ScreenRotation.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* ScreenRotation.c
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* MMI screen rotation
* Available after MT6217 & MT6219, but not MT6218B
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
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*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#include "MMI_features.h"
#include "MMI_include.h"
#include "ScreenRotationGprot.h"
#ifdef __MMI_SCREEN_ROTATE__
#include "AllAppGprot.h"
#include "lcd_if.h"
#include "IdleAppDef.h" /* SCREEN_ROTATION_DUMMY_ID */
#include "gdi_features.h"
#include "MMIDataType.h"
#include "gdi_const.h"
#include "kal_non_specific_general_types.h"
#include "CustThemesRes.h"
#include "gdi_lcd_config.h"
#include "lcd_sw_inc.h"
#include "gdi_include.h"
#include "gui_themes.h"
#include "wgui.h"
#ifndef GDI_USING_LAYER_ROTATE
#error "Hardware does not support rotation"
#endif
extern S32 MAIN_LCD_device_width;
extern S32 MAIN_LCD_device_height;
extern void UpdateUITheme(void);
#ifndef __MTK_TARGET__
/* MTE */
extern S32 mmi_mte_is_active(void);
#endif /* __MTK_TARGET__ */
/*****************************************************************************
* Define
*****************************************************************************/
/*****************************************************************************
* Typedef
*****************************************************************************/
typedef struct
{
U8 wh_swapped; /* width-height swapped */
U8 lcd_layer_rotate;
} frm_screen_rotation_struct;
/*****************************************************************************
* Local Variable
*****************************************************************************/
static const frm_screen_rotation_struct g_screen_rotation_data[MMI_FRM_SCREEN_ROTATE_MAX_TYPE] =
{
{0, GDI_LCD_LAYER_ROTATE_0},
{1, GDI_LCD_LAYER_ROTATE_90},
{0, GDI_LCD_LAYER_ROTATE_180},
{1, GDI_LCD_LAYER_ROTATE_270},
{0, GDI_LCD_LAYER_ROTATE_0_MIRROR},
{1, GDI_LCD_LAYER_ROTATE_90_MIRROR},
{0, GDI_LCD_LAYER_ROTATE_180_MIRROR},
{1, GDI_LCD_LAYER_ROTATE_270_MIRROR}
};
/* Rotation value of the current screen with mmi_frm_screen_rotate() */
static mmi_frm_screen_rotate_enum g_mmi_frm_screen_rotate = MMI_FRM_SCREEN_ROTATE_0;
/* Rotation value of the current screen with mmi_frm_set_self_rotation_flag() (-1 if not set) */
static S32 g_mmi_frm_self_screen_rotate = -1;
/* Rotation value of the previous screen */
static mmi_frm_screen_rotate_enum g_mmi_frm_previous_screen_rotate = MMI_FRM_SCREEN_ROTATE_0;
/* flag to clear the rotated screen */
static MMI_BOOL g_mmi_frm_to_clear_rotated_screen = MMI_TRUE;
static mmi_frm_screen_rotate_enum g_mmi_frm_real_prev_screen_rotate = MMI_FRM_SCREEN_ROTATE_0;
static U32 g_mmi_frm_real_current_screen_blt_counter = 0xffffffff;
/*****************************************************************************
* Local Function
*****************************************************************************/
/*****************************************************************************
* FUNCTION
* mmi_frm_rotate_screen_setup_environment
* DESCRIPTION
*
* PARAMETERS
* data [IN]
* RETURNS
* void
*****************************************************************************/
static void mmi_frm_rotate_screen_setup_environment(const frm_screen_rotation_struct *data)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
MMI_theme *old_current_MMI_theme;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (data->wh_swapped)
{
MAIN_LCD_device_height = GDI_LCD_WIDTH;
MAIN_LCD_device_width = GDI_LCD_HEIGHT;
}
else
{
MAIN_LCD_device_height = GDI_LCD_HEIGHT;
MAIN_LCD_device_width = GDI_LCD_WIDTH;
}
gdi_layer_resize(MAIN_LCD_device_width, MAIN_LCD_device_height);
old_current_MMI_theme = current_MMI_theme;
/* Setup basic UI global varaibles */
setup_UI_wrappers();
/* Re-intialize UI components . */
wgui_init();
/* force UI theme update */
// TODO: UpdateUITheme() needs a parameter to force the update.
