FrogCandy.c
77.9 KB
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* FrogCandy.C
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* FrogCandy Game
*
* Author:
* -------
* -------
* -------
*
****************************************************************************/
#include "mmi_features.h"
#include "GameDefs.h"
#ifdef __MMI_GAME_FROGCANDY__
#include "GameInc.h"
#include "mmi_rp_app_games_def.h"
#include "FrogCandyProts.h"
#include <stdlib.h>
#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ //added for multi-language
#include "GameProts.h"
#endif
/************************************************************************/
/* Game Defines */
/************************************************************************/
#ifdef __MMI_MAINLCD_128X128__
#define MMI_GX_FROGCANDY_LCD_HEIGHT (128)
#define MMI_GX_FROGCANDY_LCD_WIDTH (128)
#define MMI_GX_FROGCANDY_OBJECT_WIDTH (22)
#define MMI_GX_FROGCANDY_OBJECT_HEIGHT (22)
#define MMI_GX_FROGCANDY_MAX_COLUMN (4)
#define MMI_GX_FROGCANDY_GRADE_X (92)
#define MMI_GX_FROGCANDY_GRADE_Y (45)
#define MMI_GX_FROGCANDY_BASKET_WIDTH (22)
#define MMI_GX_FROGCANDY_BASKET_HEIGHT (22)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_X (98)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_Y (74)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_WIDTH (20)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_HEIGHT (52)
#define MMI_GX_FROGCANDY_ENERGY_BAR_X (100)
#define MMI_GX_FROGCANDY_ENERGY_BAR_Y (120)
#define MMI_GX_FROGCANDY_ENERGY_BAR_WIDTH (18)
#define MMI_GX_FROGCANDY_ENERGY_BAR_HEIGHT (5)
#define MMI_GX_FROGCANDY_MAX_SCORE_HEIGHT (24)
#define MMI_GX_FROGCANDY_MAX_DROP_DISTANCE (16)
#define MMI_GX_FROGCANDY_INFO_IMG_X (93)
#define MMI_GX_FROGCANDY_INFO_IMG_Y (2)
#define MMI_GX_FROGCANDY_INFO_HEIGHT (40)
#define MMI_GX_FROGCANDY_INFO_STR_X (91)
#define MMI_GX_FROGCANDY_INFO_STR_Y (17)
#define MMI_GX_FROGCANDY_LEVEL_ICON_WIDTH (12)
#define MMI_GX_FROGCANDY_LEVEL_ICON_HEIGHT (12)
#define MMI_GX_FROGCANDY_INITIAL_FROGCANDY_COL_IDX (2)
#define MMI_GX_FROGCANDY_FROGCANDY_COL_VALUE {0, 22, 44, 66}
#define MMI_GX_FROGCANDY_MAX_DROPPING_OBJECTS (8)
#elif defined(__MMI_MAINLCD_128X160__)
#define MMI_GX_FROGCANDY_LCD_HEIGHT (160)
#define MMI_GX_FROGCANDY_LCD_WIDTH (128)
#define MMI_GX_FROGCANDY_OBJECT_WIDTH (22)
#define MMI_GX_FROGCANDY_OBJECT_HEIGHT (22)
#define MMI_GX_FROGCANDY_MAX_COLUMN (4)
#define MMI_GX_FROGCANDY_GRADE_X (92)
#define MMI_GX_FROGCANDY_GRADE_Y (59)
#define MMI_GX_FROGCANDY_BASKET_WIDTH (22)
#define MMI_GX_FROGCANDY_BASKET_HEIGHT (22)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_X (98)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_Y (94)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_WIDTH (22)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_HEIGHT (62)
#define MMI_GX_FROGCANDY_ENERGY_BAR_X (99)
#define MMI_GX_FROGCANDY_ENERGY_BAR_Y (149)
#define MMI_GX_FROGCANDY_ENERGY_BAR_WIDTH (20)
#define MMI_GX_FROGCANDY_ENERGY_BAR_HEIGHT (6)
#define MMI_GX_FROGCANDY_MAX_SCORE_HEIGHT (24)
#define MMI_GX_FROGCANDY_MAX_DROP_DISTANCE (16)
#define MMI_GX_FROGCANDY_INFO_IMG_X (94)
#define MMI_GX_FROGCANDY_INFO_IMG_Y (4)
#define MMI_GX_FROGCANDY_INFO_HEIGHT (40)
#define MMI_GX_FROGCANDY_INFO_STR_X (91)
#define MMI_GX_FROGCANDY_INFO_STR_Y (23)
#define MMI_GX_FROGCANDY_LEVEL_ICON_WIDTH (12)
#define MMI_GX_FROGCANDY_LEVEL_ICON_HEIGHT (12)
#define MMI_GX_FROGCANDY_INITIAL_FROGCANDY_COL_IDX (2)
#define MMI_GX_FROGCANDY_FROGCANDY_COL_VALUE {0, 22, 44, 66}
#define MMI_GX_FROGCANDY_MAX_DROPPING_OBJECTS (8)
#elif defined(__MMI_MAINLCD_176X220__)
#define MMI_GX_FROGCANDY_LCD_HEIGHT (220)
#define MMI_GX_FROGCANDY_LCD_WIDTH (176)
#define MMI_GX_FROGCANDY_OBJECT_WIDTH (25)
#define MMI_GX_FROGCANDY_OBJECT_HEIGHT (25)
#define MMI_GX_FROGCANDY_MAX_COLUMN (5)
#define MMI_GX_FROGCANDY_GRADE_X (127)
#define MMI_GX_FROGCANDY_GRADE_Y (81)
#define MMI_GX_FROGCANDY_BASKET_WIDTH (25)
#define MMI_GX_FROGCANDY_BASKET_HEIGHT (25)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_X (138)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_Y (132)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_WIDTH (29)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_HEIGHT (82)
#define MMI_GX_FROGCANDY_ENERGY_BAR_X (139)
#define MMI_GX_FROGCANDY_ENERGY_BAR_Y (205)
#define MMI_GX_FROGCANDY_ENERGY_BAR_WIDTH (27)
#define MMI_GX_FROGCANDY_ENERGY_BAR_HEIGHT (8)
#define MMI_GX_FROGCANDY_MAX_SCORE_HEIGHT (24)
#define MMI_GX_FROGCANDY_MAX_DROP_DISTANCE (16)
#define MMI_GX_FROGCANDY_INFO_IMG_X (131)
#define MMI_GX_FROGCANDY_INFO_IMG_Y (7)
#define MMI_GX_FROGCANDY_INFO_HEIGHT (40)
#define MMI_GX_FROGCANDY_INFO_STR_X (128)
#define MMI_GX_FROGCANDY_INFO_STR_Y (26)
#define MMI_GX_FROGCANDY_LEVEL_ICON_WIDTH (16)
#define MMI_GX_FROGCANDY_LEVEL_ICON_HEIGHT (17)
#define MMI_GX_FROGCANDY_INITIAL_FROGCANDY_COL_IDX (2)
#define MMI_GX_FROGCANDY_FROGCANDY_COL_VALUE {0, 25, 50, 75, 100}
#define MMI_GX_FROGCANDY_MAX_DROPPING_OBJECTS (10)
#elif defined(__MMI_MAINLCD_240X320__)
#define MMI_GX_FROGCANDY_LCD_HEIGHT (320)
#define MMI_GX_FROGCANDY_LCD_WIDTH (240)
#define MMI_GX_FROGCANDY_OBJECT_WIDTH (35)
#define MMI_GX_FROGCANDY_OBJECT_HEIGHT (35)
#define MMI_GX_FROGCANDY_MAX_COLUMN (5)
#define MMI_GX_FROGCANDY_GRADE_X (180)
#define MMI_GX_FROGCANDY_GRADE_Y (111)
#define MMI_GX_FROGCANDY_BASKET_WIDTH (34)
#define MMI_GX_FROGCANDY_BASKET_HEIGHT (34)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_X (188)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_Y (200)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_WIDTH (40)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_HEIGHT (144)
#define MMI_GX_FROGCANDY_ENERGY_BAR_X (189)
#define MMI_GX_FROGCANDY_ENERGY_BAR_Y (301)
#define MMI_GX_FROGCANDY_ENERGY_BAR_WIDTH (38)
#define MMI_GX_FROGCANDY_ENERGY_BAR_HEIGHT (11)
#define MMI_GX_FROGCANDY_MAX_SCORE_HEIGHT (24)
#define MMI_GX_FROGCANDY_MAX_DROP_DISTANCE (16)
#define MMI_GX_FROGCANDY_INFO_IMG_X (182)
#define MMI_GX_FROGCANDY_INFO_IMG_Y (6)
#define MMI_GX_FROGCANDY_INFO_HEIGHT (50)
#define MMI_GX_FROGCANDY_INFO_STR_X (178)
#define MMI_GX_FROGCANDY_INFO_STR_Y (36)
#define MMI_GX_FROGCANDY_LEVEL_ICON_WIDTH (20)
#define MMI_GX_FROGCANDY_LEVEL_ICON_HEIGHT (20)
#define MMI_GX_FROGCANDY_INITIAL_FROGCANDY_COL_IDX (2)
#define MMI_GX_FROGCANDY_FROGCANDY_COL_VALUE {0, 35, 70, 105, 140}
#define MMI_GX_FROGCANDY_MAX_DROPPING_OBJECTS (10)
#endif
#define MMI_GX_FROGCANDY_OBJECT_LEVEL_GAP (1)
#define MMI_GX_FROGCANDY_WINDOW_X2 (MMI_GX_FROGCANDY_OBJECT_WIDTH*MMI_GX_FROGCANDY_MAX_COLUMN)
#define MMI_GX_FROGCANDY_BASKET_Y (LCD_HEIGHT - MMI_GX_FROGCANDY_BASKET_HEIGHT)
#define MMI_GX_FROGCANDY_GRADE_X2 (LCD_WIDTH)
#define MMI_GX_FROGCANDY_GRADE_Y2 (MMI_GX_FROGCANDY_GRADE_Y+MMI_GX_FROGCANDY_MAX_SCORE_HEIGHT)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_X2 (MMI_GX_FROGCANDY_ENERGY_BARBG_X+MMI_GX_FROGCANDY_ENERGY_BARBG_WIDTH)
