aniAdapt.h
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/*
+-----------------------------------------------------------------------------
| File : aniAdapt.h
+-----------------------------------------------------------------------------
| Copyright (C) 2009-2010 SKY-MOBI AS.
| All rights reserved.
+-----------------------------------------------------------------------------
| Purpose : Definitions for the animation lib adapt interface
| History : qgp 2009-11-17 create.
| DO NOT ADD ANY OTHER DEFINITIONS WHICH'S NOT ASKED BY THE LIB
+-----------------------------------------------------------------------------
*/
#ifdef __SKY_3DGUI_ANIMASTER__
#ifndef __ANI_ADAPT_H__
#define __ANI_ADAPT_H__
#include "ATS_basic.h"
#include "ATS_G_utility.h"
#include "SKY_3Dgui_interface.h"
#include "animationBasetype.h"
typedef enum _SKY_3DGUI_ANIMASTER_TYPE_
{
/* 非skf的效果请加到这里 */
ANIMATION_9_FISH = 0x940, //鱼游动效果
ANIMATION_9_BUTFLY2 = 0x941, //蝴蝶效果带点击交互
ANIMATION_9_BUTFLY3 = 0x942, //蝴蝶效果带点击交互,效果一样,就是蝴蝶不一样
/* skf效果请加到这里 */
ANIMATION_9_SKF_PANDA = 0x950, // 功夫熊猫
ANIMATION_9_SKF_BALLOOM = 0x951, // 打气球
ANIMATION_9_SKF_PLUM = 0x952, //梅花效果
ANIMATION_9_SKF_FRUIT = 0x953, //切水果
ANIMATION_9_SKF_TIME = 0x954, //时间
ANIMATION_9_SKF_SPRING = 0x955, // 春游
ANIMATION_9_SKF_UNDERWATER_WORLD = 0x956, // 海底世界
ANIMATION_9_SKF_SCIENCE_FICTION = 0x957, // 科幻
ANIMATION_9_SKF_ROMANTIC = 0x958, // 浪漫
ANIMATION_9_SKF_DREAM_FOREST_1 = 0x959, // 梦幻森林组合1
ANIMATION_9_SKF_RABBIT = 0x95A, // 兔子
ANIMATION_9_SKF_PAINTER = 0x95B, // 小车画家
ANIMATION_9_SKF_MUSIC_2 = 0x95C, // 音乐2
ANIMATION_9_SKF_FIREFLY = 0x95D, // 萤火虫
ANIMATION_9_SKF_CHINA_LANDSCAPE_1 = 0x95E, // 中国山水1
ANIMATION_9_SKF_VOILIN = 0X95F, // 小提琴
ANIMATION_9_SKF_RABBIT2 = 0X9460, // 兔兔
ANIMATION_9_SKF_FROG = 0X961, // 青蛙
ANIMATION_9_SKF_DUCK = 0X962, // 鸭子
ANIMATION_9_SKF_DROP = 0X963, // 水滴
ANIMATION_9_SKF_DOG = 0X964, // 狗
ANIMATION_9_SKF_STAR_SWIRL = 0X965, // 星光漩涡
ANIMATION_9_SKF_PANDA_THIRDPART = 0X966, // 第三方功夫熊猫
ANIMATION_9_SKF_CATCHWORM = 0X967, // 网虫子
ANIMATION_9_SKF_DRUM = 0X968, // 鼓
ANIMATION_9_SKF_CHINA_LANDSCAPE_2 = 0X969, //修改后的中国山水
ANIMATION_9_SKF_RABBIT3 = 0X96A, //修改后的兔子
ANIMATION_9_SKF_ROMANTIC2 = 0X96B, //修改后的浪漫
ANIMATION_9_SKF_VOILIN2 = 0X96C, //修改后的小提琴
ANIMATION_9_SKF_SPRING2 = 0X96D, //修改后的春游
ANIMATION_9_SKF_DUCK2 = 0X96E, //修改后的小鸭子
ANIMATION_9_SKF_CELE = 0X96F, //冰爽可乐效果
ANIMATION_9_SKF_DREAM_FOREST_2 = 0X970 ,//修改后的魔幻森林
ANIMATION_9_SKF_UNDERWATER_WORLD2 = 0X971 //修改后的海底世界
} ANIMASTER_TYPE;
//返回值
#define ANIMA_OK (1)
#define ANIMA_ERROR (0)
#define ANIMA_FINISH (2) /*修改记录:添加此项*/
#define ANI_MENU_TITLE_LEN 200
#define PTCL_PICTURE_NUMBER 30 /*粒子图像个数,0为背景图*/
//du add
#define PTCL_INITDATA_NUM 8
#define ANI_SHOWBEFORECB_MAX (3)
#define ANIMATION_OFF 0
#define ANIMATION_ON 1
typedef void (*mrc_timerCB)(int32 data);
typedef struct
{
int32 animationType;
void(*callback)(void);
}ani_beforeCb_t;
//蜻蜓停止位置和水波纹点击区域
#define DIGRONFLY_STOP_POS_NUM 3
#define DIGRONFLY_WAVE_RECT_NUM 3
typedef struct _tagDragonflyWaveRECT
{
int leftX;
int leftY;
int w;
int h;
}DRAGONFLY_WAVERECT;
extern DRAGONFLY_WAVERECT g_dragonflyWaveRect[DIGRONFLY_WAVE_RECT_NUM]; //水波纹区域
extern Point g_dragonflyStopPos[DIGRONFLY_STOP_POS_NUM];
static void(*g_aniParticle_bltBeforeCb)(void);
extern int g_bEnableAni;
extern int32 g_aniParticle_type;
extern int32 g_tmp_type;
extern int32 g_animationState;
extern uint32 g_venuslayerHandle;
extern ATS_G_LAYER* g_aniParticle_bgLayerHandle;
