aniAdapt.h 14.3 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488
/*
+-----------------------------------------------------------------------------
|  File     : aniAdapt.h
+-----------------------------------------------------------------------------
|                 Copyright (C) 2009-2010 SKY-MOBI AS.
|                 All rights reserved.
+-----------------------------------------------------------------------------
|  Purpose  : Definitions for the animation lib adapt interface
|  History  : qgp 2009-11-17 create.
|			DO NOT ADD ANY OTHER DEFINITIONS WHICH'S NOT ASKED BY THE LIB
+-----------------------------------------------------------------------------
*/
#ifdef __SKY_3DGUI_ANIMASTER__
#ifndef __ANI_ADAPT_H__
#define __ANI_ADAPT_H__



#include "ATS_basic.h"
#include "ATS_G_utility.h"
#include "SKY_3Dgui_interface.h"
#include "animationBasetype.h"

typedef enum _SKY_3DGUI_ANIMASTER_TYPE_
{
/* 非skf的效果请加到这里 */
	ANIMATION_9_FISH = 0x940, //鱼游动效果
	ANIMATION_9_BUTFLY2 = 0x941,	//蝴蝶效果带点击交互
	ANIMATION_9_BUTFLY3 = 0x942,	//蝴蝶效果带点击交互,效果一样,就是蝴蝶不一样	

/* skf效果请加到这里 */
	ANIMATION_9_SKF_PANDA = 0x950,	// 功夫熊猫
	ANIMATION_9_SKF_BALLOOM = 0x951,	// 打气球
	ANIMATION_9_SKF_PLUM = 0x952, //梅花效果
	ANIMATION_9_SKF_FRUIT = 0x953, //切水果
	ANIMATION_9_SKF_TIME = 0x954, //时间
	
	ANIMATION_9_SKF_SPRING = 0x955,	// 春游
	ANIMATION_9_SKF_UNDERWATER_WORLD = 0x956,	// 海底世界
	ANIMATION_9_SKF_SCIENCE_FICTION = 0x957,	// 科幻
	ANIMATION_9_SKF_ROMANTIC = 0x958,	// 浪漫
	ANIMATION_9_SKF_DREAM_FOREST_1 = 0x959,	// 梦幻森林组合1
	ANIMATION_9_SKF_RABBIT = 0x95A,	// 兔子
	ANIMATION_9_SKF_PAINTER = 0x95B,	// 小车画家
	ANIMATION_9_SKF_MUSIC_2 = 0x95C,	// 音乐2
	ANIMATION_9_SKF_FIREFLY = 0x95D,	// 萤火虫
	ANIMATION_9_SKF_CHINA_LANDSCAPE_1 = 0x95E,	// 中国山水1
	ANIMATION_9_SKF_VOILIN = 0X95F,	// 小提琴
	ANIMATION_9_SKF_RABBIT2 = 0X9460,	// 兔兔
	ANIMATION_9_SKF_FROG = 0X961,	// 青蛙
	ANIMATION_9_SKF_DUCK = 0X962,	// 鸭子
	ANIMATION_9_SKF_DROP = 0X963,	// 水滴
	ANIMATION_9_SKF_DOG = 0X964,	// 狗
	ANIMATION_9_SKF_STAR_SWIRL = 0X965,	// 星光漩涡
	ANIMATION_9_SKF_PANDA_THIRDPART = 0X966,	// 第三方功夫熊猫
	ANIMATION_9_SKF_CATCHWORM = 0X967,	// 网虫子
	ANIMATION_9_SKF_DRUM = 0X968,	// 鼓


	ANIMATION_9_SKF_CHINA_LANDSCAPE_2  = 0X969, //修改后的中国山水
	ANIMATION_9_SKF_RABBIT3  = 0X96A,     //修改后的兔子
	ANIMATION_9_SKF_ROMANTIC2  = 0X96B,  //修改后的浪漫
	ANIMATION_9_SKF_VOILIN2    = 0X96C,   //修改后的小提琴
	ANIMATION_9_SKF_SPRING2   = 0X96D, //修改后的春游 
	ANIMATION_9_SKF_DUCK2   = 0X96E, //修改后的小鸭子
	ANIMATION_9_SKF_CELE  = 0X96F, //冰爽可乐效果
	ANIMATION_9_SKF_DREAM_FOREST_2 = 0X970 ,//修改后的魔幻森林	
	ANIMATION_9_SKF_UNDERWATER_WORLD2 = 0X971 //修改后的海底世界              	
          	
 
} ANIMASTER_TYPE;


