BtnST.cpp
65.9 KB
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#include "stdafx.h"
#include "BtnST.h"
#ifdef BTNST_USE_SOUND
#pragma comment(lib, "winmm.lib")
#include <Mmsystem.h>
#endif
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CButtonST
// Mask for control's type
#define BS_TYPEMASK SS_TYPEMASK
#ifndef TTM_SETTITLE
#define TTM_SETTITLEA (WM_USER + 32) // wParam = TTI_*, lParam = char* szTitle
#define TTM_SETTITLEW (WM_USER + 33) // wParam = TTI_*, lParam = wchar* szTitle
#ifdef UNICODE
#define TTM_SETTITLE TTM_SETTITLEW
#else
#define TTM_SETTITLE TTM_SETTITLEA
#endif
#endif
#ifndef TTS_BALLOON
#define TTS_BALLOON 0x40
#endif
CButtonST::CButtonST()
{
m_bIsPressed = FALSE;
m_bIsFocused = FALSE;
m_bIsDisabled = FALSE;
m_bMouseOnButton = FALSE;
FreeResources(FALSE);
// Default type is "flat" button
m_bIsFlat = TRUE;
// Button will be tracked also if when the window is inactive (like Internet Explorer)
m_bAlwaysTrack = TRUE;
// By default draw border in "flat" button
m_bDrawBorder = TRUE;
// By default icon is aligned horizontally
m_byAlign = ST_ALIGN_HORIZ;
// By default use usual pressed style
SetPressedStyle(BTNST_PRESSED_LEFTRIGHT, FALSE);
// By default, for "flat" button, don't draw the focus rect
m_bDrawFlatFocus = FALSE;
// By default the button is not the default button
m_bIsDefault = FALSE;
// Invalid value, since type still unknown
m_nTypeStyle = BS_TYPEMASK;
// By default the button is not a checkbox
m_bIsCheckBox = FALSE;
m_nCheck = 0;
// Set default colors
SetDefaultColors(FALSE);
// No tooltip created
m_ToolTip.m_hWnd = NULL;
m_dwToolTipStyle = 0;
// Do not draw as a transparent button
m_bDrawTransparent = FALSE;
m_pbmpOldBk = NULL;
// No URL defined
SetURL(NULL);
// No cursor defined
m_hCursor = NULL;
// No associated menu
#ifndef BTNST_USE_BCMENU
m_hMenu = NULL;
#endif
m_hParentWndMenu = NULL;
m_bMenuDisplayed = FALSE;
m_bShowDisabledBitmap = TRUE;
m_ptImageOrg.x = 3;
m_ptImageOrg.y = 3;
// No defined callbacks
::ZeroMemory(&m_csCallbacks, sizeof(m_csCallbacks));
#ifdef BTNST_USE_SOUND
// No defined sounds
::ZeroMemory(&m_csSounds, sizeof(m_csSounds));
#endif
} // End of CButtonST
CButtonST::~CButtonST()
{
// Restore old bitmap (if any)
if (m_dcBk.m_hDC && m_pbmpOldBk)
{
m_dcBk.SelectObject(m_pbmpOldBk);
} // if
FreeResources();
// Destroy the cursor (if any)
if (m_hCursor) ::DestroyCursor(m_hCursor);
// Destroy the menu (if any)
#ifdef BTNST_USE_BCMENU
if (m_menuPopup.m_hMenu) m_menuPopup.DestroyMenu();
#else
if (m_hMenu) ::DestroyMenu(m_hMenu);
#endif
} // End of ~CButtonST
BEGIN_MESSAGE_MAP(CButtonST, CButton)
//{{AFX_MSG_MAP(CButtonST)
ON_WM_SETCURSOR()
ON_WM_KILLFOCUS()
ON_WM_MOUSEMOVE()
ON_WM_SYSCOLORCHANGE()
ON_CONTROL_REFLECT_EX(BN_CLICKED, OnClicked)
ON_WM_ACTIVATE()
ON_WM_ENABLE()
ON_WM_CANCELMODE()
ON_WM_GETDLGCODE()
ON_WM_CTLCOLOR_REFLECT()
//}}AFX_MSG_MAP
#ifdef BTNST_USE_BCMENU
ON_WM_MENUCHAR()
ON_WM_MEASUREITEM()
#endif
ON_MESSAGE(BM_SETSTYLE, OnSetStyle)
ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeave)
ON_MESSAGE(BM_SETCHECK, OnSetCheck)
ON_MESSAGE(BM_GETCHECK, OnGetCheck)
END_MESSAGE_MAP()
void CButtonST::FreeResources(BOOL bCheckForNULL)
{
if (bCheckForNULL)
{
// Destroy icons
// Note: the following two lines MUST be here! even if
// BoundChecker says they are unnecessary!
if (m_csIcons[0].hIcon) ::DestroyIcon(m_csIcons[0].hIcon);
if (m_csIcons[1].hIcon) ::DestroyIcon(m_csIcons[1].hIcon);
// Destroy bitmaps
if (m_csBitmaps[0].hBitmap) ::DeleteObject(m_csBitmaps[0].hBitmap);
if (m_csBitmaps[1].hBitmap) ::DeleteObject(m_csBitmaps[1].hBitmap);
// Destroy mask bitmaps
if (m_csBitmaps[0].hMask) ::DeleteObject(m_csBitmaps[0].hMask);
if (m_csBitmaps[1].hMask) ::DeleteObject(m_csBitmaps[1].hMask);
} // if
::ZeroMemory(&m_csIcons, sizeof(m_csIcons));
::ZeroMemory(&m_csBitmaps, sizeof(m_csBitmaps));
} // End of FreeResources
void CButtonST::PreSubclassWindow()
{
UINT nBS;
nBS = GetButtonStyle();
// Set initial control type
m_nTypeStyle = nBS & BS_TYPEMASK;
// Check if this is a checkbox
if (nBS & BS_CHECKBOX) m_bIsCheckBox = TRUE;
// Set initial default state flag
if (m_nTypeStyle == BS_DEFPUSHBUTTON)
{
// Set default state for a default button
m_bIsDefault = TRUE;
// Adjust style for default button
m_nTypeStyle = BS_PUSHBUTTON;
} // If
// You should not set the Owner Draw before this call
// (don't use the resource editor "Owner Draw" or
// ModifyStyle(0, BS_OWNERDRAW) before calling PreSubclassWindow() )
ASSERT(m_nTypeStyle != BS_OWNERDRAW);
// Switch to owner-draw
ModifyStyle(BS_TYPEMASK, BS_OWNERDRAW, SWP_FRAMECHANGED);
CButton::PreSubclassWindow();
} // End of PreSubclassWindow
UINT CButtonST::OnGetDlgCode()
{
UINT nCode = CButton::OnGetDlgCode();
// Tell the system if we want default state handling
// (losing default state always allowed)
nCode |= (m_bIsDefault ? DLGC_DEFPUSHBUTTON : DLGC_UNDEFPUSHBUTTON);
return nCode;
} // End of OnGetDlgCode
BOOL CButtonST::PreTranslateMessage(MSG* pMsg)
{
InitToolTip();
m_ToolTip.RelayEvent(pMsg);
if (pMsg->message == WM_LBUTTONDBLCLK)
pMsg->message = WM_LBUTTONDOWN;
return CButton::PreTranslateMessage(pMsg);
} // End of PreTranslateMessage
HBRUSH CButtonST::CtlColor(CDC* pDC, UINT nCtlColor)
{
return (HBRUSH)::GetStockObject(NULL_BRUSH);
} // End of CtlColor
void CButtonST::OnSysColorChange()
{
CButton::OnSysColorChange();
m_dcBk.DeleteDC();
m_bmpBk.DeleteObject();
SetDefaultColors();
} // End of OnSysColorChange
LRESULT CButtonST::OnSetStyle(WPARAM wParam, LPARAM lParam)
{
UINT nNewType = (wParam & BS_TYPEMASK);
// Update default state flag
if (nNewType == BS_DEFPUSHBUTTON)
{
m_bIsDefault = TRUE;
} // if
else if (nNewType == BS_PUSHBUTTON)
{
// Losing default state always allowed
m_bIsDefault = FALSE;
} // if
// Can't change control type after owner-draw is set.
// Let the system process changes to other style bits
// and redrawing, while keeping owner-draw style
return DefWindowProc(BM_SETSTYLE,
(wParam & ~BS_TYPEMASK) | BS_OWNERDRAW, lParam);
} // End of OnSetStyle
LRESULT CButtonST::OnSetCheck(WPARAM wParam, LPARAM lParam)
{
ASSERT(m_bIsCheckBox);
switch (wParam)
{
case BST_CHECKED:
case BST_INDETERMINATE: // Indeterminate state is handled like checked state
SetCheck(1);
break;
default:
SetCheck(0);
break;
} // switch
return 0;
} // End of OnSetCheck
LRESULT CButtonST::OnGetCheck(WPARAM wParam, LPARAM lParam)
{
ASSERT(m_bIsCheckBox);
return GetCheck();
} // End of OnGetCheck
#ifdef BTNST_USE_BCMENU
LRESULT CButtonST::OnMenuChar(UINT nChar, UINT nFlags, CMenu* pMenu)
{
LRESULT lResult;
if (BCMenu::IsMenu(pMenu))
lResult = BCMenu::FindKeyboardShortcut(nChar, nFlags, pMenu);
else
lResult = CButton::OnMenuChar(nChar, nFlags, pMenu);
return lResult;
} // End of OnMenuChar
#endif
#ifdef BTNST_USE_BCMENU
void CButtonST::OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct)
{
BOOL bSetFlag = FALSE;
if (lpMeasureItemStruct->CtlType == ODT_MENU)
{
if (IsMenu((HMENU)lpMeasureItemStruct->itemID) && BCMenu::IsMenu((HMENU)lpMeasureItemStruct->itemID))
{
m_menuPopup.MeasureItem(lpMeasureItemStruct);
bSetFlag = TRUE;
} // if
} // if
if (!bSetFlag) CButton::OnMeasureItem(nIDCtl, lpMeasureItemStruct);
} // End of OnMeasureItem
#endif
void CButtonST::OnEnable(BOOL bEnable)
{
CButton::OnEnable(bEnable);
if (bEnable == FALSE)
{
CWnd* pWnd = GetParent()->GetNextDlgTabItem(this);
if (pWnd)
pWnd->SetFocus();
else
GetParent()->SetFocus();
CancelHover();
} // if
} // End of OnEnable
void CButtonST::OnKillFocus(CWnd * pNewWnd)
{
CButton::OnKillFocus(pNewWnd);
CancelHover();
} // End of OnKillFocus
void CButtonST::OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized)
{
CButton::OnActivate(nState, pWndOther, bMinimized);
if (nState == WA_INACTIVE) CancelHover();
} // End of OnActivate
void CButtonST::OnCancelMode()
{
CButton::OnCancelMode();
CancelHover();
} // End of OnCancelMode
BOOL CButtonST::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
// If a cursor was specified then use it!