extern ats_uint8* g_aniParticle_bgLayerBuffer;
extern uint32* g_colour;
extern PTCL_DES_DISPLAY g_desDisp;
extern bitmapSt g_bmpDes;
extern bitmapSt* g_bmpStScreenBk ;
extern bitmapSt* g_bmpStScreenSave ;
extern PTCL_INIT_DATA g_ptclInitData[PTCL_INITDATA_NUM];
extern bitmapSt g_bmpSrc[PTCL_PICTURE_NUMBER];
extern int isTimerPTCLRun;
extern mrc_timerCB gBMPTimerCbPTCL;
extern int gBMPTimePTCL;
extern ani_beforeCb_t g_ani_showbeforeCb_list[ANI_SHOWBEFORECB_MAX]; /*curent showbefore cbs*/
extern ats_uint8* g_venusBK;
extern uint32 g_venuslayerHandle;
extern ats_uint8 g_aniskfFileName[256];
extern int g_oldAniPtclInitFlag;
//地球数据
extern const unsigned char PNG_earth_halo_res[];
extern const unsigned char PNG_earth_texture_res[];
extern uint16 g_earthHaloColor ;
//快捷键响应函数
extern ATS_VOID_FUNC g_shortcutHdlr[8];
extern void startOldVersionPtcl(void);
extern void aniSetMouseDownPos(int32 x, int32 y);
extern void aniMasterMouseUp(int32 x, int32 y);
extern void aniMasterMouseMove(int32 x, int32 y);
//返回值
extern int aniParticle_StatFirework(void);
extern int aniParticle_StatStartral(void);
extern int aniParticle_StatStarfall(void);
extern int aniParticle_Leaffall(void);
extern int aniParticle_Bubble(void);
extern int aniParticle_Bubble2(void);
extern int aniParticle_Snow(void);
extern int aniParticle_Rain(void);
extern int aniParticle_Collide(void);
extern int aniParticle_Collide2(void);
extern int aniParticle_Insect(void);
extern int aniParticle_Splashing(void);
extern int aniParticle_Matrix1(void);
extern int aniParticle_Matrix2(void);
extern int aniParticle_Gif1(void);
extern int aniParticle_Gif2(void);
extern int aniParticle_Kuihua(void);
extern int aniParticle_Juhua(void);
extern int aniParticle_Yumao(void);
extern int aniParticle_Qian(void);
extern int aniParticle_SjButy(void);
extern int aniParticle_QpButy(void);
extern int aniParticle_ButyHushi(void);
extern int aniParticle_Perspective(void);
extern int aniParticle_Dandelion(void);
extern int aniParticle_Bubble3(void);
extern int aniParticle_Butfly(void);
extern int aniParticle_IdleBugs(void);
extern void FreeMemforButfly(void);
extern void FreeMemforPiaochong(void);
//du add
extern int aniParticle_IdleWinter(void);
extern int aniParticle_IdleSunny(void);
extern void SKY_SetPcPos(int32 x,int32 y);
extern void SKY_SetSunnyPos(int32 x, int32 y);
extern int aniParticle_Dragonfly(void);
extern void mouseDown_Dragonfly(int32 x, int32 y);
extern void FreeMemForDragonfly(void);
extern int aniParticle_IdleLightning(void);
extern void mouseDown_IdleLightning(int32 x, int32 y);
extern void mouseUp_IdleLightning(int32 x, int32 y);
extern void FreeMemForIdleLightning(void);
//skf test
extern int aniSkfTest_Skf(void);
extern int aniSkfTest_draw_bg(void);
//andriod 平台效果
extern int aniPtcl_Android_Nexus(void);
extern void mouseDown_Android_Nexus(int32 x, int32 y);
extern void mouseUp_Android_Nexus(int32 x, int32 y);
extern void FreeMemForAndroidNexus(void);
extern int aniPtcl_Android_Dandlion(void);
extern void mouseUp_Android_Dandelion(int32 x, int32 y);
extern void FreeMemForAndroidDandelion(void);
extern int aniPtcl_Android_SeaJellyfish(void);
extern void mouseDown_Android_SeaJellyfish(int32 x, int32 y);
extern void FreeMemForAndroidSeaJellyfish(void);
extern int aniPtcl_WaterWave(void);
extern void mouseUp_WaterWave(int32 x, int32 y);
extern void mouseMove_WaterWave(int32 x, int32 y);