#define MMI_GX_FROGCANDY_ENERGY_BARBG_Y2 (MMI_GX_FROGCANDY_ENERGY_BARBG_Y+MMI_GX_FROGCANDY_ENERGY_BARBG_HEIGHT)
#ifdef __MMI_TOUCH_SCREEN__
#define MMI_GX_FROGCANDY_PEN_MOVE_COLUMN_THREADSHOLD (MMI_GX_FROGCANDY_OBJECT_WIDTH/2)
#endif
#define MMI_GX_FROGCANDY_MAX_LEVEL 3
#define MMI_GX_FROGCANDY_DONE_TIMEROUT 1000
#define MMI_GX_FROGCANDY_OBJECT_DROP_TIME 200
#define MMI_GX_FROGCANDY_MAX_DROP_OBJECT 6
#define MMI_GX_FROGCANDY_MAX_HIGHEST_GRADE 5
#define MMI_GX_FROGCANDY_BONUS_TIMER_COUNT 1000
#define MMI_GX_FROGCANDY_BOUNSTIMEINSEC 15
#define MMI_GX_FROGCANDY_POPUP_FROGCANDY_DURATION 1000
#define MMI_GX_FROGCANDY_GIFT_WEIGHT 10
#define MMI_GX_FROGCANDY_GOLDNOTE_WEIGHT 8
#define MMI_GX_FROGCANDY_BOMB_WEIGHT 20
#define MMI_GX_FROGCANDY_APPLE_WEIGHT 5
#define MMI_GX_FROGCANDY_SPIDER_WEIGHT 14
#define MMI_GX_FROGCANDY_BATTER20_WEIGHT 1
#define MMI_GX_FROGCANDY_BATTERY_WEIGHT 1
#define MMI_GX_FROGCANDY_ANGLE_WEIGHT 2
#define MMI_GX_FROGCANDY_THEIF_WEIGHT 6
#define MMI_GX_FROGCANDY_DENONATOR_WEIGHT 12
#define MMI_GX_FROGCANDY_MONEY_WEIGHT 15
#define MMI_GX_FROGCANDY_BAT_WEIGHT 20
#define MMI_GX_FROGCANDY_DEAMON_WEIGHT 5
/************************************************************************/
/* Structure */
/************************************************************************/
#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
//added for multi-language support
typedef enum
{
MMI_FROGCANDY_STRING_BACKGROUND,
MMI_FROGCANDY_STRING_BACKGROUND_TIMER,
MMI_FROGCANDY_STRING_BACKGROUND_LEVEL,
MMI_FROGCANDY_STRING_TOTAL
}mmi_frogcandy_string_enum;
#endif /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
typedef struct
{
U8 objWeight;
S32 scoreRate;
U8 dropLevel;
} FROGCANDY_OBJECT_IMAGE_STRUCT;
typedef enum
{
/* return 0 for Alive, 1 for Half Clash, 2 for Full Cash, 3 for Dead */
FROGCANDY_OBJECT_STATUS_ALIVE,
FROGCANDY_OBJECT_STATUS_HALF_CRASH,
FROGCANDY_OBJECT_STATUS_FULL_CRASH,
FROGCANDY_OBJECT_STATUS_DEAD
} FROGCANDY_OBJECT_STATUS_ENUM;
typedef enum
{
FROGCANDY_GIFT = 0,
FROGCANDY_GOLDNOTE,
FROGCANDY_BOMB,
FROGCANDY_APPLE,
FROGCANDY_SPIDER, //FROGCANDY_STONE
FROGCANDY_BATTER20,
FROGCANDY_BATTERY,
FROGCANDY_ANGLE,
FROGCANDY_THEIF,
FROGCANDY_DENONATOR,
FROGCANDY_MONEY,
FROGCANDY_BAT,
FROGCANDY_DEAMON,
FROGCANDY_TOTAL_OBJECTS /* Dont Remove This Keeping The Count */
} FROGCANDY_OBJECT_ENUM;
typedef enum
{
FROGCANDY_BONUS_FLAG_NONE,
FROGCANDY_BONUS_FLAG_ANGLE,
FROGCANDY_BONUS_FLAG_DENONATOR
} FROGCANDY_BONUS_FLAG_ENUM;
typedef struct
{
FROGCANDY_OBJECT_ENUM objectType; /* One of the FROGCANDY_OBJECT_IMAGE_STRUCT Type */
U16 X;
U16 Y;
} FROGCANDY_FLOATING_OBJECT_STRUCT;
/* game context */
typedef struct
{
MMI_BOOL is_game_over;
MMI_BOOL is_new_game;
MMI_BOOL is_bound_time_out;
MMI_BOOL flag_angle_denonator;
U8 game_level;
U8 energy_counter;
U16 timer_elapse;
S32 energy;
S16 game_grade;
U8 runtime_object_num;
U8 current_drop_object;
FROGCANDY_BONUS_FLAG_ENUM bonus_flag;
U8 basket_position; /* column */
U16 drop_timer;
U8 bouns_timer;
mmi_gfx_position basket_pos;
#ifdef __MMI_TOUCH_SCREEN__
MMI_BOOL is_pen_hit;
#endif
gdi_handle background;
gdi_handle foreground;
} gx_frogcandy_context_struct;
/************************************************************************/
/* Golbal Varable [Const] */
/************************************************************************/
const static U8 frogcandy_column[MMI_GX_FROGCANDY_MAX_COLUMN] = MMI_GX_FROGCANDY_FROGCANDY_COL_VALUE;
/************************************************************************/
/* Audio [Const] */
/************************************************************************/
#define FROGCANDYEATGOOD 138
#define FROGCANDYEATBAD 133
__align(2)
const U8 FrogCandyEatGood[138] =
{
0x4D, 0x54, 0x68, 0x64, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x03, 0xC0, 0x4D, 0x54, 0x72,
0x6B, 0x00, 0x00, 0x00, 0x74, 0x00, 0xFF, 0x02, 0x16, 0x43, 0x6F, 0x70, 0x79, 0x72, 0x69, 0x67,
0x68, 0x74, 0x20, 0x63, 0x20, 0x32, 0x30, 0x30, 0x33, 0x20, 0x62, 0x79, 0x20, 0x43, 0x43, 0x00,
0xFF, 0x01, 0x02, 0x43, 0x43, 0x00, 0xFF, 0x58, 0x04, 0x04, 0x02, 0x18, 0x08, 0x00, 0xFF, 0x59,
0x02, 0x00, 0x00, 0x00, 0xFF, 0x51, 0x03, 0x05, 0x24, 0xB7, 0x00, 0xC0, 0x0A, 0x00, 0xB0, 0x07,
0x60, 0x00, 0x90, 0x48, 0x64, 0x00, 0xC1, 0x61, 0x00, 0xB1, 0x07, 0x7C, 0x00, 0x91, 0x48, 0x64,
0x81, 0x70, 0x90, 0x48, 0x00, 0x00, 0x4A, 0x64, 0x81, 0x70, 0x4A, 0x00, 0x00, 0x4C, 0x64, 0x81,
0x70, 0x4C, 0x00, 0x00, 0x4F, 0x64, 0x81, 0x70, 0x4F, 0x00, 0x00, 0x54, 0x64, 0x81, 0x70, 0x54,
0x00, 0x00, 0x91, 0x48, 0x00, 0x00, 0xFF, 0x2F, 0x00
};
__align(2)
const U8 FrogCandyEatBad[133] =
{
0x4D, 0x54, 0x68, 0x64, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x03, 0xC0, 0x4D, 0x54, 0x72,
0x6B, 0x00, 0x00, 0x00, 0x6F, 0x00, 0xFF, 0x02, 0x16, 0x43, 0x6F, 0x70, 0x79, 0x72, 0x69, 0x67,
0x68, 0x74, 0x20, 0x63, 0x20, 0x32, 0x30, 0x30, 0x33, 0x20, 0x62, 0x79, 0x20, 0x43, 0x43, 0x00,
0xFF, 0x01, 0x02, 0x43, 0x43, 0x00, 0xFF, 0x58, 0x04, 0x04, 0x02, 0x18, 0x08, 0x00, 0xFF, 0x59,
0x02, 0x00, 0x00, 0x00, 0xFF, 0x51, 0x03, 0x09, 0x27, 0xC0, 0x00, 0xB9, 0x07, 0x7D, 0x00, 0x99,
0x4F, 0x7D, 0x00, 0xC0, 0x10, 0x00, 0xB0, 0x07, 0x62, 0x00, 0x90, 0x42, 0x7A, 0x00, 0x41, 0x7A,
0x05, 0x40, 0x7A, 0x00, 0x43, 0x7A, 0x73, 0x99, 0x4E, 0x7D, 0x83, 0x5C, 0x90, 0x41, 0x00, 0x00,
0x42, 0x00, 0x05, 0x40, 0x00, 0x00, 0x99, 0x4F, 0x00, 0x00, 0x4E, 0x00, 0x00, 0x90, 0x43, 0x00,
0x00, 0xFF, 0x2F, 0x00
};
/************************************************************************/
/* Golbal Varable [295 Byte] */
/************************************************************************/
static U8 frogcandy_object_weight[MMI_GX_FROGCANDY_GIFT_WEIGHT + MMI_GX_FROGCANDY_GOLDNOTE_WEIGHT + MMI_GX_FROGCANDY_BOMB_WEIGHT
+ MMI_GX_FROGCANDY_APPLE_WEIGHT + MMI_GX_FROGCANDY_SPIDER_WEIGHT + MMI_GX_FROGCANDY_BATTER20_WEIGHT
+ MMI_GX_FROGCANDY_BATTERY_WEIGHT + MMI_GX_FROGCANDY_ANGLE_WEIGHT + MMI_GX_FROGCANDY_THEIF_WEIGHT
+ MMI_GX_FROGCANDY_DENONATOR_WEIGHT + MMI_GX_FROGCANDY_MONEY_WEIGHT + MMI_GX_FROGCANDY_BAT_WEIGHT +
MMI_GX_FROGCANDY_DEAMON_WEIGHT];
static FROGCANDY_OBJECT_IMAGE_STRUCT frogcandy_dropping_object[FROGCANDY_TOTAL_OBJECTS];
static FROGCANDY_FLOATING_OBJECT_STRUCT frogcandy_object_on_screen[MMI_GX_FROGCANDY_MAX_DROPPING_OBJECTS];
#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ /*added for game multi-language*/
static U16 mmi_frogcandy_language_index;
#define MMI_FROGCANDY_STRING_COUNT MMI_FROGCANDY_STRING_TOTAL
#endif /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
static color FROGCANDY_SCORE_TEXT_COLOR = {73,74,9,255};
static gx_frogcandy_context_struct g_gx_frogcandy_context =
{
MMI_FALSE,
MMI_TRUE,
MMI_FALSE,
MMI_FALSE,
0,
0,
100,
10,
0,
0,
0,
FROGCANDY_BONUS_FLAG_NONE,
MMI_GX_FROGCANDY_INITIAL_FROGCANDY_COL_IDX
};
/************************************************************************/
/* Function Declare */
/************************************************************************/
/* Game framework related functions */
