egladapt_int.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2007
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* egladapt_int.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* EGL adaption layer (for consistent EGL interface of MoDIS and TARGET)
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
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*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#ifndef __EGLADAPT_INT_H__
#define __EGLADAPT_INT_H__
/// #include <EGL/eglplatform.h>
#include "egldefinition.h"
#include "eglprototypes.h"
#ifdef __cplusplus
extern "C" {
#endif
EGLint eglGetError_imp();
EGLDisplay eglGetDisplay_imp(EGLNativeDisplayType display_id);
EGLBoolean eglInitialize_imp(EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLBoolean eglTerminate_imp(EGLDisplay dpy);
const char *eglQueryString_imp(EGLDisplay dpy, EGLint name);
EGLBoolean eglGetConfigs_imp(EGLDisplay dpy, EGLConfig *configs,
EGLint config_size, EGLint *num_config);
EGLBoolean eglChooseConfig_imp(EGLDisplay dpy, const EGLint *attrib_list,
EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLBoolean eglGetConfigAttrib_imp(EGLDisplay dpy, EGLConfig config,
EGLint attribute, EGLint *value);
EGLSurface eglCreateWindowSurface_imp(EGLDisplay dpy, EGLConfig config,
EGLNativeWindowType win, const EGLint *attrib_list);
EGLSurface eglCreatePbufferSurface_imp(EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list);
EGLSurface eglCreatePixmapSurface_imp(EGLDisplay dpy, EGLConfig config,
EGLNativePixmapType pixmap,
const EGLint *attrib_list);
EGLBoolean eglDestroySurface_imp(EGLDisplay dpy, EGLSurface surface);
EGLBoolean eglQuerySurface_imp(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
EGLBoolean eglBindAPI_imp(EGLenum api);
EGLenum eglQueryAPI_imp(void);
EGLBoolean eglWaitClient_imp(void);
EGLBoolean eglReleaseThread_imp(void);
EGLSurface eglCreatePbufferFromClientBuffer_imp(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
EGLConfig config, const EGLint *attrib_list);
EGLBoolean eglSurfaceAttrib_imp(EGLDisplay dpy, EGLSurface surface,
EGLint attribute, EGLint value);
EGLBoolean eglBindTexImage_imp(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLBoolean eglReleaseTexImage_imp(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLBoolean eglSwapInterval_imp(EGLDisplay dpy, EGLint interval);
EGLContext eglCreateContext_imp(EGLDisplay dpy, EGLConfig config,
EGLContext share_context, const EGLint *attrib_list);
EGLBoolean eglDestroyContext_imp(EGLDisplay dpy, EGLContext ctx);
EGLBoolean eglMakeCurrent_imp(EGLDisplay dpy, EGLSurface draw,
EGLSurface read, EGLContext ctx);
EGLContext eglGetCurrentContext_imp(void);
EGLSurface eglGetCurrentSurface_imp(EGLint readdraw);
EGLDisplay eglGetCurrentDisplay_imp(void);
EGLBoolean eglQueryContext_imp(EGLDisplay dpy, EGLContext ctx,
EGLint attribute, EGLint *value);
EGLBoolean eglWaitGL_imp(void);
EGLBoolean eglWaitNative_imp(EGLint engine);
EGLBoolean eglSwapBuffers_imp(EGLDisplay dpy, EGLSurface surface);
EGLBoolean eglCopyBuffers_imp(EGLDisplay dpy, EGLSurface surface,
EGLNativePixmapType target);
void *eglGetFrameBuffer_imp(EGLDisplay dpy, EGLSurface surface,
unsigned int *width, unsigned int *height,
unsigned int *size);
void eglHookFrameCompleteCallBack_imp(EGLDisplay dpy, EGLSurface surface,
frame_complete_callback cb_func, void *param);
void eglEnableFrameSynchronization_imp(EGLDisplay display, EGLSurface surface);
