gdi_font.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* gdi_font.c
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* GDI low-level font library
*
* Author:
* -------
* -------
*
*==============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
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*------------------------------------------------------------------------------
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*==============================================================================
*******************************************************************************/
#include "gdi_internal.h"
#include "gd_primitive.h"
#include "Font_engine_interface.h"
#include "fontres.h"
#include "gdi_font.h"
#if defined(GDI_USING_2D_ENGINE_V3)
#include "cache_sw.h"
#endif
#include "kal_general_types.h"
#include "kal_release.h"
#include "MMIDataType.h"
#include "gdi_datatype.h"
#include "gdi_const.h"
#include "gdi_include.h"
#include "gdi_image_alpha_bmp.h"
#include "gdi_2d_engine.h"
#include "gd_include.h"
#include "gdi_primitive.h"
const U32 gdi_tilt_table[61] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2,
2, 2, 2, 2, 3, 3, 3, 3, 4, 4,
4, 4, 5, 5, 5, 5, 5, 6, 6, 6,
6, 7, 7, 7, 7, 8, 8, 8, 8, 8,
9, 9, 9, 9, 10, 10, 10, 10, 11, 11,
11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13
};
#define MAX_TILT 13
static S32 text_clip_x1; /* Left edge of text clip rectangle */
static S32 text_clip_y1; /* Top edge of text clip rectangle */
static S32 text_clip_x2; /* Right edge of text clip rectangle */
static S32 text_clip_y2; /* Bottom edge of text clip rectangle */
static gd_put_pixel_func put_pixel;
#define put_pixel_with_clip(x,y,c) \
{ \
if((x >= text_clip_x1) && (x <= text_clip_x2) \
&&(y >= text_clip_y1) && (y <= text_clip_y2)) \
put_pixel(x,y,c); \
} \
#ifdef __MMI_VECTOR_FONT_SUPPORT__
static U32 AA_font_4bits_text_color_header[((6+16)*2+16)/4];
static U32 AA_font_4bits_border_color_header[((6+16)*2+16)/4];
#endif
/* W05.50 Skip unnecessary action when the character is out of clip */
#define GDI_CHECK_CHAR_CLIP(x,y,char_width,char_height,NULL_ACTION) \
{ \
if((x -1 > text_clip_x2 ) || (x+char_width +MAX_TILT +1 < text_clip_x1) \
||(y -1 > text_clip_y2) || (y+char_height +1 < text_clip_y1)) \
NULL_ACTION; \
} \
#define __GDI_SHOW_CHAR__ gdi_show_char_no_clip
#define __GDI_SET_PIXEL__ put_pixel
#include "gdi_font_show_char.h"
#undef __GDI_SHOW_CHAR__
#undef __GDI_SET_PIXEL__
#define __GDI_SHOW_CHAR__ gdi_show_char_with_clip
#define __GDI_SET_PIXEL__ put_pixel_with_clip
#include "gdi_font_show_char.h"
#undef __GDI_SHOW_CHAR__
#undef __GDI_SET_PIXEL__
#if defined(__MMI_VECTOR_FONT_SUPPORT__)
#define gdi_font_blend_pixel(src_c, src_cf, dst_p, dst_cf, opacity) \
do \
{ \
if (src_cf != GDI_COLOR_FORMAT_32) \
{ \
break; \
} \
\
if (dst_cf == GDI_COLOR_FORMAT_16) \
{ \
U32 a, p, s; \
U32 dp, sp, src; \
U32 alpha; \
U16 r; \
src = src_c; \
a = GDI_A_OF_ARGB8888(src); \
if (opacity != 15) \
{ \
a = GDI_DIV_15(a * opacity); \
} \
\
if (a == 0) \
{ \
} \
else if (a == 255) \
{ \
r = GDI_RGB565_FROM_ARGB8888(src); \
*(U16*)dst_p = r; \
} \
else \
{ \
s = GDI_RGB565_FROM_ARGB8888(src); \
sp = (s | (s << 16)) & 0x7E0F81F; \
alpha = (a) >> 3; \
dp = (U32)(*(U16 *)dst_p); \
dp = (dp | (dp << 16)) & 0x7E0F81F; \
p = ((sp - dp) * alpha / 32 + dp) & 0x7E0F81F; \
*(U16*)dst_p = (U16)(p | (p >> 16)); \
} \
} \
else if (dst_cf == GDI_COLOR_FORMAT_32_PARGB) \
{ \
U32 out; \
U32 a; \
U32 inv_a; \
U32 final_a; \
U32 src, dst; \
dst = *(U32 *)dst_p; \
src = src_c; \
a = GDI_A_OF_ARGB8888(src); \
if (opacity != 15) \
{ \
a = GDI_DIV_15(a * opacity); \
} \
\
if (a == 0) \
{ \
} \
else if (a == 255) \
{ \
*(U32*)dst_p = src; \
} \
else \
{ \
inv_a = 255 - a; \
GDI_DEBUG_ASSERT(a < 256 && inv_a < 256); \
final_a = GDI_DIV_255(GDI_A_OF_PARGB8888(dst)*inv_a) + a; \
out = final_a << 24; \
out |= ((((dst & 0xff00ff) * inv_a + (src & 0xff00ff) * a) >> 8) & 0xff00ff); \
out |= ((((dst & 0x00ff00) * inv_a + (src & 0x00ff00) * a) >> 8) & 0x00ff00); \
*(U32*)dst_p = out; \
} \
} \
else if (dst_cf == GDI_COLOR_FORMAT_PARGB6666) \
{ \
U32 out; \
U32 a; \
U32 inv_a; \
U32 final_a; \
U32 src, dst; \
dst = GDI_MEM_GET_24((U8 *)dst_p); \
a = GDI_A_OF_ARGB8888(src_c); \
if (opacity != 15) \
{ \
a = GDI_DIV_15(a * opacity); \
} \
\
if (a == 0) \
{ \
} \
else if (a == 255) \
{ \
src = GDI_PARGB6666_FROM_PARGB8888(src_c); \
GDI_MEM_PUT_24((U8 *) dst_p, src); \
} \
else \
{ \
inv_a = 255 - a; \
GDI_DEBUG_ASSERT(a < 256 && inv_a < 256); \
src = GDI_PARGB6666_FROM_PARGB8888(src_c); \
final_a = GDI_DIV_63(GDI_A_OF_PARGB6666(dst)*inv_a) + a; \
inv_a = (inv_a >> 2); \
a = (a >> 2); \
out = (final_a >> 2) << 18; \
out |= ((((dst & 0x3F03F) * inv_a + (src & 0x3F03F) * a) >> 6) & 0x3F03F); \
out |= ((((dst & 0xFC0) * inv_a + (src & 0xFC0) * a) >> 6) & 0xFC0); \
GDI_MEM_PUT_24((U8 *)dst_p, out); \
} \
} \
else if (dst_cf == GDI_COLOR_FORMAT_32) \
{ \
U32 out; \
U32 a; \
U32 inv_a; \
U32 final_a; \
U32 src, dst; \
dst = *(U32 *)dst_p; \
src = src_c; \
a = GDI_A_OF_ARGB8888(src); \
if (opacity != 15) \
{ \
a = GDI_DIV_15(a * opacity); \
} \
\
if (a == 0) \
{ \
} \
else if (a == 255) \
{ \
*(U32*)dst_p = src; \
} \
else \
{ \
inv_a = GDI_DIV_255(GDI_A_OF_ARGB8888(dst) * (255 - a)); \