void mmi_gx_frogcandy_draw_gameover(void);
void mmi_gx_frogcandy_enter_game(void);
void mmi_gx_frogcandy_exit_game(void);
S16 mmi_gx_frogcandy_calc_best_grade(S16 old_grade, S16 new_grade);
/* Game play functions */
void mmi_gx_frogcandy_enter_new_game(void);
void mmi_gx_frogcandy_enter_resume_game(void);
void mmi_gx_frogcandy_init_app(void);
void mmi_gx_frogcandy_init_falling_object(void);
void mmi_gx_frogcandy_move_left(void);
void mmi_gx_frogcandy_move_right(void);
void mmi_gx_frogcandy_show_timer_text(void);
void mmi_gx_frogcandy_create_object(void);
void mmi_gx_frogcandy_drop_object_timer_callback(void);
void mmi_gx_frogcandy_check_object_status(void);
void mmi_gx_frogcandy_cyclic_timer(void);
void mmi_gx_frogcandy_render(void);
void mmi_gx_frogcandy_draw_energy_level(void);
void mmi_gx_frogcandy_kill_running_object(U8 ID);
FROGCANDY_OBJECT_STATUS_ENUM mmi_gx_frogcandy_check_object_crash(U8 i);
void mmi_gx_frogcandy_full_crash(U8 i);
void mmi_gx_frogcandy_action_angle(void);
void mmi_gx_frogcandy_action_denonator(void);
void mmi_gx_frogcandy_reset_running_object(void);
void mmi_gx_frogcandy_bonus_time_out(void);
void mmi_gx_frogcandy_end_game(void);
void mmi_gx_frogcandy_draw_level(void);
#ifdef __MMI_TOUCH_SCREEN__
void mmi_gx_frogcandy_pen_down_hdlr(mmi_pen_point_struct pos);
void mmi_gx_frogcandy_pen_up_hdlr(mmi_pen_point_struct pos);
void mmi_gx_frogcandy_pen_move_hdlr(mmi_pen_point_struct pos);
#endif //__MMI_TOUCH_SCREEN__
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_enter_gfx
* DESCRIPTION
* Set Game Framework (GFX) Parameter
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_enter_gfx(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* Game menu */
//GFX.game_data.game_img_id = IMG_GX_FROGCANDY_GAME_ICON; /* game icon img ID */
GFX.game_data.game_str_id = STR_GX_FROGCANDY_GAME_NAME; /* game name string ID */
GFX.game_data.menu_resume_str_id = STR_GAME_RESUME; /* "Resume" string ID */
GFX.game_data.menu_new_str_id = STR_GAME_NEW; /* "New Game" string ID */
GFX.game_data.menu_level_str_id = STR_GAME_LEVEL; /* "Game Level" string ID */
GFX.game_data.menu_grade_str_id = STR_GAME_GRADE; /* "Best Grade" string ID */
GFX.game_data.menu_help_str_id = STR_GLOBAL_HELP; /* "Game Help string ID */
/* level / grade */
GFX.game_data.level_count = 3; /* how many levels */
GFX.game_data.level_str_id_list[0] = STR_GX_FROGCANDY_EASY; /* level string ID */
GFX.game_data.level_str_id_list[1] = STR_GX_FROGCANDY_NORMAL; /* level string ID */
GFX.game_data.level_str_id_list[2] = STR_GX_FROGCANDY_HARD; /* level string ID */
GFX.game_data.grade_nvram_id_list[0] = NVRAM_FROGCANDY_EASY_SCORE; /* grade slot in NVRAM */
GFX.game_data.grade_nvram_id_list[1] = NVRAM_FROGCANDY_NORMAL_SCORE; /* grade slot in NVRAM */
GFX.game_data.grade_nvram_id_list[2] = NVRAM_FROGCANDY_HARD_SCORE; /* grade slot in NVRAM */
GFX.game_data.level_nvram_id = NVRAM_GAME_FROGCANDY_STATUS; /* current lvl idnex stored in NVRAM */
/* help */
#ifndef __MMI_TOUCH_SCREEN__
GFX.game_data.help_str_id = STR_GX_FROGCANDY_HELP_DESCRIPTION; /* help desciption string id */
#else
GFX.game_data.help_str_id = STR_GX_FROGCANDY_HELP_DESCRIPTION_TOUCH; /* help desciption string id */
#endif
/* misc */
GFX.game_data.grade_value_ptr = (S16*) (&g_gx_frogcandy_context.game_grade); /* current level's grade (S16*) */
GFX.game_data.level_index_ptr = (U8*) (&g_gx_frogcandy_context.game_level); /* ptr to current level index (U8*) */
GFX.game_data.is_new_game = (BOOL*) & g_gx_frogcandy_context.is_new_game; /* ptr to new game flag (BOOL*) */
/* function ptr */
GFX.game_data.best_grade_func_ptr = mmi_gx_frogcandy_calc_best_grade; /* function to calculate best grade */
GFX.game_data.enter_game_func_ptr = mmi_gx_frogcandy_enter_game; /* function to enter new game */
GFX.game_data.exit_game_func_ptr = mmi_gx_frogcandy_exit_game; /* function to exit game */
GFX.game_data.draw_gameover_func_ptr = mmi_gx_frogcandy_draw_gameover; /* function to draw gameover screen */
/* some flags */
GFX.game_data.is_keypad_audio_enable = MMI_FALSE; /* play keypad tone or not */
mmi_gfx_entry_menu_screen();
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_calc_best_grade
* DESCRIPTION
* Calculate new best grade [Callback required by GFX]
* PARAMETERS
* old_grade [IN]
* new_grade [IN]
* RETURNS
* S16
*****************************************************************************/
S16 mmi_gx_frogcandy_calc_best_grade(S16 old_grade, S16 new_grade)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (new_grade > old_grade)
{
return new_grade;
}
else
{
return old_grade;
}
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_draw_gameover
* DESCRIPTION
* Draw Gameover Screen [Callback required by GFX]
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_draw_gameover(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
GFX_PLAY_AUDIO_GAMEOVER();
g_gx_frogcandy_context.is_game_over = MMI_TRUE;
g_gx_frogcandy_context.is_new_game = MMI_TRUE;
/* call this function to draw standard gameover screen */
mmi_gfx_draw_gameover_screen(NULL, NULL, IMG_GX_FROGCANDY_OBJECT_EVIL, g_gx_frogcandy_context.game_grade);
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_enter_game
* DESCRIPTION
* Enter Game [Callback required by GFX]
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_enter_game()
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ //used for multilanguage
mmi_frogcandy_language_index = g_mmi_game_current_language_index;
mmi_gfx_check_image_get_valid_language(
&mmi_frogcandy_language_index,
IMG_GX_FROGCANDY_BACKGROUND_LANGUAGE0,
MMI_FROGCANDY_STRING_COUNT);
#endif /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
if (g_gx_frogcandy_context.is_new_game == MMI_TRUE)
{
mmi_gx_frogcandy_enter_new_game();
g_gx_frogcandy_context.is_new_game = MMI_FALSE;
}
else
{
mmi_gx_frogcandy_enter_resume_game();
}
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_exit_game
* DESCRIPTION
* Exit Game [Callback required by GFX]
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_exit_game(void)
{
gui_cancel_timer(mmi_gx_frogcandy_bonus_time_out);
gui_cancel_timer(mmi_gx_frogcandy_drop_object_timer_callback);
gui_cancel_timer(mmi_gx_frogcandy_cyclic_timer);
//gdi_layer_flatten_to_base(g_gx_frogcandy_context.background, g_gx_frogcandy_context.foreground, 0, 0);
gdi_layer_free(g_gx_frogcandy_context.foreground);
gdi_layer_multi_layer_disable();
}
/************************************************************************/
/************************************************************************/
/* BELOW THIS LINE IS GAME KERNAL IMPLMENTED BY PIXTEL. */
/************************************************************************/
/************************************************************************/
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_enter_resume_game
* DESCRIPTION
* Entry Function On Game Resume. Set The Game Running Flag TRUE and Enter
* FrogCandy Init Application.
