SoundEffectSrv.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* SoundEffectSrv.cpp
*
* Project:
* --------
* Cosmos
*
* Description:
* ------------
*
*
* Author:
* -------
*
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
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*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
/*****************************************************************************
* Include
*****************************************************************************/
#include "MMI_features.h"
#ifdef __COSMOS_MMI_PACKAGE__
#include "mmi_rp_srv_soundeffect_def.h"
#include "MMIDataType.h"
#include "mdi_datatype.h"
#include "mdi_audio.h"
#include "mmi_frm_nvram_gprot.h"
#include "nvram_common_defs.h"
#include "nvram_default_audio.h"
#include "..\inc\SoundEffectSrvGprot.h"
/*****************************************************************************
* Define
*****************************************************************************/
#define SRV_EFFECT_EQ_MAX_NUM 8 /* double check if NVRAM_EF_AUDIO_EQUALIZER_COUNT == MAX_EQUALIZER_NUM */
#define SRV_EFFECT_EQ_BARS_NUM NVRAM_EF_AUDIO_EQUALIZER_BAND_NUM
#define SRV_EFFECT_EQ_NAME_MAX_LEN 23
/*****************************************************************************
* Typedef
*****************************************************************************/
typedef struct
{
S16 count;
S16 index;
signed char magnitude[SRV_EFFECT_EQ_MAX_NUM][SRV_EFFECT_EQ_BARS_NUM];
unsigned char setting_name[SRV_EFFECT_EQ_MAX_NUM][(SRV_EFFECT_EQ_NAME_MAX_LEN + 1) * 2];
} srv_sound_effect_equalizer_struct;
typedef struct
{
MMI_BOOL is_init;
MMI_BOOL is_playing;
U8 effect_type;
void (*callback)(S32 result, void* user_data);
void *user_data;
#if defined(__MMI_AUDIO_EQUALIZER__)
srv_sound_effect_equalizer_struct eq_data;
#endif
} srv_sound_effect_cntx_struct;
/*****************************************************************************
* Global Variable
*****************************************************************************/
static srv_sound_effect_cntx_struct snd_effect;
static srv_sound_effect_cntx_struct *g_snd_effect = &snd_effect;
/*****************************************************************************
* Function
*****************************************************************************/
/*****************************************************************************
* FUNCTION
* srv_sound_effect_init
* DESCRIPTION
* This function is to init variables
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void srv_sound_effect_init(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
S16 error;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if(!g_snd_effect->is_init)
{
#if defined(__MMI_AUDIO_EQUALIZER__)
ReadRecord(NVRAM_EF_AUDIO_EQUALIZER_LID, 1, (void*)&g_snd_effect->eq_data, sizeof(srv_sound_effect_equalizer_struct), &error);
#endif
g_snd_effect->is_init = MMI_TRUE;
g_snd_effect->effect_type= SRV_SOUND_EFFECT_TYPE_NONE;
g_snd_effect->callback = NULL;
g_snd_effect->user_data = NULL;
}
}
/*****************************************************************************
* FUNCTION
* srv_sound_effect_get_count
* DESCRIPTION
* This function is to get number of each effect
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
U8 srv_sound_effect_get_count(srv_sound_effect_type_enum type)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
switch(type)
{
#ifdef __MMI_AUDIO_EQUALIZER__
case SRV_SOUND_EFFECT_TYPE_EQ:
return SRV_SOUND_EFFECTS_EQ_NUM;
#endif
#ifdef __MMI_AUDIO_SURROUND_EFFECT__
case SRV_SOUND_EFFECT_TYPE_SURROUND:
return SRV_SOUND_EFFECTS_SURROUND_NUM;
#endif
#ifdef __MMI_AUDIO_REVERB_EFFECT__
case SRV_SOUND_EFFECT_TYPE_REVERB:
return SRV_SOUND_EFFECTS_REVERB_NUM;
#endif
default:
return 0;
}
}
/*****************************************************************************
* FUNCTION