final_a = inv_a + a; \
a = GDI_DIVIDE_ALPHA_255(final_a,a); \
inv_a = 255 - a; \
GDI_DEBUG_ASSERT(a < 256 && inv_a < 256); \
out = final_a << 24; \
out |= ((((dst & 0xff00ff) * inv_a + (src & 0xff00ff) * a) >> 8) & 0xff00ff); \
out |= ((((dst & 0x00ff00) * inv_a + (src & 0x00ff00) * a) >> 8) & 0x00ff00); \
*(U32*)dst_p = out; \
} \
} \
else if (dst_cf == GDI_COLOR_FORMAT_24) \
{ \
U32 out = 0x0; \
U32 a; \
U32 inv_a; \
U32 src, dst; \
U8* p_dst = (U8*)(dst_p); \
dst = GDI_MEM_GET_24(p_dst); \
src = src_c; \
a = GDI_A_OF_ARGB8888(src); \
if (opacity != 15) \
{ \
a = GDI_DIV_15(a * opacity); \
}else{} \
\
if (a == 0) \
{ \
} \
else if (a == 255) \
{ \
GDI_MEM_PUT_24((U8*)(p_dst), src); \
} \
else \
{ \
inv_a = 255 - a; \
GDI_DEBUG_ASSERT(a < 256 && inv_a < 256); \
out = (out | ((((dst & 0xff00ff) * inv_a + (src & 0xff00ff) * a) >> 8) & 0xff00ff)); \
out = (out | ((((dst & 0x00ff00) * inv_a + (src & 0x00ff00) * a) >> 8) & 0x00ff00)); \
GDI_MEM_PUT_24((U8*)(p_dst), out); \
} \
} \
} while (0)
#endif
/*
* ABM font engine
*/
/*
* bitstream reader
*/
#define BIT_INIT(mem_ptr) \
{ \
U32 BR_bits_buf; \
U16 *BR_bits_mem_ptr; \
U32 BR_bits_left; \
\
BR_bits_mem_ptr = (U16*)(mem_ptr); \
BR_bits_buf = 0; \
BR_bits_left = 0; \
\
/* take care of unalignment */ \
if ((U32)BR_bits_mem_ptr & 1) \
{ \
U8 *BR_mem_8 = (U8*)BR_bits_mem_ptr; \
\
BR_bits_buf = *BR_mem_8++; \
BR_bits_mem_ptr = (U16*)BR_mem_8; \
BR_bits_left = 8; \
}
#define BIT_END() }
#define BIT_READ(cb, data_mask, bit_data) BR_bit_reader((cb), (data_mask), BR_bits_buf, BR_bits_left, BR_bits_mem_ptr, bit_data)
#define BIT_SEEK(s) BR_bit_seek((s), BR_bits_buf, BR_bits_left, BR_bits_mem_ptr)
/* bitstream read, output bit_data */
#define BR_bit_reader(cb, data_bit_mask, bits_buf, bits_left, bits_mem_ptr, bit_data) \
do \
{ \
/* bits in the buffer are not enough, append the buffer with 16 bits */ \
if (bits_left < cb) \
{ \
bits_buf += (*bits_mem_ptr++) << bits_left; \
bits_left += 16; \
} \
\
/* consume bits */ \
bit_data = bits_buf & (data_bit_mask); \
bits_buf >>= cb; \
bits_left -= cb; \
} while (0)
/* bitstream seek */
#define BR_bit_seek(seek_bits, bits_buf, bits_left, bits_mem_ptr) \
do \
{ \
if (bits_left > seek_bits) \
{ \
bits_left -= seek_bits; \
bits_buf >>= seek_bits; \
} \
else \
{ \
U32 sb = seek_bits; \
\
sb -= bits_left; \
bits_mem_ptr += sb / 16; \
bits_buf = *bits_mem_ptr++; \
sb &= 0xF; \
/* consume skipped bits */ \
bits_buf >>= sb; \
bits_left = 16 - sb; \
} \
} while (0)
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define min(a,b) (((a) < (b)) ? (a) : (b))
#define PUT_PIXEL_16(bpp, mem, p) *((U16*)(mem)) = (U16)p;
#define PUT_PIXEL_dst_bpp(bpp, mem, p) \
do \
{ \
if (bpp == 24){ \
/*U8 *mem = (mem);*/ \
((U8*)mem)[0] = p; \
((U8*)mem)[1] = p >> 8; \
((U8*)mem)[2] = p >> 16; \
}else if (bpp == 8){ \
*((U8*)(mem)) = (U8)p; \
}else if (bpp == 16){ \
*((U16*)(mem)) = (U16)p; \
}else{ \
*((U32*)(mem)) = (U32)p; \
} \
} while (0)
#define PUT_PIXEL(bpp, mem, p) PUT_PIXEL_##bpp##(bpp, mem,p);
#define OUTPUT_BORDER(border_buf, output_border_start, output_border_end, dst_bpp, not_draw_left_border) \
do \
{ \
U32 tmp_line_buf2; \
S32 i; \
tmp_line_buf2 = border_buf >> not_draw_left_border; \
for (i = output_border_start; i >= output_border_end; i--) \
{ \
if (tmp_line_buf2 & 1){ \
PUT_PIXEL(dst_bpp, out_mem_ptr, border_color); \
} \
out_mem_ptr += dst_byte_per_pixel; \
tmp_line_buf2 = tmp_line_buf2 >> 1; \
} \
}while(0)
#ifdef __MMI_VECTOR_FONT_SUPPORT__
#define DIV_15(x) ((((x) + 8) * 4369) >> 16) /* (x + 7) / 15 */
#define DIV_255(x) ((((x) + 128) * 257) >> 16) /* (x + 127) / 255 */
#endif
#if defined(GDI_USING_2D_ENGINE_V2) || defined(GDI_USING_2D_ENGINE_V3)
/*****************************************************************************
* FUNCTION
* gdi_font_use_2d_acceleration
* DESCRIPTION
* Check whether to use hardware 2D engine to accelerate
* PARAMETERS
* void
* RETURNS
* MMI_BOOL
*****************************************************************************/
static MMI_BOOL gdi_font_use_2d_acceleration(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if ((GDI_COLOR_FORMAT_16 <= gdi_act_layer->cf && gdi_act_layer->cf <= GDI_COLOR_FORMAT_32_PARGB) ||
GDI_COLOR_FORMAT_PARGB6666 == gdi_act_layer->cf)
{
return MMI_TRUE;
}
else
{
return MMI_FALSE;
}
}
#endif /* defined(GDI_USING_2D_ENGINE_V2) || defined(GDI_USING_2D_ENGINE_V3) */
/*****************************************************************************
* FUNCTION
* gdi_font_show_border_of_char
* DESCRIPTION
* draw the border of a char with border_color (Optimized software version)
* PARAMETERS
* x [IN] character x
* y [IN] character y
* border_color [IN] border color
* font_data [IN] font data
* font_data_size [IN] font data size
* char_width [IN] character width
* char_height [IN] character height
* font_attr [IN] font atrribute
* RETURNS
* void
*****************************************************************************/
static void gdi_font_show_border_of_char(
S32 x,
S32 y,
gdi_color border_color,
U8 *font_data,
U32 font_data_size,
U16 char_width,
U16 char_height,
U8 font_attr)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/* 16-byte ABM header for font information */
U32 font_buf; //buffer to store data in font data