//返回值
#define ANIMA_OK				(1)
#define ANIMA_ERROR			(0)
#define ANIMA_FINISH			(2)		/*修改记录:添加此项*/
#define ANI_MENU_TITLE_LEN		200
#define PTCL_PICTURE_NUMBER	30 		/*粒子图像个数,0为背景图*/
//du add
#define PTCL_INITDATA_NUM		8 
#define ANI_SHOWBEFORECB_MAX	(3)

#define ANIMATION_OFF				0
#define ANIMATION_ON			       1

typedef void (*mrc_timerCB)(int32 data);
typedef struct
{
	int32 animationType;
	void(*callback)(void);
}ani_beforeCb_t;

//蜻蜓停止位置和水波纹点击区域
#define DIGRONFLY_STOP_POS_NUM	3
#define DIGRONFLY_WAVE_RECT_NUM	3
typedef struct  _tagDragonflyWaveRECT
{
	int leftX;
	int leftY;
	int w;
	int h;
}DRAGONFLY_WAVERECT;
extern DRAGONFLY_WAVERECT   g_dragonflyWaveRect[DIGRONFLY_WAVE_RECT_NUM];     	//水波纹区域
extern Point g_dragonflyStopPos[DIGRONFLY_STOP_POS_NUM];


static void(*g_aniParticle_bltBeforeCb)(void);
extern int g_bEnableAni;
extern int32 g_aniParticle_type;
extern int32 g_tmp_type;
extern int32 g_animationState;

extern uint32 g_venuslayerHandle;
extern ATS_G_LAYER* g_aniParticle_bgLayerHandle;
extern ats_uint8* g_aniParticle_bgLayerBuffer;
extern uint32* g_colour; 
extern PTCL_DES_DISPLAY g_desDisp;
extern bitmapSt g_bmpDes;
extern bitmapSt* 		g_bmpStScreenBk ;
extern bitmapSt* 		g_bmpStScreenSave  ;
extern PTCL_INIT_DATA g_ptclInitData[PTCL_INITDATA_NUM];
extern bitmapSt g_bmpSrc[PTCL_PICTURE_NUMBER];
extern int isTimerPTCLRun;
extern mrc_timerCB gBMPTimerCbPTCL;
extern int gBMPTimePTCL;
extern ani_beforeCb_t g_ani_showbeforeCb_list[ANI_SHOWBEFORECB_MAX]; /*curent showbefore cbs*/
extern ats_uint8* g_venusBK;
extern uint32 g_venuslayerHandle;
 extern ats_uint8 g_aniskfFileName[256]; 
 extern int    g_oldAniPtclInitFlag;
//地球数据
extern const unsigned char  PNG_earth_halo_res[];
extern const unsigned char PNG_earth_texture_res[];
extern uint16 g_earthHaloColor ;

//快捷键响应函数
extern ATS_VOID_FUNC g_shortcutHdlr[8];


extern void  startOldVersionPtcl(void);
extern void aniSetMouseDownPos(int32 x, int32  y);
extern void aniMasterMouseUp(int32 x, int32  y);
extern void aniMasterMouseMove(int32 x, int32 y);

//返回值
extern int aniParticle_StatFirework(void);
extern int aniParticle_StatStartral(void);
extern int aniParticle_StatStarfall(void);
extern int aniParticle_Leaffall(void);
extern int aniParticle_Bubble(void);
extern int aniParticle_Bubble2(void);
extern int aniParticle_Snow(void);
extern int aniParticle_Rain(void);
extern int aniParticle_Collide(void);
extern int aniParticle_Collide2(void);
extern int aniParticle_Insect(void);
extern int aniParticle_Splashing(void);
extern int aniParticle_Matrix1(void);
extern int aniParticle_Matrix2(void);
extern int aniParticle_Gif1(void);
extern int aniParticle_Gif2(void);
extern int aniParticle_Kuihua(void);
extern int aniParticle_Juhua(void);
extern int aniParticle_Yumao(void);
extern int aniParticle_Qian(void);
extern int aniParticle_SjButy(void);
extern int aniParticle_QpButy(void);
extern int aniParticle_ButyHushi(void);
extern int aniParticle_Perspective(void);
extern int aniParticle_Dandelion(void);
extern int aniParticle_Bubble3(void);
extern int aniParticle_Butfly(void);
extern int aniParticle_IdleBugs(void);
extern void FreeMemforButfly(void);  
extern void FreeMemforPiaochong(void);


//du add
extern int aniParticle_IdleWinter(void);
extern int aniParticle_IdleSunny(void);
extern void SKY_SetPcPos(int32 x,int32 y);
extern void SKY_SetSunnyPos(int32 x, int32 y);

extern int aniParticle_Dragonfly(void);
extern void mouseDown_Dragonfly(int32 x, int32 y);
extern void FreeMemForDragonfly(void);

extern int aniParticle_IdleLightning(void);
extern void mouseDown_IdleLightning(int32 x, int32 y);
extern void mouseUp_IdleLightning(int32 x, int32 y);
extern void FreeMemForIdleLightning(void);

