gui_buttons.h
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/*******************************************************************************
* Modification Notice:
* --------------------------
* This software is modified by MediaTek Inc. and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*******************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* gui_buttons.h
*
* Project:
* --------
* Maui_Software
*
* Description:
* ------------
* Button - UI component
*
* Author:
* -------
* -------
*
*------------------------------------------------------------------------------
* $Log$
*
* 11 05 2013 hujin.hu
* removed!
* .
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* 10 21 2013 hujin.hu
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* 02 20 2013 hujin.hu
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* 12 25 2012 hujin.hu
* removed!
* .
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* 07 06 2011 junqi.guan
* removed!
* add disable drag flag.
*
* 02 08 2011 ray.wu
* removed!
* .
*
* 02 08 2011 mason.chang
* removed!
* Rename/move file(s)
*
* 01 07 2011 helena.li
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* 12 14 2010 helena.li
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*******************************************************************************/
/**
* Copyright Notice
* ?2002 - 2003, Pixtel Communications, Inc., 1489 43rd Ave. W.,
* Vancouver, B.C. V6M 4K8 Canada. All Rights Reserved.
* (It is illegal to remove this copyright notice from this software or any
* portion of it)
*/
/*
* This file contains internal UI component API, and is intended to be used by category screen module only.
* It's not recommended to be included in application code directly.
* For application developers, please include category screen header files instead (e.g., wgui_categories.h).
*/
/**********************************************************************************
Filename: gui_buttons.h
Author: manju
Date Created: August-13-2002
Contains: PixTel UI routines header for buttons
**********************************************************************************/
#ifndef __GUI_BUTTONS_H__
#define __GUI_BUTTONS_H__
/* DOM-NOT_FOR_SDK-BEGIN */
#include "MMI_features.h"
#include "MMIDataType.h"
#include "mmi_frm_input_gprot.h"
#include "gui_data_types.h"
/* MTK Leo add,20040318, for new simulator */
#include "gui_theme_struct.h"
#include "CustThemesRes.h"
#include "gui_typedef.h"
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#ifdef __MMI_TOUCH_SCREEN__
/* DOM-NOT_FOR_SDK-END */
/* <group dom_buttons_struct>
* Struct of button's pen state.
*/
typedef struct
{
/* pen is in button's area or not */
U8 pen_inside;
} gui_button_pen_state_struct;
/* DOM-NOT_FOR_SDK-BEGIN */
#endif /* __MMI_TOUCH_SCREEN__ */
/* DOM-NOT_FOR_SDK-END */
//for fte or touch, will display icon in button
#if defined(__MMI_FTE_SUPPORT__)|| defined(__MMI_TOUCH_SCREEN__)|| defined(__MMI_MAINLCD_96X64__)
#ifndef __MMI_ICONTEXT_BTN_DISPLAY_ICON__
#define __MMI_ICONTEXT_BTN_DISPLAY_ICON__
#endif
#endif/*defined(__MMI_FTE_SUPPORT__)||defined(__MMI_TOUCH_SCREEN__)*/
/*****************************************************************************
* FUNCTION
* gui_button_clear_background_hdlr
* DESCRIPTION
* Clear background function handler of button.