if (m_hCursor != NULL)
{
::SetCursor(m_hCursor);
return TRUE;
} // if
return CButton::OnSetCursor(pWnd, nHitTest, message);
} // End of OnSetCursor
void CButtonST::CancelHover()
{
// Only for flat buttons
if (m_bIsFlat)
{
if (m_bMouseOnButton)
{
m_bMouseOnButton = FALSE;
Invalidate();
} // if
} // if
} // End of CancelHover
void CButtonST::OnMouseMove(UINT nFlags, CPoint point)
{
CWnd* wndUnderMouse = NULL;
CWnd* wndActive = this;
TRACKMOUSEEVENT csTME;
CButton::OnMouseMove(nFlags, point);
ClientToScreen(&point);
wndUnderMouse = WindowFromPoint(point);
// If the mouse enter the button with the left button pressed then do nothing
if (nFlags & MK_LBUTTON && m_bMouseOnButton == FALSE) return;
// If our button is not flat then do nothing
if (m_bIsFlat == FALSE) return;
if (m_bAlwaysTrack == FALSE) wndActive = GetActiveWindow();
if (wndUnderMouse && wndUnderMouse->m_hWnd == m_hWnd && wndActive)
{
if (!m_bMouseOnButton)
{
m_bMouseOnButton = TRUE;
Invalidate();
#ifdef BTNST_USE_SOUND
// Play sound ?
if (m_csSounds[0].lpszSound)
::PlaySound(m_csSounds[0].lpszSound, m_csSounds[0].hMod, m_csSounds[0].dwFlags);
#endif
csTME.cbSize = sizeof(csTME);
csTME.dwFlags = TME_LEAVE;
csTME.hwndTrack = m_hWnd;
::_TrackMouseEvent(&csTME);
} // if
} else CancelHover();
} // End of OnMouseMove
// Handler for WM_MOUSELEAVE
LRESULT CButtonST::OnMouseLeave(WPARAM wParam, LPARAM lParam)
{
CancelHover();
return 0;
} // End of OnMouseLeave
BOOL CButtonST::OnClicked()
{
SetFocus();
#ifdef BTNST_USE_SOUND
// Play sound ?
if (m_csSounds[1].lpszSound)
::PlaySound(m_csSounds[1].lpszSound, m_csSounds[1].hMod, m_csSounds[1].dwFlags);
#endif
if (m_bIsCheckBox)
{
m_nCheck = !m_nCheck;
Invalidate();
} // if
else
{
// Handle the menu (if any)
#ifdef BTNST_USE_BCMENU
if (m_menuPopup.m_hMenu)
#else
if (m_hMenu)
#endif
{
CRect rWnd;
GetWindowRect(rWnd);
m_bMenuDisplayed = TRUE;
Invalidate();
#ifdef BTNST_USE_BCMENU
BCMenu* psub = (BCMenu*)m_menuPopup.GetSubMenu(0);
if (m_csCallbacks.hWnd) ::SendMessage(m_csCallbacks.hWnd, m_csCallbacks.nMessage, (WPARAM)psub, m_csCallbacks.lParam);
DWORD dwRetValue = psub->TrackPopupMenu(TPM_LEFTALIGN | TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_NONOTIFY | TPM_RETURNCMD, rWnd.left, rWnd.bottom, this, NULL);
#else
HMENU hSubMenu = ::GetSubMenu(m_hMenu, 0);
if (m_csCallbacks.hWnd) ::SendMessage(m_csCallbacks.hWnd, m_csCallbacks.nMessage, (WPARAM)hSubMenu, m_csCallbacks.lParam);
DWORD dwRetValue = ::TrackPopupMenuEx(hSubMenu, TPM_LEFTALIGN | TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_NONOTIFY | TPM_RETURNCMD, rWnd.left, rWnd.bottom, m_hParentWndMenu, NULL);
#endif
m_bMenuDisplayed = FALSE;
Invalidate();
if (dwRetValue)
::PostMessage(m_hParentWndMenu, WM_COMMAND, MAKEWPARAM(dwRetValue, 0), (LPARAM)NULL);
} // if
else
{
// Handle the URL (if any)
if (_tcslen(m_szURL) > 0)
{
SHELLEXECUTEINFO csSEI;
memset(&csSEI, 0, sizeof(csSEI));
csSEI.cbSize = sizeof(SHELLEXECUTEINFO);
csSEI.fMask = SEE_MASK_FLAG_NO_UI;
csSEI.lpVerb = _T("open");
csSEI.lpFile = m_szURL;
csSEI.nShow = SW_SHOWMAXIMIZED;
::ShellExecuteEx(&csSEI);
} // if
} // else
} // else
return FALSE;
} // End of OnClicked
void CButtonST::DrawItem(LPDRAWITEMSTRUCT lpDIS)
{
CDC* pDC = CDC::FromHandle(lpDIS->hDC);
// Checkbox?
if (m_bIsCheckBox)
{
m_bIsPressed = (lpDIS->itemState & ODS_SELECTED) || (m_nCheck != 0);
} // if
else // Normal button OR other button style ...
{
m_bIsPressed = (lpDIS->itemState & ODS_SELECTED);
// If there is a menu and it's displayed, draw the button as pressed
if (
#ifdef BTNST_USE_BCMENU
m_menuPopup.m_hMenu
#else
m_hMenu
#endif
&& m_bMenuDisplayed) m_bIsPressed = TRUE;
} // else
m_bIsFocused = (lpDIS->itemState & ODS_FOCUS);
m_bIsDisabled = (lpDIS->itemState & ODS_DISABLED);
CRect itemRect = lpDIS->rcItem;
pDC->SetBkMode(TRANSPARENT);
// Prepare draw... paint button background
// Draw transparent?
if (m_bDrawTransparent)
PaintBk(pDC);
else
OnDrawBackground(pDC, &itemRect);
// Draw button border
OnDrawBorder(pDC, &itemRect);
// Read the button's title
CString sTitle;
GetWindowText(sTitle);
CRect captionRect = lpDIS->rcItem;
// Draw the icon
if (m_csIcons[0].hIcon)
{
DrawTheIcon(pDC, !sTitle.IsEmpty(), &lpDIS->rcItem, &captionRect, m_bIsPressed, m_bIsDisabled);
} // if
if (m_csBitmaps[0].hBitmap)
{
pDC->SetBkColor(RGB(255,255,255));
DrawTheBitmap(pDC, !sTitle.IsEmpty(), &lpDIS->rcItem, &captionRect, m_bIsPressed, m_bIsDisabled);
} // if
// Write the button title (if any)
if (sTitle.IsEmpty() == FALSE)
{
DrawTheText(pDC, (LPCTSTR)sTitle, &lpDIS->rcItem, &captionRect, m_bIsPressed, m_bIsDisabled);
} // if
if (m_bIsFlat == FALSE || (m_bIsFlat && m_bDrawFlatFocus))
{
// Draw the focus rect
if (m_bIsFocused)
{
CRect focusRect = itemRect;
focusRect.DeflateRect(3, 3);
pDC->DrawFocusRect(&focusRect);
} // if
} // if
} // End of DrawItem
void CButtonST::PaintBk(CDC* pDC)
{
CClientDC clDC(GetParent());
CRect rect;
CRect rect1;
GetClientRect(rect);
GetWindowRect(rect1);
GetParent()->ScreenToClient(rect1);
if (m_dcBk.m_hDC == NULL)
{
m_dcBk.CreateCompatibleDC(&clDC);
m_bmpBk.CreateCompatibleBitmap(&clDC, rect.Width(), rect.Height());
m_pbmpOldBk = m_dcBk.SelectObject(&m_bmpBk);
m_dcBk.BitBlt(0, 0, rect.Width(), rect.Height(), &clDC, rect1.left, rect1.top, SRCCOPY);
} // if
pDC->BitBlt(0, 0, rect.Width(), rect.Height(), &m_dcBk, 0, 0, SRCCOPY);
} // End of PaintBk
HBITMAP CButtonST::CreateBitmapMask(HBITMAP hSourceBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTransColor)
{
HBITMAP hMask = NULL;
HDC hdcSrc = NULL;
HDC hdcDest = NULL;
HBITMAP hbmSrcT = NULL;
HBITMAP hbmDestT = NULL;
COLORREF crSaveBk;
COLORREF crSaveDestText;
hMask = ::CreateBitmap(dwWidth, dwHeight, 1, 1, NULL);
if (hMask == NULL) return NULL;
hdcSrc = ::CreateCompatibleDC(NULL);
hdcDest = ::CreateCompatibleDC(NULL);
hbmSrcT = (HBITMAP)::SelectObject(hdcSrc, hSourceBitmap);
hbmDestT = (HBITMAP)::SelectObject(hdcDest, hMask);
crSaveBk = ::SetBkColor(hdcSrc, crTransColor);
::BitBlt(hdcDest, 0, 0, dwWidth, dwHeight, hdcSrc, 0, 0, SRCCOPY);
crSaveDestText = ::SetTextColor(hdcSrc, RGB(255, 255, 255));
::SetBkColor(hdcSrc,RGB(0, 0, 0));
::BitBlt(hdcSrc, 0, 0, dwWidth, dwHeight, hdcDest, 0, 0, SRCAND);
SetTextColor(hdcDest, crSaveDestText);
::SetBkColor(hdcSrc, crSaveBk);
::SelectObject(hdcSrc, hbmSrcT);
::SelectObject(hdcDest, hbmDestT);
::DeleteDC(hdcSrc);
::DeleteDC(hdcDest);
return hMask;
} // End of CreateBitmapMask
//
// Parameters:
// [IN] bHasTitle
// TRUE if the button has a text
// [IN] rpItem
// A pointer to a RECT structure indicating the allowed paint area
// [IN/OUT]rpTitle
// A pointer to a CRect object indicating the paint area reserved for the
// text. This structure will be modified if necessary.
