va2_util_misc.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
*
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
*
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
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****************************************************************************/
#if defined(__VIDEO_ARCHI_V2__)
/****************************************************************************
* include directives
****************************************************************************/
/******* driver common **********************/
#include "drv_comm.h"
#include "kal_general_types.h"
#include "va2_util_misc.h"
#include "img_common_enum.h"
#include "video_types_v2.h"
#include "kal_public_api.h"
#include "va2_video_renderer_common.h"
#include "custom_vrender.h"
#if defined(__MM_DCM_SUPPORT__)
#pragma arm section code = "DYNAMIC_CODE_RENDER_ROCODE", rodata = "DYNAMIC_CODE_RENDER_ROCODE"
#endif
/****************************************************************************
* external function bodies
****************************************************************************/
img_color_fmt_rgb_enum_t
va2_util_convert_to_idp_rgb_format(
VA2_VIDEO_RENDERER_COLOR_FORMAT_T color)
{
switch (color)
{
case VIDEO_RENDERER_COLOR_RGB565:
return IMG_COLOR_FMT_RGB565;
//break;
case VIDEO_RENDERER_COLOR_RGB888: /**< R in MSB. */
return IMG_COLOR_FMT_RGB888;
//break;
case VIDEO_RENDERER_COLOR_BGR888: /**< B in MSB. */
return IMG_COLOR_FMT_BGR888;
//break;
case VIDEO_RENDERER_COLOR_ARGB8888:
return IMG_COLOR_FMT_ARGB8888;
//break;
default:
ASSERT(0);
break;
}
return IMG_COLOR_FMT_RGB565;
}
// Convert Video Renderer color format to IDP color format
kal_uint32
va2_util_convert_to_idp_color_format(
VA2_VIDEO_RENDERER_COLOR_FORMAT_T color)
{
switch (color)
{
case VIDEO_RENDERER_COLOR_RGB565:
return IMG_COLOR_FMT_RGB565;
//break;
case VIDEO_RENDERER_COLOR_RGB888: /**< R in MSB. */
return IMG_COLOR_FMT_RGB888;
//break;
case VIDEO_RENDERER_COLOR_BGR888: /**< B in MSB. */
return IMG_COLOR_FMT_BGR888;
//break;
case VIDEO_RENDERER_COLOR_ARGB8888:
return IMG_COLOR_FMT_ARGB8888;
//break;
case VIDEO_RENDERER_COLOR_PACKED_UYVY422:
return IMG_COLOR_FMT_PACKET_YUYV422;
//break;
case VIDEO_RENDERER_COLOR_YUV444:
return IMG_COLOR_FMT_YUV444;
//break;
case VIDEO_RENDERER_COLOR_YUV422:
return IMG_COLOR_FMT_YUV422;
//break;
case VIDEO_RENDERER_COLOR_YUV420:
return IMG_COLOR_FMT_YUV420;
//break;
case VIDEO_RENDERER_COLOR_YUV411:
return IMG_COLOR_FMT_YUV411;
//break;
case VIDEO_RENDERER_COLOR_YUV400:
return IMG_COLOR_FMT_YUV400;
//break;
default:
ASSERT(0);
break;
}
return IMG_COLOR_FMT_RGB565;
}
// Convert Video Renderer rotate angle to IDP rotate angle
img_rot_angle_enum_t
va2_util_convert_to_idp_rot_angle(
kal_uint32 rot_angle, kal_bool flip)
{
if (KAL_TRUE == flip)
{
switch (rot_angle)
{
case 0:
return IMG_MIRROR_ROT_ANGLE_0;
//break;
case 90:
return IMG_MIRROR_ROT_ANGLE_90;
//break;
case 180:
return IMG_MIRROR_ROT_ANGLE_180;
//break;
case 270:
return IMG_MIRROR_ROT_ANGLE_270;
//break;
default:
ASSERT(0);
break;
}
}
else
{
switch (rot_angle)
{
case 0:
return IMG_ROT_ANGLE_0;
//break;
case 90:
return IMG_ROT_ANGLE_90;
//break;
case 180:
return IMG_ROT_ANGLE_180;
//break;
case 270:
return IMG_ROT_ANGLE_270;
//break;
default:
ASSERT(0);
break;
}
}
return IMG_ROT_ANGLE_0;
}
kal_uint32
va2_util_get_bpp(
VA2_VIDEO_RENDERER_COLOR_FORMAT_T color)
{
switch (color)
{
case VIDEO_RENDERER_COLOR_PACKED_UYVY422:
case VIDEO_RENDERER_COLOR_RGB565:
return 2;
//break;
case VIDEO_RENDERER_COLOR_RGB888: /**< R in MSB. */
case VIDEO_RENDERER_COLOR_BGR888: /**< B in MSB. */
return 3;
//break;
case VIDEO_RENDERER_COLOR_ARGB8888:
return 4;
//break;
default:
return 1;