S32 clip_width, clip_height; //char width and height after clipping
U32 abm_start_bit_offset; //bit offset of first pixel to draw in font data
U32 dst_line_jump_bytes, abm_line_jump_bits; //offset to jump to first pixel to draw in the next line
U32 bpp, dst_bpp, dst_byte_per_pixel; //bits per pixel in source, destination
U8 *out_mem_ptr = 0; //points to current output memory
U8 not_draw_up_border, not_draw_down_border, not_draw_left_border, not_draw_right_border; //decide to draw the border or not after cliping
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
//pre process, the section is a simplify version of gdi_image_abm_pre_process()
{
U32 abm_start_pixel_offset;
U32 img_w, img_h;
S32 x1, x2, y1, y2;
U32 line_jump_pixel_num;
S32 layer_width;
S32 clip_rect_x1, clip_rect_y1, clip_rect_x2, clip_rect_y2;
S32 border_clip_rect_x1, border_clip_rect_y1, border_clip_rect_x2, border_clip_rect_y2;
gdi_handle dst_layer;
gdi_layer_struct *dst_layer_struct;
img_w = (U32)char_width;
img_h = (U32)char_height;
x1 = x;
y1 = y;
x2 = x1 + img_w - 1;
y2 = y1 + img_h - 1;
gdi_layer_get_active(&dst_layer);
dst_layer_struct = (gdi_layer_struct*)dst_layer;
/* check if the draw rect is out of the clip */
if ((x1 > dst_layer_struct->clipx2) || (y1 > dst_layer_struct->clipy2) || (x2 < dst_layer_struct->clipx1) || (y2 < dst_layer_struct->clipy1))
{
return ;
}
/* calculate the overlapped rect */
clip_rect_y1 = max(y1, dst_layer_struct->clipy1);
clip_rect_y2 = min(y2, dst_layer_struct->clipy2);
clip_rect_x1 = max(x1, dst_layer_struct->clipx1);
clip_rect_x2 = min(x2, dst_layer_struct->clipx2);
/* calculate the draw rect of border */
border_clip_rect_y1 = max(y1-1, dst_layer_struct->clipy1);
border_clip_rect_y2 = min(y2+1, dst_layer_struct->clipy2);
border_clip_rect_x1 = max(x1-1, dst_layer_struct->clipx1);
border_clip_rect_x2 = min(x2+1, dst_layer_struct->clipx2);
//decide to draw border or not
not_draw_up_border = (clip_rect_y1 == border_clip_rect_y1)? 1:0;
not_draw_down_border = (clip_rect_y2 == border_clip_rect_y2)? 1:0;
not_draw_left_border = (clip_rect_x1 == border_clip_rect_x1)? 1:0;
not_draw_right_border = (clip_rect_x2 == border_clip_rect_x2)? 1:0;
bpp = 1;
abm_start_pixel_offset = clip_rect_x1 - x1 + (clip_rect_y1 - y1) * img_w;
abm_start_bit_offset = abm_start_pixel_offset * bpp;
layer_width = GDI_LAYER.width;
clip_width = clip_rect_x2 - clip_rect_x1 + 1;
clip_height = clip_rect_y2 - clip_rect_y1 + 1;
line_jump_pixel_num = layer_width - clip_width;
dst_bpp = gdi_layer_get_bit_per_pixel();
dst_byte_per_pixel = dst_bpp / 8;
dst_line_jump_bytes = line_jump_pixel_num * dst_byte_per_pixel;
// bits to skipped for a line jump of the source ABM
abm_line_jump_bits = (img_w - clip_width) * bpp;
// set memory pointers to the start pixel
out_mem_ptr = (U8*)GDI_LAYER.buf_ptr;
out_mem_ptr += (clip_rect_y1 * layer_width + clip_rect_x1) * dst_byte_per_pixel;
}
{
BIT_INIT(font_data);
BIT_SEEK(abm_start_bit_offset);
{
S32 y = clip_height;
U32 border_buf0, border_buf1, border_buf2, readpixelnum;
S32 output_border_start, output_border_end;
border_buf0 = 0; //border_buf0,1,2 is bit mask used to store the border
border_buf1 = 0;
border_buf2 = 0;
readpixelnum = 16; // the max number that the Bit reader can read
if ((dst_bpp == 16) && (clip_width < readpixelnum))
{
// if dsp_bpp is 16 and clip_width<readpixelnum, we use the faster algorithm
U32 mask, border_buf_len;
readpixelnum = clip_width;
border_buf_len = readpixelnum + 2;
mask = (1 << readpixelnum) - 1;
output_border_start = (border_buf_len - 1) - not_draw_left_border;
output_border_end = not_draw_right_border;
while (y > 0)
{
U32 tmp_line_buf;
U8 *ori_output_mem;
border_buf2 = 0;
// read the pixel from bitstream
BIT_READ(readpixelnum, mask, font_buf);
//find the border, store in border_buf0,1,2
border_buf0 |= (font_buf);
border_buf1 |= (font_buf);
border_buf2 |= (font_buf);
tmp_line_buf = font_buf << 1;
border_buf0 |= tmp_line_buf;
border_buf2 |= tmp_line_buf;
tmp_line_buf = font_buf << 2;
border_buf0 |= tmp_line_buf;
border_buf1 |= tmp_line_buf;
border_buf2 |= tmp_line_buf;
//out put the border to dest layer
ori_output_mem = out_mem_ptr; /* store current output mem position */
do
{
if (y == clip_height && not_draw_up_border) //the first line and not to draw up border
{
out_mem_ptr = ori_output_mem + readpixelnum * dst_byte_per_pixel;
break;
}
/* move pos to previous pixel of previous line */
out_mem_ptr = ori_output_mem - ((GDI_LAYER.width + ((not_draw_left_border - 1) * (-1))) * dst_byte_per_pixel);
/* read border_buf to draw border */
OUTPUT_BORDER(border_buf0, output_border_start, output_border_end, 16, not_draw_left_border);
if (y == 1) // if it's the final line
{
out_mem_ptr = ori_output_mem - ((not_draw_left_border - 1) * (-1)) * dst_byte_per_pixel;
OUTPUT_BORDER(border_buf1, output_border_start, output_border_end, 16, not_draw_left_border);
if (not_draw_down_border) // not draw the down border
{
out_mem_ptr = ori_output_mem + readpixelnum * dst_byte_per_pixel;
break;
}
out_mem_ptr = ori_output_mem + ((GDI_LAYER.width - ((not_draw_left_border - 1) * (-1))) * dst_byte_per_pixel);
OUTPUT_BORDER(border_buf2, output_border_start, output_border_end, 16, not_draw_left_border);
}
out_mem_ptr = ori_output_mem + readpixelnum * dst_byte_per_pixel;