current_MMI_theme = NULL;
/* Update to current theme setting. */
UpdateUITheme();
/* UpdateUITheme() does not update current_MMI_theme, simply use old theme. */
if (current_MMI_theme == NULL)
{
current_MMI_theme = old_current_MMI_theme;
}
#ifndef __MTK_TARGET__
/* activate the theme for MTE since UpdateUITheme() does nothing when MTE is active. */
if (mmi_mte_is_active())
{
set_MMI_theme(current_MMI_theme);
MMI_apply_current_theme();
}
#endif /* __MTK_TARGET__ */
}
/*****************************************************************************
* Global Variable
*****************************************************************************/
/*****************************************************************************
* Global Function
*****************************************************************************/
/*****************************************************************************
* FUNCTION
* mmi_frm_screen_rotate
* DESCRIPTION
*
* PARAMETERS
* rotation [IN]
* RETURNS
* void
*****************************************************************************/
void mmi_frm_screen_rotate(mmi_frm_screen_rotate_enum rotation)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U32 blt_counter;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
gdi_lcd_get_blt_counter(&blt_counter);
if (g_mmi_frm_real_current_screen_blt_counter != blt_counter)
{
g_mmi_frm_real_prev_screen_rotate = g_mmi_frm_screen_rotate;
g_mmi_frm_real_current_screen_blt_counter = blt_counter;
}
if ((g_mmi_frm_screen_rotate == rotation) || (rotation >= MMI_FRM_SCREEN_ROTATE_MAX_TYPE))
{
return;
}
if (GDI_LCD_WIDTH != GDI_LCD_HEIGHT &&
(g_screen_rotation_data[rotation].wh_swapped != g_screen_rotation_data[g_mmi_frm_screen_rotate].wh_swapped))
{
g_mmi_frm_screen_rotate = rotation;
gdi_lcd_set_rotate(g_screen_rotation_data[rotation].lcd_layer_rotate);
mmi_frm_rotate_screen_setup_environment(&g_screen_rotation_data[g_mmi_frm_screen_rotate]);
gdi_lcd_set_rotate_by_layer(TRUE);
}
else
{
g_mmi_frm_screen_rotate = rotation;
gdi_lcd_set_rotate(g_screen_rotation_data[rotation].lcd_layer_rotate);
gdi_lcd_set_rotate_by_layer(TRUE);
}
}
/*****************************************************************************
* FUNCTION
* mmi_frm_set_self_rotation_flag
* DESCRIPTION
* Sometimes applications changes the rotation of GDI layer by itself without using mmi_frm_screen_rotate() for
* some reasons. (For example, when image sensor is rotated, GDI layer for camera preview needs to be rotated, too)
*
* After screen is switched, mmi_frm_get_previous_screen_rotate() returns the value set in this function.
* PARAMETERS
* rotation [IN]
* RETURNS
* void
*****************************************************************************/
void mmi_frm_set_self_rotation_flag(mmi_frm_screen_rotate_enum rotation)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
g_mmi_frm_self_screen_rotate = (S32) rotation;
}
/*****************************************************************************
* FUNCTION
* mmi_frm_reset_screen_rotation
* DESCRIPTION
* Reset screen rotation and context and reset the rotation of base layer.
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void mmi_frm_reset_screen_rotation(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
MMI_BOOL clear_screen = MMI_FALSE;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (g_mmi_frm_self_screen_rotate >= 0)
{
g_mmi_frm_previous_screen_rotate = (mmi_frm_screen_rotate_enum) g_mmi_frm_self_screen_rotate;
g_mmi_frm_self_screen_rotate = -1;
/* Unnecessary to set 'clear_screen' because the application will do it in its screen exit handler */
}
else
{
g_mmi_frm_previous_screen_rotate = g_mmi_frm_screen_rotate;
if (g_mmi_frm_screen_rotate != MMI_FRM_SCREEN_ROTATE_0)
{
clear_screen = MMI_TRUE;
}
}
mmi_frm_screen_rotate(MMI_FRM_SCREEN_ROTATE_0);
/*
* Note: after screen is rotated, the content of LCD double buffer is wrong.
