Avatar.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* Avatar.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* Avatar Applications v0.1
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
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*------------------------------------------------------------------------------
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*============================================================================
****************************************************************************/
/****************************************************************************
* Include Files
*****************************************************************************/
#ifndef _AVATAR_DATATPYE_H_
#define _AVATAR_DTATTYPE_H_
#include "mmi_features.h"
#include "avatarGProt.h"
#ifdef __MMI_AVATAR__
/****************************************************************************
* MACRO
*****************************************************************************/
/****************************************************************************
* Define
*****************************************************************************/
#define AVATAR_MENU_LIST
#define AVATAR_HEAD_MESH_ID
#if ((LCD_WIDTH == 128) && (LCD_HEIGHT == 128))
#elif ((LCD_WIDTH == 128) && (LCD_HEIGHT == 160))
#elif ( (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) )
#define MMI_AVATAR_DISPLAY_WINDOW_WIDTH 82
#define MMI_AVATAR_DISPLAY_WINDOW_HEIGHT 105
#define MMI_AVATAR_DISPLAY_WINDOW_OFFSET_X 10
#define MMI_AVATAR_DISPLAY_WINDOW_OFFSET_Y 44
#elif ( (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) )
#define MMI_AVATAR_DISPLAY_WINDOW_WIDTH 120
#define MMI_AVATAR_DISPLAY_WINDOW_HEIGHT 172
#define MMI_AVATAR_DISPLAY_WINDOW_OFFSET_X 11
#define MMI_AVATAR_DISPLAY_WINDOW_OFFSET_Y 55
#elif ( (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) )
#define MMI_AVATAR_DISPLAY_WINDOW_WIDTH 142
#define MMI_AVATAR_DISPLAY_WINDOW_HEIGHT 144
#define MMI_AVATAR_DISPLAY_WINDOW_OFFSET_X 57
#define MMI_AVATAR_DISPLAY_WINDOW_OFFSET_Y 3
#endif
#define MMI_AVATAR_APP_MEMORY_SIZE (MMI_AVATAR_DISPLAY_WINDOW_WIDTH*MMI_AVATAR_DISPLAY_WINDOW_HEIGHT*2)// (240*320*2)
#define MMI_AVATAR_UI_IMAGE_BOX_SPACING (2)
#define MMI_AVATAR_UI_TEXT_SPACING (5)
#define AVATAR_THUMB_IMAGE_CACHE_MAX_COUNT (50) /* may cache up to 30 images */
#define AVATAR_THUMB_IMAGE_HANDLE_MAX_COUNT (16) /* may decode up to 12 images on a screen at a time */
#ifdef __MMI_TOUCH_SCREEN__
#define AVATAR_UI_DELAY_DECODE_DURATION (1000)
#else
#define AVATAR_UI_DELAY_DECODE_DURATION (100)
#endif
#define AVATAR_MAX_NAME_LEN 23
typedef enum
{
AVATAR_STATE_NEW,
AVATAR_STATE_NEW_EDITING,
AVATAR_STATE_MODIFYING,
AVATAR_STATE_SAVING,
AVATAR_STATE_SAVING_NEW,
AVATAR_STATE_RENAME,
AVATAR_STATE_DISPLAYING,
AVATAR_STATE_SELECT_ANIMATION,
AVATAR_STATE_CHECK_IF_SAVE,
AVATAR_STATE_EDITOR_OPTION
}mmi_avatar_editing_state_enum;
typedef enum
{
AVATAR_ICON_STATUS_DISABLE,
AVATAR_ICON_STATUS_ENABLE,
AVATAR_ICON_STATUS_CLICKED
} avatar_icon_status_enum;
/***************************************
* For Avatar Editor OSD
***************************************/
typedef struct
{
BOOL is_show;
S32 offset_x;
S32 offset_y;
S32 width;
S32 height;
avatar_icon_status_enum is_press;
} avatar_osd_icon_struct;
typedef struct
{
U8 r;
U8 g;
U8 b;
U8 style_r;
U8 style_g;
U8 style_b;
U16 style;
} avatar_style_text_struct;
typedef struct
{
BOOL is_show;
S32 offset_x;
S32 offset_y;
S32 width;
S32 height;
} avatar_osd_title_struct;
typedef struct
{
avatar_osd_title_struct avatar_name;
/* top section */
avatar_osd_icon_struct touch_object[AVATAR_TOUCH_NUM];
} avatar_osd_layout_struct;
typedef S32 (*mmi_avatar_callback) (void);
#define MMI_AVATAR_COUNT 16
typedef struct
{
/* 12 bytes */
U32 image_type; /* 0-3 */
U32 size; /* 4-7 */
U16 resourceid; /* 8-9 */
S16 serial_number; /*10-11*/
S16 idx;
S16 next;
S16 prev;
pBOOL is_slot_free;
//S8 filename[MMI_AVATAR_NAME_LENGTH];
}mmi_avatar_meta_header_struct;
typedef struct
{
