aniParticle.c
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/*
+-----------------------------------------------------------------------------
| File : aniParticle.c
+-----------------------------------------------------------------------------
| Copyright (C) 2009-2010 SKY-MOBI AS.
| All rights reserved.
+-----------------------------------------------------------------------------
| Purpose : Definitions for the particle animation <-> MMI interface
| History : qgp 2009-11-17 create.
|
+-----------------------------------------------------------------------------
*/
#ifdef __SKY_3DGUI_ANIMASTER__
#include "aniAdapt.h"
#include "ATS_adaptation_include.h"
//add test end
#ifndef WIN32
void animation_engine_init(void);
#endif /*WIN32*/
/*********************************************************************
函数名:aniParticle_StartAniInternal
功 能:启动粒子特效
参 数:无
返回值:无
*********************************************************************/
int32 aniParticle_StartAniInternal(void)
{
int32 ret = ANIMA_ERROR;
int i;
int32 timeDelayMan = 0;
int32 timeDelayAuto = 0;
int32 type = 0;
uint16 backTransparenceColor = 0x0;
#ifndef WIN32
animation_engine_init();
#endif /*__MTK_TARGET__*/
//g_aniParticle_type = ANIMATION_9_WATERWAVE;
i = sky_animaster_get_config_index();
if(i >= 0)
{
if(sky_animaster_mem_left() / 1024 < gAnimation9Config[i].animationMemNeed)
{
ret = 0;
}
else
{
if(gAnimation9Config[i].animationHdlr)
{
ret = gAnimation9Config[i].animationHdlr();
}
else
{
ret = 0;
}
}
if(!ret)
return 0;
else if(ret == 2)//当为蝴蝶追逐效果时
return 1;
else if (ret == 1) //最老版动画王产品
return g_oldAniPtclInitFlag;
}
return ret;
}
void aniSetMouseDownPos(int32 x, int32 y)
{
int i = sky_animaster_get_config_index();
if(i >= 0)
{
if(gAnimation9Config[i].animationPenHdlr)
gAnimation9Config[i].animationPenHdlr(x,y);
return;
}
}
void aniMasterMouseUp(int32 x, int32 y)
{
int i = sky_animaster_get_config_index();
if(i >= 0)
{
if(gAnimation9Config[i].animationPenUpHdlr)
gAnimation9Config[i].animationPenUpHdlr(x,y);
return;
}
}
void aniMasterMouseMove(int32 x, int32 y)
{
int i = sky_animaster_get_config_index();
if(i >= 0)
{
if(gAnimation9Config[i].animationPenMoveHdlr)
gAnimation9Config[i].animationPenMoveHdlr(x,y);
return;
}
}
#endif