* PARAMETERS
* button_object : [IN] Is the button object
* RETURNS
* void
*****************************************************************************/
typedef void (*gui_button_clear_background_hdlr) (void *button_object);
/* DOM-NOT_FOR_SDK-BEGIN */
#ifdef __MMI_TOUCH_SCREEN__
typedef MMI_BOOL (*gui_button_draw_button_hdlr) (void *button_object);
#endif/*__MMI_TOUCH_SCREEN__*/
/* <group dom_buttons_variables>
* UI button structure */
extern UI_button_theme *current_button_theme;
/* DOM-NOT_FOR_SDK-END */
/* <group dom_buttons_macro_flags>
* Is a button type which represents a normal button. */
#define UI_BUTTON_TYPE_NORMAL 0x00000000
/* <group dom_buttons_macro_flags>
* Is a button type which represents a toggle button. */
#define UI_BUTTON_TYPE_TOGGLE 0x00000001
/* <group dom_buttons_macro_flags>
* Is a flag which represents the up state of a button. */
#define UI_BUTTON_STATE_UP 0x00000000
/* <group dom_buttons_macro_flags>
* Is a flag which represents the down state of a button. */
#define UI_BUTTON_STATE_DOWN 0x00000100
/* <group dom_buttons_macro_flags>
* Is a flag which represents the normal state of a button. */
#define UI_BUTTON_STATE_NORMAL 0x00000000
/* <group dom_buttons_macro_flags>
* Is a flag which represents the disabled state of a button. */
#define UI_BUTTON_STATE_DISABLED 0x00000200
/* <group dom_buttons_macro_flags>
* Is a flag which represents the focussed state of a button. */
#define UI_BUTTON_STATE_FOCUSSED 0x00000400
/* <group dom_buttons_macro_flags>
* Is a flag which represents the clicked state of a button. */
#define UI_BUTTON_STATE_CLICKED 0x00000800
/* <group dom_buttons_macro_flags>
* Is a flag which represents that button's display will be shifted 1 pixel to rigth-bottom corner when pressed. */
#define UI_BUTTON_SHIFT_BUTTON1 0x00001000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that button's display will be shifted 2 pixel to rigth-bottom corner when pressed. */
#define UI_BUTTON_SHIFT_BUTTON2 0x00002000
/* <group dom_buttons_macro_flags>
* Is a flag which disable icontext button to display background. */
#define UI_BUTTON_DISABLE_BACKGND_DISPLAY 0x00004000
/* <group dom_buttons_macro_flags>
* Is a flag which disable icontext button to display text. */
#define UI_BUTTON_DISABLE_TEXT_DISPLAY 0x00008000
/* <group dom_buttons_macro_flags>
* Is a flag which disable icontext button to display image. */
#define UI_BUTTON_DISABLE_IMAGE_DISPLAY 0x00000010
/* <group dom_buttons_macro_flags>
* Is a flag which represents that text button and icontext button will use center-align to show its text in X direction. */
#define UI_BUTTON_TEXT_WITH_BORDER 0x00000020
/* <group dom_buttons_macro_flags>
* Is a flag which represents that text button and icontext button will use center-align to show its text in X direction. */
#define UI_BUTTON_CENTER_TEXT_X 0x00010000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that text button and icontext button will use center-align to show its text in Y direction. */
#define UI_BUTTON_CENTER_TEXT_Y 0x00020000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that text button and icontext button will shift its text to show press effect. */
#define UI_BUTTON_SHIFT_TEXT 0x00040000
/* DOM-NOT_FOR_SDK-BEGIN */
/* <group dom_buttons_macro>
* shift icon of button */
#define UI_BUTTON_SHIFT_ICON 0x00080000
/* DOM-NOT_FOR_SDK-END */
/* <group dom_buttons_macro_flags>
* Is a flag which represents that icon button and icontext button will use center-align to show its icon in X direction. */
#define UI_BUTTON_CENTER_ICON_X 0x00100000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that icon button and icontext button will use center-align to show its icon in Y direction. */
#define UI_BUTTON_CENTER_ICON_Y 0x00200000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that icontext button will show button without button bar. */
#define UI_BUTTON_NO_UNDER_BAR 0x00400000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that icontext button will align icon and text and display. */