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_enter_resume_game(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
S16 i;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
g_gx_frogcandy_context.is_game_over = MMI_FALSE;
clear_screen();
#ifdef __MMI_TOUCH_SCREEN__
if (g_gx_frogcandy_context.basket_pos.x % MMI_GX_FROGCANDY_OBJECT_WIDTH != 0)
{
//move basket to column
for (i = 0; i < MMI_GX_FROGCANDY_MAX_COLUMN; i++)
{
if (g_gx_frogcandy_context.basket_pos.x-frogcandy_column[i] < MMI_GX_FROGCANDY_PEN_MOVE_COLUMN_THREADSHOLD)
{
g_gx_frogcandy_context.basket_pos.x = frogcandy_column[i];
g_gx_frogcandy_context.basket_position = i;
break;
}
}
}
#endif //__MMI_TOUCH_SCREEN__
mmi_gx_frogcandy_init_app();
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_enter_new_game
* DESCRIPTION
* FrogCandy New Game Entry Function, Reinit Various Flags, Enter FrogCandy Init
* Function
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_enter_new_game(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 i = 0;
U8 CurrentLevel;
U8 dropTime;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
g_gx_frogcandy_context.is_game_over = MMI_FALSE;
g_gx_frogcandy_context.game_grade = 0;
g_gx_frogcandy_context.energy = 10;
g_gx_frogcandy_context.current_drop_object = 0;
g_gx_frogcandy_context.bonus_flag = FROGCANDY_BONUS_FLAG_NONE;
g_gx_frogcandy_context.bouns_timer = 0;
g_gx_frogcandy_context.basket_position = MMI_GX_FROGCANDY_INITIAL_FROGCANDY_COL_IDX;
CurrentLevel = g_gx_frogcandy_context.game_level;
dropTime = MMI_GX_FROGCANDY_OBJECT_DROP_TIME / (CurrentLevel + 1);
memset(&frogcandy_object_on_screen[i], 0, sizeof(FROGCANDY_FLOATING_OBJECT_STRUCT) * MMI_GX_FROGCANDY_MAX_DROPPING_OBJECTS);
clear_screen();
mmi_gx_frogcandy_init_app();
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_init_app
* DESCRIPTION
* Init FrogCandy Games, Allocate Bit Buffer, Initalize Objects, Draw Background,
* Get DS Values In Case Of Resume, Set Key Handlers, Enter Game Kernal
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_init_app(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 i;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
UI_disable_alignment_timers();
clear_screen();
/* Set The Drop Time Depending On Game Level */
g_gx_frogcandy_context.drop_timer = 2 * (MMI_GX_FROGCANDY_OBJECT_DROP_TIME - g_gx_frogcandy_context.game_level * 50);
/* Screen render timer */
g_gx_frogcandy_context.timer_elapse = 100;
/* Init Falling Objects Data */
mmi_gx_frogcandy_init_falling_object();
/* Set The Energy Counter To Zero */
g_gx_frogcandy_context.energy_counter = 0;
/* In Case Of New Game, Get Bucket Size And Default Cordinates */
if (g_gx_frogcandy_context.is_new_game) /* New Game */
{
g_gx_frogcandy_context.basket_pos.x = frogcandy_column[MMI_GX_FROGCANDY_INITIAL_FROGCANDY_COL_IDX];
}
g_gx_frogcandy_context.basket_pos.y = MMI_GX_FROGCANDY_BASKET_Y;
gdi_layer_multi_layer_enable();
gdi_layer_get_base_handle(&g_gx_frogcandy_context.background);
/* Draw The Game Background */
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
gdi_image_draw_id(0, 0, IMG_GX_FROGCANDY_BACKGROUND);
#else
gdi_image_draw_id(
0,
0,
mmi_gfx_get_multilanguage_image_ID(
mmi_frogcandy_language_index,
IMG_GX_FROGCANDY_BACKGROUND_LANGUAGE0,
MMI_FROGCANDY_STRING_COUNT,
MMI_FROGCANDY_STRING_BACKGROUND));
#endif
gdi_layer_create(
0,
0,
MMI_GX_FROGCANDY_LCD_WIDTH,
MMI_GX_FROGCANDY_LCD_HEIGHT,
&g_gx_frogcandy_context.foreground);
gdi_layer_push_and_set_active(g_gx_frogcandy_context.foreground);
gdi_layer_set_source_key(MMI_TRUE, GDI_COLOR_TRANSPARENT); /* set pure-blue as the transparent color in foreground */
gdi_layer_clear(GDI_COLOR_TRANSPARENT); /* clean foreground layer */
gdi_layer_pop_and_restore_active();
/* If Resume Game Was On Bonus Start The Bonus Timer Callback */
if (g_gx_frogcandy_context.bonus_flag != FROGCANDY_BONUS_FLAG_NONE && g_gx_frogcandy_context.bouns_timer < MMI_GX_FROGCANDY_BOUNSTIMEINSEC)
{
//g_gx_frogcandy_context.is_bound_time_out = MMI_TRUE;
mmi_gx_frogcandy_bonus_time_out();
}
mmi_gx_frogcandy_cyclic_timer();
gdi_layer_blt(
g_gx_frogcandy_context.background, /* layer 0 */
g_gx_frogcandy_context.foreground, /* layer 1 */
0, /* layer 2 */
0, /* layer 3 */
0, /* offset x */
0, /* offset y */
MMI_GX_FROGCANDY_LCD_WIDTH - 1, /* width */
MMI_GX_FROGCANDY_LCD_HEIGHT - 1); /* height */
/* Set Various Key Handlers */
SetKeyHandler(mmi_gx_frogcandy_move_left, KEY_LEFT_ARROW, KEY_EVENT_DOWN);
SetKeyHandler(mmi_gx_frogcandy_move_right, KEY_RIGHT_ARROW, KEY_EVENT_DOWN);
SetKeyHandler(mmi_gx_frogcandy_move_left, KEY_4, KEY_EVENT_DOWN);
SetKeyHandler(mmi_gx_frogcandy_move_right, KEY_6, KEY_EVENT_DOWN);
#ifdef __MMI_TOUCH_SCREEN__
wgui_register_pen_down_handler(mmi_gx_frogcandy_pen_down_hdlr); /* function to pen down event */
wgui_register_pen_up_handler(mmi_gx_frogcandy_pen_up_hdlr); /* function to pen up event */
wgui_register_pen_move_handler(mmi_gx_frogcandy_pen_move_hdlr); /* function to pen up event */
#endif //__MMI_TOUCH_SCREEN__
/* If Game End Flag Is False Start The Game Kernal */
if (!g_gx_frogcandy_context.is_game_over)
{
gui_start_timer(g_gx_frogcandy_context.drop_timer, mmi_gx_frogcandy_drop_object_timer_callback);
}
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_move_left
* DESCRIPTION
* Move FrogCandy Basket To Left
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_move_left(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (g_gx_frogcandy_context.basket_position == 0)
{
return;
}
g_gx_frogcandy_context.basket_pos.x = frogcandy_column[--g_gx_frogcandy_context.basket_position];
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_move_right
* DESCRIPTION
* Move FrogCandy Basket To Right
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_move_right(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (g_gx_frogcandy_context.basket_position == (MMI_GX_FROGCANDY_MAX_COLUMN - 1))
{
return;
}
g_gx_frogcandy_context.basket_pos.x = frogcandy_column[++g_gx_frogcandy_context.basket_position];
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_drop_object_timer_callback
* DESCRIPTION
* FrogCandy Game Main Kernal
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_drop_object_timer_callback(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 i;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* If Game Over Then Return. */
if (g_gx_frogcandy_context.is_game_over)
{
return;
}
if (g_gx_frogcandy_context.current_drop_object < MMI_GX_FROGCANDY_MAX_DROPPING_OBJECTS)
{
mmi_gx_frogcandy_create_object();
}
/* Drop The Object Depending Upon their , drop level less means object is faster. */
for (i = 0; i < g_gx_frogcandy_context.current_drop_object; i++)
{
frogcandy_object_on_screen[i].Y +=
(MMI_GX_FROGCANDY_MAX_DROP_DISTANCE / frogcandy_dropping_object[frogcandy_object_on_screen[i].objectType].dropLevel);
}
/* Redraw Screen. */
//mmi_gx_frogcandy_render();
/* Reset the timer. */