/* Header 10 bytes */
U32 total_count;
S16 head;
S16 tail;
S16 serial_number;
pBOOL delete_all;
/* 16 * 20 = 320 bytes */
mmi_avatar_meta_header_struct meta_header[MMI_AVATAR_COUNT];
/* 4 * 20 = 80 bytes */
mmi_avatar_meta_header_struct wp;
mmi_avatar_meta_header_struct ss;
mmi_avatar_meta_header_struct pwron;
mmi_avatar_meta_header_struct pwroff;
}mmi_avatar_meta_manager_struct;
typedef struct
{
gdi_handle base_layer_handle;
gdi_handle drawing_layer_handle;
BOOL is_gdi_locked;
S32 m3d_screen_offset_x;
S32 m3d_screen_offset_y;
S32 m3d_screen_width;
S32 m3d_screen_height;
S32 last_error;
/*******************************************************************************
* Avatar List (including cache mechanism)
*******************************************************************************/
UI_character_type avatar_name[(AVATAR_MAX_NAME_LEN+1)*ENCODING_LENGTH];
scrolling_text scrolling_text;
S8 scrolling_text_ptr[(AVATAR_MAX_NAME_LEN+1)*ENCODING_LENGTH];
U16 delay_decode_index;
BOOL is_decoder_create;
mmi_avatar_app_type_enum app_type;
avatar_callback app_callback_ptr;
U16 title_icon;
U32 current_avatar_id;
U32 selected_avatar_id;
S32 high_light_idx;
/*******************************************************************************
* Avatar Editor
*******************************************************************************/
void *app_mem_pool;
mmi_avatar_editing_state_enum state;
mmi_avatar_editing_state_enum prev_state;
S16 item_page[AVATAR_TOUCH_TOP_ICON_NUM];
S16 selected_item_idx;
S16 selected_item_page;
pBOOL is_highlighted;
pBOOL is_meta_manager_loaded;
pBOOL is_reload;
#ifndef __MMI_TOUCH_SCREEN__
pBOOL is_editor_phase1;
#endif
/*******************************************************************************
* Avatar Meta Manager
*******************************************************************************/
mmi_avatar_meta_header_struct editor_m3d;
mmi_avatar_meta_manager_struct meta_manager;
U16 selected_animation;
mmi_avatar_avatar_struct avatar_list[MMI_AVATAR_COUNT];
gdi_handle anim_handle;
/*******************************************************************************
* osd layer
*******************************************************************************/
PU8 osd_layer_buf_ptr;
gdi_handle osd_layer_handle;
/*******************************************************************************
* Soft Key
*******************************************************************************/
U16 touch_object;
avatar_touch_obj_enum selected_top_object;
scrolling_text scrolling_title;
pBOOL is_scrolling_title;
/*******************************************************************************
* for M3D Parser
*******************************************************************************/
st_m3d_world* m3d_world;
st_m3d_world* m3d_world_head;
st_m3d_world* m3d_world_hair;
st_m3d_world* m3d_world_body;
st_m3d_camera* m3d_camera;
st_m3d_light* m3d_light;
st_m3d_transform *light_trans;
U8* image_buffer_ptr;
gdi_handle image_buffer_handle;
/*******************************************************************************
* Touch Panel Support
*******************************************************************************/
#ifdef __MMI_TOUCH_SCREEN__
S32 pen_down_x;
S32 pen_down_y;
pBOOL is_pen_down;
S32 movement_x;
S32 movement_y;
#endif
}mmi_avatar_cntx_struct;
typedef enum {
MMI_AVATAR_M3D_TYPE_MAIN_FILE = 0,
MMI_AVATAR_M3D_TYPE_ANIMATION_ONLY,
MMI_AVATAR_M3D_TYPE_ACCESSORY,
MMI_AVATAR_M3D_TYPE_TOTAL_COUNT
}mmi_avatar_m3d_type_enum;
/***************************************************************
* M3D render engine related functions
****************************************************************/
/***************************************************************
* Avatar list display related functions
****************************************************************/
static U32 mmi_avatar_get_id_from_idx(S32 idx);
static void mmi_avatar_get_avatar_name_by_idx(S32 idx, S8* avatarname);
static void mmi_avatar_get_filename_by_idx (S32 idx, S8* filename);
