BTMusic.res
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/*Needed header files of the compile option in XML files */
#include "mmi_features.h"
#include "CustResDef.h" /* for image/audio path */
#include "custom_mmi_default_value.h"
/* Need this line to tell parser that XML start, must after all #include. */
<?xml version="1.0" encoding="UTF-8"?>
<APP id="APP_BT_MUSIC"
#if defined(__MMI_BT_MUSIC__) && defined(__MMI_APP_MANAGER_SUPPORT__)
package_name = "native.mtk.btmusic" /* Use "native.mtk." as the prefix of application name */
name = "STR_ID_AUDPLY_BT_TITLE" /* The string to be displayed under the main menu icon */
#if defined(__MMI_VUI_LAUNCHER__) || defined(__MMI_MAINMENU_SPREAD_SUPPORT__)
img = "IMG_ID_AUDPLY_VUI_MAIN_MENU_APP_ICON" /* Main menu icon image */
#endif
launch = "mmi_bt_music_entry_main"
#endif /*__MMI_APP_MANAGER_SUPPORT__*/
>
<INCLUDE file="GlobalResDef.h"/>
<INCLUDE file="mmi_rp_app_mainmenu_def.h"/>
<STRING id="STR_ID_AUDPLY_BT_TITLE"/>
#if defined(__MMI_AUDIO_PLAYER_FTE_20_SUPPORT__)
<IMAGE id="IMG_ID_AUDPLY_BT_ICON">CUST_IMG_PATH"\\\\MainLCD\\\\AudioPlayer\\\\SB_AudioPlayer.bmp"</IMAGE>
#elif defined(__MMI_SLIM_IMG_RES__)
<IMAGE id="IMG_ID_AUDPLY_BT_ICON">CUST_IMG_PATH"\\\\MainLCD\\\\Submenu\\\\\AUDIOPLAYER\\\\SB_AudioPlayer.bmp"</IMAGE>
#else
<IMAGE id="IMG_ID_AUDPLY_BT_ICON">CUST_IMG_PATH"\\\\MainLCD\\\\AudioPlayer\\\\SB_AudioPlayer.bmp"</IMAGE>
#endif
<!--Menu Tree Area-->
<MENU id="MAIN_MENU_BT_MUSIC_APP_MENUID" parent="MAIN_MENU_MULTIMEDIA_MENUID" str="STR_ID_AUDPLY_BT_TITLE" img="IMG_ID_AUDPLY_BT_ICON " highlight="HighlightAudioPlayerBt"
shortcut="ON" shortcut_img="IMG_ID_AUDPLY_BT_ICON" launch="mmi_bt_music_entry_main"/>
<SCREEN id="GRP_ID_BT_MUSIC_MAIN"/>
<SCREEN id="GRP_ID_BT_CONNECT_MAIN"/>
</APP>