#define UI_BUTTON_ALIGN_ICON_TEXT 0x00800000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that icontext button will use left-align to show its content in X direction. */
#define UI_BUTTON_LEFT_ALIGN 0x01000000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that icontext button will use right-align to show its content in X direction. */
#define UI_BUTTON_RIGHT_ALIGN 0x02000000
/* DOM-NOT_FOR_SDK-BEGIN */
/* <group dom_buttons_macro_flags>
* Always send GUI_BUTTON_PEN_UP_INSIDE even when pen is up outside the button */
#define UI_BUTTON_ALWAYS_SEND_PEN_UP_INSIDE 0x04000000
/* DOM-NOT_FOR_SDK-END */
/* <group dom_buttons_macro_flags>
* Is a flag which represents that button do not shift when pressed. */
#define UI_BUTTON_NO_SHIFT_BUTTON 0x08000000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that every point's pen event will be responsed if the point is in button's area. */
#define UI_BUTTON_FULL_TOUCH_AREA 0x10000000
#if defined(__MMI_VECTOR_FONT_SUPPORT__)
/* <group dom_buttons_macro_flags>
* Is a flag which represents that text button and icontext button will disable text's transluence of vector font. */
#define UI_BUTTON_TEXT_NO_TRANSLUCENCE 0x20000000
#endif/*__MMI_VECTOR_FONT_SUPPORT__*/
/* <group dom_buttons_macro_flags>
* Is a flag which represents that softkey will enable double buffer. */
#define UI_BUTTON_ENABLE_DOUBLE_BUFFER 0x40000000
/* <group dom_buttons_macro_flags>
* Is a flag which represents that scrollbutton will disable drag. */
#define UI_BUTTON_DISABLE_DRAG 0x80000000
/* <group dom_buttons_macro>
* Is a gap which represents the space between icontext button's content and its border in X direction.
* REMARKS
* This gap only works when icontext button has UI_BUTTON_LEFT_ALIGN or UI_BUTTON_RIGHT_ALIGN flag.
*/
#define GUI_BUTTON_HORIZONTAL_GAP 2
/* <group dom_buttons_macro>
* Is a gap which represents the space between icontext button's content and its border in Y direction. */
#define GUI_BUTTON_VERTICAL_GAP 2
/* DOM-NOT_FOR_SDK-BEGIN */
/* <group dom_buttons_macro>
* Button's text border width in pixel. */
#define GUI_BUTTON_TEXT_BORDER 1
typedef enum{
GUI_BUTTON,
GUI_TEXT_BUTTON,
GUI_ICON_BUTTON,
GUI_ICONTEXT_BUTTON
}gui_button_type;
/* DOM-NOT_FOR_SDK-END */
/* <group dom_buttons_struct>
* Struct of button component.
*/
typedef struct _button
{
S32 x; /* Is the x position of button */
S32 y; /* Is the y position of button */
S32 width; /* Is the width of button */
S32 height; /* Is the height of button */
UI_filled_area *normal_up_filler; /* Is the background filler of button in its notmal up state */
UI_filled_area *normal_down_filler; /* Is the background filler of button in its notmal down state */
UI_filled_area *disabled_up_filler; /* Is the background filler of button in its disabled up state */
UI_filled_area *disabled_down_filler; /* Is the background filler of button in its disabled down state */
UI_filled_area *clicked_up_filler; /* Is the background filler of button in its clicked up state */
UI_filled_area *clicked_down_filler; /* Is the background filler of button in its clicked down state */
UI_filled_area *focussed_up_filler; /* Is the background filler of button in its focussed up state */
UI_filled_area *focussed_down_filler; /* Is the background filler of button in its focussed down state */
U32 flags; /* Is the flag of button */
/* Is the clear background function handler of button
* SEE ALSO
* You should also know gui_button_clear_background_hdlr as well.
*/
gui_button_clear_background_hdlr clear_background_fp;
#ifdef __MMI_TOUCH_SCREEN__
/* Is button's pen state which is supported only in touch projects */
gui_button_pen_state_struct pen_state;
#endif
} button;
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_button_current_theme
* DESCRIPTION
* Applies the current system theme to a button object.
* PARAMETERS
* b : [IN] Is the button object
* RETURNS
* void
*****************************************************************************/
extern void gui_set_button_current_theme(button *b);
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_button_theme
* DESCRIPTION
* Applies the given theme to a button object.