}while(0);
BIT_SEEK(abm_line_jump_bits); // jump to the start pixel in the next line of the ABM image
out_mem_ptr += dst_line_jump_bytes; // jump to the start pixel in the next line of the target layer
y--;
tmp_line_buf = border_buf0; //shift the three border_buf
border_buf0 = border_buf1;
border_buf1 = border_buf2;
border_buf2 = tmp_line_buf;
}
}
else
{ //dst_bpp != 16 || clip_width > readpixelnum, we use the generic version
while (y > 0)
{
//output a line
for (x = (clip_width - 1); x >= 0; x -= readpixelnum)
{
U32 mask, border_buf_len;
U32 tmp_line_buf;
U8 *ori_output_mem;
U8 tmp_not_draw_left_border,tmp_not_draw_right_border;
tmp_not_draw_left_border = (x == (clip_width - 1))? not_draw_left_border : 0;
tmp_not_draw_right_border = (x <= 16)? not_draw_right_border : 0;
border_buf0 = 0;
border_buf1 = 0;
border_buf2 = 0;
// read the pixel from bitstream
readpixelnum = 16;
if (readpixelnum > x+1)
{
readpixelnum = x+1;
}
border_buf_len = readpixelnum + 2;
mask = (1 << readpixelnum) - 1;
BIT_READ(readpixelnum, mask, font_buf);
border_buf0 |= (font_buf);
border_buf1 |= (font_buf);
border_buf2 |= (font_buf);
tmp_line_buf = font_buf << 1;
border_buf0 |= tmp_line_buf;
border_buf2 |= tmp_line_buf;
tmp_line_buf = font_buf << 2;
border_buf0 |= tmp_line_buf;
border_buf1 |= tmp_line_buf;
border_buf2 |= tmp_line_buf;
output_border_start = (border_buf_len - 1) - tmp_not_draw_left_border;
output_border_end = tmp_not_draw_right_border;
ori_output_mem = out_mem_ptr; /* store current output mem position */
if (!(y == clip_height && not_draw_up_border))
{
/* move pos to previous pixel of previous line */
out_mem_ptr = ori_output_mem - ((GDI_LAYER.width + ((tmp_not_draw_left_border - 1) * (-1))) * dst_byte_per_pixel);
/* read border_buf to draw border */
OUTPUT_BORDER(border_buf0, output_border_start, output_border_end, dst_bpp, tmp_not_draw_left_border);
}
out_mem_ptr = ori_output_mem - ((tmp_not_draw_left_border - 1) * (-1)) * dst_byte_per_pixel;
OUTPUT_BORDER(border_buf1, output_border_start, output_border_end, dst_bpp, tmp_not_draw_left_border);
if (!(y == 1 && not_draw_down_border)){
out_mem_ptr = ori_output_mem + ((GDI_LAYER.width - ((tmp_not_draw_left_border - 1) * (-1))) * dst_byte_per_pixel);
OUTPUT_BORDER(border_buf2, output_border_start, output_border_end, dst_bpp, tmp_not_draw_left_border);
}
out_mem_ptr = ori_output_mem + readpixelnum * dst_byte_per_pixel;
}
BIT_SEEK(abm_line_jump_bits); // jump to the start pixel in the next line of the ABM image
out_mem_ptr += dst_line_jump_bytes; // jump to the start pixel in the next line of the target layer
y--;
}
}
}
/* close bitstream reader */
BIT_END();
}
}
/*****************************************************************************
* FUNCTION
* gdi_draw_font_by_abm
* DESCRIPTION
* Wrapper for drawing a 1-bit bitmap font by the ABM decoder (accelerated)
* PARAMETERS
* x [IN] character x
* y [IN] character y
* color [IN] text color
* font_data [IN] font data
* char_width [IN] character width
* char_height [IN] character height
* RETURNS
* void
*****************************************************************************/
void gdi_draw_font_by_abm(
S32 x,
S32 y,
gdi_color color,
U8 *font_data,
S32 char_width,
S32 char_height)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/* 16-byte ABM header for font information */
U32 abm_font_header[4];
U16* abm = (U16*)abm_font_header;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
abm[0] = (U16)char_width;
abm[1] = (U16)char_height;
/* use 24-bit palette if the active layer bpp is 24 or 32 */
if (gdi_act_layer->bits_per_pixel > 16)
{
abm[1] |= 0x8000;
}
/* 1-bit color font: 1 for transparent color, 1 for the character color. */
abm[2] = 2;
abm[3] = 0;
abm[4] = 0;
abm[5] = 0;
*((U32*)&abm[6]) = (U32)color;
gdi_image_abm_draw_font(x, y, (U8*)abm, font_data);
}
#if defined(__VENUS_3D_UI_ENGINE__) && defined(__MMI_VECTOR_FONT_SUPPORT__)
/*****************************************************************************
* FUNCTION
* gdi_font_draw_vector_font_to_A8
* DESCRIPTION
* draw vector font to A8 color format
* PARAMETERS
* font_data [IN] font data
* font_width [IN] character width
* font_height [IN] character height
* dest_x [IN] destination x on destination layer
* dest_y [IN] destination y on destination layer
* RETURNS
* GDI_RESULT
*****************************************************************************/
static GDI_RESULT gdi_font_draw_vector_font_to_A8(U8* font_data, U16 font_width, U16 font_height, S32 dest_x, S32 dest_y)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 data[2], as, ad1, ad2;
U16 af;
U8 *output_ptr = NULL, *src_ptr = NULL;
U16 *output_ptr2 = NULL;
S16 i, j, last;
S32 data_shift;
S16 rect_x1 = dest_x, rect_x2 = dest_x+font_width-1;
S16 rect_y1=dest_y, rect_y2=dest_y+font_height-1;
S16 des_clip_width, des_clip_height;
S16 src_x1, src_y1, src_x2, src_y2;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* NOTE: This is a tricky way for Venus 3D to improve performance of drawing vector font.
* Venus 3D use A8 (8bit alpha) color format instead of ARGB8888 layer as font drawing cache.
* GDI_COLOR_FORMAT_A8 is originally a index color layer with palette.
* But here we use it as a A8 (8bit alpha) layer for Venus 3D.
* TODO: Add A8 layer in GDI.