// [IN] bIsPressed
// TRUE if the button is currently pressed
// [IN] dwWidth
// Width of the image (icon or bitmap)
// [IN] dwHeight
// Height of the image (icon or bitmap)
// [OUT] rpImage
// A pointer to a CRect object that will receive the area available to the image
//
void CButtonST::PrepareImageRect(BOOL bHasTitle, RECT* rpItem, CRect* rpTitle, BOOL bIsPressed, DWORD dwWidth, DWORD dwHeight, CRect* rpImage)
{
CRect rBtn;
rpImage->CopyRect(rpItem);
switch (m_byAlign)
{
case ST_ALIGN_HORIZ:
if (bHasTitle == FALSE)
{
// Center image horizontally
rpImage->left += ((rpImage->Width() - (long)dwWidth)/2);
}
else
{
// Image must be placed just inside the focus rect
rpImage->left += m_ptImageOrg.x;
rpTitle->left += dwWidth + m_ptImageOrg.x;
}
// Center image vertically
rpImage->top += ((rpImage->Height() - (long)dwHeight)/2);
break;
case ST_ALIGN_HORIZ_RIGHT:
GetClientRect(&rBtn);
if (bHasTitle == FALSE)
{
// Center image horizontally
rpImage->left += ((rpImage->Width() - (long)dwWidth)/2);
}
else
{
// Image must be placed just inside the focus rect
rpTitle->right = rpTitle->Width() - dwWidth - m_ptImageOrg.x;
rpTitle->left = m_ptImageOrg.x;
rpImage->left = rBtn.right - dwWidth - m_ptImageOrg.x;
// Center image vertically
rpImage->top += ((rpImage->Height() - (long)dwHeight)/2);
}
break;
case ST_ALIGN_VERT:
// Center image horizontally
rpImage->left += ((rpImage->Width() - (long)dwWidth)/2);
if (bHasTitle == FALSE)
{
// Center image vertically
rpImage->top += ((rpImage->Height() - (long)dwHeight)/2);
}
else
{
rpImage->top = m_ptImageOrg.y;
rpTitle->top += dwHeight;
}
break;
case ST_ALIGN_OVERLAP:
break;
} // switch
// If button is pressed then press image also
if (bIsPressed && m_bIsCheckBox == FALSE)
rpImage->OffsetRect(m_ptPressedOffset.x, m_ptPressedOffset.y);
} // End of PrepareImageRect
void CButtonST::DrawTheIcon(CDC* pDC, BOOL bHasTitle, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled)
{
BYTE byIndex = 0;
// Select the icon to use
if ((m_bIsCheckBox && bIsPressed) || (!m_bIsCheckBox && (bIsPressed || m_bMouseOnButton)))
byIndex = 0;
else
byIndex = (m_csIcons[1].hIcon == NULL ? 0 : 1);
CRect rImage;
PrepareImageRect(bHasTitle, rpItem, rpCaption, bIsPressed, m_csIcons[byIndex].dwWidth, m_csIcons[byIndex].dwHeight, &rImage);
// Ole'!
pDC->DrawState( rImage.TopLeft(),
rImage.Size(),
m_csIcons[byIndex].hIcon,
(bIsDisabled ? DSS_DISABLED : DSS_NORMAL),
(CBrush*)NULL);
} // End of DrawTheIcon
void CButtonST::DrawTheBitmap(CDC* pDC, BOOL bHasTitle, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled)
{
HDC hdcBmpMem = NULL;
HBITMAP hbmOldBmp = NULL;
HDC hdcMem = NULL;
HBITMAP hbmT = NULL;
BYTE byIndex = 0;
// Select the bitmap to use
if ((m_bIsCheckBox && bIsPressed) || (!m_bIsCheckBox && (bIsPressed || m_bMouseOnButton)))
byIndex = 0;
else
byIndex = (m_csBitmaps[1].hBitmap == NULL ? 0 : 1);
CRect rImage;
PrepareImageRect(bHasTitle, rpItem, rpCaption, bIsPressed, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, &rImage);
hdcBmpMem = ::CreateCompatibleDC(pDC->m_hDC);
hbmOldBmp = (HBITMAP)::SelectObject(hdcBmpMem, m_csBitmaps[byIndex].hBitmap);
hdcMem = ::CreateCompatibleDC(NULL);
hbmT = (HBITMAP)::SelectObject(hdcMem, m_csBitmaps[byIndex].hMask);
if (bIsDisabled && m_bShowDisabledBitmap)
{
HDC hDC = NULL;
HBITMAP hBitmap = NULL;
hDC = ::CreateCompatibleDC(pDC->m_hDC);
hBitmap = ::CreateCompatibleBitmap(pDC->m_hDC, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight);
HBITMAP hOldBmp2 = (HBITMAP)::SelectObject(hDC, hBitmap);
RECT rRect;
rRect.left = 0;
rRect.top = 0;
rRect.right = rImage.right + 1;
rRect.bottom = rImage.bottom + 1;
::FillRect(hDC, &rRect, (HBRUSH)RGB(255, 255, 255));
COLORREF crOldColor = ::SetBkColor(hDC, RGB(255,255,255));
::BitBlt(hDC, 0, 0, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, hdcMem, 0, 0, SRCAND);
::BitBlt(hDC, 0, 0, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, hdcBmpMem, 0, 0, SRCPAINT);
::SetBkColor(hDC, crOldColor);
::SelectObject(hDC, hOldBmp2);
::DeleteDC(hDC);
pDC->DrawState( CPoint(rImage.left/*+1*/, rImage.top),
CSize(m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight),
hBitmap, DST_BITMAP | DSS_DISABLED);
::DeleteObject(hBitmap);
} // if
else
{
::BitBlt(pDC->m_hDC, rImage.left, rImage.top, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, hdcMem, 0, 0, SRCAND);
::BitBlt(pDC->m_hDC, rImage.left, rImage.top, m_csBitmaps[byIndex].dwWidth, m_csBitmaps[byIndex].dwHeight, hdcBmpMem, 0, 0, SRCPAINT);
} // else
::SelectObject(hdcMem, hbmT);
::DeleteDC(hdcMem);
::SelectObject(hdcBmpMem, hbmOldBmp);
::DeleteDC(hdcBmpMem);
} // End of DrawTheBitmap
void CButtonST::DrawTheText(CDC* pDC, LPCTSTR lpszText, RECT* rpItem, CRect* rpCaption, BOOL bIsPressed, BOOL bIsDisabled)
{
// Draw the button's title
// If button is pressed then "press" title also
if (m_bIsPressed && m_bIsCheckBox == FALSE)
rpCaption->OffsetRect(m_ptPressedOffset.x, m_ptPressedOffset.y);
// ONLY FOR DEBUG
//CBrush brBtnShadow(RGB(255, 0, 0));
//pDC->FrameRect(rCaption, &brBtnShadow);
// Center text
CRect centerRect = rpCaption;
pDC->DrawText(lpszText, -1, rpCaption, DT_WORDBREAK | DT_CENTER | DT_CALCRECT);
rpCaption->OffsetRect((centerRect.Width() - rpCaption->Width())/2, (centerRect.Height() - rpCaption->Height())/2);
/* RFU
rpCaption->OffsetRect(0, (centerRect.Height() - rpCaption->Height())/2);
rpCaption->OffsetRect((centerRect.Width() - rpCaption->Width())-4, (centerRect.Height() - rpCaption->Height())/2);
*/
pDC->SetBkMode(TRANSPARENT);
/*
pDC->DrawState(rCaption->TopLeft(), rCaption->Size(), (LPCTSTR)sTitle, (bIsDisabled ? DSS_DISABLED : DSS_NORMAL),
TRUE, 0, (CBrush*)NULL);
*/
if (m_bIsDisabled)
{
rpCaption->OffsetRect(1, 1);
pDC->SetTextColor(::GetSysColor(COLOR_3DHILIGHT));
pDC->DrawText(lpszText, -1, rpCaption, DT_WORDBREAK | DT_CENTER);
rpCaption->OffsetRect(-1, -1);
pDC->SetTextColor(::GetSysColor(COLOR_3DSHADOW));
pDC->DrawText(lpszText, -1, rpCaption, DT_WORDBREAK | DT_CENTER);
} // if
else
{
if (m_bMouseOnButton || m_bIsPressed)
{
pDC->SetTextColor(m_crColors[BTNST_COLOR_FG_IN]);
pDC->SetBkColor(m_crColors[BTNST_COLOR_BK_IN]);
} // if
else
{
if (m_bIsFocused)
{
pDC->SetTextColor(m_crColors[BTNST_COLOR_FG_FOCUS]);
pDC->SetBkColor(m_crColors[BTNST_COLOR_BK_FOCUS]);
} // if
else
{
pDC->SetTextColor(m_crColors[BTNST_COLOR_FG_OUT]);
pDC->SetBkColor(m_crColors[BTNST_COLOR_BK_OUT]);
} // else
} // else
pDC->DrawText(lpszText, -1, rpCaption, DT_WORDBREAK | DT_CENTER);
} // if
} // End of DrawTheText
// This function creates a grayscale bitmap starting from a given bitmap.
// The resulting bitmap will have the same size of the original one.
//
// Parameters:
// [IN] hBitmap
// Handle to the original bitmap.
// [IN] dwWidth
// Specifies the bitmap width, in pixels.
// [IN] dwHeight
// Specifies the bitmap height, in pixels.
// [IN] crTrans
// Color to be used as transparent color. This color will be left unchanged.
