AvatarGprot.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* AvatarGprot.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* Avatar external functions and variables
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
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*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
/****************************************************************************
* Include Files
*****************************************************************************/
#ifndef _AVATAR_GPROT_H_
#define _AVATAR_GPROT_H_
#ifdef __MMI_AVATAR__
#ifndef _GDI_INCLUDE_H_
#include "gdi_include.h"
#endif
#if ((LCD_WIDTH == 128) && (LCD_HEIGHT == 128))
#elif ((LCD_WIDTH == 128) && (LCD_HEIGHT == 160))
#elif ( (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) )
/***********************************
* Facial texture offset
************************************/
#define MMI_AVATAR_TEXTURE_OFFSET_PIXEL 3
#define MMI_AVATAR_L_EYE_OFFSET_X 0
#define MMI_AVATAR_L_EYE_OFFSET_Y 32
#define MMI_AVATAR_R_EYE_OFFSET_X 64
#define MMI_AVATAR_R_EYE_OFFSET_Y 32
#define MMI_AVATAR_L_BROW_OFFSET_X 0
#define MMI_AVATAR_L_BROW_OFFSET_Y 8
#define MMI_AVATAR_R_BROW_OFFSET_X 64
#define MMI_AVATAR_R_BROW_OFFSET_Y 8
#define MMI_AVATAR_LIP_OFFSET_X 0
#define MMI_AVATAR_LIP_OFFSET_Y 77
#define MMI_AVATAR_DECORATION_OFFSET_X 0
#define MMI_AVATAR_DECORATION_OFFSET_Y 32
#elif ( (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) )
/***********************************
* Facial texture offset
************************************/
#define MMI_AVATAR_TEXTURE_OFFSET_PIXEL 3
#define MMI_AVATAR_L_EYE_OFFSET_X 0
#define MMI_AVATAR_L_EYE_OFFSET_Y 32
#define MMI_AVATAR_R_EYE_OFFSET_X 64
#define MMI_AVATAR_R_EYE_OFFSET_Y 32
#define MMI_AVATAR_L_BROW_OFFSET_X 0
#define MMI_AVATAR_L_BROW_OFFSET_Y 8
#define MMI_AVATAR_R_BROW_OFFSET_X 64
#define MMI_AVATAR_R_BROW_OFFSET_Y 8
#define MMI_AVATAR_LIP_OFFSET_X 0
#define MMI_AVATAR_LIP_OFFSET_Y 77
#define MMI_AVATAR_DECORATION_OFFSET_X 0
#define MMI_AVATAR_DECORATION_OFFSET_Y 32
#elif ( (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) )
/***********************************
* Facial texture offset
************************************/
#define MMI_AVATAR_TEXTURE_OFFSET_PIXEL 3
#define MMI_AVATAR_L_EYE_OFFSET_X 0
#define MMI_AVATAR_L_EYE_OFFSET_Y 32
#define MMI_AVATAR_R_EYE_OFFSET_X 64
#define MMI_AVATAR_R_EYE_OFFSET_Y 32
#define MMI_AVATAR_L_BROW_OFFSET_X 0
#define MMI_AVATAR_L_BROW_OFFSET_Y 8
#define MMI_AVATAR_R_BROW_OFFSET_X 64
#define MMI_AVATAR_R_BROW_OFFSET_Y 8
#define MMI_AVATAR_LIP_OFFSET_X 0
#define MMI_AVATAR_LIP_OFFSET_Y 77
#define MMI_AVATAR_DECORATION_OFFSET_X 0
#define MMI_AVATAR_DECORATION_OFFSET_Y 32
#endif /* (LCD_WIDTH == XXX && LCD_HEIGHT == xxx) */
#define MMI_AVATAR_SUCCEED (0)
#define MMI_AVATAR_FAILED (-1)
#define MMI_AVATAR_MEMORY_NOT_ENOUGH (-2)
#define MMI_AVATAR_M3D_RESOURCE_NOT_ENOUGH (-3)
#define MMI_AVATAR_M3D_IMAGE_TOO_LARGE (-4)
#define MMI_AVATAR_NAME_LENGTH (23*ENCODING_LENGTH)
#define MMI_AVATAR_TEXTURE_BUFFER_SIZE (128*128*2)
#define MMI_AVATAR_OSD_BUFFER_SIZE (((LCD_WIDTH*LCD_HEIGHT*GDI_MAINLCD_BIT_PER_PIXEL)>>3)*2)
#define MMI_AVATAR_SCR_MEM_SIZE (MMI_AVATAR_TEXTURE_BUFFER_SIZE + MMI_AVATAR_OSD_BUFFER_SIZE)
#define MMI_AVATAR_M3D_HAIR_START_ID 101
#define MMI_AVATAR_M3D_HEAD_START_ID 201
#define MMI_AVATAR_M3D_BODY_START_ID 301
#define MMI_AVATAR_M3D_DRESS_START_ID 401
#define MMI_AVATAR_M3D_HAIR_PARENT_ID 1
#define MMI_AVATAR_M3D_HEAD_PARENT_ID 2
#define MMI_AVATAR_M3D_BODY_PARENT_ID 3
/****************************************************************************
* Extern Global Variable
*****************************************************************************/
/****************************************************************************
* Extern Global Function
*****************************************************************************/
extern void mmi_avatar_init_app(void);
extern void mmi_avatar_init(void);
/****************************************************************************
* For phonebook and phone settings to use.