//skf test
extern int aniSkfTest_Skf(void);
extern int aniSkfTest_draw_bg(void);


//andriod 平台效果
extern int aniPtcl_Android_Nexus(void);
extern void mouseDown_Android_Nexus(int32 x, int32 y);
extern void mouseUp_Android_Nexus(int32 x, int32 y);
extern void FreeMemForAndroidNexus(void);


extern int aniPtcl_Android_Dandlion(void);
extern void mouseUp_Android_Dandelion(int32 x, int32 y);
extern void FreeMemForAndroidDandelion(void);

extern int aniPtcl_Android_SeaJellyfish(void);
extern void mouseDown_Android_SeaJellyfish(int32 x, int32 y);
extern void FreeMemForAndroidSeaJellyfish(void);

extern int aniPtcl_WaterWave(void);
extern void mouseUp_WaterWave(int32 x, int32 y);
extern void mouseMove_WaterWave(int32 x, int32 y);
extern void FreeMemForWaterWave(void);

extern int aniPtcl_Android_Polarlight(void);
extern void mouseDown_Android_Polarlight(int32 x, int32 y);
extern void mouseMove_Android_Polarlight(int32 x, int32 y);
extern void FreeMemForAndroidPolarlight(void);

extern int32 getBkBuffer(int32 size);


//康佳地球
extern int aniPtcl_Earth(void);
extern void mouseDown_Earth(int32 x, int32 y);
extern void mouseUp_Earth(int32 x, int32 y);
extern void mouseMove_Earth(int32 x, int32 y);
extern void FreeMemForEarth(void);

//鱼游动效果
extern int aniPtcl_Fish(void);
extern void mouseDown_Fish(int32 x, int32 y);
extern void mouseUp_Fish(int32 x, int32 y);
extern void mouseMove_Fish(int32 x, int32 y);
extern void FreeMemForFish(void);

//小版瓢虫效果
extern int aniParticle_LadyBugs(void);
extern void FreeMemForLadyBugs(void);  
extern void mouseDown_LadyBugs(int32 x,int32 y);

//梅花效果
#if 0
extern  int aniPlum_Skf(void);
extern  void AniPlum_MouseDown_Skf(int32 x, int32 y);
extern void AniPlum_Mouseup_Skf(int32 x, int32 y);
extern void AniPlum_FreeMemForSkf(void);
extern  void  AniPlum_Mousemove_Skf(int32 x, int32 y);
#endif

extern int aniPtcl_Butfly2(void);
extern void FreeMemforButfly2(void);
extern void mouseDown_SetButfly2Pos(int32 x,int32 y);

extern int aniPtcl_Butfly3(void);
extern void FreeMemforButfly3(void);
extern void mouseDown_SetButfly3Pos(int32 x,int32 y);

extern void AniSkf_FreeMemForSkf(void);
extern void AniSkf_MouseDown_Skf(int32 x, int32 y);
extern void AniSkf_MouseUp_Skf(int32 x, int32 y);
extern void  AniSkf_MouseMove_Skf(int32 x, int32 y);


int aniPlum_Skf(void);
int aniPlum_draw_bg(void);

int aniLantingxu_Skf(void);
int aniLantingxu_draw_bg(void);

int aniBloom_Skf(void);
int aniBloom_draw_bg(void);

int aniWorm_Skf(void);
int aniWorm_draw_bg(void);



extern int aniFruit_Skf(void);
extern int aniFruit_draw_bg(void);
extern void  AniFruit_MouseMove_Skf(int32 x, int32 y);

extern int aniSpring_Skf(void);
extern int aniSpring_draw_bg(void);

extern int aniUnderwaterWorld_Skf(void);
extern int aniUnderwaterWorld_draw_bg(void);

extern int aniScienceFiction_Skf(void);
extern int aniScienceFiction_draw_bg(void);

extern int aniRomantic_Skf(void);
extern int aniRomantic_draw_bg(void);

extern int aniDreamForest_Skf(void);
extern int aniDreamForest_draw_bg(void);

extern int aniRabbit_Skf(void);
extern int aniRabbit_draw_bg(void);

extern int aniPainter_Skf(void);
extern int aniPainter_draw_bg(void);

extern int aniMusic_Skf(void);
extern int aniMusic_draw_bg(void);

extern int aniFirefly_Skf(void);
extern int aniFirefly_draw_bg(void);


extern int aniChinaLandscape_Skf(void);
extern int aniChinaLandscape_draw_bg(void);

extern int aniDog_Skf(void);
extern int aniDog_draw_bg(void);

extern int aniDrop_Skf(void);
extern int aniDrop_draw_bg(void);