//
// Return value:
// If the function succeeds, the return value is the handle to the newly created
// grayscale bitmap.
// If the function fails, the return value is NULL.
//
HBITMAP CButtonST::CreateGrayscaleBitmap(HBITMAP hBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTrans)
{
HBITMAP hGrayBitmap = NULL;
HDC hMainDC = NULL, hMemDC1 = NULL, hMemDC2 = NULL;
HBITMAP hOldBmp1 = NULL, hOldBmp2 = NULL;
hMainDC = ::GetDC(NULL);
if (hMainDC == NULL) return NULL;
hMemDC1 = ::CreateCompatibleDC(hMainDC);
if (hMemDC1 == NULL)
{
::ReleaseDC(NULL, hMainDC);
return NULL;
} // if
hMemDC2 = ::CreateCompatibleDC(hMainDC);
if (hMemDC2 == NULL)
{
::DeleteDC(hMemDC1);
::ReleaseDC(NULL, hMainDC);
return NULL;
} // if
hGrayBitmap = ::CreateCompatibleBitmap(hMainDC, dwWidth, dwHeight);
if (hGrayBitmap)
{
hOldBmp1 = (HBITMAP)::SelectObject(hMemDC1, hGrayBitmap);
hOldBmp2 = (HBITMAP)::SelectObject(hMemDC2, hBitmap);
//::BitBlt(hMemDC1, 0, 0, dwWidth, dwHeight, hMemDC2, 0, 0, SRCCOPY);
DWORD dwLoopY = 0, dwLoopX = 0;
COLORREF crPixel = 0;
BYTE byNewPixel = 0;
for (dwLoopY = 0; dwLoopY < dwHeight; dwLoopY++)
{
for (dwLoopX = 0; dwLoopX < dwWidth; dwLoopX++)
{
crPixel = ::GetPixel(hMemDC2, dwLoopX, dwLoopY);
byNewPixel = (BYTE)((GetRValue(crPixel) * 0.299) + (GetGValue(crPixel) * 0.587) + (GetBValue(crPixel) * 0.114));
if (crPixel != crTrans)
::SetPixel(hMemDC1, dwLoopX, dwLoopY, RGB(byNewPixel, byNewPixel, byNewPixel));
else
::SetPixel(hMemDC1, dwLoopX, dwLoopY, crPixel);
} // for
} // for
::SelectObject(hMemDC1, hOldBmp1);
::SelectObject(hMemDC2, hOldBmp2);
} // if
::DeleteDC(hMemDC1);
::DeleteDC(hMemDC2);
::ReleaseDC(NULL, hMainDC);
return hGrayBitmap;
} // End of CreateGrayscaleBitmap
// This function creates a bitmap that is 25% darker than the original.
// The resulting bitmap will have the same size of the original one.
//
// Parameters:
// [IN] hBitmap
// Handle to the original bitmap.
// [IN] dwWidth
// Specifies the bitmap width, in pixels.
// [IN] dwHeight
// Specifies the bitmap height, in pixels.
// [IN] crTrans
// Color to be used as transparent color. This color will be left unchanged.
//
// Return value:
// If the function succeeds, the return value is the handle to the newly created
// darker bitmap.
// If the function fails, the return value is NULL.
//
HBITMAP CButtonST::CreateDarkerBitmap(HBITMAP hBitmap, DWORD dwWidth, DWORD dwHeight, COLORREF crTrans)
{
HBITMAP hGrayBitmap = NULL;
HDC hMainDC = NULL, hMemDC1 = NULL, hMemDC2 = NULL;
HBITMAP hOldBmp1 = NULL, hOldBmp2 = NULL;
hMainDC = ::GetDC(NULL);
if (hMainDC == NULL) return NULL;
hMemDC1 = ::CreateCompatibleDC(hMainDC);
if (hMemDC1 == NULL)
{
::ReleaseDC(NULL, hMainDC);
return NULL;
} // if
hMemDC2 = ::CreateCompatibleDC(hMainDC);
if (hMemDC2 == NULL)
{
::DeleteDC(hMemDC1);
::ReleaseDC(NULL, hMainDC);
return NULL;
} // if
hGrayBitmap = ::CreateCompatibleBitmap(hMainDC, dwWidth, dwHeight);
if (hGrayBitmap)
{
hOldBmp1 = (HBITMAP)::SelectObject(hMemDC1, hGrayBitmap);
hOldBmp2 = (HBITMAP)::SelectObject(hMemDC2, hBitmap);
//::BitBlt(hMemDC1, 0, 0, dwWidth, dwHeight, hMemDC2, 0, 0, SRCCOPY);
DWORD dwLoopY = 0, dwLoopX = 0;
COLORREF crPixel = 0;
for (dwLoopY = 0; dwLoopY < dwHeight; dwLoopY++)
{
for (dwLoopX = 0; dwLoopX < dwWidth; dwLoopX++)
{
crPixel = ::GetPixel(hMemDC2, dwLoopX, dwLoopY);
if (crPixel != crTrans)
::SetPixel(hMemDC1, dwLoopX, dwLoopY, DarkenColor(crPixel, 0.25));
else
::SetPixel(hMemDC1, dwLoopX, dwLoopY, crPixel);
} // for
} // for
::SelectObject(hMemDC1, hOldBmp1);
::SelectObject(hMemDC2, hOldBmp2);
} // if
::DeleteDC(hMemDC1);
::DeleteDC(hMemDC2);
::ReleaseDC(NULL, hMainDC);
return hGrayBitmap;
} // End of CreateDarkerBitmap
// This function creates a grayscale icon starting from a given icon.
// The resulting icon will have the same size of the original one.
//
// Parameters:
// [IN] hIcon
// Handle to the original icon.
//
// Return value:
// If the function succeeds, the return value is the handle to the newly created
// grayscale icon.
// If the function fails, the return value is NULL.
//
// Updates:
// 26/Nov/2002 Restored 1 BitBlt operation
// 03/May/2002 Removed dependancy from m_hWnd
// Removed 1 BitBlt operation
//
HICON CButtonST::CreateGrayscaleIcon(HICON hIcon)
{
HICON hGrayIcon = NULL;
HDC hMainDC = NULL, hMemDC1 = NULL, hMemDC2 = NULL;
BITMAP bmp;
HBITMAP hOldBmp1 = NULL, hOldBmp2 = NULL;
ICONINFO csII, csGrayII;
BOOL bRetValue = FALSE;
bRetValue = ::GetIconInfo(hIcon, &csII);
if (bRetValue == FALSE) return NULL;
hMainDC = ::GetDC(NULL);
hMemDC1 = ::CreateCompatibleDC(hMainDC);
hMemDC2 = ::CreateCompatibleDC(hMainDC);
if (hMainDC == NULL || hMemDC1 == NULL || hMemDC2 == NULL) return NULL;
if (::GetObject(csII.hbmColor, sizeof(BITMAP), &bmp))
{
DWORD dwWidth = csII.xHotspot*2;
DWORD dwHeight = csII.yHotspot*2;
csGrayII.hbmColor = ::CreateBitmap(dwWidth, dwHeight, bmp.bmPlanes, bmp.bmBitsPixel, NULL);
if (csGrayII.hbmColor)
{
hOldBmp1 = (HBITMAP)::SelectObject(hMemDC1, csII.hbmColor);
hOldBmp2 = (HBITMAP)::SelectObject(hMemDC2, csGrayII.hbmColor);
//::BitBlt(hMemDC2, 0, 0, dwWidth, dwHeight, hMemDC1, 0, 0, SRCCOPY);
DWORD dwLoopY = 0, dwLoopX = 0;
COLORREF crPixel = 0;
BYTE byNewPixel = 0;
for (dwLoopY = 0; dwLoopY < dwHeight; dwLoopY++)
{
for (dwLoopX = 0; dwLoopX < dwWidth; dwLoopX++)
{
crPixel = ::GetPixel(hMemDC1, dwLoopX, dwLoopY);
byNewPixel = (BYTE)((GetRValue(crPixel) * 0.299) + (GetGValue(crPixel) * 0.587) + (GetBValue(crPixel) * 0.114));
if (crPixel)
::SetPixel(hMemDC2, dwLoopX, dwLoopY, RGB(byNewPixel, byNewPixel, byNewPixel));
else
::SetPixel(hMemDC2, dwLoopX, dwLoopY, crPixel);
} // for
} // for
::SelectObject(hMemDC1, hOldBmp1);
::SelectObject(hMemDC2, hOldBmp2);
csGrayII.hbmMask = csII.hbmMask;
csGrayII.fIcon = TRUE;
hGrayIcon = ::CreateIconIndirect(&csGrayII);
} // if
::DeleteObject(csGrayII.hbmColor);
//::DeleteObject(csGrayII.hbmMask);
} // if
::DeleteObject(csII.hbmColor);
::DeleteObject(csII.hbmMask);
::DeleteDC(hMemDC1);
::DeleteDC(hMemDC2);
::ReleaseDC(NULL, hMainDC);
return hGrayIcon;
} // End of CreateGrayscaleIcon
// This function creates a icon that is 25% darker than the original.
// The resulting icon will have the same size of the original one.
//
// Parameters:
// [IN] hIcon
// Handle to the original icon.
//
// Return value:
// If the function succeeds, the return value is the handle to the newly created
// darker icon.
// If the function fails, the return value is NULL.