* PARAMETERS
* b : [IN] Is the button object
* t : [IN] Is the given theme
* RETURNS
* void
*****************************************************************************/
extern void gui_set_button_theme(button *b, UI_button_theme *t);
/*****************************************************************************
* <group dom_buttons_struct>
* FUNCTION
* gui_create_button
* DESCRIPTION
* Create a button object.
* REMARKS
* Memory must be allocated to the button object before call this API.
* PARAMETERS
* b : [IN] Is the button object
* x : [IN] Is the x position of button
* y : [IN] Is the y position of button
* width : [IN] Is the width of button
* height : [IN] Is the height of button
* RETURNS
* void
*****************************************************************************/
extern void gui_create_button(
button *b,
S32 x,
S32 y,
S32 width,
S32 height);
/*****************************************************************************
* <group dom_buttons_struct>
* FUNCTION
* gui_show_button
* DESCRIPTION
* Draw a button object to main LCD. This API will only draw the background
* and content of button. It will not blt button to the main LCD.
* PARAMETERS
* b : [IN] Is the button object
* RETURNS
* void
*****************************************************************************/
extern void gui_show_button(button *b);
/* DOM-NOT_FOR_SDK-BEGIN */
#ifdef __MMI_TOUCH_SCREEN__
/* DOM-NOT_FOR_SDK-END */
/*****************************************************************************
* <group dom_buttons_gui_layer_touch>
* FUNCTION
* gui_button_translate_pen_event
* DESCRIPTION
* Translate pen event of a button object and display the corresponding effect.
* PARAMETERS
* b : [IN] Is the button object
* pen_event : [IN] Is the pen event
* x : [IN] Is the x position of pen
* y : [IN] Is the y position of pen
* button_event : [IN/OUT] Is the pointer of parameter to get button's pen event
* RETURNS
* MMI_BOOL
* Return Values
* MMI_TRUE: Button will handle the given pen event.
* MMI_FALSE: Button will not handle the given pen event.
* REMARKS
* This API is supported only in touch projects.
*****************************************************************************/
extern MMI_BOOL gui_button_translate_pen_event(
button *b,
mmi_pen_event_type_enum pen_event,
S16 x,
S16 y,
gui_button_pen_enum *button_event);
/* DOM-NOT_FOR_SDK-BEGIN */
#endif /* __MMI_TOUCH_SCREEN__ */
/* DOM-NOT_FOR_SDK-END */
/* DOM-NOT_FOR_SDK-BEGIN */
/* UI text_button structure */
extern UI_text_button_theme *current_text_button_theme;
/* DOM-NOT_FOR_SDK-END */
/* <group dom_buttons_struct>
* Struct of text button component.
*/
typedef struct _text_button
{
S32 x; /* Is the x position of text button */
S32 y; /* Is the y position of text button */
S32 width; /* Is the width of text button */
S32 height; /* Is the height of text button */
UI_filled_area *normal_up_filler; /* Is the background filler of text button in its notmal up state */
UI_filled_area *normal_down_filler; /* Is the background filler of text button in its notmal down state */
UI_filled_area *disabled_up_filler; /* Is the background filler of text button in its disable up state */
UI_filled_area *disabled_down_filler; /* Is the background filler of text button in its disable down state */
UI_filled_area *clicked_up_filler; /* Is the background filler of text button in its clicked up state */
UI_filled_area *clicked_down_filler; /* Is the background filler of text button in its clicked down state */
UI_filled_area *focussed_up_filler; /* Is the background filler of text button in its focussed up state */
UI_filled_area *focussed_down_filler; /* Is the background filler of text button in its focussed down state */
U32 flags; /* Is the flag of text button */
S32 text_x; /* Is the logical x position of text */
S32 text_y; /* Is the logical y position of text */
S32 text_height; /* Is the text's height of text button */
UI_string_type text; /* Is the text's content of text button */
color normal_up_text_color; /* Is the text's color of text button in its notmal up state */
color normal_down_text_color; /* Is the text's color of text button in its notmal down state */
color disabled_up_text_color; /* Is the text's color of text button in its disabled up state */
color disabled_down_text_color; /* Is the text's color of text button in its disabled down state */
color focussed_up_text_color; /* Is the text's color of text button in its focussed up state */
color focussed_down_text_color; /* Is the text's color of text button in its focussed down state */
color clicked_up_text_color; /* Is the text's color of text button in its clicked up state */
color clicked_down_text_color; /* Is the text's color of text button in its clicked down state */
UI_font_type text_font; /* Is the text's font size of text button */
/* Is the clear background function handler of text button
* SEE ALSO
* You should also know gui_button_clear_background_hdlr as well.