extern int aniDrum_Skf(void);
extern int aniDrum_draw_bg(void);

extern int aniVoilin_Skf(void);
extern int aniVoilin_draw_bg(void);

extern int aniDuck_Skf(void);
extern int aniDuck_draw_bg(void);

extern int aniRabbit2_Skf(void);
extern int aniRabbit2_draw_bg(void);

extern int aniStarSwirl_Skf(void);
extern int aniStarSwirl_draw_bg(void);

extern int aniPandaThirdpart_Skf(void);
extern int aniPandaThirdpart_draw_bg(void);

extern int aniFrog_Skf(void);
extern int aniFrog_draw_bg(void);

extern int aniCatchWorm_Skf(void);
extern int aniCatchWorm_draw_bg(void);

extern int aniPanda_Skf(void);
extern int aniPanda_draw_bg(void);

extern int aniBalloom_Skf(void);
extern int aniBalloom_draw_bg(void);



extern int aniChinaLandscape2_Skf(void);
extern  int aniChinaLandscape2_draw_bg(void);

extern   int aniSpring2_Skf(void);
extern  int aniSpring2_draw_bg(void);


extern  int aniRabbit3_Skf(void);
extern int aniRabbit3_draw_bg(void);


extern  int aniVoilin2_Skf(void);
extern   int aniVoilin2_draw_bg(void);


extern  int aniRomantic2_Skf(void);   
extern  int aniRomantic2_draw_bg(void);   

extern  int aniCele_Skf(void);
extern  int aniCele_draw_bg(void);


extern  int aniDuck2_Skf(void);
extern  int aniDuck2_draw_bg(void);


extern  int aniDreamForest2_Skf(void);
extern  int aniDreamForest2_draw_bg(void);


extern  int aniUnderwaterWorld2_Skf(void);
extern  int aniUnderwaterWorld2_draw_bg(void);

extern   int aniSpring2_Skf(void);
extern  int aniSpring2_draw_bg(void);


extern  int aniRabbit3_Skf(void);
extern int aniRabbit3_draw_bg(void);


extern  int aniVoilin2_Skf(void);
extern   int aniVoilin2_draw_bg(void);


extern  int aniRomantic2_Skf(void);   
extern  int aniRomantic2_draw_bg(void);   

extern  int aniCele_Skf(void);
extern  int aniCele_draw_bg(void);


extern  int aniDuck2_Skf(void);
extern  int aniDuck2_draw_bg(void);


extern  int aniDreamForest2_Skf(void);
extern  int aniDreamForest2_draw_bg(void);


extern  int aniUnderwaterWorld2_Skf(void);
extern  int aniUnderwaterWorld2_draw_bg(void);



/***************************************************************************
函数名:timerStartPTCL
功     能:启动一个定时
参     数:time:定时器间隔
                 f:定时器回调函数
                 loop :1:表示要循环执行这个定时
                 其他值:只调用一次这个定时器回调,然后销毁自身
返     回:定时器的句柄  
note: 再实现时可以通过调节time的取值来控制动画的快慢效果               
****************************************************************************/
extern int32 timerStartPTCL(int32 time,mrc_timerCB f);

/***************************************************************************
函数名:timerStopPTCL
功     能:timerStopPTCL
参     数:无
****************************************************************************/

extern void timerStopPTCL(void);

/***************************************************************************
函数名:offscreenFresh
功     能:animation库通过调用这个函数来通知上层,一帧的数据已经转化完毕,可以
			将以下函数中“g_bmpDes”的数据显示出来。
参     数:无
****************************************************************************/
extern int32 offscreenFreshPTCL(int32 x, int32 y, int32 w, int32 h);

/*********************************************************************
函数名:animationADrawBefore
功     能:在算法准备帧的绘制前会调用此函
参     数:int32 animationType - 当前ani 类型
返回值:无
*********************************************************************/
extern void animationADrawBefore(int32 animationType);

/*********************************************************************
函数名:animationAShowBefore
功     能:在算法准备帧的show(blt)前会调用此函
参     数:int32 animationType - 当前ani 类型
返回值:无
*********************************************************************/
extern void animationAShowBefore(int32 animationType);

////////////////////////////////FOR CUSTOM SET//////////////////////////////

/*********************************************************************
函数名:animationCInit
功     能: 开机初始化
参     数:
返回值:无
*********************************************************************/
void animationCModInit(void);

/*********************************************************************
函数名:animationAShowBefore
功     能: 设置xxx before回调函数
参     数: int32 who -0 drawbefore -1 showbefore, int32 animationType, void(*callback)(void)
返回值:无
*********************************************************************/
void animationCSetBeforeCb(int32 who, int32 animationType, void(*callback)(void));




#endif /*__ANI_ADAPT_H__*/
#endif