//
HICON CButtonST::CreateDarkerIcon(HICON hIcon)
{
HICON hGrayIcon = NULL;
HDC hMainDC = NULL, hMemDC1 = NULL, hMemDC2 = NULL;
BITMAP bmp;
HBITMAP hOldBmp1 = NULL, hOldBmp2 = NULL;
ICONINFO csII, csGrayII;
BOOL bRetValue = FALSE;
bRetValue = ::GetIconInfo(hIcon, &csII);
if (bRetValue == FALSE) return NULL;
hMainDC = ::GetDC(NULL);
hMemDC1 = ::CreateCompatibleDC(hMainDC);
hMemDC2 = ::CreateCompatibleDC(hMainDC);
if (hMainDC == NULL || hMemDC1 == NULL || hMemDC2 == NULL) return NULL;
if (::GetObject(csII.hbmColor, sizeof(BITMAP), &bmp))
{
DWORD dwWidth = csII.xHotspot*2;
DWORD dwHeight = csII.yHotspot*2;
csGrayII.hbmColor = ::CreateBitmap(dwWidth, dwHeight, bmp.bmPlanes, bmp.bmBitsPixel, NULL);
if (csGrayII.hbmColor)
{
hOldBmp1 = (HBITMAP)::SelectObject(hMemDC1, csII.hbmColor);
hOldBmp2 = (HBITMAP)::SelectObject(hMemDC2, csGrayII.hbmColor);
//::BitBlt(hMemDC2, 0, 0, dwWidth, dwHeight, hMemDC1, 0, 0, SRCCOPY);
DWORD dwLoopY = 0, dwLoopX = 0;
COLORREF crPixel = 0;
for (dwLoopY = 0; dwLoopY < dwHeight; dwLoopY++)
{
for (dwLoopX = 0; dwLoopX < dwWidth; dwLoopX++)
{
crPixel = ::GetPixel(hMemDC1, dwLoopX, dwLoopY);
if (crPixel)
::SetPixel(hMemDC2, dwLoopX, dwLoopY, DarkenColor(crPixel, 0.25));
else
::SetPixel(hMemDC2, dwLoopX, dwLoopY, crPixel);
} // for
} // for
::SelectObject(hMemDC1, hOldBmp1);
::SelectObject(hMemDC2, hOldBmp2);
csGrayII.hbmMask = csII.hbmMask;
csGrayII.fIcon = TRUE;
hGrayIcon = ::CreateIconIndirect(&csGrayII);
} // if
::DeleteObject(csGrayII.hbmColor);
//::DeleteObject(csGrayII.hbmMask);
} // if
::DeleteObject(csII.hbmColor);
::DeleteObject(csII.hbmMask);
::DeleteDC(hMemDC1);
::DeleteDC(hMemDC2);
::ReleaseDC(NULL, hMainDC);
return hGrayIcon;
} // End of CreateDarkerIcon
COLORREF CButtonST::DarkenColor(COLORREF crColor, double dFactor)
{
if (dFactor > 0.0 && dFactor <= 1.0)
{
BYTE red,green,blue,lightred,lightgreen,lightblue;
red = GetRValue(crColor);
green = GetGValue(crColor);
blue = GetBValue(crColor);
lightred = (BYTE)(red-(dFactor * red));
lightgreen = (BYTE)(green-(dFactor * green));
lightblue = (BYTE)(blue-(dFactor * blue));
crColor = RGB(lightred,lightgreen,lightblue);
} // if
return crColor;
} // End of DarkenColor
// This function assigns icons to the button.
// Any previous icon or bitmap will be removed.
//
// Parameters:
// [IN] nIconIn
// ID number of the icon resource to show when the mouse is over the button.
// Pass NULL to remove any icon from the button.
// [IN] nCxDesiredIn
// Specifies the width, in pixels, of the icon to load.
// [IN] nCyDesiredIn
// Specifies the height, in pixels, of the icon to load.
// [IN] nIconOut
// ID number of the icon resource to show when the mouse is outside the button.
// Can be NULL.
// If this parameter is the special value BTNST_AUTO_GRAY (cast to int) the second
// icon will be automatically created starting from nIconIn and converted to grayscale.
// If this parameter is the special value BTNST_AUTO_DARKER (cast to int) the second
// icon will be automatically created 25% darker starting from nIconIn.
// [IN] nCxDesiredOut
// Specifies the width, in pixels, of the icon to load.
// [IN] nCyDesiredOut
// Specifies the height, in pixels, of the icon to load.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDRESOURCE
// Failed loading the specified resource.
//
DWORD CButtonST::SetIcon(int nIconIn, int nCxDesiredIn, int nCyDesiredIn, int nIconOut, int nCxDesiredOut, int nCyDesiredOut)
{
HICON hIconIn = NULL;
HICON hIconOut = NULL;
HINSTANCE hInstResource = NULL;
// Find correct resource handle
hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconIn), RT_GROUP_ICON);
// Set icon when the mouse is IN the button
hIconIn = (HICON)::LoadImage(hInstResource, MAKEINTRESOURCE(nIconIn), IMAGE_ICON, nCxDesiredIn, nCyDesiredIn, 0);
// Set icon when the mouse is OUT the button
switch (nIconOut)
{
case NULL:
break;
case (int)BTNST_AUTO_GRAY:
hIconOut = BTNST_AUTO_GRAY;
break;
case (int)BTNST_AUTO_DARKER:
hIconOut = BTNST_AUTO_DARKER;
break;
default:
hIconOut = (HICON)::LoadImage(hInstResource, MAKEINTRESOURCE(nIconOut), IMAGE_ICON, nCxDesiredOut, nCyDesiredOut, 0);
break;
} // switch
return SetIcon(hIconIn, hIconOut);
} // End of SetIcon
// This function assigns icons to the button.
// Any previous icon or bitmap will be removed.
//
// Parameters:
// [IN] nIconIn
// ID number of the icon resource to show when the mouse is over the button.
// Pass NULL to remove any icon from the button.
// [IN] nIconOut
// ID number of the icon resource to show when the mouse is outside the button.
// Can be NULL.
// If this parameter is the special value BTNST_AUTO_GRAY (cast to int) the second
// icon will be automatically created starting from nIconIn and converted to grayscale.
// If this parameter is the special value BTNST_AUTO_DARKER (cast to int) the second
// icon will be automatically created 25% darker starting from nIconIn.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDRESOURCE
// Failed loading the specified resource.
//
DWORD CButtonST::SetIcon(int nIconIn, int nIconOut)
{
return SetIcon(nIconIn, 0, 0, nIconOut, 0, 0);
} // End of SetIcon
// This function assigns icons to the button.
// Any previous icon or bitmap will be removed.
//
// Parameters:
// [IN] hIconIn
// Handle fo the icon to show when the mouse is over the button.
// Pass NULL to remove any icon from the button.
// [IN] hIconOut
// Handle to the icon to show when the mouse is outside the button.
// Can be NULL.
// If this parameter is the special value BTNST_AUTO_GRAY the second
// icon will be automatically created starting from hIconIn and converted to grayscale.
// If this parameter is the special value BTNST_AUTO_DARKER the second
// icon will be automatically created 25% darker starting from hIconIn.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDRESOURCE
// Failed loading the specified resource.
//
DWORD CButtonST::SetIcon(HICON hIconIn, HICON hIconOut)
{
BOOL bRetValue;
ICONINFO ii;
// Free any loaded resource
FreeResources();
if (hIconIn)
{
// Icon when mouse over button?
m_csIcons[0].hIcon = hIconIn;
// Get icon dimension
::ZeroMemory(&ii, sizeof(ICONINFO));
bRetValue = ::GetIconInfo(hIconIn, &ii);
if (bRetValue == FALSE)
{
FreeResources();
return BTNST_INVALIDRESOURCE;
} // if
m_csIcons[0].dwWidth = (DWORD)(ii.xHotspot * 2);
m_csIcons[0].dwHeight = (DWORD)(ii.yHotspot * 2);
::DeleteObject(ii.hbmMask);
::DeleteObject(ii.hbmColor);
// Icon when mouse outside button?
if (hIconOut)
{
switch ((int)hIconOut)
{
case (int)BTNST_AUTO_GRAY:
hIconOut = CreateGrayscaleIcon(hIconIn);
break;
case (int)BTNST_AUTO_DARKER:
hIconOut = CreateDarkerIcon(hIconIn);
break;
} // switch
m_csIcons[1].hIcon = hIconOut;
// Get icon dimension
::ZeroMemory(&ii, sizeof(ICONINFO));
bRetValue = ::GetIconInfo(hIconOut, &ii);
if (bRetValue == FALSE)
{
FreeResources();
return BTNST_INVALIDRESOURCE;
} // if
m_csIcons[1].dwWidth = (DWORD)(ii.xHotspot * 2);
m_csIcons[1].dwHeight = (DWORD)(ii.yHotspot * 2);
::DeleteObject(ii.hbmMask);
::DeleteObject(ii.hbmColor);
} // if
} // if
Invalidate();
return BTNST_OK;
} // End of SetIcon
// This function assigns bitmaps to the button.
// Any previous icon or bitmap will be removed.
//
// Parameters:
// [IN] nBitmapIn
// ID number of the bitmap resource to show when the mouse is over the button.
// Pass NULL to remove any bitmap from the button.
// [IN] crTransColorIn
// Color (inside nBitmapIn) to be used as transparent color.
// [IN] nBitmapOut
// ID number of the bitmap resource to show when the mouse is outside the button.
// Can be NULL.
// [IN] crTransColorOut
// Color (inside nBitmapOut) to be used as transparent color.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDRESOURCE
// Failed loading the specified resource.
// BTNST_FAILEDMASK
// Failed creating mask bitmap.
//
DWORD CButtonST::SetBitmaps(int nBitmapIn, COLORREF crTransColorIn, int nBitmapOut, COLORREF crTransColorOut)
{
HBITMAP hBitmapIn = NULL;
HBITMAP hBitmapOut = NULL;
HINSTANCE hInstResource = NULL;
// Find correct resource handle
hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nBitmapIn), RT_BITMAP);
// Load bitmap In
hBitmapIn = (HBITMAP)::LoadImage(hInstResource, MAKEINTRESOURCE(nBitmapIn), IMAGE_BITMAP, 0, 0, 0);
// Load bitmap Out
switch (nBitmapOut)
{
case NULL:
break;
case (int)BTNST_AUTO_GRAY:
hBitmapOut = (HBITMAP)BTNST_AUTO_GRAY;
break;
case (int)BTNST_AUTO_DARKER:
hBitmapOut = (HBITMAP)BTNST_AUTO_DARKER;
break;
default:
hBitmapOut = (HBITMAP)::LoadImage(hInstResource, MAKEINTRESOURCE(nBitmapOut), IMAGE_BITMAP, 0, 0, 0);
break;
} // if
return SetBitmaps(hBitmapIn, crTransColorIn, hBitmapOut, crTransColorOut);
} // End of SetBitmaps
// This function assigns bitmaps to the button.