static void mmi_avatar_create_thumb_image_cache(S32 image_size);
static void mmi_avatar_free_thumb_image_cache(void);
static void mmi_avatar_draw_menuitem_callback(S32 item_idx, BOOL is_hilighted, S32 x1, S32 y1, S32 x2, S32 y2);
static void mmi_avatar_hide_menuitem_callback(void);
static void mmi_avatar_decode_thumb_image_result_hdlr(GDI_RESULT decode_result, gdi_handle handle);
static void mmi_avatar_delay_decode_image(S32 idx);
static void mmi_avatar_delay_decode_0(void);
static void mmi_avatar_delay_decode_1(void);
static void mmi_avatar_delay_decode_2(void);
static void mmi_avatar_delay_decode_3(void);
static void mmi_avatar_delay_decode_4(void);
static void mmi_avatar_delay_decode_5(void);
static void mmi_avatar_delay_decode_6(void);
static void mmi_avatar_delay_decode_7(void);
static void mmi_avatar_delay_decode_8(void);
static void mmi_avatar_delay_decode_9(void);
static void mmi_avatar_entry_edit_option_screen(void);
static void mmi_avatar_show_option52(U16 id_menu, U16 id_str, PU8 gui_buffer);
static void mmi_avatar_return_to_editor_screen(void);
/***************************************************************
* Avatar Screen functions
****************************************************************/
static void mmi_avatar_enter_editor(void);
static void mmi_avatar_entry_list_screen(void);
static void mmi_avatar_exit_list_screen(void);
static void mmi_avatar_entry_editor_screen_internal(void);
static void mmi_avatar_entry_editor_screen(U32 callback_id,U32 serial_num);
static void mmi_avatar_select_path_and_enter_internal(void);
static void mmi_avatar_editor_timeout_hdlr(void);
static void mmi_avatar_exit_editor_screen(void);
static void mmi_avatar_entry_option_menu_screen(void);
static void mmi_avatar_exit_editor_option(void);
static void mmi_avatar_entry_editor_option_menu_screen(void);
static void mmi_avatar_entry_editing_name_screen(void);
static void mmi_avatar_exit_select_animation_screen(void);
static void mmi_avatar_entry_select_animation_screen(void);
static void mmi_avatar_update_setting_mh(S16 serial_number);
/***************************************************************
* High light handler functions
****************************************************************/
extern void mmi_avatar_highlight_app(void);
extern void mmi_avatar_list_highlight_hdlr(S32 idx);
extern void mmi_avatar_highlight_new(void);
extern void mmi_avatar_highlight_edit(void);
extern void mmi_avatar_highlight_play(void);
extern void mmi_avatar_highlight_delete(void);
extern void mmi_avatar_highlight_rename(void);
extern void mmi_avatar_highlight_delete_all(void);
extern void mmi_avatar_highlight_save(void);
extern void mmi_avatar_highlight_exit(void);
extern void mmi_avatar_hilight_text_sel_inp_method(void);
extern void mmi_avatar_hilight_text_edit_done(void);
/***************************************************************
* OSD related functions
****************************************************************/
static void mmi_avatar_draw_osd(void);
static void mmi_avatar_draw_osd_sofekey(void);
static void mmi_avatar_draw_style_text(PS8 str, S32 offset_x, S32 offset_y);
static void mmi_avatar_draw_bottom_icon(void);
static void mmi_avatar_draw_osd_title(void);
/***************************************************************
* Avatar editing or misc functions
****************************************************************/
static U8 mmi_avatar_del_scr_callback(void* ptr);
static void mmi_avatar_free_app_mem(void);
static void mmi_avatar_app_mem_stop_callback(void);
static void mmi_avatar_app_mem_success_callback(void);
static S16 mmi_avatar_load_avatar_setting(mmi_avatar_avatar_struct*,U32);
static S16 mmi_avatar_save_avatar_setting(mmi_avatar_avatar_struct*,U32);
static void mmi_avatar_load_avatar_default_setting(void);
static void mmi_avatar_apply_change(S16 old_itom_idx, S16 new_itom_idx);
static void mmi_avatar_apply_facial_texture_change(void);
static void mmi_avatar_apply_body_texture_change(void);
static void mmi_avatar_apply_setting_to_avatar(void);