extern void FreeMemForWaterWave(void);
extern int aniPtcl_Android_Polarlight(void);
extern void mouseDown_Android_Polarlight(int32 x, int32 y);
extern void mouseMove_Android_Polarlight(int32 x, int32 y);
extern void FreeMemForAndroidPolarlight(void);
extern int32 getBkBuffer(int32 size);
//康佳地球
extern int aniPtcl_Earth(void);
extern void mouseDown_Earth(int32 x, int32 y);
extern void mouseUp_Earth(int32 x, int32 y);
extern void mouseMove_Earth(int32 x, int32 y);
extern void FreeMemForEarth(void);
//鱼游动效果
extern int aniPtcl_Fish(void);
extern void mouseDown_Fish(int32 x, int32 y);
extern void mouseUp_Fish(int32 x, int32 y);
extern void mouseMove_Fish(int32 x, int32 y);
extern void FreeMemForFish(void);
//小版瓢虫效果
extern int aniParticle_LadyBugs(void);
extern void FreeMemForLadyBugs(void);
extern void mouseDown_LadyBugs(int32 x,int32 y);
//梅花效果
#if 0
extern int aniPlum_Skf(void);
extern void AniPlum_MouseDown_Skf(int32 x, int32 y);
extern void AniPlum_Mouseup_Skf(int32 x, int32 y);
extern void AniPlum_FreeMemForSkf(void);
extern void AniPlum_Mousemove_Skf(int32 x, int32 y);
#endif
extern int aniPtcl_Butfly2(void);
extern void FreeMemforButfly2(void);
extern void mouseDown_SetButfly2Pos(int32 x,int32 y);
extern int aniPtcl_Butfly3(void);
extern void FreeMemforButfly3(void);
extern void mouseDown_SetButfly3Pos(int32 x,int32 y);
extern void AniSkf_FreeMemForSkf(void);
extern void AniSkf_MouseDown_Skf(int32 x, int32 y);
extern void AniSkf_MouseUp_Skf(int32 x, int32 y);
extern void AniSkf_MouseMove_Skf(int32 x, int32 y);
int aniPlum_Skf(void);
int aniPlum_draw_bg(void);
int aniLantingxu_Skf(void);
int aniLantingxu_draw_bg(void);
int aniBloom_Skf(void);
int aniBloom_draw_bg(void);
int aniWorm_Skf(void);
int aniWorm_draw_bg(void);
extern int aniFruit_Skf(void);
extern int aniFruit_draw_bg(void);
extern void AniFruit_MouseMove_Skf(int32 x, int32 y);
extern int aniSpring_Skf(void);
extern int aniSpring_draw_bg(void);
extern int aniUnderwaterWorld_Skf(void);
extern int aniUnderwaterWorld_draw_bg(void);
extern int aniScienceFiction_Skf(void);
extern int aniScienceFiction_draw_bg(void);
extern int aniRomantic_Skf(void);
extern int aniRomantic_draw_bg(void);
extern int aniDreamForest_Skf(void);
extern int aniDreamForest_draw_bg(void);
extern int aniRabbit_Skf(void);
extern int aniRabbit_draw_bg(void);
extern int aniPainter_Skf(void);
extern int aniPainter_draw_bg(void);
extern int aniMusic_Skf(void);
extern int aniMusic_draw_bg(void);
extern int aniFirefly_Skf(void);
extern int aniFirefly_draw_bg(void);
extern int aniChinaLandscape_Skf(void);
extern int aniChinaLandscape_draw_bg(void);
extern int aniDog_Skf(void);
extern int aniDog_draw_bg(void);
extern int aniDrop_Skf(void);
extern int aniDrop_draw_bg(void);
extern int aniDrum_Skf(void);
extern int aniDrum_draw_bg(void);
extern int aniVoilin_Skf(void);
extern int aniVoilin_draw_bg(void);
extern int aniDuck_Skf(void);
extern int aniDuck_draw_bg(void);
extern int aniRabbit2_Skf(void);
extern int aniRabbit2_draw_bg(void);
extern int aniStarSwirl_Skf(void);
extern int aniStarSwirl_draw_bg(void);
extern int aniPandaThirdpart_Skf(void);
extern int aniPandaThirdpart_draw_bg(void);
extern int aniFrog_Skf(void);
extern int aniFrog_draw_bg(void);
extern int aniCatchWorm_Skf(void);
extern int aniCatchWorm_draw_bg(void);
extern int aniPanda_Skf(void);
extern int aniPanda_draw_bg(void);
extern int aniBalloom_Skf(void);
extern int aniBalloom_draw_bg(void);