// Any previous icon or bitmap will be removed.
//
// Parameters:
// [IN] hBitmapIn
// Handle fo the bitmap to show when the mouse is over the button.
// Pass NULL to remove any bitmap from the button.
// [IN] crTransColorIn
// Color (inside hBitmapIn) to be used as transparent color.
// [IN] hBitmapOut
// Handle to the bitmap to show when the mouse is outside the button.
// Can be NULL.
// [IN] crTransColorOut
// Color (inside hBitmapOut) to be used as transparent color.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDRESOURCE
// Failed loading the specified resource.
// BTNST_FAILEDMASK
// Failed creating mask bitmap.
//
DWORD CButtonST::SetBitmaps(HBITMAP hBitmapIn, COLORREF crTransColorIn, HBITMAP hBitmapOut, COLORREF crTransColorOut)
{
int nRetValue = 0;
BITMAP csBitmapSize;
// Free any loaded resource
FreeResources();
if (hBitmapIn)
{
m_csBitmaps[0].hBitmap = hBitmapIn;
m_csBitmaps[0].crTransparent = crTransColorIn;
// Get bitmap size
nRetValue = ::GetObject(hBitmapIn, sizeof(csBitmapSize), &csBitmapSize);
if (nRetValue == 0)
{
FreeResources();
return BTNST_INVALIDRESOURCE;
} // if
m_csBitmaps[0].dwWidth = (DWORD)csBitmapSize.bmWidth;
m_csBitmaps[0].dwHeight = (DWORD)csBitmapSize.bmHeight;
// Create grayscale/darker bitmap BEFORE mask (of hBitmapIn)
switch ((int)hBitmapOut)
{
case (int)BTNST_AUTO_GRAY:
hBitmapOut = CreateGrayscaleBitmap(hBitmapIn, m_csBitmaps[0].dwWidth, m_csBitmaps[0].dwHeight, crTransColorIn);
m_csBitmaps[1].hBitmap = hBitmapOut;
crTransColorOut = crTransColorIn;
break;
case (int)BTNST_AUTO_DARKER:
hBitmapOut = CreateDarkerBitmap(hBitmapIn, m_csBitmaps[0].dwWidth, m_csBitmaps[0].dwHeight, crTransColorIn);
m_csBitmaps[1].hBitmap = hBitmapOut;
crTransColorOut = crTransColorIn;
break;
} // switch
// Create mask for bitmap In
m_csBitmaps[0].hMask = CreateBitmapMask(hBitmapIn, m_csBitmaps[0].dwWidth, m_csBitmaps[0].dwHeight, crTransColorIn);
if (m_csBitmaps[0].hMask == NULL)
{
FreeResources();
return BTNST_FAILEDMASK;
} // if
if (hBitmapOut)
{
m_csBitmaps[1].hBitmap = hBitmapOut;
m_csBitmaps[1].crTransparent = crTransColorOut;
// Get bitmap size
nRetValue = ::GetObject(hBitmapOut, sizeof(csBitmapSize), &csBitmapSize);
if (nRetValue == 0)
{
FreeResources();
return BTNST_INVALIDRESOURCE;
} // if
m_csBitmaps[1].dwWidth = (DWORD)csBitmapSize.bmWidth;
m_csBitmaps[1].dwHeight = (DWORD)csBitmapSize.bmHeight;
// Create mask for bitmap Out
m_csBitmaps[1].hMask = CreateBitmapMask(hBitmapOut, m_csBitmaps[1].dwWidth, m_csBitmaps[1].dwHeight, crTransColorOut);
if (m_csBitmaps[1].hMask == NULL)
{
FreeResources();
return BTNST_FAILEDMASK;
} // if
} // if
} // if
Invalidate();
return BTNST_OK;
} // End of SetBitmaps
// This functions sets the button to have a standard or flat style.
//
// Parameters:
// [IN] bFlat
// If TRUE the button will have a flat style, else
// will have a standard style.
// By default, CButtonST buttons are flat.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::SetFlat(BOOL bFlat, BOOL bRepaint)
{
m_bIsFlat = bFlat;
if (bRepaint) Invalidate();
return BTNST_OK;
} // End of SetFlat
// This function sets the alignment type between icon/bitmap and text.
//
// Parameters:
// [IN] byAlign
// Alignment type. Can be one of the following values:
// ST_ALIGN_HORIZ Icon/bitmap on the left, text on the right
// ST_ALIGN_VERT Icon/bitmap on the top, text on the bottom
// ST_ALIGN_HORIZ_RIGHT Icon/bitmap on the right, text on the left
// ST_ALIGN_OVERLAP Icon/bitmap on the same space as text
// By default, CButtonST buttons have ST_ALIGN_HORIZ alignment.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDALIGN
// Alignment type not supported.
//
DWORD CButtonST::SetAlign(BYTE byAlign, BOOL bRepaint)
{
switch (byAlign)
{
case ST_ALIGN_HORIZ:
case ST_ALIGN_HORIZ_RIGHT:
case ST_ALIGN_VERT:
case ST_ALIGN_OVERLAP:
m_byAlign = byAlign;
if (bRepaint) Invalidate();
return BTNST_OK;
break;
} // switch
return BTNST_INVALIDALIGN;
} // End of SetAlign
// This function sets the pressed style.
//
// Parameters:
// [IN] byStyle
// Pressed style. Can be one of the following values:
// BTNST_PRESSED_LEFTRIGHT Pressed style from left to right (as usual)
// BTNST_PRESSED_TOPBOTTOM Pressed style from top to bottom
// By default, CButtonST buttons have BTNST_PRESSED_LEFTRIGHT style.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDPRESSEDSTYLE
// Pressed style not supported.
//
DWORD CButtonST::SetPressedStyle(BYTE byStyle, BOOL bRepaint)
{
switch (byStyle)
{
case BTNST_PRESSED_LEFTRIGHT:
m_ptPressedOffset.x = 1;
m_ptPressedOffset.y = 1;
break;
case BTNST_PRESSED_TOPBOTTOM:
m_ptPressedOffset.x = 0;
m_ptPressedOffset.y = 2;
break;
default:
return BTNST_INVALIDPRESSEDSTYLE;
} // switch
if (bRepaint) Invalidate();
return BTNST_OK;
} // End of SetPressedStyle
// This function sets the state of the checkbox.
// If the button is not a checkbox, this function has no meaning.
//
// Parameters:
// [IN] nCheck
// 1 to check the checkbox.
// 0 to un-check the checkbox.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::SetCheck(int nCheck, BOOL bRepaint)
{
if (m_bIsCheckBox)
{
if (nCheck == 0) m_nCheck = 0;
else m_nCheck = 1;
if (bRepaint) Invalidate();
} // if
return BTNST_OK;
} // End of SetCheck
// This function returns the current state of the checkbox.
// If the button is not a checkbox, this function has no meaning.
//
// Return value:
// The current state of the checkbox.
// 1 if checked.
// 0 if not checked or the button is not a checkbox.
//
int CButtonST::GetCheck()
{
return m_nCheck;
} // End of GetCheck
// This function sets all colors to a default value.
//
// Parameters:
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::SetDefaultColors(BOOL bRepaint)
{
m_crColors[BTNST_COLOR_BK_IN] = ::GetSysColor(COLOR_BTNFACE);
m_crColors[BTNST_COLOR_FG_IN] = ::GetSysColor(COLOR_BTNTEXT);
m_crColors[BTNST_COLOR_BK_OUT] = ::GetSysColor(COLOR_BTNFACE);
m_crColors[BTNST_COLOR_FG_OUT] = ::GetSysColor(COLOR_BTNTEXT);
m_crColors[BTNST_COLOR_BK_FOCUS] = ::GetSysColor(COLOR_BTNFACE);
m_crColors[BTNST_COLOR_FG_FOCUS] = ::GetSysColor(COLOR_BTNTEXT);
if (bRepaint) Invalidate();
return BTNST_OK;
} // End of SetDefaultColors
// This function sets the color to use for a particular state.
//
// Parameters:
// [IN] byColorIndex
// Index of the color to set. Can be one of the following values:
// BTNST_COLOR_BK_IN Background color when mouse is over the button
// BTNST_COLOR_FG_IN Text color when mouse is over the button
// BTNST_COLOR_BK_OUT Background color when mouse is outside the button
// BTNST_COLOR_FG_OUT Text color when mouse is outside the button
// BTNST_COLOR_BK_FOCUS Background color when the button is focused
// BTNST_COLOR_FG_FOCUS Text color when the button is focused
// [IN] crColor
// New color.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDINDEX
// Invalid color index.
//
DWORD CButtonST::SetColor(BYTE byColorIndex, COLORREF crColor, BOOL bRepaint)
{
if (byColorIndex >= BTNST_MAX_COLORS) return BTNST_INVALIDINDEX;
// Set new color
m_crColors[byColorIndex] = crColor;
if (bRepaint) Invalidate();
return BTNST_OK;
} // End of SetColor
// This functions returns the color used for a particular state.
//
// Parameters:
// [IN] byColorIndex
// Index of the color to get.
// See SetColor for the list of available colors.
// [OUT] crpColor
// A pointer to a COLORREF that will receive the color.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDINDEX
// Invalid color index.
//
DWORD CButtonST::GetColor(BYTE byColorIndex, COLORREF* crpColor)
{
if (byColorIndex >= BTNST_MAX_COLORS) return BTNST_INVALIDINDEX;
// Get color
*crpColor = m_crColors[byColorIndex];
return BTNST_OK;
} // End of GetColor
// This function applies an offset to the RGB components of the specified color.
// This function can be seen as an easy way to make a color darker or lighter than
// its default value.
//
// Parameters:
// [IN] byColorIndex
// Index of the color to set.
// See SetColor for the list of available colors.
// [IN] shOffsetColor
// A short value indicating the offset to apply to the color.
// This value must be between -255 and 255.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDINDEX
// Invalid color index.
// BTNST_BADPARAM
// The specified offset is out of range.