*****************************************************************************/
typedef enum{
MMI_AVATAR_APP_EDITOR,
MMI_AVATAR_APP_CALLER_PICTURE,
MMI_AVATAR_APP_CALLER_VIDEO,
MMI_AVATAR_APP_WALLPAPER,
MMI_AVATAR_APP_SCREENSAVER,
MMI_AVATAR_APP_POWERON_ANIMATION,
MMI_AVATAR_APP_POWEROFF_ANIMATION,
MMI_AVATAR_APP_TOTAL_COUNT
} mmi_avatar_app_type_enum;
/* Array Index: touch_object */
typedef enum
{
AVATAR_TOUCH_HEAD = 0, /* 0 */
AVATAR_TOUCH_HAIR, /* 1 */
AVATAR_TOUCH_EYE, /* 2 */
AVATAR_TOUCH_BROW, /* 3 */
AVATAR_TOUCH_LIP, /* 4 */
AVATAR_TOUCH_DECORATION, /* 5 */
AVATAR_TOUCH_BODY, /* 6 */
AVATAR_TOUCH_TOP_ICON_NUM, /* 7 */
AVATAR_TOUCH_MAGNIFY = AVATAR_TOUCH_TOP_ICON_NUM, /* 7 */
AVATAR_TOUCH_MINIFY, /* 8 */
AVATAR_TOUCH_MOVEUP, /* 9 */
AVATAR_TOUCH_MOVEDOWN, /* 10 */
AVATAR_TOUCH_STRETCH, /* 11 */
AVATAR_TOUCH_SHRINK, /* 12 */
AVATAR_TOUCH_COLOR, /* 13 */
AVATAR_TOUCH_LARROW, /* 14 */
AVATAR_TOUCH_RARROW, /* 15 */
AVATAR_TOUCH_TOP_LARROW,/* 16 */
AVATAR_TOUCH_TOP_RARROW,/* 17 */
AVATAR_TOUCH_LSK, /* 18 */
AVATAR_TOUCH_RSK, /* 19 */
AVATAR_TOUCH_NUM, /* 20 */
AVATAR_TOUCH_NONE = AVATAR_TOUCH_NUM
} avatar_touch_obj_enum;
typedef struct
{
S16 selected_animation;
S16 selected_face;
S16 selected_dress;
S16 selected_item[AVATAR_TOUCH_TOP_ICON_NUM];
S16 offset_eye_x;
S16 offset_eye_y;
S16 offset_brow_x;
S16 offset_brow_y;
S16 offset_lip_y;
S16 offset_decoration_y;
S16 s_level_eye;
S16 s_level_brow;
S16 s_level_lip;
S16 s_level_decoration;
S8 filename[MMI_AVATAR_NAME_LENGTH];
}mmi_avatar_avatar_struct;
typedef void (*avatar_callback) (U32 callback_id, U32 serial_num);
extern void mmi_avatar_select_path_and_enter (
mmi_avatar_app_type_enum app_type,
U16 title_icon,
avatar_callback func_ptr);
extern pBOOL mmi_avatar_is_avatar_existed(U32 id);
extern void mmi_avater_get_name_by_avatarid(U32 id, PS8 name);
extern pBOOL mmi_avatar_is_avatar_valid(U32 id, U32 serial_num);
/****************************************************************************
* For GDI user interface
*****************************************************************************/
extern GDI_RESULT mmi_avatar_draw_before_handler(
U32 flag,
U32 frame_pos,
S32 x,
S32 y,
S32 w,
S32 h,
U8 *data_ptr,
U32 img_size);
extern GDI_RESULT mmi_avatar_draw_handler(
U32 flag,
U32 frame_pos,
S32 x,
S32 y,
S32 w,
S32 h,
U8 *data_ptr,
U32 img_size);
extern GDI_RESULT mmi_avatar_draw_after_handler(
U32 flag,
U32 frame_pos,
S32 x,
S32 y,
S32 w,
S32 h,
U8 *data_ptr,
U32 img_size);
extern GDI_RESULT mmi_avatar_get_dimension_handler(U32 flag, U8 *data_ptr, U32 img_size, S32 *width, S32 *height);
extern GDI_RESULT mmi_avatar_get_pos_info_handler(
U32 flag,
U8 *data_ptr,
U32 img_size,
BOOL quick_mode,
S32 *total_pos,
gdi_anim_pos_type_enum *pos_type);
#endif /* __MMI_AVATAR__ */
#endif /* _AVATAR_GPROT_H_ */