vfx_xml_loader_impl.h 5.08 KB
/*****************************************************************************
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/*******************************************************************************
 * Filename:
 * ---------
 *  vfx_xml_loader_impl.h
 *
 * Project:
 * --------
 *  Venus XML
 *
 * Description:
 * ------------
 *  Venus XML loader internal implementation
 *
 * Author:
 * -------
 * -------
 *
 *============================================================================
 *             HISTORY
 * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
 *------------------------------------------------------------------------------
 * removed!
 *
 * removed!
 * removed!
 * removed!
 *
 *
 *------------------------------------------------------------------------------
 * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
 *============================================================================
 ****************************************************************************/
 
#ifndef __VFX_XML_LOADER_IMPL_H__
#define __VFX_XML_LOADER_IMPL_H__


/***************************************************************************** 
 * Include
 *****************************************************************************/

#include "vfx_xml_enum.h"

/***************************************************************************** 
 * Class VfxXmlLoader
 *****************************************************************************/

/*
 * VfxXmlLoader is a static class
 */
class VfxXmlLoaderImpl : public VfxBase
{
    friend class VfxXmlLoader;
// Constructor / Destructor
public:
    // Constructor
    VfxXmlLoaderImpl();

    // Destructor
    virtual ~VfxXmlLoaderImpl();

// Implementaion
private:
    VfxBool loadBeginFromStream(
        VfxObject *obj,
        VfxInputStream &is
    );

    VfxObject *createObjectBeginFromStream(
        VfxInputStream &is,
        VfxObject *parent
    );

// Implementaion. Parsing method
public:
    VfxBool parseFileHeader(VfxInputStream &is);
    VfxBool parseClassId(VfxInputStream &is, VfxXmlClassIdEnum &classId);
    VfxBool parseObjList(VfxInputStream &is, VfxObject *parent);
    
    VfxObject *createObjectById(VfxXmlClassIdEnum classId, VfxObject *parent);
    VfxBool parsePropList(VfxInputStream &is, VfxObject *obj);
    VfxBool parseProperty(VfxInputStream &is, VfxObject *obj, VfxXmlPropIdEnum propId, VfxU32 subType);
    
    VfxBase *createStructById(VfxXmlStructIdEnum structId);
    VfxBool parseMemberList(VfxInputStream &is, VfxBase *base);

    VfxObject *getRoot() const
    {
        return m_rootObj;
    };
    
    void addNameTableEntry(const VfxWString &name, VfxObject *objPtr);
    VfxObject *findObjByName(const VfxWString &name) const;

// Implementaion
private:
    VfxClassInfo *getClassInfo(enum VfxXmlClassIdEnum classId);

    void clearNameTable();
    
    class NameTableEntry : public VfxBase
    {
    public:
        NameTableEntry *next;
        VfxWString      name;
        VfxObjWeakPtr   ObjPtr;
    };
    
    VfxObject       *m_rootObj;
    NameTableEntry  *m_nameTableHead;
    VfxS32          m_level;
};


#endif /* __VFX_XML_LOADER_IMPL_H__ */