//
DWORD CButtonST::OffsetColor(BYTE byColorIndex, short shOffset, BOOL bRepaint)
{
BYTE byRed = 0;
BYTE byGreen = 0;
BYTE byBlue = 0;
short shOffsetR = shOffset;
short shOffsetG = shOffset;
short shOffsetB = shOffset;
if (byColorIndex >= BTNST_MAX_COLORS) return BTNST_INVALIDINDEX;
if (shOffset < -255 || shOffset > 255) return BTNST_BADPARAM;
// Get RGB components of specified color
byRed = GetRValue(m_crColors[byColorIndex]);
byGreen = GetGValue(m_crColors[byColorIndex]);
byBlue = GetBValue(m_crColors[byColorIndex]);
// Calculate max. allowed real offset
if (shOffset > 0)
{
if (byRed + shOffset > 255) shOffsetR = 255 - byRed;
if (byGreen + shOffset > 255) shOffsetG = 255 - byGreen;
if (byBlue + shOffset > 255) shOffsetB = 255 - byBlue;
shOffset = min(min(shOffsetR, shOffsetG), shOffsetB);
} // if
else
{
if (byRed + shOffset < 0) shOffsetR = -byRed;
if (byGreen + shOffset < 0) shOffsetG = -byGreen;
if (byBlue + shOffset < 0) shOffsetB = -byBlue;
shOffset = max(max(shOffsetR, shOffsetG), shOffsetB);
} // else
// Set new color
m_crColors[byColorIndex] = RGB(byRed + shOffset, byGreen + shOffset, byBlue + shOffset);
if (bRepaint) Invalidate();
return BTNST_OK;
} // End of OffsetColor
// This function sets the hilight logic for the button.
// Applies only to flat buttons.
//
// Parameters:
// [IN] bAlwaysTrack
// If TRUE the button will be hilighted even if the window that owns it, is
// not the active window.
// If FALSE the button will be hilighted only if the window that owns it,
// is the active window.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::SetAlwaysTrack(BOOL bAlwaysTrack)
{
m_bAlwaysTrack = bAlwaysTrack;
return BTNST_OK;
} // End of SetAlwaysTrack
// This function sets the cursor to be used when the mouse is over the button.
//
// Parameters:
// [IN] nCursorId
// ID number of the cursor resource.
// Pass NULL to remove a previously loaded cursor.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDRESOURCE
// Failed loading the specified resource.
//
DWORD CButtonST::SetBtnCursor(int nCursorId, BOOL bRepaint)
{
HINSTANCE hInstResource = NULL;
// Destroy any previous cursor
if (m_hCursor)
{
::DestroyCursor(m_hCursor);
m_hCursor = NULL;
} // if
// Load cursor
if (nCursorId)
{
hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId), RT_GROUP_CURSOR);
// Load cursor resource
m_hCursor = (HCURSOR)::LoadImage(hInstResource, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0);
// Repaint the button
if (bRepaint) Invalidate();
// If something wrong
if (m_hCursor == NULL) return BTNST_INVALIDRESOURCE;
} // if
return BTNST_OK;
} // End of SetBtnCursor
// This function sets if the button border must be drawn.
// Applies only to flat buttons.
//
// Parameters:
// [IN] bDrawBorder
// If TRUE the border will be drawn.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::DrawBorder(BOOL bDrawBorder, BOOL bRepaint)
{
m_bDrawBorder = bDrawBorder;
// Repaint the button
if (bRepaint) Invalidate();
return BTNST_OK;
} // End of DrawBorder
// This function sets if the focus rectangle must be drawn for flat buttons.
//
// Parameters:
// [IN] bDrawFlatFocus
// If TRUE the focus rectangle will be drawn also for flat buttons.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::DrawFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint)
{
m_bDrawFlatFocus = bDrawFlatFocus;
// Repaint the button
if (bRepaint) Invalidate();
return BTNST_OK;
} // End of DrawFlatFocus
void CButtonST::InitToolTip()
{
if (m_ToolTip.m_hWnd == NULL)
{
// Create ToolTip control
m_ToolTip.Create(this, m_dwToolTipStyle);
// Create inactive
m_ToolTip.Activate(FALSE);
// Enable multiline
m_ToolTip.SendMessage(TTM_SETMAXTIPWIDTH, 0, 400);
//m_ToolTip.SendMessage(TTM_SETTITLE, TTI_INFO, (LPARAM)_T("Title"));
} // if
} // End of InitToolTip
// This function sets the text to show in the button tooltip.
//
// Parameters:
// [IN] nText
// ID number of the string resource containing the text to show.
// [IN] bActivate
// If TRUE the tooltip will be created active.
//
void CButtonST::SetTooltipText(int nText, BOOL bActivate)
{
CString sText;
// Load string resource
sText.LoadString(nText);
// If string resource is not empty
if (sText.IsEmpty() == FALSE) SetTooltipText((LPCTSTR)sText, bActivate);
} // End of SetTooltipText
// This function sets the text to show in the button tooltip.
//
// Parameters:
// [IN] lpszText
// Pointer to a null-terminated string containing the text to show.
// [IN] bActivate
// If TRUE the tooltip will be created active.
//
void CButtonST::SetTooltipText(LPCTSTR lpszText, BOOL bActivate)
{
// We cannot accept NULL pointer
if (lpszText == NULL) return;
// Initialize ToolTip
InitToolTip();
// If there is no tooltip defined then add it
if (m_ToolTip.GetToolCount() == 0)
{
CRect rectBtn;
GetClientRect(rectBtn);
m_ToolTip.AddTool(this, lpszText, rectBtn, 1);
} // if
// Set text for tooltip
m_ToolTip.UpdateTipText(lpszText, this, 1);
m_ToolTip.Activate(bActivate);
} // End of SetTooltipText
// This function enables or disables the button tooltip.
//
// Parameters:
// [IN] bActivate
// If TRUE the tooltip will be activated.
//
void CButtonST::ActivateTooltip(BOOL bActivate)
{
// If there is no tooltip then do nothing
if (m_ToolTip.GetToolCount() == 0) return;
// Activate tooltip
m_ToolTip.Activate(bActivate);
} // End of EnableTooltip
// This function enables the tooltip to be displayed using the balloon style.
// This function must be called before any call to SetTooltipText is made.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::EnableBalloonTooltip()
{
m_dwToolTipStyle |= TTS_BALLOON;
return BTNST_OK;
} // End of EnableBalloonTooltip
// This function returns if the button is the default button.
//
// Return value:
// TRUE
// The button is the default button.
// FALSE
// The button is not the default button.
//
BOOL CButtonST::GetDefault()
{
return m_bIsDefault;
} // End of GetDefault
// This function enables the transparent mode.
// Note: this operation is not reversible.
// DrawTransparent should be called just after the button is created.
// Do not use trasparent buttons until you really need it (you have a bitmapped
// background) since each transparent button makes a copy in memory of its background.
// This may bring unnecessary memory use and execution overload.
//
// Parameters:
// [IN] bRepaint
// If TRUE the control will be repainted.
//
void CButtonST::DrawTransparent(BOOL bRepaint)
{
m_bDrawTransparent = TRUE;
// Restore old bitmap (if any)
if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)
{
m_dcBk.SelectObject(m_pbmpOldBk);
} // if
m_bmpBk.DeleteObject();
m_dcBk.DeleteDC();
// Repaint the button
if (bRepaint) Invalidate();
} // End of DrawTransparent
DWORD CButtonST::SetBk(CDC* pDC)
{
if (m_bDrawTransparent && pDC)
{
// Restore old bitmap (if any)
if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)
{
m_dcBk.SelectObject(m_pbmpOldBk);
} // if
m_bmpBk.DeleteObject();
m_dcBk.DeleteDC();
CRect rect;
CRect rect1;
GetClientRect(rect);
GetWindowRect(rect1);
GetParent()->ScreenToClient(rect1);
m_dcBk.CreateCompatibleDC(pDC);
m_bmpBk.CreateCompatibleBitmap(pDC, rect.Width(), rect.Height());
m_pbmpOldBk = m_dcBk.SelectObject(&m_bmpBk);
m_dcBk.BitBlt(0, 0, rect.Width(), rect.Height(), pDC, rect1.left, rect1.top, SRCCOPY);
return BTNST_OK;
} // if
return BTNST_BADPARAM;
} // End of SetBk
// This function sets the URL that will be opened when the button is clicked.
//
// Parameters:
// [IN] lpszURL
// Pointer to a null-terminated string that contains the URL.
// Pass NULL to removed any previously specified URL.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::SetURL(LPCTSTR lpszURL)
{
// Remove any existing URL
memset(m_szURL, 0, sizeof(m_szURL));
if (lpszURL)
{
// Store the URL
_tcsncpy(m_szURL, lpszURL, _MAX_PATH);
} // if
return BTNST_OK;
} // End of SetURL
// This function associates a menu to the button.
// The menu will be displayed clicking the button.
//
// Parameters:
// [IN] nMenu
// ID number of the menu resource.
// Pass NULL to remove any menu from the button.
// [IN] hParentWnd
// Handle to the window that owns the menu.
// This window receives all messages from the menu.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDRESOURCE
// Failed loading the specified resource.
//
#ifndef BTNST_USE_BCMENU
DWORD CButtonST::SetMenu(UINT nMenu, HWND hParentWnd, BOOL bRepaint)
{
HINSTANCE hInstResource = NULL;
// Destroy any previous menu
if (m_hMenu)
{
::DestroyMenu(m_hMenu);
m_hMenu = NULL;
m_hParentWndMenu = NULL;
m_bMenuDisplayed = FALSE;
} // if
// Load menu
if (nMenu)
{
// Find correct resource handle
hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nMenu), RT_MENU);
// Load menu resource
m_hMenu = ::LoadMenu(hInstResource, MAKEINTRESOURCE(nMenu));
m_hParentWndMenu = hParentWnd;
// If something wrong
if (m_hMenu == NULL) return BTNST_INVALIDRESOURCE;
} // if
// Repaint the button
if (bRepaint) Invalidate();
return BTNST_OK;
} // End of SetMenu
#endif
// This function associates a menu to the button.
// The menu will be displayed clicking the button.
// The menu will be handled by the BCMenu class.