*/
ASSERT(gdi_act_layer->cf == GDI_COLOR_FORMAT_A8);
GDI_CLIP_TWO_RECT(rect_x1, rect_y1, rect_x2, rect_y2, gdi_act_layer->clipx1, gdi_act_layer->clipy1, gdi_act_layer->clipx2, gdi_act_layer->clipy2, return);
if (rect_x1<dest_x || rect_y1<dest_y || rect_x2>(dest_x+font_width-1) || rect_y2>(dest_y+font_height-1))
{
return GDI_IMAGE_OUT_OF_CLIP_REGION;
}
des_clip_width = rect_x2 - rect_x1 + 1;
des_clip_height = rect_y2 - rect_y1 + 1;
j = des_clip_height;
while (--j >= 0)
{
output_ptr = gdi_act_layer->buf_ptr + ((rect_y1 * (S16)gdi_act_layer->width) + rect_x1);
data_shift = ((rect_y1 - dest_y) * (S16)font_width) + (rect_x1 - dest_x);
src_ptr = font_data + (data_shift / 2);
i = des_clip_width;
// handle the first half point
if ((data_shift & 0x1) && (i > 0))
{
ad1 = *output_ptr;
as = DIV_15(255 * (src_ptr[0] >> 4));
*output_ptr = as + ad1 - DIV_255(as * ad1);
src_ptr++;
output_ptr++;
i--;
}
// operate 2pixels at once
last = i & 0x1;
i >>= 1;
output_ptr2 = (U16*)output_ptr;
while (--i >= 0)
{
data[0] = *src_ptr;
data[1] = data[0] >> 4;
data[0] = data[0] & 0xF;
af = *output_ptr2;
ad1 = af & 0xFF;
as = DIV_15(255 * data[0]);
ad1 = as + ad1 - DIV_255(as * ad1);
ad2 = af >> 8;
as = DIV_15(255 * data[1]);
ad2 = as + ad2 - DIV_255(as * ad2);
*output_ptr2 = (ad2 << 8) | ad1;
src_ptr++;
output_ptr2++;
}
// operate the last odd pixel
output_ptr = (U8*)output_ptr2;
if (last)
{
ad1 = *output_ptr;
as = DIV_15(255 * (src_ptr[0] & 0xF));
*output_ptr = as + ad1 - DIV_255(as * ad1);
src_ptr++;
output_ptr++;
}
rect_y1++;
}
return GDI_SUCCEED;
}
#endif
#if defined(__MMI_VECTOR_FONT_SUPPORT__)
/*****************************************************************************
* FUNCTION
* gdi_font_draw_vector_font_with_alpha_blending
* DESCRIPTION
* Optmize for draw font to active layer with 4 bits alpha value per pix,
* Currently ONLY support: blend_src_layer is NULL, or active_layer color format
* is ARGB8888 or PARGB8888, or blend_src_layer is equal to active_layer.
* PARAMETERS
* dest_x [IN] character x
* dest_y [IN] character y
* color [IN] text color
* font_data [IN] font data
* char_width [IN] character width
* char_height [IN] character height
* RETURNS
* void
*****************************************************************************/
GDI_RESULT gdi_font_draw_vector_font_with_alpha_blending(
S32 dest_x,
S32 dest_y,
gdi_color color,
U8* font_data,
U16 char_width,
U16 char_height)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
gdi_handle dst_layer_handle, src_layer_handle;
gdi_handle orig_src_layer_handle = GDI_NULL_HANDLE;
gdi_color_format dst_layer_vcf;
gdi_layer_struct* active_layer;
S16 rect_x1, rect_x2, rect_y1, rect_y2, des_clip_width, des_clip_height;
S16 i, j, last;
S32 data_shift;
U8 *output_ptr = NULL, *src_ptr = NULL;
S16 bytes_per_pixel;
U8 alphadata[4];
U16 alpha16;
U32 a, r, g, b, act_color;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (char_width == 0 || char_height ==0)
{
/* do nothing */
return GDI_SUCCEED;
}
gdi_layer_get_active(&dst_layer_handle);
gdi_get_alpha_blending_source_layer(&src_layer_handle);
/* Get destination layer color format */
dst_layer_vcf = ((gdi_layer_struct*)dst_layer_handle)->vcf;
if (dst_layer_vcf != GDI_COLOR_FORMAT_16 &&
dst_layer_vcf != GDI_COLOR_FORMAT_24 &&
dst_layer_vcf != GDI_COLOR_FORMAT_32 &&
dst_layer_vcf != GDI_COLOR_FORMAT_32_PARGB &&
dst_layer_vcf != GDI_COLOR_FORMAT_PARGB6666)
{
/* Not supported destination layer format */
return GDI_FAILED;
}
gdi_set_alpha_blending_source_layer(dst_layer_handle);
orig_src_layer_handle = src_layer_handle;
src_layer_handle = dst_layer_handle;
/* return when out of clip*/
active_layer = (gdi_layer_struct*)dst_layer_handle;
rect_x1 = dest_x; rect_x2 = dest_x+char_width-1;
rect_y1 = dest_y; rect_y2 = dest_y+char_height-1;
GDI_CLIP_TWO_RECT(rect_x1, rect_y1, rect_x2, rect_y2, active_layer->clipx1, active_layer->clipy1, active_layer->clipx2, active_layer->clipy2, return);
if (rect_x1<dest_x || rect_y1<dest_y || rect_x2>(dest_x+char_width-1) || rect_y2>(dest_y+char_height-1))
{
return GDI_IMAGE_OUT_OF_CLIP_REGION;
}
des_clip_width = rect_x2 - rect_x1 + 1;
des_clip_height = rect_y2 - rect_y1 + 1;
bytes_per_pixel = active_layer->bits_per_pixel / 8;
gdi_act_color_to_rgb(&a, &r, &g, &b, color);
act_color = GDI_ARGB8888(a, r, g, b);
/* GDI_IMAGE_ABM_DECODE_MODE_ALPHA */
j = des_clip_height;
while (--j >= 0)
{
/* need to depends on dst color format */
output_ptr = active_layer->buf_ptr + (((rect_y1 * (S16)active_layer->width) + rect_x1)*bytes_per_pixel);
data_shift = ((rect_y1 - dest_y) * (S16)char_width) + (rect_x1 - dest_x);
src_ptr = font_data + (data_shift / 2);
i = des_clip_width;
// handle the first half alpha
if ((data_shift & 0x1) && (i > 0))
{
alphadata[0] = *(U8*)src_ptr;
alphadata[0] = alphadata[0] >> 4;
gdi_font_blend_pixel(act_color, GDI_COLOR_FORMAT_32, output_ptr, dst_layer_vcf, alphadata[0]);
src_ptr++;
output_ptr+= bytes_per_pixel;
i--;
}
// operate 2 alphas at once
last = i & 0x1;
i >>= 1;
while (i > 0)
{
if (i >= 2 && !((U32)src_ptr & 0x1))
{
do
{
alpha16 = GDI_MEM_GET_16(src_ptr);
alphadata[0] = (alpha16 & 0xF);
alphadata[1] = ((alpha16 >> 4) & 0xF);
alphadata[2] = ((alpha16 >> 8) & 0xF);
alphadata[3] = (alpha16 >> 12);
