res_IdleScreen.c 6.44 KB
/*****************************************************************************
*  Copyright Statement:
*  --------------------
*  This software is protected by Copyright and the information contained
*  herein is confidential. The software may not be copied and the information
*  contained herein may not be used or disclosed except with the written
*  permission of MediaTek Inc. (C) 2005
*
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*  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
*  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
*  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
*  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
*  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
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*  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
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*****************************************************************************/

/*****************************************************************************
 *
 * Filename:
 * ---------
 *   Res_IdleScreen.c
 *
 * Project:
 * --------
 *   MAUI
 *
 * Description:
 * ------------
 *   Populate Resource for idle screen application. 
 *
 * Author:
 * -------
 * -------
 *
 *============================================================================
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 *============================================================================
 ****************************************************************************/

#include "CustomCfg.h"


#ifdef FIRST_PASS
#include "BuildCfg.h"
#endif

#include "MMI_features.h"
#include "IdleAppResDef.h"
#include "wgui_categories_res.h"
#include "mmi_rp_app_idle_homescreen_def.h"

#ifdef DEVELOPER_BUILD_FIRST_PASS
#include "PopulateRes.h"


/*****************************************************************************
 * FUNCTION
 *  PopulateIdleMenuRes
 * DESCRIPTION
 *  To Initialize the resources for the idle app
 * PARAMETERS
 *  void
 * RETURNS
 *  void
 *****************************************************************************/
void PopulateIdleMenuRes(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
#if defined(__MMI_VIRTUAL_KEYBOARD__) && defined(__MMI_UI_VIRTUAL_KEYBOARD_DEFAULT_VERSION_2__)
    PopulateVirtualKeyboardRes();
#endif
}
#endif