BGSound.res
7.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
#include "MMI_features.h"
#include "CustResDef.h"
<?xml version = "1.0" encoding = "UTF-8"?>
#ifdef __MMI_BG_SOUND_EFFECT__
<APP id = "APP_BGSOUND" name="STR_ID_BGSND_BASE">
<INCLUDE file = "GlobalResDef.h"/>
<!--------------------------------------------------------------------------------------------------------------------->
<!--String Resource Area-->
<!--String Resource Area-->
<!--sync menu string-->
<STRING id = "STR_ID_BGSND_BG_SOUND"/>
<STRING id = "STR_ID_BGSND_STATUS"/>
<STRING id = "STR_ID_BGSND_MO_STATUS"/>
<STRING id = "STR_ID_BGSND_PLAYBACK_SETUP"/>
<STRING id = "STR_ID_BGSND_EFFECT_LIST"/>
<STRING id = "STR_ID_BGSND_ONCE"/>
<STRING id = "STR_ID_BGSND_INTERVAL"/>
<STRING id = "STR_ID_BGSND_CONTINUE"/>
<STRING id = "STR_ID_BGSND_PLAY_MODE_CAP"/>
<STRING id = "STR_ID_BGSND_VOLUME_CAP"/>
<STRING id = "STR_ID_BGSND_INVALID_INTERVAL"/>
<STRING id = "STR_ID_BGSND_INVALID_VOLUME"/>
<STRING id = "STR_ID_BGSND_INVALID_FILE"/>
<STRING id = "STR_ID_BGSND_DEL_FILE_CONFIRM"/>
<STRING id = "STR_ID_BGSND_OPEN_FILE_FAIL"/>
<STRING id = "STR_ID_BGSND_PLAY_FAIL"/>
<STRING id = "STR_ID_BGSND_LIST_FULL"/>
<STRING id = "STR_ID_BGSND_FILE_DUPLICATED"/>
<STRING id = "STR_ID_BGSND_CTM_MODE_ON"/>
<STRING id = "STR_ID_BGSND_NO_EFFECT"/>
<STRING id = "STR_ID_BGSND_EFFECT_1"/>
<STRING id = "STR_ID_BGSND_EFFECT_2"/>
<STRING id = "STR_ID_BGSND_EFFECT_3"/>
<STRING id = "STR_ID_BGSND_EFFECT_4"/>
<STRING id = "STR_ID_BGSND_EFFECT_5"/>
<STRING id = "STR_ID_BGSND_EFFECT_6"/>
<STRING id = "STR_ID_BGSND_EFFECT_7"/>
<STRING id = "STR_ID_BGSND_EFFECT_8"/>
<STRING id = "STR_ID_BGSND_EFFECT_9"/>
<STRING id = "STR_ID_BGSND_EFFECT_10"/>
<STRING id = "STR_ID_BGSND_EFFECT_11"/>
<STRING id = "STR_ID_BGSND_EFFECT_12"/>
<STRING id = "STR_ID_BGSND_EFFECT_13"/>
<STRING id = "STR_ID_BGSND_EFFECT_14"/>
<STRING id = "STR_ID_BGSND_EFFECT_15"/>
<STRING id = "STR_ID_BGSND_EFFECT_16"/>
<STRING id = "STR_ID_BGSND_EFFECT_17"/>
<STRING id = "STR_ID_BGSND_EFFECT_18"/>
<STRING id = "STR_ID_BGSND_EFFECT_19"/>
<STRING id = "STR_ID_BGSND_EFFECT_20"/>
<!--End-->
<!--End String Resource Area-->
<!--End String Resource Area-->
<!--------------------------------------------------------------------------------------------------------------------->
<!--------------------------------------------------------------------------------------------------------------------->
<!--Image Resource Area-->
<!--Image Resource Area-->
<IMAGE id = "IMG_ID_BGSND_APP">CUST_IMG_PATH"\\\\MainLCD\\\\Submenu\\\\Settings\\\\SoundEffect\\\\ST_BGplay.bmp"</IMAGE>
<!--End Image Resource Area-->
<!--End Image Resource Area-->
<!--------------------------------------------------------------------------------------------------------------------->
<!--------------------------------------------------------------------------------------------------------------------->
<!--Audio Resource Area-->
<!--Audio Resource Area-->
<AUDIO id = "AUD_ID_BGSND_EFFECT1">CUST_ADO_PATH"\\\\BGSound\\\\Effect01.wav"</AUDIO>
<AUDIO id = "AUD_ID_BGSND_EFFECT2">CUST_ADO_PATH"\\\\BGSound\\\\Effect02.wav"</AUDIO>
<AUDIO id = "AUD_ID_BGSND_EFFECT3">CUST_ADO_PATH"\\\\BGSound\\\\Effect03.wav"</AUDIO>
<AUDIO id = "AUD_ID_BGSND_EFFECT4">CUST_ADO_PATH"\\\\BGSound\\\\Effect04.wav"</AUDIO>
<AUDIO id = "AUD_ID_BGSND_EFFECT5">CUST_ADO_PATH"\\\\BGSound\\\\Effect05.wav"</AUDIO>
<AUDIO id = "AUD_ID_BGSND_EFFECT6">CUST_ADO_PATH"\\\\BGSound\\\\Effect06.wav"</AUDIO>