gdi_font_blend_pixel(act_color, GDI_COLOR_FORMAT_32, output_ptr, dst_layer_vcf, alphadata[0]);
output_ptr += bytes_per_pixel;
gdi_font_blend_pixel(act_color, GDI_COLOR_FORMAT_32, output_ptr, dst_layer_vcf, alphadata[1]);
output_ptr += bytes_per_pixel;
gdi_font_blend_pixel(act_color, GDI_COLOR_FORMAT_32, output_ptr, dst_layer_vcf, alphadata[2]);
output_ptr += bytes_per_pixel;
gdi_font_blend_pixel(act_color, GDI_COLOR_FORMAT_32, output_ptr, dst_layer_vcf, alphadata[3]);
output_ptr += bytes_per_pixel;
src_ptr += 2;
i -= 2;
}while(i >= 2);
}
else
{
alphadata[0] = *(U8*)src_ptr;
alphadata[1] = alphadata[0] >> 4;
alphadata[0] = alphadata[0] & 0xF;
gdi_font_blend_pixel(act_color, GDI_COLOR_FORMAT_32, output_ptr, dst_layer_vcf, alphadata[0]);
output_ptr += bytes_per_pixel;
gdi_font_blend_pixel(act_color, GDI_COLOR_FORMAT_32, output_ptr, dst_layer_vcf, alphadata[1]);
src_ptr++;
output_ptr+= bytes_per_pixel;
i -= 1;
}
}
// operate the last odd pixel
if (last)
{
alphadata[0] = *(U8*)src_ptr;
alphadata[0] = alphadata[0] & 0xF;
gdi_font_blend_pixel(act_color, GDI_COLOR_FORMAT_32, output_ptr, dst_layer_vcf, alphadata[0]);
src_ptr++;
output_ptr+= bytes_per_pixel;
}
rect_y1++;
}
/* restore alpha blending source layer */
gdi_set_alpha_blending_source_layer(orig_src_layer_handle);
return GDI_SUCCEED;
}
#endif
/*****************************************************************************
* FUNCTION
* gdi_show_char
* DESCRIPTION
* Low-level font drawing
* PARAMETERS
* x [IN] X
* y [IN] Y
* color [IN] Font color
* font_data [IN] Raw font data
* font_data_size [IN] Font data size in bytes
* char_width [IN] Character width
* char_height [IN] Character height
* font_attr [IN] Font attributes
* RETURNS
* void
*****************************************************************************/
GDI_RESULT gdi_show_char(
S32 x,
S32 y,
gdi_color color,
U8 *font_data,
U32 font_data_size,
U16 char_width,
U16 char_height,
U8 font_attr,
MMI_BOOL is_gray_bitmap)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
gdi_result ret = GDI_FAILED;
#if defined(GDI_USING_2D_ENGINE_V3) && defined(__MMI_VECTOR_FONT_SUPPORT__) && defined(GDI_AA_FONT_SUPPORT)
gdi_handle src_layer_handle;
gdi_handle act_layer_handle;
#endif
#if defined(__MMI_VECTOR_FONT_SUPPORT__)
gdi_handle src_layer_handle2;
gdi_handle dst_layer_handle2;
MMI_BOOL force_abm_draw_font = MMI_FALSE;
#endif
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* Skip unnecessary action when the character is out of clip */
GDI_CHECK_CHAR_CLIP(x, y, char_width, char_height, return GDI_SUCCEED);
font_attr &= ~(FONTATTRIB_UNDERLINE | FONTATTRIB_BOLD);
/* hardware font engine */
#if defined(GDI_USING_2D_ENGINE_V2)
if (gdi_font_use_2d_acceleration() &&
!(font_attr & FONTATTRIB_UNDERLINE) &&
!((char_height > GDI_MAX_TILT_TABLE_SIZE) && (font_attr & FONTATTRIB_ITALIC)))
{
/* W06.04 Temp Solution for Italic Font */
if (font_attr & (FONTATTRIB_ITALIC | FONTATTRIB_OBLIQUE))
{
gdi_2d_set_tilt_table(gdi_tilt_table, char_height);
}
gdi_2d_draw_font(x, y, font_data, 0, char_width, char_height);
return GDI_SUCCEED;
}
#elif defined(GDI_USING_2D_ENGINE_V3)
#ifdef __MMI_VECTOR_FONT_SUPPORT__
if (gdi_act_layer_info->source_key_enable)
{
U32 a, r, g, b;
U32 ra, rr, rg, rb;
gdi_act_color_to_rgb(&a, &r, &g, &b, color);
gdi_act_color_to_rgb(&ra, &rr, &rg, &rb, gdi_act_layer_info->source_key);
if ((r == rr) &&
(g == rg) &&
(b == rb))
{
color = color ^ 1;
}
}
#endif /* __MMI_VECTOR_FONT_SUPPORT__ */
if (gdi_font_use_2d_acceleration() &&
(!INT_QueryIsCachedRAM((kal_uint32)font_data, font_data_size)) &&
!(font_attr & FONTATTRIB_UNDERLINE) &&
(gdi_act_layer->width <= 2047) && (gdi_act_layer->height <= 2047))
{
/* Display AA font, if G2D fail, we need return fail to let
* font engine to try draw again
*/
if (font_attr & FE_FONT_ATTR_ANTIALIAS)
{
#if defined(__MMI_VECTOR_FONT_SUPPORT__) && defined(GDI_AA_FONT_SUPPORT)
gdi_get_alpha_blending_source_layer(&src_layer_handle);
gdi_layer_get_active(&act_layer_handle);
if (src_layer_handle == act_layer_handle)
{
src_layer_handle = NULL;
}
ret = gdi_2d_draw_AA_font(
MMI_FALSE,
color,
0,
src_layer_handle,
font_data,
font_data_size,
0,
x,
y,
char_width,
char_height);
if (ret == GDI_SUCCEED)
{
return ret;
}
#endif
}
else if(!((char_height > GDI_MAX_TILT_TABLE_SIZE) && (font_attr & FONTATTRIB_ITALIC)))
{
ret = gdi_2d_draw_font_v3(
MMI_FALSE, /* Not bordered font */
color,
0,
(font_attr & (FONTATTRIB_ITALIC | FONTATTRIB_OBLIQUE)) ? MMI_TRUE : MMI_FALSE,
(const S32 *) gdi_tilt_table,
char_height,
font_data,
font_data_size,
0,
x,
y,
char_width,
char_height);
if (ret == GDI_SUCCEED)
{
return ret;
}
}
}
#endif
#ifdef __MMI_VECTOR_FONT_SUPPORT__
//if (font_attr & FE_FONT_ATTR_ANTIALIAS)
{
if (!is_gray_bitmap)
{
gdi_draw_font_by_abm(x, y, color, font_data, char_width, char_height);
}
#if defined(__VENUS_3D_UI_ENGINE__)
else if (gdi_act_layer->cf == GDI_COLOR_FORMAT_A8)
{
/* NOTE: This is a tricky way for Venus 3D to improve performance of drawing vector font.
* Venus 3D use A8 (8bit alpha) color format instead of ARGB8888 layer as font drawing cache.
* GDI_COLOR_FORMAT_A8 is originally a index color layer with palette.
* But here we use it as a A8 (8bit alpha) layer for Venus 3D.
* TODO: Add A8 layer in GDI.