if (!g_gx_frogcandy_context.is_game_over)
{
if (g_gx_frogcandy_context.bonus_flag != FROGCANDY_BONUS_FLAG_NONE)
{
g_gx_frogcandy_context.drop_timer = 30;
}
else
{
g_gx_frogcandy_context.drop_timer = 2 * (MMI_GX_FROGCANDY_OBJECT_DROP_TIME - g_gx_frogcandy_context.game_level * 50);
}
gui_start_timer(g_gx_frogcandy_context.drop_timer, mmi_gx_frogcandy_drop_object_timer_callback);
}
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_create_object
* DESCRIPTION
* FrogCandy New Objects Are Created In This API.
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_create_object(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 i;
U16 randnum = 0;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* In This Loop Object is created and its X value is determined on the Basis of no other slower in that colomn */
while (1)
{
switch (g_gx_frogcandy_context.bonus_flag)
{
case FROGCANDY_BONUS_FLAG_ANGLE:
randnum = rand() % 2;
if (randnum == 0)
{
frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].objectType = FROGCANDY_MONEY;
}
else
{
frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].objectType = FROGCANDY_GIFT;
}
break;
case FROGCANDY_BONUS_FLAG_DENONATOR:
if (randnum == 0)
{
frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].objectType = FROGCANDY_BAT;
}
else
{
frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].objectType = FROGCANDY_DENONATOR;
}
break;
default:
{
randnum = rand() % g_gx_frogcandy_context.runtime_object_num;
frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].objectType =
frogcandy_object_weight[randnum];
}
}
randnum = rand() % MMI_GX_FROGCANDY_MAX_COLUMN;
frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].X = frogcandy_column[randnum];
for (i = 0; i < g_gx_frogcandy_context.current_drop_object; i++)
{
if (frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].X == frogcandy_object_on_screen[i].X)
if (frogcandy_dropping_object[frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].objectType].dropLevel <= frogcandy_dropping_object[frogcandy_object_on_screen[i].objectType].dropLevel) /* Drop level less means object is faster. */
if (((LCD_HEIGHT -
frogcandy_object_on_screen[i].Y) *
frogcandy_dropping_object[frogcandy_object_on_screen[i].objectType].dropLevel) + 60 >=
(LCD_HEIGHT *
frogcandy_dropping_object[frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].objectType].dropLevel))
{
i = 0xFF;
break;
}
}
if (i == 0xFF)
{
continue;
}
else
{
break;
}
}
/* Set the object Y to zero */
frogcandy_object_on_screen[g_gx_frogcandy_context.current_drop_object].Y = 0;
/* Allocate Bit Buffer from the Pool */
/* Increment Droping Object */
g_gx_frogcandy_context.current_drop_object++;
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_check_object_status
* DESCRIPTION
* Check FrogCandy Falling Object Status
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_check_object_status(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 i = 0;
MMI_BOOL flagKilled = MMI_FALSE;
U8 tempRunningObjects = g_gx_frogcandy_context.current_drop_object;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
for (i = 0; i < tempRunningObjects; i++)
{
/* Check The Object For Crash With Basket */
FROGCANDY_OBJECT_STATUS_ENUM crashResult = mmi_gx_frogcandy_check_object_crash(i);
switch (crashResult) /* return 0 for Alive, 1 for Half Clash, 2 for Full Cash, 3 for Dead */
{
case FROGCANDY_OBJECT_STATUS_ALIVE:
break;
case FROGCANDY_OBJECT_STATUS_HALF_CRASH: /* halfCrash(i); */
mmi_gx_frogcandy_full_crash(i);
if (g_gx_frogcandy_context.is_game_over)
{
return;
}
/* Remove The Fallinf Object From Data Structure */
mmi_gx_frogcandy_kill_running_object(i);
if (g_gx_frogcandy_context.current_drop_object != 0)
{
g_gx_frogcandy_context.current_drop_object--;
}
flagKilled = MMI_TRUE;
break;
case FROGCANDY_OBJECT_STATUS_FULL_CRASH:
mmi_gx_frogcandy_full_crash(i);
if (g_gx_frogcandy_context.is_game_over)
{
return;
}
if (g_gx_frogcandy_context.flag_angle_denonator)
{
g_gx_frogcandy_context.flag_angle_denonator = MMI_FALSE;
return;
}
mmi_gx_frogcandy_kill_running_object(i);
if (g_gx_frogcandy_context.current_drop_object != 0)
{
g_gx_frogcandy_context.current_drop_object--;
}
flagKilled = MMI_TRUE;
break;
case FROGCANDY_OBJECT_STATUS_DEAD:
mmi_gx_frogcandy_kill_running_object(i);
if (g_gx_frogcandy_context.current_drop_object != 0)
{
g_gx_frogcandy_context.current_drop_object--;
}
flagKilled = MMI_TRUE;
break;
default:
break;
}
}
/* If Any Of The Objects Is Removed From Data Structure, Re Seqence The FrogCandy Object Data Structure */
if (flagKilled == MMI_TRUE)
{
for (i = 0; i < tempRunningObjects; i++)
{
if (i == g_gx_frogcandy_context.current_drop_object)
{
break;
}
if (frogcandy_object_on_screen[i].objectType == 0 && frogcandy_object_on_screen[i].X == 0 &&
frogcandy_object_on_screen[i].Y == 0)
{
U8 j = i + 1;
memcpy(
(void*)(frogcandy_object_on_screen + i),
(void*)(frogcandy_object_on_screen + j),
sizeof(FROGCANDY_FLOATING_OBJECT_STRUCT) * (MMI_GX_FROGCANDY_MAX_DROPPING_OBJECTS - j));
--i;
}
}
flagKilled = MMI_FALSE;
}
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_cyclic_timer
* DESCRIPTION
* Timer trigger function - looping
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_cyclic_timer(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
gui_cancel_timer(mmi_gx_frogcandy_cyclic_timer);
if (!g_gx_frogcandy_context.is_game_over)
{
mmi_gx_frogcandy_render();
}
gui_start_timer(g_gx_frogcandy_context.timer_elapse, mmi_gx_frogcandy_cyclic_timer);
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_render
* DESCRIPTION
* Redraw The Modified Portion Of FrogCandy Game Screen
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_render(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 i = 0;
U8 displayString[20];
U8 tempString[10];
S32 strWidth;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* Check for Crash */
mmi_gx_frogcandy_check_object_status();
if (g_gx_frogcandy_context.is_game_over != MMI_FALSE)
{
return;
}
gdi_layer_push_and_set_active(g_gx_frogcandy_context.foreground);
gui_push_and_set_clip(0, 0, MMI_GX_FROGCANDY_WINDOW_X2, MMI_GX_FROGCANDY_LCD_HEIGHT);
gdi_draw_solid_rect(0, 0, MMI_GX_FROGCANDY_WINDOW_X2, MMI_GX_FROGCANDY_LCD_HEIGHT, GDI_COLOR_TRANSPARENT);
/* Draw The Falling FrogCandy Objects */
for (i = 0; i < g_gx_frogcandy_context.current_drop_object; i++)
{
U8 objectType = frogcandy_object_on_screen[i].objectType;
if (frogcandy_object_on_screen[i].X != 0 || frogcandy_object_on_screen[i].Y != 0)
{
gdi_image_draw_id(
frogcandy_object_on_screen[i].X,
frogcandy_object_on_screen[i].Y,
IMG_GX_FROGCANDY_OBJECT_GIFT+objectType-FROGCANDY_GIFT);
}
}
gdi_draw_solid_rect(g_gx_frogcandy_context.basket_pos.x, g_gx_frogcandy_context.basket_pos.y, g_gx_frogcandy_context.basket_pos.x+MMI_GX_FROGCANDY_BASKET_WIDTH,g_gx_frogcandy_context.basket_pos.y+MMI_GX_FROGCANDY_BASKET_HEIGHT,GDI_COLOR_TRANSPARENT);
gdi_image_draw_id(g_gx_frogcandy_context.basket_pos.x, g_gx_frogcandy_context.basket_pos.y, IMG_GX_FROGCANDY_BASKET);