static void mmi_avatar_load_meta_manager(void);
static void mmi_avatar_save_meta_manager(void);
static void mmi_avatar_restore_meta_manager(void);
static void mmi_avatar_load_avatar_list(void);
static void mmi_avatar_saving_timeout(void);
static void mmi_avatar_saving_timeout_by_option_menu(void);
static void mmi_avatar_deleting_timeout(void);
static void mmi_avatar_rename_avatar(void);
static void mmi_avatar_save_new_avatar(void);
static void mmi_avatar_encode_jpeg(void);
static void mmi_avatar_delete_avatar_confirm(void);
static void mmi_avatar_delete_avatar(void);
static void mmi_avatar_delete_all_avatar_confirm(void);
static void mmi_avatar_delete_all_avatar(void);
static void mmi_avatar_display_error_popup(U16 err_code);
static void mmi_avatar_set_caller_picture(void);
static void mmi_avatar_set_animation(void);
static BOOL mmi_avatar_show_thumb_image(
S32 item_idx,
S32 menuitem_offset_x,
S32 menuitem_offset_y,
S32 box_offset_x,
S32 box_offset_y,
S32 box_width,
S32 box_height,
PU8 icon_ptr,
BOOL is_hilighted,
U16 ui_style);
static void mmi_avatar_draw_hilight_menuitem_bg_callback(S32 x1, S32 y1, S32 x2, S32 y2);
static void mmi_avatar_draw_hilight_menuitem_timer_callback(void);
static void mmi_avatar_strolling_text_redraw_bg(S32 x1, S32 y1, S32 x2, S32 y2);
static void mmi_avatar_reset_icon(void);
/***************************************************************
* Avatar Editor key or touch related functions
****************************************************************/
#ifdef __MMI_TOUCH_SCREEN__
static BOOL mmi_avatar_touch_scr_hit_test(S32 pos_x, S32 pos_y, avatar_osd_icon_struct *touch_obj);
static void mmi_avatar_pen_down_hdlr(mmi_pen_point_struct pos);
static void mmi_avatar_pen_up_hdlr(mmi_pen_point_struct pos);
static void mmi_avatar_lsk_release(void);
static void mmi_avatar_rsk_release(void);
static pBOOL mmi_avatar_check_if_modified(void);
static void mmi_avatar_exit_editor_without_save(void);
#endif /* __MMI_TOUCH_SCREEN__ */
#ifndef __MMI_TOUCH_SCREEN__
static void mmi_avtar_lsk_release_enter_option(void);
static void mmi_avatar_set_editor_phase_setting(void);
static void mmi_avatar_toggle_editor_phase(void);
static void mmi_avatar_select_next_item(void);
static void mmi_avatar_select_previous_item(void);
static void mmi_avatar_head_icon_press(void);
static void mmi_avatar_hair_icon_press(void);
static void mmi_avatar_eye_icon_press(void);
static void mmi_avatar_brow_icon_press(void);
static void mmi_avatar_decoration_icon_press(void);
static void mmi_avatar_lip_icon_press(void);
static void mmi_avatar_body_icon_press(void);
static void mmi_avatar_moveup_icon_press(void);
static void mmi_avatar_movedown_icon_press(void);
static void mmi_avatar_stretch_icon_press(void);
static void mmi_avatar_shrink_icon_press(void);
static void mmi_avatar_magnify_icon_press(void);
static void mmi_avatar_minify_icon_press(void);
static void mmi_avatar_color_icon_press(void);
#endif
static void mmi_avatar_reset_right_icon(void);
static void mmi_avatar_right_icon_update(void);
static void mmi_avatar_reset_top_icon(void);
static void mmi_avatar_bottom_icon_page_change(S16 diff);
static void mmi_avatar_moveup_icon_release(void);
static void mmi_avatar_movedown_icon_release(void);
static void mmi_avatar_stretch_icon_release(void);
static void mmi_avatar_shrink_icon_release(void);
static void mmi_avatar_magnify_icon_release(void);
static void mmi_avatar_minify_icon_release(void);
static void mmi_avatar_top_larrow_icon_release(void);
static void mmi_avatar_top_rarrow_icon_release(void);
static void mmi_avatar_lsk_press(void);
static void mmi_avatar_rsk_press(void);
static void mmi_avatar_top_larrow_icon_press(void);
static void mmi_avatar_top_rarrow_icon_press(void);
static void mmi_avatar_rsk_release_from_select_animation_screen(void);
static void mmi_avatar_top_icon_press(avatar_touch_obj_enum icon_idx);
static void mmi_avatar_other_icon_press(avatar_touch_obj_enum icon_idx);
#endif /* __MMI_AVATAR__ */
#endif /* _AVATAR_DATATPYE_H_ */