//break;
}
//return 1;
}
// Clear the specific address and size with UYVY black color
kal_bool
va2_util_clear_uyvy_buffer_black(kal_uint32* pu4Addr, kal_uint32 u4Size)
{
kal_uint32 i;
for (i = 0; i < (u4Size >> 2); i++)
{
*(pu4Addr + i) = 0x00800080;
}
return KAL_TRUE;
}
// Calculate total rotation/flip according to Video Frame and UI display rotation/flip
// There are 2 cases needed to be discuss: Video Frame flip is enabled/disabled
void va2_util_calculate_total_rotate_angle_n_flip(
va2_video_renderer_rotate_flip_t video_frame_rotate_flip,
va2_video_renderer_rotate_flip_t display_rotate_flip,
va2_video_renderer_rotate_flip_t* rotate_flip)
{
// Rv + Fv + Rd + Fd = Ro + Fo(v = video frame, d = display, o = output, R = rotation, F = flip)
// if Fv == KAL_TRUE, (Rv - Rd) + (Fv + Fd) = Ro + Fo(if flip is enable, flip + rot = -rot + flip)
if (video_frame_rotate_flip.b_flip== KAL_TRUE)
{
if (video_frame_rotate_flip.u2_cw_rotate_angle >= display_rotate_flip.u2_cw_rotate_angle)
{
rotate_flip->u2_cw_rotate_angle = video_frame_rotate_flip.u2_cw_rotate_angle - display_rotate_flip.u2_cw_rotate_angle;
}
else
{
rotate_flip->u2_cw_rotate_angle = 360 + video_frame_rotate_flip.u2_cw_rotate_angle - display_rotate_flip.u2_cw_rotate_angle;
}
}
// if Fp == KAL_FALSE, (Rv + Rd) + (Fv + Fd) = Ro + Fo
else
{
rotate_flip->u2_cw_rotate_angle = video_frame_rotate_flip.u2_cw_rotate_angle + display_rotate_flip.u2_cw_rotate_angle;
if (rotate_flip->u2_cw_rotate_angle >= 360)
{rotate_flip->u2_cw_rotate_angle -= 360;}
}
rotate_flip->b_flip = (kal_bool)(video_frame_rotate_flip.b_flip ^ display_rotate_flip.b_flip);
}
// This function is used to indicate current redraw should be apply or bypass(KAL_TRUE = bypass)
// 1. early render: if early redraw left time(video frame period duration - 1.5 * max LCD transfer time) > 0
// and current duration < early redraw left time
// 2. late redraw: if not 1. and current duration > (video frame period duration + late redraw threshold)
// currently late redraw threshold is 250 ms
kal_bool va2_util_check_bypass_redraw(void *render_ctrl_blk)
{
kal_uint32 save_irq_mask, u4DurationmS, u4CustFixedRedrawInterval;
VRNDR_REDRAW_MODE redraw_mode;
va2_comp_video_renderer_cb_t *cb = (va2_comp_video_renderer_cb_t*) render_ctrl_blk;
if (NULL == cb)
{
ASSERT(0);
}
redraw_mode = VdoRndrGetRedrawMode(&u4CustFixedRedrawInterval);
switch(redraw_mode)
{
case VDO_RNDR_REDRAW_FRM_PERIOD_AVOID:
{
kal_uint32 frame_duration_upper_bound;
kal_int32 i4LeftTimeForEarlyRender;
//kal_uint32 save_irq_mask;
save_irq_mask = SaveAndSetIRQMask();
u4DurationmS = drv_get_duration_ms(cb->u4LastSrcRenderTimestamp);
frame_duration_upper_bound = cb->u4FramePeriodInMS + VA2_COMP_VR_DSPL_LATE_REDRAW_THRESHOLD;
i4LeftTimeForEarlyRender = cb->u4FramePeriodInMS - cb->u4MaxLcdTransferDuration - ((cb->u4MaxLcdTransferDuration)>>1);
if(i4LeftTimeForEarlyRender <= 0)
{
// if frame period is less than render duration, check late redraw only
if(u4DurationmS < frame_duration_upper_bound)
{
RestoreIRQMask(save_irq_mask);
return KAL_TRUE;
}
}
else
{
// check if early redraw needed
if(u4DurationmS > (kal_uint32) i4LeftTimeForEarlyRender)
{
// check if late redraw needed
if(u4DurationmS < frame_duration_upper_bound)
{
RestoreIRQMask(save_irq_mask);
return KAL_TRUE;
}
}
}
RestoreIRQMask(save_irq_mask);
}
break;
case VDO_RNDR_REDRAW_CUST_FIXED_INTERVAL:
{
u4DurationmS = drv_get_duration_ms(cb->u4LastRenderTimestamp);
if(u4DurationmS < u4CustFixedRedrawInterval)
{
return KAL_TRUE;
}
}
break;
case VDO_RNDR_REDRAW_DISABLE:
return KAL_TRUE;
//break;
default:
ASSERT(0);
}
return KAL_FALSE;
}
#if defined(__MM_DCM_SUPPORT__)
#pragma arm section code, rodata
#endif
#endif // #if defined(__VIDEO_ARCHI_V2__)