gui_pop_clip();
/* Draw The Energy Bar */
mmi_gx_frogcandy_draw_energy_level();
/* Draw Score */
#if defined(__MMI_MAINLCD_240X320__) || defined(__MMI_MAINLCD_176X220__)
gui_set_font(&MMI_medium_font);
#else
gui_set_font(&MMI_small_font);
#endif
gui_set_text_color(FROGCANDY_SCORE_TEXT_COLOR);
/* Fill The Back Ground Rectangle Of Score/Timer */
gui_push_and_set_clip(MMI_GX_FROGCANDY_GRADE_X, MMI_GX_FROGCANDY_GRADE_Y, MMI_GX_FROGCANDY_GRADE_X2, MMI_GX_FROGCANDY_GRADE_Y2);
gdi_draw_solid_rect(MMI_GX_FROGCANDY_GRADE_X, MMI_GX_FROGCANDY_GRADE_Y, MMI_GX_FROGCANDY_GRADE_X2, MMI_GX_FROGCANDY_GRADE_Y2, GDI_COLOR_TRANSPARENT);
sprintf((PS8) tempString, "%d", g_gx_frogcandy_context.game_grade);
mmi_asc_to_ucs2((PS8) displayString, (PS8) tempString);
strWidth = gui_get_string_width((UI_string_type) displayString);
strWidth /= 2;
gui_move_text_cursor(MMI_GX_FROGCANDY_GRADE_X, MMI_GX_FROGCANDY_GRADE_Y);
gui_print_text((UI_string_type) displayString);
gui_pop_clip();
if (g_gx_frogcandy_context.bouns_timer >= MMI_GX_FROGCANDY_BOUNSTIMEINSEC ||
g_gx_frogcandy_context.bouns_timer <= 0)
{
if (g_gx_frogcandy_context.bouns_timer >= MMI_GX_FROGCANDY_BOUNSTIMEINSEC)
{
g_gx_frogcandy_context.bonus_flag = FROGCANDY_BONUS_FLAG_NONE;
g_gx_frogcandy_context.bouns_timer = 0;
}
mmi_gx_frogcandy_draw_level();
}
if (g_gx_frogcandy_context.is_bound_time_out && g_gx_frogcandy_context.bouns_timer != 0)
{
mmi_gx_frogcandy_show_timer_text();
gui_start_timer(MMI_GX_FROGCANDY_BONUS_TIMER_COUNT, mmi_gx_frogcandy_bonus_time_out);
}
g_gx_frogcandy_context.is_bound_time_out = MMI_FALSE;
gdi_layer_pop_and_restore_active();
gdi_layer_blt(
g_gx_frogcandy_context.background, /* layer 0 */
g_gx_frogcandy_context.foreground, /* layer 1 */
0, /* layer 2 */
0, /* layer 3 */
0, /* offset x */
0, /* offset y */
MMI_GX_FROGCANDY_LCD_WIDTH - 1, /* width */
MMI_GX_FROGCANDY_LCD_HEIGHT - 1); /* height */
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_draw_energy_level
* DESCRIPTION
* Draw FrogCandy Energy On Side Bar
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_draw_energy_level(void) /* 0 - Down, 1 - Up */
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
gui_push_and_set_clip(MMI_GX_FROGCANDY_ENERGY_BARBG_X, MMI_GX_FROGCANDY_ENERGY_BARBG_Y, MMI_GX_FROGCANDY_ENERGY_BARBG_X2, MMI_GX_FROGCANDY_ENERGY_BARBG_Y2);
gdi_draw_solid_rect(MMI_GX_FROGCANDY_ENERGY_BARBG_X, MMI_GX_FROGCANDY_ENERGY_BARBG_Y, MMI_GX_FROGCANDY_ENERGY_BARBG_X2, MMI_GX_FROGCANDY_ENERGY_BARBG_Y2, GDI_COLOR_TRANSPARENT);
/* If Energy Is Reduces Draw Whole Energy Bar */
if (g_gx_frogcandy_context.energy_counter >= g_gx_frogcandy_context.energy || g_gx_frogcandy_context.energy_counter == 0)
{
for (g_gx_frogcandy_context.energy_counter = 0; g_gx_frogcandy_context.energy_counter < g_gx_frogcandy_context.energy; g_gx_frogcandy_context.energy_counter++)
{
gdi_image_draw_id(
MMI_GX_FROGCANDY_ENERGY_BAR_X,
MMI_GX_FROGCANDY_ENERGY_BAR_Y - g_gx_frogcandy_context.energy_counter * MMI_GX_FROGCANDY_ENERGY_BAR_HEIGHT,
IMG_GX_FROGCANDY_ENERGYBAR);
}
}
/* Else Draw Only Energy Bars Which Are Added */
else
{
for (; g_gx_frogcandy_context.energy_counter < g_gx_frogcandy_context.energy; g_gx_frogcandy_context.energy_counter++)
{
gdi_image_draw_id(
MMI_GX_FROGCANDY_ENERGY_BAR_X,
MMI_GX_FROGCANDY_ENERGY_BAR_Y - g_gx_frogcandy_context.energy_counter * MMI_GX_FROGCANDY_ENERGY_BAR_HEIGHT,
IMG_GX_FROGCANDY_ENERGYBAR);
}
}
gui_pop_clip();
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_init_falling_object
* DESCRIPTION
* Initlize FrogCandy Object Data Structure
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_init_falling_object(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 i, j, k = 1; /* Temp Variables; */
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
for (i = 0; i < FROGCANDY_TOTAL_OBJECTS; i++)
{
switch (i)
{
case FROGCANDY_GIFT:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_GIFT_WEIGHT;
frogcandy_dropping_object[i].scoreRate = 5;
frogcandy_dropping_object[i].dropLevel = 2;
break; /* Predefined */
case FROGCANDY_GOLDNOTE:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_GOLDNOTE_WEIGHT;
frogcandy_dropping_object[i].scoreRate = 20;
frogcandy_dropping_object[i].dropLevel = 1;
break; /* Predefined */
case FROGCANDY_BOMB:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_BOMB_WEIGHT;
frogcandy_dropping_object[i].scoreRate = -5;
frogcandy_dropping_object[i].dropLevel = 2;
break; /* Predefined */
case FROGCANDY_APPLE:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_APPLE_WEIGHT;
frogcandy_dropping_object[i].scoreRate = 10;
frogcandy_dropping_object[i].dropLevel = 2;
break; /* Predefined */
case FROGCANDY_SPIDER:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_SPIDER_WEIGHT;
frogcandy_dropping_object[i].scoreRate = -4;
frogcandy_dropping_object[i].dropLevel = 1;
break; /* Predefined */
case FROGCANDY_BATTER20:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_BATTER20_WEIGHT;
frogcandy_dropping_object[i].scoreRate = 1;
frogcandy_dropping_object[i].dropLevel = 1;
break; /* Predefined */
case FROGCANDY_BATTERY:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_BATTERY_WEIGHT;
frogcandy_dropping_object[i].scoreRate = 3;
frogcandy_dropping_object[i].dropLevel = 1;
break; /* Predefined */
case FROGCANDY_ANGLE:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_ANGLE_WEIGHT;
frogcandy_dropping_object[i].scoreRate = 0;
frogcandy_dropping_object[i].dropLevel = 1;
break; /* Predefined */
case FROGCANDY_THEIF:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_THEIF_WEIGHT;
frogcandy_dropping_object[i].scoreRate = -100;
frogcandy_dropping_object[i].dropLevel = 1;
break; /* Predefined */
case FROGCANDY_DENONATOR:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_DENONATOR_WEIGHT;
frogcandy_dropping_object[i].scoreRate = -2;
frogcandy_dropping_object[i].dropLevel = 2;
break; /* Predefined */
case FROGCANDY_MONEY:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_MONEY_WEIGHT;
frogcandy_dropping_object[i].scoreRate = 10;
frogcandy_dropping_object[i].dropLevel = 1;
break; /* Predefined */
case FROGCANDY_BAT:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_BAT_WEIGHT;
frogcandy_dropping_object[i].scoreRate = -10;
frogcandy_dropping_object[i].dropLevel = 1;
break; /* Predefined */
case FROGCANDY_DEAMON:
frogcandy_dropping_object[i].objWeight = MMI_GX_FROGCANDY_DEAMON_WEIGHT;
frogcandy_dropping_object[i].scoreRate = 0;
frogcandy_dropping_object[i].dropLevel = 1;
break; /* Predefined */
}
}
k = 0;
for (i = 0; i < FROGCANDY_TOTAL_OBJECTS; i++)
{
for (j = 0; j < frogcandy_dropping_object[i].objWeight; j++)
{
frogcandy_object_weight[k++] = i; /* */
}
}
g_gx_frogcandy_context.runtime_object_num = k - 1;
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_kill_running_object
* DESCRIPTION
* Remove The Object From The Data Structure
* PARAMETERS
* ID [IN] id of the object to be removed.