*/
ret = gdi_font_draw_vector_font_to_A8(font_data, char_width, char_height, x, y);
if (ret != GDI_SUCCEED)
{
return ret;
}
}
#endif
else
{
gdi_get_alpha_blending_source_layer(&src_layer_handle2);
gdi_layer_get_active(&dst_layer_handle2);
if ((force_abm_draw_font == MMI_FALSE) && (src_layer_handle2 == GDI_NULL_HANDLE ||
((gdi_layer_struct*)dst_layer_handle2)->cf == GDI_COLOR_FORMAT_32 ||
((gdi_layer_struct*)dst_layer_handle2)->cf == GDI_COLOR_FORMAT_32_PARGB ||
((gdi_layer_struct*)dst_layer_handle2)->cf == GDI_COLOR_FORMAT_PARGB6666 ||
src_layer_handle2 == dst_layer_handle2))
{
/* Draw vector font with alpha blending */
gdi_font_draw_vector_font_with_alpha_blending(
x,
y,
color,
font_data,
char_width,
char_height);
}
else
{
/* ABM draw font */
/* Draw vector font with 2 layers */
U16 *temp;
gdi_font_prepare_4bits_font_palette(
AA_font_4bits_text_color_header,
sizeof(AA_font_4bits_text_color_header),
color);
temp = (U16*)(&AA_font_4bits_text_color_header);
temp[0] = char_width;
temp[1] = char_height;
gdi_image_abm_draw_vector_font(
x,
y,
(U8*)AA_font_4bits_text_color_header,
font_data);
}
}
return GDI_SUCCEED;
}
#endif
if (gdi_act_layer->cf == GDI_COLOR_FORMAT_PARGB6666)
{
color = GDI_PARGB8888_FROM_PARGB6666(color);
}
/* software font engine */
if (((font_attr == 0) || (font_attr & FONTATTRIB_NORMAL)) && (gdi_act_layer->bits_per_pixel >= 16))
{ /* draw normal font by ABM decoder (ABM decoder only supports 16, 24, and 32 bpp.) */
gdi_draw_font_by_abm(x, y, color, font_data, char_width, char_height);
}
else if ((x - 1 < text_clip_x1) || (x + char_width + MAX_TILT + 1 > text_clip_x2) ||
(y - 1 < text_clip_y1) || (y + char_height + 1 > text_clip_y2))
{
gdi_show_char_with_clip(x, y, color, font_data, font_data_size, char_width, char_height, font_attr);
}
else
{
gdi_show_char_no_clip(x, y, color, font_data, font_data_size, char_width, char_height, font_attr);
}
ret = GDI_SUCCEED; //fix warning
return ret;
}
/*****************************************************************************
* FUNCTION
* gdi_show_char_bordered
* DESCRIPTION
* Low-level drawing routine for a borered character
* PARAMETERS
* x [IN] X
* y [IN] Y
* color [IN] Font color
* border_color [IN] Font border color
* font_data [IN] Raw font data
* font_data_size [IN] Font data size in bytes
* char_width [IN] Character width
* char_height [IN] Character height
* font_attr [IN] Font attributes
* RETURNS
* void
*****************************************************************************/
GDI_RESULT gdi_show_char_bordered(
S32 x,
S32 y,
gdi_color text_color,
gdi_color border_color,
U8 *font_data,
U32 font_data_size,
U16 char_width,
U16 char_height,
U8 font_attr,
MMI_BOOL is_gray_bitmap)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
gdi_result ret = GDI_FAILED;
#if defined(GDI_USING_2D_ENGINE_V3)
gdi_handle src_layer_handle;
gdi_handle act_layer_handle;
#endif
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* Skip unnecessary action when the character is out of clip */
GDI_CHECK_CHAR_CLIP(x, y, char_width, char_height, return GDI_SUCCEED);
/* Ignore underline attribute */
font_attr &= ~(FONTATTRIB_UNDERLINE | FONTATTRIB_BOLD);
/* hardware font engine */
#if defined(GDI_USING_2D_ENGINE_V2)
if (gdi_font_use_2d_acceleration() &&
!((char_height > GDI_MAX_TILT_TABLE_SIZE) && (font_attr & FONTATTRIB_ITALIC)))
{
gdi_2d_set_font_attr(
font_attr & (FONTATTRIB_ITALIC | FONTATTRIB_OBLIQUE), /* is_tilt */
FALSE,
TRUE, /* is_border */
FALSE, /* don't enable bg_color, */
text_color,
border_color);
/* W06.04 Temp Solution for Italic Font */
if (font_attr & (FONTATTRIB_ITALIC | FONTATTRIB_OBLIQUE))
{
gdi_2d_set_tilt_table(gdi_tilt_table, char_height);
}
gdi_2d_draw_font(x, y, font_data, 0, char_width, char_height);
return GDI_SUCCEED;
}
#elif defined(GDI_USING_2D_ENGINE_V3)
#ifdef __MMI_VECTOR_FONT_SUPPORT__
if (gdi_act_layer_info->source_key_enable)
{
U32 a, r, g, b;
U32 ra, rr, rg, rb;
gdi_act_color_to_rgb(&ra, &rr, &rg, &rb, gdi_act_layer_info->source_key);
gdi_act_color_to_rgb(&a, &r, &g, &b, text_color);
if ((r == rr) &&
(g == rg) &&
(b == rb))
{
text_color = text_color ^ 1;
}
gdi_act_color_to_rgb(&a, &r, &g, &b, border_color);
if ((r == rr) &&
(g == rg) &&
(b == rb))
{
border_color = border_color ^ 1;
}
}
#endif /* __MMI_VECTOR_FONT_SUPPORT__ */
if (gdi_font_use_2d_acceleration() &&
(!INT_QueryIsCachedRAM((kal_uint32)font_data, font_data_size)) &&
(gdi_act_layer->width <= 2047) && (gdi_act_layer->height <= 2047))
{
/* Display AA font, if G2D fail, we need return fail to let
* font engine to try draw again
*/
if (font_attr & FE_FONT_ATTR_ANTIALIAS)
{
#if defined(__MMI_VECTOR_FONT_SUPPORT__) && defined(GDI_AA_FONT_SUPPORT)
gdi_get_alpha_blending_source_layer(&src_layer_handle);
gdi_layer_get_active(&act_layer_handle);
if (src_layer_handle == act_layer_handle)
{
src_layer_handle = NULL;
}
ret = gdi_2d_draw_AA_font(
MMI_TRUE,
text_color,
border_color,
src_layer_handle,
font_data,
font_data_size,
0,
x,
y,
char_width,
char_height);
if (ret == GDI_SUCCEED)
{
return ret;
}
#endif
}
else if(!((char_height > GDI_MAX_TILT_TABLE_SIZE) && (font_attr & FONTATTRIB_ITALIC)))
{
ret = gdi_2d_draw_font_v3(
MMI_TRUE, /* Bordered font */
text_color,
border_color,
(font_attr & (FONTATTRIB_ITALIC | FONTATTRIB_OBLIQUE)) ? MMI_TRUE : MMI_FALSE,
(const S32 *) gdi_tilt_table,
char_height,
font_data,
font_data_size,
0,
x,
y,
char_width,
char_height);
if (ret == GDI_SUCCEED)
{
return ret;
}
}
}
#endif
#ifdef __MMI_VECTOR_FONT_SUPPORT__
// if (font_attr & FE_FONT_ATTR_ANTIALIAS)
{
if (!is_gray_bitmap)
{
gdi_draw_font_by_abm(x - 1,y - 1,border_color,font_data,char_width,char_height);
gdi_draw_font_by_abm(x - 1,y + 1,border_color,font_data,char_width,char_height);
