IG3DGame.res
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
* Filename:
* ---------
* IG3DGame.c
*
* Project:
* --------
* Maui
*
* Description:
* ------------
* Intergrafx Game Resource
*
* Author:
* -------
*
* Stanley Lee (MTK03619)
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* $Log$
*
* 04 10 2012 stanley.lee
* [MAUI_03159976] 3D games show red X in main menu
* .
*
* .
*
* 04 06 2012 stanley.lee
* [MAUI_03158369] Cosmos slim related check-in
* .
*
* 04 06 2012 stanley.lee
* [MAUI_03158369] Cosmos slim related check-in
* .
*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#include "MMI_features.h"
#include "CustResDef.h"
<?xml version="1.0" encoding="UTF-8"?>
/* Intergrafx 3d game */
#if defined(__MMI_3D_GAME_INTERGRAFX__) && defined(__PLUTO_MMI_PACKAGE__) && defined(__MMI_APP_MANAGER_SUPPORT__)
<APP id="APP_IG_3DGAME"
package_name="native.mtk.3dgame"
name="STR_ID_3D_GAME_INTERGRAFX"
img = "IMG_ID_3D_GAME_INTERGRAFX"
launch = "mmi_fng_entry_3d_game_intergrafx"
type="venus">
#if defined(__VENUS_3D_UI_ENGINE__)
#if defined(__MMI_MAINLCD_480X800__)
<MEMORY base="max(17*1024*1024, total(SRV_MDI_VDOPLY))" />
#else
<MEMORY base="max(15*1024*1024, total(SRV_MDI_VDOPLY))" />
#endif
<STRING id="STR_ID_3D_GAME_INTERGRAFX"/>
<SCREEN id="SCR_ID_IG_MAIN"/>
<IMAGE id="IMG_ID_3D_GAME_INTERGRAFX">CUST_IMG_PATH"\\\\MainLCD\\\\VUI\\\\Launcher\\\\Mainmenu\\\\Icons\\\\PhotoEditor.png"</IMAGE>
#else
#if defined(__MMI_MAINLCD_480X800__)
<MEMORY base="8*1024*1024" />
#else
<MEMORY base="6*1024*1024" />
#endif
<SCREEN id="SCR_ID_IG_MAIN"/>
<STRING id="STR_ID_3D_GAME_INTERGRAFX"/>
<IMAGE id="IMG_ID_3D_GAME_INTERGRAFX">CUST_IMG_PATH"\\\\MainLCD\\\\VUI\\\\Launcher\\\\Mainmenu\\\\Icons\\\\PhotoEditor.png"</IMAGE>
<MENUITEM id="MENU_ID_3D_GAME_INTERGRAFX" str="STR_ID_3D_GAME_INTERGRAFX" img="IMG_ID_3D_GAME_INTERGRAFX" highlight="mmi_fng_3d_game_intergrafx_hilight_hdlr"/>
#endif
</APP>
#endif