/// macro redefinition for EGL APIs for MoDis environment
#define eglGetError() \
eglGetError_imp()
#define eglGetDisplay(display_id) \
eglGetDisplay_imp(display_id)
#define eglInitialize(dpy, major, minor) \
eglInitialize_imp(dpy, major, minor)
#define eglTerminate(dpy) \
eglTerminate_imp(dpy)
#define eglQueryString(dpy, name) \
eglQueryString_imp(dpy, name)
#define eglGetConfigs(dpy, configs, config_size, num_config) \
eglGetConfigs_imp(dpy, configs, config_size, num_config)
#define eglChooseConfig(dpy, attrib_list, configs, config_size, num_config) \
eglChooseConfig_imp(dpy, attrib_list, configs, config_size, num_config)
#define eglGetConfigAttrib(dpy, config, attribute, value) \
eglGetConfigAttrib_imp(dpy, config, attribute, value)
#define eglCreateWindowSurface(dpy, config, win, attrib_list) \
eglCreateWindowSurface_imp(dpy, config, win, attrib_list)
#define eglCreatePbufferSurface(dpy, config, attrib_list) \
eglCreatePbufferSurface_imp(dpy, config, attrib_list)
#define eglCreatePixmapSurface(dpy, config, pixmap, attrib_list) \
eglCreatePixmapSurface_imp(dpy, config, pixmap, attrib_list)
#define eglDestroySurface(dpy, surface) \
eglDestroySurface_imp(dpy, surface)
#define eglQuerySurface(dpy, surface, attribute, value) \
eglQuerySurface_imp(dpy, surface, attribute, value)
#define eglBindAPI(api) \
eglBindAPI_imp(api)
#define eglWaitClient(void) \
eglWaitClient_imp(void)
#define eglReleaseThread(void) \
eglReleaseThread_imp(void)
#define eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list) \
eglCreatePbufferFromClientBuffer_imp(dpy, buftype, buffer, config, attrib_list)
#define eglSurfaceAttrib(dpy, surface, attribute, value) \
eglSurfaceAttrib_imp(dpy, surface, attribute, value)
#define eglBindTexImage(dpy, surface, buffer) \
eglBindTexImage_imp(dpy, surface, buffer)
#define eglReleaseTexImage(dpy, surface, buffer)\
eglReleaseTexImage_imp(dpy, surface, buffer)
#define eglSwapInterval(dpy, interval) \
eglSwapInterval_imp(dpy, interval)
#define eglCreateContext(dpy, config, share_context, attrib_list) \
eglCreateContext_imp(dpy, config, share_context, attrib_list)
#define eglDestroyContext(dpy, ctx)\
eglDestroyContext_imp(dpy, ctx)
#define eglMakeCurrent(dpy, draw, read, ctx) \
eglMakeCurrent_imp(dpy, draw, read, ctx)
#define eglGetCurrentContext(void) \
eglGetCurrentContext_imp(void)
#define eglGetCurrentSurface(readdraw)\
eglGetCurrentSurface_imp(readdraw)
#define eglGetCurrentDisplay(void)\
eglGetCurrentDisplay_imp(void)
#define eglQueryContext(dpy, ctx, attribute, value)\
eglQueryContext_imp(dpy, ctx, attribute, value)
#define eglWaitGL(void)\
eglWaitGL_imp(void)
#define eglWaitNative(engine)\
eglWaitNative_imp(engine)
#define eglSwapBuffers(dpy, surface)\
eglSwapBuffers_imp(dpy, surface)
#define eglCopyBuffers(dpy, surface, target)\
eglCopyBuffers_imp(dpy, surface, target)
#define eglGetFrameBuffer(dpy, surface, width, height, size)\
eglGetFrameBuffer_imp(dpy, surface, width, height, size)
#define eglQueryFrameBufferInfo(dpy, surface, width, height, size, index)\
eglQueryFrameBufferInfo_imp(dpy, surface, width, height, size, index)
#define eglHookFrameCompleteCallBack(dpy, surface, cb_func, param) \
eglHookFrameCompleteCallBack_imp(dpy, surface, cb_func, param)
#define eglEnableFrameSynchronization(display, surface) \
eglEnableFrameSynchronization_imp(display, surface)
#ifdef __cplusplus
}
#endif
#endif /*__EGLADAPT_INT_H__*/