gdi_draw_font_by_abm(x + 1,y - 1,border_color,font_data,char_width,char_height);
gdi_draw_font_by_abm(x + 1,y + 1,border_color,font_data,char_width,char_height);
gdi_draw_font_by_abm(x + 0,y - 1,border_color,font_data,char_width,char_height);
gdi_draw_font_by_abm(x + 0,y + 1,border_color,font_data,char_width,char_height);
gdi_draw_font_by_abm(x - 1,y + 0,border_color,font_data,char_width,char_height);
gdi_draw_font_by_abm(x + 1,y + 0,border_color,font_data,char_width,char_height);
gdi_draw_font_by_abm(x,y,text_color,font_data,char_width,char_height);
}
else
{
U16 *temp;
gdi_font_prepare_4bits_font_palette(
AA_font_4bits_border_color_header,
sizeof(AA_font_4bits_border_color_header),
border_color);
temp = (U16*)(&AA_font_4bits_border_color_header);
temp[0] = char_width;
temp[1] = char_height;
gdi_image_abm_draw_vector_font(x - 1,y - 1, (U8*)AA_font_4bits_border_color_header, font_data);
gdi_image_abm_draw_vector_font(x - 1,y + 1, (U8*)AA_font_4bits_border_color_header, font_data);
gdi_image_abm_draw_vector_font(x + 1,y - 1, (U8*)AA_font_4bits_border_color_header, font_data);
gdi_image_abm_draw_vector_font(x + 1,y + 1, (U8*)AA_font_4bits_border_color_header, font_data);
gdi_image_abm_draw_vector_font(x + 0,y - 1, (U8*)AA_font_4bits_border_color_header, font_data);
gdi_image_abm_draw_vector_font(x + 0,y + 1, (U8*)AA_font_4bits_border_color_header, font_data);
gdi_image_abm_draw_vector_font(x - 1,y + 0, (U8*)AA_font_4bits_border_color_header, font_data);
gdi_image_abm_draw_vector_font(x + 1,y + 0, (U8*)AA_font_4bits_border_color_header, font_data);
gdi_font_prepare_4bits_font_palette(
AA_font_4bits_text_color_header,
sizeof(AA_font_4bits_text_color_header),
text_color);
temp = (U16*)(&AA_font_4bits_text_color_header);
temp[0] = char_width;
temp[1] = char_height;
gdi_image_abm_draw_vector_font(x,y, (U8*)AA_font_4bits_text_color_header, font_data);
}
return GDI_SUCCEED;
}
#endif
/* Optimized software version for bordered font drawing */
if (((font_attr == 0) || (font_attr & FONTATTRIB_NORMAL)) && (gdi_act_layer->bits_per_pixel >= 16)
&& ( text_clip_x1 <=x && x + char_width <=text_clip_x2
&&text_clip_y1 <=y && y + char_height<=text_clip_y2))
{
gdi_font_show_border_of_char(x, y, border_color, font_data, font_data_size, char_width, char_height, font_attr);
gdi_show_char(x, y, text_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
}
else /* Original version (slower) */
{
gdi_show_char(x - 1, y - 1, border_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
gdi_show_char(x - 1, y + 1, border_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
gdi_show_char(x + 1, y - 1, border_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
gdi_show_char(x + 1, y + 1, border_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
gdi_show_char(x + 0, y - 1, border_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
gdi_show_char(x + 0, y + 1, border_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
gdi_show_char(x - 1, y + 0, border_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
gdi_show_char(x + 1, y + 0, border_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
gdi_show_char(x, y, text_color, font_data, font_data_size, char_width, char_height, font_attr, MMI_FALSE);
}
ret = GDI_SUCCEED;
return ret; //fix warning
}
/*****************************************************************************
* FUNCTION
* gdi_font_begin
* DESCRIPTION
* Invoke this function before gdi_show_char() and gdi_show_char_bordered
* PARAMETERS
* fg_color [IN] Font color
* font_attr [IN] Font attributes
* RETURNS
* void
*****************************************************************************/
void gdi_font_begin(S32 x, S32 y, gdi_color fg_color, U8 font_attr)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
GDI_LOCK;
#if defined(GDI_USING_2D_ENGINE_V2)
if (gdi_font_use_2d_acceleration())
{
gdi_2d_begin();
gdi_2d_set_layer_as_dest_buffer((gdi_handle) gdi_act_layer);
gdi_2d_set_font_attr(
font_attr & (FONTATTRIB_ITALIC | FONTATTRIB_OBLIQUE), /* is_tilt */
FALSE, // TODO: is_bold always be FALSE, it should make some change to pixcomfontengine.c, and turn on this HW feature
FALSE, /* is_border */
FALSE, /* don't enable bg_color, */
fg_color,
0);
}
#elif defined(GDI_USING_2D_ENGINE_V3)
(void) fg_color;
(void) font_attr;
#endif
put_pixel = gd_put_pixel[gdi_act_layer->cf];
text_clip_x1 = GDI_LAYER.clipx1;
text_clip_y1 = GDI_LAYER.clipy1;
text_clip_x2 = GDI_LAYER.clipx2;
text_clip_y2 = GDI_LAYER.clipy2;
}
/*****************************************************************************
* FUNCTION
* gdi_font_end
* DESCRIPTION
* Invoke this function after gdi_show_char() and gdi_show_char_bordered
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void gdi_font_end(void)
{
#if defined(GDI_USING_2D_ENGINE_V2)
if (gdi_font_use_2d_acceleration())
{
gdi_2d_end();
}
#endif /* defined(GDI_USING_2D_ENGINE_V2) */
GDI_UNLOCK;
}
#ifdef __MMI_VECTOR_FONT_SUPPORT__
// TODO: add support 24bits?
void gdi_font_prepare_4bits_font_palette(void *header, int header_size, gdi_color color)
{
U16 *abm = (U16 *)header;
U8 *alpha_ptr;
U32 a, r, g, b;
U32 alpha;
S32 i;
GDI_DEBUG_ASSERT(header_size >= ((6 + 16) * 2 + 16));
gdi_act_color_to_rgb(&a, &r, &g, &b, color);
r >>= 3;
g >>= 2;
b >>= 3;
abm[2] = 1; /* normal color numbers, transparent color */
abm[3] = 15; /* alpha color numbers */
abm[4] = 0;
abm[5] = 0;
/* start from color index 1 (0 is reserved for transparent color */
alpha_ptr = (U8 *)&abm[6 + 15];
for (i = 1; i < 16; i++)
{
alpha = DIV_255(DIV_15(255 * i) * a);
abm[6 + i - 1] =
DIV_255(r * alpha) << 11 |
DIV_255(g * alpha) << 5 |
DIV_255(b * alpha);
alpha_ptr[i - 1] = 255 - alpha;
}
}
#endif /* __MMI_VECTOR_FONT_SUPPORT__ */