GameResDef.h 6.06 KB
/*****************************************************************************
*  Copyright Statement:
*  --------------------
*  This software is protected by Copyright and the information contained
*  herein is confidential. The software may not be copied and the information
*  contained herein may not be used or disclosed except with the written
*  permission of MediaTek Inc. (C) 2005
*
*  BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
*  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
*  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
*  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
*  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
*  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
*  NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
*  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
*  SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
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*  NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
*  SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
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*  AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
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*  MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE. 
*
*  THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
*  WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
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*  RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
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*****************************************************************************/
/*****************************************************************************
*
 * Filename:
 * ---------
 *  GameResDef.h
  *
 * Project:
 * --------
 *  MAUI
 *
 * Description:
 * ------------
 *  Game Defines
 *
 * Author:
 * -------
 * -------
 *
 *============================================================================
 *             HISTORY
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 ****************************************************************************/

#ifndef GAME_RES_DEF_H
#define GAME_RES_DEF_H

/* define game base ID */
/* (GAME_BASE) - (GAME_BASE + 99) is reserved for game.c */

#define GAME_FRAMEWORK                       GAME_BASE + 100

#define GAME_SNAKE_BASE                      GAME_BASE + 150    /* GAME_BASE defined in MMIDataType.h */
#define GAME_F1RACE_BASE                     GAME_BASE + 250
#define GAME_TOH_BASE                        GAME_BASE + 350
#define GAME_RICHES_BASE                     GAME_BASE + 400
#define GAME_COLORBALLS_BASE                 GAME_BASE + 500
#define GAME_SMASH_BASE                      GAME_BASE + 600
#define GAME_DOLL_BASE                       GAME_BASE + 700
#define GAME_MAJUNG_BASE                     GAME_BASE + 800    /* !! Majung needs 150 id for images */
#define GAME_COPTER_BASE                     GAME_BASE + 1050
#define GAME_PUZZLE_BASE                     GAME_BASE + 1100    /* !! Puzzle needs 100 id for images */
#define GAME_PANDA_BASE                      GAME_BASE + 1200
#define GAME_STAIR_BASE                      GAME_BASE + 1300
#define GAME_UFO_BASE                        GAME_BASE + 1400   /* !! Ufo need 100 id for images */
#define GAME_DANCE_BASE                      GAME_BASE + 1500
#define GAME_MAGICSUSHI_BASE                 GAME_BASE + 1600   /* !! magicsushi need 100 id for images */
#define GAME_FRUIT_BASE                      GAME_BASE + 1700   /* !! Fruit need 100 id for images */
#define GAME_VSMJ_BASE                       GAME_BASE + 1800   /* !! VSMJ need 150 id for images */

/* Motion App */
#define MOTIONE_BASE                         GAME_BASE + 2000
#define MOTION_DICE_BASE                     GAME_BASE + 2100   /* reserve 200 */
#define MOTION_DJ_BASE                       GAME_BASE + 2300   /* reserve 100 */

/* Game effect */
/* comment this if you dont want game effect */
#define GAME_AUDIO_ENABLE
#define GAME_VIBRATOR_ENABLE


#endif /* GAME_RES_DEF_H */