* srv_sound_effect_get_name
* DESCRIPTION
* This function is to get effect name
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
const kal_wchar* srv_sound_effect_get_name(srv_sound_effect_type_enum type, S16 index)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* Check if initialize */
if(!g_snd_effect->is_init)
{
srv_sound_effect_init();
}
/* Get name by type */
switch(type)
{
#ifdef __MMI_AUDIO_EQUALIZER__
case SRV_SOUND_EFFECT_TYPE_EQ:
{
if(index == -1)
{
return (const kal_wchar*)get_string(STR_ID_SRV_SOUND_EFFECT_EQ);
}
else
{
return (const kal_wchar*)get_string(STR_ID_SRV_SOUND_EFFECT_EQ_SET1 + index);
}
}
#endif
#ifdef __MMI_AUDIO_SURROUND_EFFECT__
case SRV_SOUND_EFFECT_TYPE_SURROUND:
{
if(index == -1)
{
return (const kal_wchar*)get_string(STR_ID_SRV_SOUND_EFFECT_SURROUND);
}
else
{
return (const kal_wchar*)GetString(STR_ID_SRV_SOUND_EFFECT_SURROUND_MODE1 + index);
}
}
#endif
#ifdef __MMI_AUDIO_REVERB_EFFECT__
case SRV_SOUND_EFFECT_TYPE_REVERB:
{
if(index == -1)
{
return (const kal_wchar*)get_string(STR_ID_SRV_SOUND_EFFECT_REVERB);
}
else
{
return (const kal_wchar*)GetString(STR_ID_SRV_SOUND_EFFECT_REVERB_SET1 + index);
}
}
#endif
default:
return NULL;
}
}
/*****************************************************************************
* FUNCTION
* srv_sound_effect_turn_on
* DESCRIPTION
* This function is to turn on sound effects
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
MMI_BOOL srv_sound_effect_turn_on(srv_sound_effect_type_enum type, U8 index, void (*callback)(S32 result, void* user_data), void* user_data)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
mdi_result set_result = MDI_AUDIO_FAIL;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* Check if initialize */
if(!g_snd_effect->is_init)
{
srv_sound_effect_init();
}
/* Stop playing effect and callback */
if(g_snd_effect->is_playing)
{
srv_sound_effect_turn_off();
}
/* Keep current effect type and turn on it */
g_snd_effect->effect_type = type;
switch(type)
{
#ifdef __MMI_AUDIO_EQUALIZER__
case SRV_SOUND_EFFECT_TYPE_EQ:
mdi_audio_eq_set_magnitude((S8*)g_snd_effect->eq_data.magnitude[index]);
set_result = mdi_audio_eq_turn_on();
break;
#endif
#ifdef __MMI_AUDIO_SURROUND_EFFECT__
case SRV_SOUND_EFFECT_TYPE_SURROUND:
set_result = mdi_audio_surround_turn_on(index);
break;
#endif
#ifdef __MMI_AUDIO_REVERB_EFFECT__
case SRV_SOUND_EFFECT_TYPE_REVERB:
mdi_audio_reverb_set_mode(index);
set_result = mdi_audio_reverb_turn_on();
break;
#endif
default:
g_snd_effect->effect_type = SRV_SOUND_EFFECT_TYPE_NONE;
break;
}
if(set_result == MDI_AUDIO_SUCCESS)
{
g_snd_effect->is_playing = MMI_TRUE;
g_snd_effect->callback = callback;
g_snd_effect->user_data = user_data;
return MMI_TRUE;
}
return MMI_FALSE;
}
/*****************************************************************************
* FUNCTION
* srv_sound_effect_turn_off
* DESCRIPTION
* This function is to turn off sound effect
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void srv_sound_effect_turn_off(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* Check if initialize */
if(!g_snd_effect->is_init)
{
srv_sound_effect_init();
}
/* Callback to user */
if(g_snd_effect->callback != NULL)
{
g_snd_effect->callback(SRV_SOUND_EFFECTS_RESULT_TURN_OFF, g_snd_effect->user_data);
g_snd_effect->callback = NULL;
g_snd_effect->user_data = NULL;
}
switch(g_snd_effect->effect_type)
{
#ifdef __MMI_AUDIO_EQUALIZER__
case SRV_SOUND_EFFECT_TYPE_EQ:
mdi_audio_eq_turn_off();
break;
#endif
#ifdef __MMI_AUDIO_SURROUND_EFFECT__
case SRV_SOUND_EFFECT_TYPE_SURROUND:
mdi_audio_surround_turn_off();
break;
#endif
#ifdef __MMI_AUDIO_REVERB_EFFECT__
case SRV_SOUND_EFFECT_TYPE_REVERB:
mdi_audio_reverb_turn_off();
break;
#endif
default:
break;
}
g_snd_effect->effect_type = SRV_SOUND_EFFECT_TYPE_NONE;
g_snd_effect->is_playing = MMI_FALSE;
}
#endif /* __COSMOS_MMI_PACKAGE__ */