//
// Parameters:
// [IN] nMenu
// ID number of the menu resource.
// Pass NULL to remove any menu from the button.
// [IN] hParentWnd
// Handle to the window that owns the menu.
// This window receives all messages from the menu.
// [IN] bWinXPStyle
// If TRUE the menu will be displayed using the new Windows XP style.
// If FALSE the menu will be displayed using the standard style.
// [IN] nToolbarID
// Resource ID of the toolbar to be associated to the menu.
// [IN] sizeToolbarIcon
// A CSize object indicating the size (in pixels) of each icon into the toolbar.
// All icons into the toolbar must have the same size.
// [IN] crToolbarBk
// A COLORREF value indicating the color to use as background for the icons into the toolbar.
// This color will be used as the "transparent" color.
// [IN] bRepaint
// If TRUE the control will be repainted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
// BTNST_INVALIDRESOURCE
// Failed loading the specified resource.
//
#ifdef BTNST_USE_BCMENU
DWORD CButtonST::SetMenu(UINT nMenu, HWND hParentWnd, BOOL bWinXPStyle, UINT nToolbarID, CSize sizeToolbarIcon, COLORREF crToolbarBk, BOOL bRepaint)
{
BOOL bRetValue = FALSE;
// Destroy any previous menu
if (m_menuPopup.m_hMenu)
{
m_menuPopup.DestroyMenu();
m_hParentWndMenu = NULL;
m_bMenuDisplayed = FALSE;
} // if
// Load menu
if (nMenu)
{
m_menuPopup.SetMenuDrawMode(bWinXPStyle);
// Load menu
bRetValue = m_menuPopup.LoadMenu(nMenu);
// If something wrong
if (bRetValue == FALSE) return BTNST_INVALIDRESOURCE;
// Load toolbar
if (nToolbarID)
{
m_menuPopup.SetBitmapBackground(crToolbarBk);
m_menuPopup.SetIconSize(sizeToolbarIcon.cx, sizeToolbarIcon.cy);
bRetValue = m_menuPopup.LoadToolbar(nToolbarID);
// If something wrong
if (bRetValue == FALSE)
{
m_menuPopup.DestroyMenu();
return BTNST_INVALIDRESOURCE;
} // if
} // if
m_hParentWndMenu = hParentWnd;
} // if
// Repaint the button
if (bRepaint) Invalidate();
return BTNST_OK;
} // End of SetMenu
#endif
// This function sets the callback message that will be sent to the
// specified window just before the menu associated to the button is displayed.
//
// Parameters:
// [IN] hWnd
// Handle of the window that will receive the callback message.
// Pass NULL to remove any previously specified callback message.
// [IN] nMessage
// Callback message to send to window.
// [IN] lParam
// A 32 bits user specified value that will be passed to the callback function.
//
// Remarks:
// the callback function must be in the form:
// LRESULT On_MenuCallback(WPARAM wParam, LPARAM lParam)
// Where:
// [IN] wParam
// If support for BCMenu is enabled: a pointer to BCMenu
// else a HMENU handle to the menu that is being to be displayed.
// [IN] lParam
// The 32 bits user specified value.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::SetMenuCallback(HWND hWnd, UINT nMessage, LPARAM lParam)
{
m_csCallbacks.hWnd = hWnd;
m_csCallbacks.nMessage = nMessage;
m_csCallbacks.lParam = lParam;
return BTNST_OK;
} // End of SetMenuCallback
// This function resizes the button to the same size of the image.
// To get good results both the IN and OUT images should have the same size.
//
void CButtonST::SizeToContent()
{
if (m_csIcons[0].hIcon)
{
m_ptImageOrg.x = 0;
m_ptImageOrg.y = 0;
SetWindowPos( NULL, -1, -1, m_csIcons[0].dwWidth, m_csIcons[0].dwHeight,
SWP_NOMOVE | SWP_NOZORDER | SWP_NOREDRAW | SWP_NOACTIVATE);
} // if
else
if (m_csBitmaps[0].hBitmap)
{
m_ptImageOrg.x = 0;
m_ptImageOrg.y = 0;
SetWindowPos( NULL, -1, -1, m_csBitmaps[0].dwWidth, m_csBitmaps[0].dwHeight,
SWP_NOMOVE | SWP_NOZORDER | SWP_NOREDRAW | SWP_NOACTIVATE);
} // if
} // End of SizeToContent
// This function sets the sound that must be played on particular button states.
//
// Parameters:
// [IN] lpszSound
// A string that specifies the sound to play.
// If hMod is NULL this string is interpreted as a filename, else it
// is interpreted as a resource identifier.
// Pass NULL to remove any previously specified sound.
// [IN] hMod
// Handle to the executable file that contains the resource to be loaded.
// This parameter must be NULL unless lpszSound specifies a resource identifier.
// [IN] bPlayOnClick
// TRUE if the sound must be played when the button is clicked.
// FALSE if the sound must be played when the mouse is moved over the button.
// [IN] bPlayAsync
// TRUE if the sound must be played asynchronously.
// FALSE if the sound must be played synchronously. The application takes control
// when the sound is completely played.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
#ifdef BTNST_USE_SOUND
DWORD CButtonST::SetSound(LPCTSTR lpszSound, HMODULE hMod, BOOL bPlayOnClick, BOOL bPlayAsync)
{
BYTE byIndex = bPlayOnClick ? 1 : 0;
// Store new sound
if (lpszSound)
{
if (hMod) // From resource identifier ?
{
m_csSounds[byIndex].lpszSound = lpszSound;
} // if
else
{
_tcscpy(m_csSounds[byIndex].szSound, lpszSound);
m_csSounds[byIndex].lpszSound = m_csSounds[byIndex].szSound;
} // else
m_csSounds[byIndex].hMod = hMod;
m_csSounds[byIndex].dwFlags = SND_NODEFAULT | SND_NOWAIT;
m_csSounds[byIndex].dwFlags |= hMod ? SND_RESOURCE : SND_FILENAME;
m_csSounds[byIndex].dwFlags |= bPlayAsync ? SND_ASYNC : SND_SYNC;
} // if
else
{
// Or remove any existing
::ZeroMemory(&m_csSounds[byIndex], sizeof(STRUCT_SOUND));
} // else
return BTNST_OK;
} // End of SetSound
#endif
// This function is called every time the button background needs to be painted.
// If the button is in transparent mode this function will NOT be called.
// This is a virtual function that can be rewritten in CButtonST-derived classes
// to produce a whole range of buttons not available by default.
//
// Parameters:
// [IN] pDC
// Pointer to a CDC object that indicates the device context.
// [IN] pRect
// Pointer to a CRect object that indicates the bounds of the
// area to be painted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::OnDrawBackground(CDC* pDC, CRect* pRect)
{
COLORREF crColor;
if (m_bIsFlat == FALSE)
{
if (m_bIsFocused || m_bIsDefault)
{
CBrush br(RGB(0,0,0));
pDC->FrameRect(pRect, &br);
pRect->DeflateRect(1, 1);
} // if
} // if
if (m_bMouseOnButton || m_bIsPressed)
crColor = m_crColors[BTNST_COLOR_BK_IN];
else
{
if (m_bIsFocused)
crColor = m_crColors[BTNST_COLOR_BK_FOCUS];
else
crColor = m_crColors[BTNST_COLOR_BK_OUT];
} // else
CBrush brBackground(crColor);
pDC->FillRect(pRect, &brBackground);
return BTNST_OK;
} // End of OnDrawBackground
// This function is called every time the button border needs to be painted.
// This is a virtual function that can be rewritten in CButtonST-derived classes
// to produce a whole range of buttons not available by default.
//
// Parameters:
// [IN] pDC
// Pointer to a CDC object that indicates the device context.
// [IN] pRect
// Pointer to a CRect object that indicates the bounds of the
// area to be painted.
//
// Return value:
// BTNST_OK
// Function executed successfully.
//
DWORD CButtonST::OnDrawBorder(CDC* pDC, CRect* pRect)
{
// Draw pressed button
if (m_bIsPressed)
{
if (m_bIsFlat)
{
if (m_bDrawBorder)
pDC->Draw3dRect(pRect, ::GetSysColor(COLOR_BTNSHADOW), ::GetSysColor(COLOR_BTNHILIGHT));
}
else
{
CBrush brBtnShadow(GetSysColor(COLOR_BTNSHADOW));
pDC->FrameRect(pRect, &brBtnShadow);
}
}
else // ...else draw non pressed button
{
CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // White
CPen pen3DLight(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT)); // Light gray
CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); // Dark gray
CPen pen3DDKShadow(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); // Black
if (m_bIsFlat)
{
if (m_bMouseOnButton && m_bDrawBorder)
pDC->Draw3dRect(pRect, ::GetSysColor(COLOR_BTNHILIGHT), ::GetSysColor(COLOR_BTNSHADOW));
}
else
{
// Draw top-left borders
// White line
CPen* pOldPen = pDC->SelectObject(&penBtnHiLight);
pDC->MoveTo(pRect->left, pRect->bottom-1);
pDC->LineTo(pRect->left, pRect->top);
pDC->LineTo(pRect->right, pRect->top);
// Light gray line
pDC->SelectObject(pen3DLight);
pDC->MoveTo(pRect->left+1, pRect->bottom-1);
pDC->LineTo(pRect->left+1, pRect->top+1);
pDC->LineTo(pRect->right, pRect->top+1);
// Draw bottom-right borders
// Black line
pDC->SelectObject(pen3DDKShadow);
pDC->MoveTo(pRect->left, pRect->bottom-1);
pDC->LineTo(pRect->right-1, pRect->bottom-1);
pDC->LineTo(pRect->right-1, pRect->top-1);
// Dark gray line
pDC->SelectObject(penBtnShadow);
pDC->MoveTo(pRect->left+1, pRect->bottom-2);
pDC->LineTo(pRect->right-2, pRect->bottom-2);
pDC->LineTo(pRect->right-2, pRect->top);
//
pDC->SelectObject(pOldPen);
} // else
} // else
return BTNST_OK;
} // End of OnDrawBorder
#undef BS_TYPEMASK