extern int aniChinaLandscape2_Skf(void);
extern int aniChinaLandscape2_draw_bg(void);
extern int aniSpring2_Skf(void);
extern int aniSpring2_draw_bg(void);
extern int aniRabbit3_Skf(void);
extern int aniRabbit3_draw_bg(void);
extern int aniVoilin2_Skf(void);
extern int aniVoilin2_draw_bg(void);
extern int aniRomantic2_Skf(void);
extern int aniRomantic2_draw_bg(void);
extern int aniCele_Skf(void);
extern int aniCele_draw_bg(void);
extern int aniDuck2_Skf(void);
extern int aniDuck2_draw_bg(void);
extern int aniDreamForest2_Skf(void);
extern int aniDreamForest2_draw_bg(void);
extern int aniUnderwaterWorld2_Skf(void);
extern int aniUnderwaterWorld2_draw_bg(void);
extern int aniSpring2_Skf(void);
extern int aniSpring2_draw_bg(void);
extern int aniRabbit3_Skf(void);
extern int aniRabbit3_draw_bg(void);
extern int aniVoilin2_Skf(void);
extern int aniVoilin2_draw_bg(void);
extern int aniRomantic2_Skf(void);
extern int aniRomantic2_draw_bg(void);
extern int aniCele_Skf(void);
extern int aniCele_draw_bg(void);
extern int aniDuck2_Skf(void);
extern int aniDuck2_draw_bg(void);
extern int aniDreamForest2_Skf(void);
extern int aniDreamForest2_draw_bg(void);
extern int aniUnderwaterWorld2_Skf(void);
extern int aniUnderwaterWorld2_draw_bg(void);
/***************************************************************************
函数名:timerStartPTCL
功 能:启动一个定时
参 数:time:定时器间隔
f:定时器回调函数
loop :1:表示要循环执行这个定时
其他值:只调用一次这个定时器回调,然后销毁自身
返 回:定时器的句柄
note: 再实现时可以通过调节time的取值来控制动画的快慢效果
****************************************************************************/
extern int32 timerStartPTCL(int32 time,mrc_timerCB f);
/***************************************************************************
函数名:timerStopPTCL
功 能:timerStopPTCL
参 数:无
****************************************************************************/
extern void timerStopPTCL(void);
/***************************************************************************
函数名:offscreenFresh
功 能:animation库通过调用这个函数来通知上层,一帧的数据已经转化完毕,可以
将以下函数中“g_bmpDes”的数据显示出来。
参 数:无
****************************************************************************/
extern int32 offscreenFreshPTCL(int32 x, int32 y, int32 w, int32 h);
/*********************************************************************
函数名:animationADrawBefore
功 能:在算法准备帧的绘制前会调用此函
参 数:int32 animationType - 当前ani 类型
返回值:无
*********************************************************************/
extern void animationADrawBefore(int32 animationType);
/*********************************************************************
函数名:animationAShowBefore
功 能:在算法准备帧的show(blt)前会调用此函
参 数:int32 animationType - 当前ani 类型
返回值:无
*********************************************************************/
extern void animationAShowBefore(int32 animationType);
////////////////////////////////FOR CUSTOM SET//////////////////////////////
/*********************************************************************
函数名:animationCInit
功 能: 开机初始化
参 数:
返回值:无
*********************************************************************/
void animationCModInit(void);
/*********************************************************************
函数名:animationAShowBefore
功 能: 设置xxx before回调函数
参 数: int32 who -0 drawbefore -1 showbefore, int32 animationType, void(*callback)(void)
返回值:无
*********************************************************************/
void animationCSetBeforeCb(int32 who, int32 animationType, void(*callback)(void));
#endif /*__ANI_ADAPT_H__*/
#endif