<AUDIO id = "AUD_ID_BGSND_EFFECT7">CUST_ADO_PATH"\\\\BGSound\\\\Effect07.wav"</AUDIO>
<AUDIO id = "AUD_ID_BGSND_EFFECT8">CUST_ADO_PATH"\\\\BGSound\\\\Effect08.wav"</AUDIO>
<AUDIO id = "AUD_ID_BGSND_EFFECT9">CUST_ADO_PATH"\\\\BGSound\\\\Effect09.wav"</AUDIO>
<AUDIO id = "AUD_ID_BGSND_EFFECT10">CUST_ADO_PATH"\\\\BGSound\\\\Effect10.wav"</AUDIO>
<!--End Audio Resource Area-->
<!--End Audio Resource Area-->
<!--------------------------------------------------------------------------------------------------------------------->
<!--Screen ID Area-->
<!--Screen ID Area-->
<SCREEN id = "SCR_ID_BGSND_CALL_SETUP"/>
<SCREEN id = "SCR_ID_BGSND_CS_PLAYBACK"/>
<SCREEN id = "SCR_ID_BGSND_CS_EFFECT"/>
<SCREEN id = "SCR_ID_BGSND_CS_EXT_EFFECT_OPT"/>
<SCREEN id = "SCR_ID_BGSND_MO_CALL_LIST"/>
<SCREEN id = "SCR_ID_BGSND_MT_CALL_LIST"/>
<SCREEN id = "SCR_ID_BGSND_CALL_MANAGE"/>
<SCREEN id = "SCR_ID_BGSND_CM_SETTING"/>
<SCREEN id = "SCR_ID_BGSND_CM_EFFECT"/>
<!--End Screen Resource Area-->
<!--End Screen Resource Area-->
<!--------------------------------------------------------------------------------------------------------------------->
<!--------------------------------------------------------------------------------------------------------------------->
<!--Menu Item Area-->
<!--Menu Item Area-->
<!--Account_1-->
<MENU id = "MENU_ID_BGSND_CALL_SETUP" type = "APP_MAIN" str = "STR_ID_BGSND_BG_SOUND" img = "IMG_ID_BGSND_APP"
#ifndef __UCM_SUPPORT__
highlight = "mmi_bgsnd_highlight_call_setup"
#endif /* __UCM_SUPPORT__ */
flag = "NONMOVEABLE">
<MENUITEM id = "MENU_ID_BGSND_CALL_SETUP_STATUS" str = "STR_ID_BGSND_MO_STATUS"/>
<MENUITEM id = "MENU_ID_BGSND_CALL_SETUP_SETTING" str = "STR_ID_BGSND_PLAYBACK_SETUP"/>
<MENUITEM id = "MENU_ID_BGSND_CALL_SETUP_LIST" str = "STR_ID_BGSND_EFFECT_LIST"/>
</MENU>
<!--Account_2-->
<MENUITEM id = "MENU_ID_BGSND_CM_OPT_STATUS" str = "STR_ID_BGSND_STATUS"/>
<MENUITEM id = "MENU_ID_BGSND_CM_OPT_SETTING" str = "STR_ID_BGSND_PLAYBACK_SETUP"/>
<MENUITEM id = "MENU_ID_BGSND_CM_OPT_LIST" str = "STR_ID_BGSND_EFFECT_LIST"/>
<MENU id = "MENU_ID_BGSND_CM_OPT_EFFECT" type = "APP_MAIN" str = "STR_ID_BGSND_BG_SOUND"
#ifndef __UCM_SUPPORT__
/* Call Management Screen. (In Call) */
highlight = "mmi_bgsnd_highlight_call_manage"
#endif /* __UCM_SUPPORT__ */
flag = "MOVEABLEWITHINPARENT">
<MENUITEM_ID>MENU_ID_BGSND_CM_OPT_STATUS</MENUITEM_ID>
<MENUITEM_ID>MENU_ID_BGSND_CM_OPT_SETTING</MENUITEM_ID>
<MENUITEM_ID>MENU_ID_BGSND_CM_OPT_LIST</MENUITEM_ID>
</MENU>
<!--Account_3-->
<MENUITEM id = "MENU_ID_BGSND_EXT_EFFECT_SELECT" str = "@OID:STR_GLOBAL_SELECT" />
<MENUITEM id = "MENU_ID_BGSND_EXT_EFFECT_EDIT" str = "@OID:STR_GLOBAL_EDIT" />
<MENUITEM id = "MENU_ID_BGSND_EXT_EFFECT_DELETE" str = "@OID:STR_GLOBAL_DELETE" />
<MENU id = "MENU_ID_BGSND_EXT_EFFECT_OPTION" type = "OPTION" str = "@OID:STR_GLOBAL_OPTIONS" flag = "NONMOVEABLE">
<MENUITEM_ID>MENU_ID_BGSND_EXT_EFFECT_SELECT</MENUITEM_ID>
<MENUITEM_ID>MENU_ID_BGSND_EXT_EFFECT_EDIT</MENUITEM_ID>
<MENUITEM_ID>MENU_ID_BGSND_EXT_EFFECT_DELETE</MENUITEM_ID>
</MENU>
<!--Account_4-->
<MENUITEM id = "MENU_ID_BGSND_EXT_EFFECT_ADD" str = "@OID:STR_GLOBAL_ADD"/>
<MENU id = "MENU_ID_BGSND_EXT_EFFECT_OPTION_ADD" str = "@OID:STR_GLOBAL_SELECT">
<MENUITEM_ID>MENU_ID_BGSND_EXT_EFFECT_ADD</MENUITEM_ID>
</MENU>
/* Callback manager*/
<RECEIVER id="EVT_ID_SRV_FMGR_NOTIFICATION_DEV_SOFT_MOUNT" proc="mmi_bgsound_notify_hdlr"/>
/* Timer s*/
<TIMER id="BGSND_HIGHLIGHT_TIMER"/>
<TIMER id="BGSND_INTERVAL_TIMER"/>
</APP>
#endif /* __MMI_BG_SOUND_EFFECT__*/