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_kill_running_object(U8 ID)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
frogcandy_object_on_screen[ID].objectType = 0;
frogcandy_object_on_screen[ID].X = 0;
frogcandy_object_on_screen[ID].Y = 0;
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_check_object_crash
* DESCRIPTION
* Check The Object Crash With Bucket
* PARAMETERS
* i [IN] Object Id Need To Check For Crash With Basket
* RETURNS
* void
*****************************************************************************/
FROGCANDY_OBJECT_STATUS_ENUM mmi_gx_frogcandy_check_object_crash(U8 i)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 objId = frogcandy_object_on_screen[i].objectType;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (frogcandy_object_on_screen[i].Y + MMI_GX_FROGCANDY_OBJECT_HEIGHT > g_gx_frogcandy_context.basket_pos.y)
{
if (frogcandy_object_on_screen[i].X > g_gx_frogcandy_context.basket_pos.x)
{
if ((frogcandy_object_on_screen[i].X + MMI_GX_FROGCANDY_OBJECT_WIDTH) <=
(g_gx_frogcandy_context.basket_pos.x + MMI_GX_FROGCANDY_BASKET_WIDTH))
{
return FROGCANDY_OBJECT_STATUS_FULL_CRASH;
}
else if ((frogcandy_object_on_screen[i].X + MMI_GX_FROGCANDY_OBJECT_WIDTH / 2 + 1) < g_gx_frogcandy_context.basket_pos.x + MMI_GX_FROGCANDY_BASKET_WIDTH) /* If Object Right By Less Then 25% */
{
return FROGCANDY_OBJECT_STATUS_HALF_CRASH;
}
}
else
{
if ((frogcandy_object_on_screen[i].X + MMI_GX_FROGCANDY_OBJECT_WIDTH / 2 - 1) > g_gx_frogcandy_context.basket_pos.x) /* If Object Left By Less Then 25% */
{
return FROGCANDY_OBJECT_STATUS_HALF_CRASH;
}
}
}
if (frogcandy_object_on_screen[i].Y >= LCD_HEIGHT)
{
return FROGCANDY_OBJECT_STATUS_DEAD;
}
return FROGCANDY_OBJECT_STATUS_ALIVE;
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_full_crash
* TODO: time consume too long
* DESCRIPTION
* Action Taken On FrogCandy Full Crash
* PARAMETERS
* i [IN] Object Id Which Crashes
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_full_crash(U8 i)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 objId = frogcandy_object_on_screen[i].objectType;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
switch (objId)
{
/***********************************************/
case FROGCANDY_GIFT:
case FROGCANDY_GOLDNOTE:
case FROGCANDY_APPLE:
case FROGCANDY_MONEY:
case FROGCANDY_THEIF:
case FROGCANDY_BAT:
{
g_gx_frogcandy_context.game_grade = mmi_gfx_cal_grade(g_gx_frogcandy_context.game_grade, (S16) frogcandy_dropping_object[objId].scoreRate);
if (g_gx_frogcandy_context.game_grade < 0)
{
g_gx_frogcandy_context.game_grade = 0;
}
if (frogcandy_dropping_object[objId].scoreRate > 0)
{
GFX_PLAY_AUDIO_MIDI(FrogCandyEatGood, FROGCANDYEATGOOD, DEVICE_AUDIO_PLAY_ONCE);
}
else if (frogcandy_dropping_object[objId].scoreRate < 0)
{
GFX_PLAY_AUDIO_MIDI(FrogCandyEatBad, FROGCANDYEATBAD, DEVICE_AUDIO_PLAY_ONCE);
}
break;
}
/***********************************************/
case FROGCANDY_BOMB:
case FROGCANDY_SPIDER:
{
GFX_PLAY_VIBRATION();
}
case FROGCANDY_DENONATOR:
case FROGCANDY_BATTER20:
case FROGCANDY_BATTERY:
{
g_gx_frogcandy_context.energy += frogcandy_dropping_object[objId].scoreRate;
if (frogcandy_dropping_object[objId].scoreRate > 0)
{
GFX_PLAY_AUDIO_MIDI(FrogCandyEatGood, FROGCANDYEATGOOD, DEVICE_AUDIO_PLAY_ONCE);
}
else if (frogcandy_dropping_object[objId].scoreRate < 0)
{
GFX_PLAY_AUDIO_MIDI(FrogCandyEatBad, FROGCANDYEATBAD, DEVICE_AUDIO_PLAY_ONCE);
}
if (g_gx_frogcandy_context.energy <= 0)
{
g_gx_frogcandy_context.is_game_over = MMI_TRUE;
mmi_gx_frogcandy_end_game();
return;
}
else if (g_gx_frogcandy_context.energy > 10)
{
g_gx_frogcandy_context.energy = 10;
}
break;
}
/***********************************************/
case FROGCANDY_ANGLE:
{
mmi_gx_frogcandy_action_angle();
GFX_PLAY_AUDIO_MIDI(FrogCandyEatGood, FROGCANDYEATGOOD, DEVICE_AUDIO_PLAY_ONCE);
break;
}
/***********************************************/
case FROGCANDY_DEAMON:
{
mmi_gx_frogcandy_action_denonator();
GFX_PLAY_AUDIO_MIDI(FrogCandyEatBad, FROGCANDYEATBAD, DEVICE_AUDIO_PLAY_ONCE);
break;
}
} /* switch */
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_action_angle
* DESCRIPTION
* Action Taken In Case Of Angle Crash.
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_action_angle(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (!g_gx_frogcandy_context.is_game_over)
{
g_gx_frogcandy_context.bonus_flag = FROGCANDY_BONUS_FLAG_ANGLE;
g_gx_frogcandy_context.bouns_timer = 0;
mmi_gx_frogcandy_reset_running_object();
mmi_gx_frogcandy_bonus_time_out();
g_gx_frogcandy_context.flag_angle_denonator = MMI_TRUE;
gui_cancel_timer(mmi_gx_frogcandy_cyclic_timer);
mmi_gx_frogcandy_cyclic_timer();
}
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_action_denonator
* DESCRIPTION
* Action Taken On Deamon Crash With Basket
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_action_denonator(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (!g_gx_frogcandy_context.is_game_over)
{
g_gx_frogcandy_context.bonus_flag = FROGCANDY_BONUS_FLAG_DENONATOR;
g_gx_frogcandy_context.bouns_timer = 0;
mmi_gx_frogcandy_reset_running_object();
mmi_gx_frogcandy_bonus_time_out();
g_gx_frogcandy_context.flag_angle_denonator = MMI_TRUE;
gui_cancel_timer(mmi_gx_frogcandy_cyclic_timer);
mmi_gx_frogcandy_cyclic_timer();
}
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_reset_running_object
* DESCRIPTION
* Reset All Running Objects On Deamon Or Angle Crash.