*
* If backlight was off and the next screen turn on backlight, it will BLT the
* content of LCD double buffer to the screen, and the screen is messed.
*
* Framework should be responsible to clear the screen to black to avoid blinking
* when backlight is turned on.
*/
if (clear_screen && g_mmi_frm_to_clear_rotated_screen)
{
#if !defined(__COSMOS_MMI__)
gdi_layer_clear(GDI_COLOR_BLACK);
#endif
}
/* force to enable clear screen again to make most of cases same as before */
mmi_frm_enable_clear_rotated_screen(MMI_TRUE);
gdi_lcd_set_rotate_by_layer(FALSE);
}
/*****************************************************************************
* FUNCTION
* mmi_frm_is_previous_screen_width_height_swapped
* DESCRIPTION
* Check whether the previous screen has swapped width and height
* PARAMETERS
* void
* RETURNS
* MMI_BOOL
*****************************************************************************/
MMI_BOOL mmi_frm_is_previous_screen_width_height_swapped(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (GDI_LCD_WIDTH != GDI_LCD_HEIGHT && g_screen_rotation_data[g_mmi_frm_previous_screen_rotate].wh_swapped)
{
return MMI_TRUE;
}
else
{
return MMI_FALSE;
}
}
/*****************************************************************************
* FUNCTION
* mmi_frm_get_previous_screen_rotate
* DESCRIPTION
* Get the previous screen rotation value
*
* It is typically used screens like popup dialog because they need to preserve the display of the previous screens.
* PARAMETERS
* void
* RETURNS
* mmi_frm_screen_rotate_enum
*****************************************************************************/
mmi_frm_screen_rotate_enum mmi_frm_get_previous_screen_rotate(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
return g_mmi_frm_previous_screen_rotate;
}
/*****************************************************************************
* FUNCTION
* mmi_frm_get_real_prev_screen_rotate
* DESCRIPTION
* Get the previous screen rotation value
*
* It is typically used screens like popup dialog because they need to preserve the display of the previous screens.
* PARAMETERS
* void
* RETURNS
* mmi_frm_screen_rotate_enum
*****************************************************************************/
mmi_frm_screen_rotate_enum mmi_frm_get_real_prev_screen_rotate(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
return g_mmi_frm_real_prev_screen_rotate;
}
/*****************************************************************************
* FUNCTION
* mmi_frm_is_screen_width_height_swapped
* DESCRIPTION
* Check whether the current screen has swapped width and height
* PARAMETERS
* void
* RETURNS
* MMI_BOOL
*****************************************************************************/
MMI_BOOL mmi_frm_is_screen_width_height_swapped(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (GDI_LCD_WIDTH != GDI_LCD_HEIGHT && g_screen_rotation_data[g_mmi_frm_screen_rotate].wh_swapped)
{
return MMI_TRUE;
}
else
{
return MMI_FALSE;
}
}
/*****************************************************************************
* FUNCTION
* mmi_frm_enable_clear_rotated_screen
* DESCRIPTION
* Sets the flag to clear rotated screen.
* PARAMETERS
* enable [IN] enable flag
* RETURNS
* void
*****************************************************************************/
void mmi_frm_enable_clear_rotated_screen(MMI_BOOL enable)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
g_mmi_frm_to_clear_rotated_screen = enable;
}
#else /* __MMI_SCREEN_ROTATE__ */
int screen_rotation_dummy; /* Get rid of compile warning */
#endif /* __MMI_SCREEN_ROTATE__ */
/*****************************************************************************
* FUNCTION
* mmi_frm_get_screen_rotate
* DESCRIPTION
* Get the current screen rotation value
* PARAMETERS
* void
* RETURNS
* mmi_frm_screen_rotate_enum
*****************************************************************************/
mmi_frm_screen_rotate_enum mmi_frm_get_screen_rotate(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
#ifdef __MMI_SCREEN_ROTATE__
return g_mmi_frm_screen_rotate;
#else /* __MMI_SCREEN_ROTATE__ */
return MMI_FRM_SCREEN_ROTATE_0;
#endif /* __MMI_SCREEN_ROTATE__ */
}