GameResDef.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* GameResDef.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* Game Defines
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
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* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#ifndef GAME_RES_DEF_H
#define GAME_RES_DEF_H
/* define game base ID */
/* (GAME_BASE) - (GAME_BASE + 99) is reserved for game.c */
#define GAME_FRAMEWORK GAME_BASE + 100
#define GAME_SNAKE_BASE GAME_BASE + 150 /* GAME_BASE defined in MMIDataType.h */
#define GAME_F1RACE_BASE GAME_BASE + 250
#define GAME_TOH_BASE GAME_BASE + 350
#define GAME_RICHES_BASE GAME_BASE + 400
#define GAME_COLORBALLS_BASE GAME_BASE + 500
#define GAME_SMASH_BASE GAME_BASE + 600
#define GAME_DOLL_BASE GAME_BASE + 700
#define GAME_MAJUNG_BASE GAME_BASE + 800 /* !! Majung needs 150 id for images */
#define GAME_COPTER_BASE GAME_BASE + 1050
#define GAME_PUZZLE_BASE GAME_BASE + 1100 /* !! Puzzle needs 100 id for images */
#define GAME_PANDA_BASE GAME_BASE + 1200
#define GAME_STAIR_BASE GAME_BASE + 1300
#define GAME_UFO_BASE GAME_BASE + 1400 /* !! Ufo need 100 id for images */
#define GAME_DANCE_BASE GAME_BASE + 1500
#define GAME_MAGICSUSHI_BASE GAME_BASE + 1600 /* !! magicsushi need 100 id for images */
#define GAME_FRUIT_BASE GAME_BASE + 1700 /* !! Fruit need 100 id for images */
#define GAME_VSMJ_BASE GAME_BASE + 1800 /* !! VSMJ need 150 id for images */
/* Motion App */
#define MOTIONE_BASE GAME_BASE + 2000
#define MOTION_DICE_BASE GAME_BASE + 2100 /* reserve 200 */
#define MOTION_DJ_BASE GAME_BASE + 2300 /* reserve 100 */
/* Game effect */
/* comment this if you dont want game effect */
#define GAME_AUDIO_ENABLE
#define GAME_VIBRATOR_ENABLE
#endif /* GAME_RES_DEF_H */