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_reset_running_object(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 i;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
for (i = 0; i < g_gx_frogcandy_context.current_drop_object; i++)
{
mmi_gx_frogcandy_kill_running_object(i);
}
g_gx_frogcandy_context.current_drop_object = 0;
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_bonus_time_out
* DESCRIPTION
* Reset The Timer Text To Score On Bonus Time Out.
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_bonus_time_out(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
g_gx_frogcandy_context.bouns_timer++;
g_gx_frogcandy_context.is_bound_time_out = MMI_TRUE;
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_end_game
* DESCRIPTION
* Set FrogCandy Game End Flags, Enter Game End Screen.
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_end_game(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
gui_cancel_timer(mmi_gx_frogcandy_bonus_time_out);
gui_cancel_timer(mmi_gx_frogcandy_drop_object_timer_callback);
g_gx_frogcandy_context.is_new_game = MMI_TRUE;
mmi_gfx_entry_gameover_screen();
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_show_timer_text
* DESCRIPTION
* This API Called After 1 Sec When Bonus Time Is Running To Display Remaining
* Bonus Time
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_show_timer_text(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 bufferCount[64];
U8 bufferUcs2[64];
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
gui_push_and_set_clip(MMI_GX_FROGCANDY_INFO_STR_X, MMI_GX_FROGCANDY_INFO_IMG_Y, LCD_WIDTH, MMI_GX_FROGCANDY_INFO_IMG_Y+MMI_GX_FROGCANDY_INFO_HEIGHT);
gdi_draw_solid_rect(MMI_GX_FROGCANDY_INFO_STR_X, MMI_GX_FROGCANDY_INFO_IMG_Y, LCD_WIDTH, MMI_GX_FROGCANDY_INFO_IMG_Y+MMI_GX_FROGCANDY_INFO_HEIGHT, GDI_COLOR_TRANSPARENT);
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
gdi_image_draw_id(MMI_GX_FROGCANDY_INFO_IMG_X, MMI_GX_FROGCANDY_INFO_IMG_Y, IMG_GX_FROGCANDY_BACKGROUND_TIMER);
#else
gdi_image_draw_id(
MMI_GX_FROGCANDY_INFO_IMG_X,
MMI_GX_FROGCANDY_INFO_IMG_Y,
mmi_gfx_get_multilanguage_image_ID(
mmi_frogcandy_language_index,
IMG_GX_FROGCANDY_BACKGROUND_LANGUAGE0,
MMI_FROGCANDY_STRING_COUNT,
MMI_FROGCANDY_STRING_BACKGROUND_TIMER));
#endif
sprintf((PS8) bufferCount, "%d", MMI_GX_FROGCANDY_BOUNSTIMEINSEC - g_gx_frogcandy_context.bouns_timer);
mmi_asc_to_ucs2((PS8) bufferUcs2, (PS8) bufferCount);
gui_move_text_cursor(MMI_GX_FROGCANDY_INFO_STR_X+2, MMI_GX_FROGCANDY_INFO_STR_Y);
gui_print_text((UI_string_type) bufferUcs2);
gui_pop_clip();
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_draw_level
* DESCRIPTION
* Show Games Level After Bouns Timer Is Complete.
* PARAMETERS
* void
* viod(?)
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_draw_level(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 i;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
gui_push_and_set_clip(MMI_GX_FROGCANDY_INFO_STR_X, MMI_GX_FROGCANDY_INFO_IMG_Y, LCD_WIDTH, MMI_GX_FROGCANDY_INFO_IMG_Y+MMI_GX_FROGCANDY_INFO_HEIGHT);
gdi_draw_solid_rect(MMI_GX_FROGCANDY_INFO_STR_X, MMI_GX_FROGCANDY_INFO_IMG_Y, LCD_WIDTH, MMI_GX_FROGCANDY_INFO_IMG_Y+MMI_GX_FROGCANDY_INFO_HEIGHT, GDI_COLOR_TRANSPARENT);
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
gdi_image_draw_id(MMI_GX_FROGCANDY_INFO_IMG_X, MMI_GX_FROGCANDY_INFO_IMG_Y, IMG_GX_FROGCANDY_BACKGROUND_LEVEL);
#else
gdi_image_draw_id(
MMI_GX_FROGCANDY_INFO_IMG_X,
MMI_GX_FROGCANDY_INFO_IMG_Y,
mmi_gfx_get_multilanguage_image_ID(
mmi_frogcandy_language_index,
IMG_GX_FROGCANDY_BACKGROUND_LANGUAGE0,
MMI_FROGCANDY_STRING_COUNT,
MMI_FROGCANDY_STRING_BACKGROUND_LEVEL));
#endif
for (i = 0; i <= g_gx_frogcandy_context.game_level; i++)
{
gdi_image_draw_id(MMI_GX_FROGCANDY_INFO_STR_X+(MMI_GX_FROGCANDY_LEVEL_ICON_WIDTH+MMI_GX_FROGCANDY_OBJECT_LEVEL_GAP)*i, MMI_GX_FROGCANDY_INFO_STR_Y, IMG_GX_FROGCANDY_OBJECT_LEVEL);
}
gui_pop_clip();
}
#ifdef __MMI_TOUCH_SCREEN__
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_pen_down_hdlr
* DESCRIPTION
* pen down event handler
* PARAMETERS
* pos [IN] Position of pen
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_pen_down_hdlr(mmi_pen_point_struct pos)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (pos.x >= g_gx_frogcandy_context.basket_pos.x && pos.x <= g_gx_frogcandy_context.basket_pos.x + MMI_GX_FROGCANDY_BASKET_WIDTH &&
pos.y >= g_gx_frogcandy_context.basket_pos.y && pos.y <= g_gx_frogcandy_context.basket_pos.y + MMI_GX_FROGCANDY_BASKET_HEIGHT)
{
g_gx_frogcandy_context.is_pen_hit = MMI_TRUE;
}
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_pen_up_hdlr
* DESCRIPTION
* pen up event handler
* PARAMETERS
* pos [IN] Position of pen
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_pen_up_hdlr(mmi_pen_point_struct pos)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
S16 i;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
//move basket to column
if (g_gx_frogcandy_context.is_pen_hit && (g_gx_frogcandy_context.basket_pos.x % MMI_GX_FROGCANDY_OBJECT_WIDTH != 0))
{
for (i = 0; i < MMI_GX_FROGCANDY_MAX_COLUMN; i++)
{
if (g_gx_frogcandy_context.basket_pos.x-frogcandy_column[i] < MMI_GX_FROGCANDY_PEN_MOVE_COLUMN_THREADSHOLD)
{
g_gx_frogcandy_context.basket_pos.x = frogcandy_column[i];
g_gx_frogcandy_context.basket_position = i;
//mmi_gx_frogcandy_cyclic_timer();
break;
}
}
}
g_gx_frogcandy_context.is_pen_hit = MMI_FALSE;
}
/*****************************************************************************
* FUNCTION
* mmi_gx_frogcandy_pen_move_hdlr
* DESCRIPTION
* pen move event handler
* PARAMETERS
* pos [IN] Position of pen
* RETURNS
* void
*****************************************************************************/
void mmi_gx_frogcandy_pen_move_hdlr(mmi_pen_point_struct pos)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
S16 i;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (g_gx_frogcandy_context.is_pen_hit)
{
g_gx_frogcandy_context.basket_pos.x = pos.x - MMI_GX_FROGCANDY_BASKET_WIDTH/2;
if (g_gx_frogcandy_context.basket_pos.x < 0)
g_gx_frogcandy_context.basket_pos.x = 0;
else if (g_gx_frogcandy_context.basket_pos.x + MMI_GX_FROGCANDY_BASKET_WIDTH > MMI_GX_FROGCANDY_WINDOW_X2)
g_gx_frogcandy_context.basket_pos.x = MMI_GX_FROGCANDY_WINDOW_X2 - MMI_GX_FROGCANDY_BASKET_WIDTH;
//move basket to column
if (g_gx_frogcandy_context.basket_pos.x % MMI_GX_FROGCANDY_OBJECT_WIDTH != 0)
{
for (i = 0; i < MMI_GX_FROGCANDY_MAX_COLUMN; i++)
{
if (g_gx_frogcandy_context.basket_pos.x-frogcandy_column[i] < MMI_GX_FROGCANDY_PEN_MOVE_COLUMN_THREADSHOLD)
{
g_gx_frogcandy_context.basket_pos.x = frogcandy_column[i];
g_gx_frogcandy_context.basket_position = i;
break;
}
}
}
//mmi_gx_frogcandy_cyclic_timer();
}
}
#endif //__MMI_TOUCH_SCREEN__
#endif //__MMI_GAME_FROGCANDY__