resource_vdoedt_skins.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* resource_video_skins.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* Video App customization file.
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#ifndef _VIDEOEDT_SKIN_H_
#define _VIDEOEDT_SKIN_H_
#include "MMI_features.h"
#if defined(__MMI_VIDEO_EDITOR__)
#include "resource_video_skins.h"
/*****************************************************************************
* Define
*****************************************************************************/
/*****************************************************************************
* Struct
*****************************************************************************/
typedef struct
{
BOOL is_show;
S32 offset_x;
S32 offset_y;
} vdoedt_icon_struct;
typedef struct
{
S32 offset_x;
S32 offset_y;
S32 width;
S32 height;
} vdoedt_rect_struct, vdoedt_osd_play_wnd_struct;
typedef struct
{
S32 offset_x;
S32 offset_y;
} vdoedt_pos_struct;
/*
typedef struct {
vdoedt_rect_struct rect;
} vdoedt_osd_play_wnd_struct;
*/
typedef struct
{
BOOL is_show;
S32 x;
S32 y;
S32 w;
S32 h;
}vdoedt_movable_icon_struct;
typedef struct{
vdoedt_rect_struct bg;
vdoedt_rect_struct fill;
vdoedt_rect_struct progress;
// vdoedt_icon_struct out;
vdoedt_movable_icon_struct out;
vdoedt_icon_struct out_icon;
vdoedt_icon_struct out_lak;
vdoedt_icon_struct out_rak;
// vdoedt_icon_struct in;
vdoedt_movable_icon_struct in;
vdoedt_icon_struct in_icon;
vdoedt_icon_struct in_lak;
vdoedt_icon_struct in_rak;
} vdoedt_osd_cutbar_layout_struct;
typedef struct{
vdoedt_rect_struct empty;
vdoedt_rect_struct full;
vdoedt_icon_struct seek_forward;
vdoedt_icon_struct seek_rewind;
} vdoedt_osd_progress_layout_struct;
typedef struct{
vdoedt_icon_struct h1;
vdoedt_icon_struct h2;
vdoedt_icon_struct c1;
vdoedt_icon_struct m1;
vdoedt_icon_struct m2;
vdoedt_icon_struct c2;
vdoedt_icon_struct s1;
vdoedt_icon_struct s2;
} vdoedt_osd_time_layout_struct;
typedef struct{
vdoedt_icon_struct audio;
vdoedt_icon_struct have_frame;
vdoedt_icon_struct in_effect;
vdoedt_icon_struct out_effect;
} vdoedt_osd_status_layout_struct;
typedef struct{
vdoedt_rect_struct bg;
vdoedt_rect_struct fill;
vdoedt_rect_struct shot[5];
} vdoedt_osd_editbar_layout_struct;
typedef struct{
vdoedt_pos_struct bg;
vdoedt_osd_play_wnd_struct play_wnd;
vdoedt_osd_cutbar_layout_struct cutbar;
video_osd_softkey_struct softkey;
} vdoedt_osd_cut_layout_struct;
typedef struct{
vdoedt_pos_struct bg;
vdoedt_osd_play_wnd_struct play;
vdoedt_icon_struct prev;
vdoedt_icon_struct next;
video_osd_softkey_struct softkey;
} vdoedt_osd_frm_sel_layout_struct;
typedef struct{
vdoedt_pos_struct bg;
vdoedt_osd_play_wnd_struct play_wnd;
video_osd_softkey_struct softkey;
vdoedt_osd_progress_layout_struct progress;
vdoedt_osd_status_layout_struct status;
vdoedt_osd_editbar_layout_struct editbar;
vdoedt_osd_time_layout_struct time;
} vdoedt_osd_main_wnd_layout_sturct;
/*****************************************************************************
* Local Variable
*****************************************************************************/
extern vdoedt_osd_main_wnd_layout_sturct g_vdoedt_main_osd_cntx;
extern vdoedt_osd_cut_layout_struct g_vdoedt_cut_osd_cntx;
extern vdoedt_osd_frm_sel_layout_struct g_vdoedt_frm_sel_osd_cntx;
#endif /* __MMI_VIDEO_EDITOR_ */
#endif /* _VIDEOEDT_SKIN_H_ */