*/
gui_button_clear_background_hdlr clear_background_fp;
#ifdef __MMI_TOUCH_SCREEN__
/* Is text button's pen state which is supported only in touch projects */
gui_button_pen_state_struct pen_state;
#endif/*__MMI_TOUCH_SCREEN__*/
} text_button;
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_text_button_current_theme
* DESCRIPTION
* Applies the current system theme to a text button object.
* PARAMETERS
* b : [IN] Is the text button object
* RETURNS
* void
*****************************************************************************/
extern void gui_set_text_button_current_theme(text_button *b);
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_text_button_theme
* DESCRIPTION
* Applies the given theme to a text button object.
* REMARKS
* The API will set background fillers, text color and text font size of given
* theme to a text button object.
* PARAMETERS
* b : [IN] Is the text button object
* t : [IN] Is the given theme
* RETURNS
* void
* SEE ALSO
* You should also know gui_set_text_button_BG_theme as well.
*****************************************************************************/
extern void gui_set_text_button_theme(text_button *b, UI_text_button_theme *t);
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_text_button_BG_theme
* DESCRIPTION
* Applies the given theme to a text button object.
* REMARKS
* The API will only set background fillers of given theme to a text button object.
* PARAMETERS
* b : [IN] Is the text button object
* t : [IN] Is text button's background theme
* RETURNS
* void
* SEE ALSO
* You should also know gui_set_text_button_theme as well.
*****************************************************************************/
extern void gui_set_text_button_BG_theme(text_button *b, UI_button_theme *t);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_create_text_button
* DESCRIPTION
* Create a text button object.
* REMARKS
* Memory must be allocated to the text button object before call this API.
* PARAMETERS
* b : [IN] Is the text button object
* x : [IN] Is the x position of text button
* y : [IN] Is the y position of text button
* width : [IN] Is the width of text button
* height : [IN] Is the height of text button
* text : [IN] Is the text content of text button
* RETURNS
* void
*****************************************************************************/
extern void gui_create_text_button(
text_button *b,
S32 x,
S32 y,
S32 width,
S32 height,
UI_string_type text);
/*****************************************************************************
* <group dom_buttons_gui_layer_property_setting>
* FUNCTION
* gui_text_button_set_text_position
* DESCRIPTION
* Set text's logical position to text button.
* PARAMETERS
* b : [IN] Is the text button object
* x : [IN] Is the logical x position of text
* y : [IN] Is the logical y position of text
* RETURNS
* void
*****************************************************************************/
extern void gui_text_button_set_text_position(
text_button *b,
S32 x,
S32 y);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_show_text_button
* DESCRIPTION
* Draw a text button object to main LCD. This API will only
* draw the background and text content of button. It will not blt text button
* to main LCD.
* PARAMETERS
* b : [IN] Is the text button object
* RETURNS
* void
*****************************************************************************/
extern void gui_show_text_button(text_button *b);
/* DOM-NOT_FOR_SDK-BEGIN */
#ifdef __MMI_TOUCH_SCREEN__
/* DOM-NOT_FOR_SDK-END */
/*****************************************************************************
* <group dom_buttons_gui_layer_touch>
* FUNCTION
* gui_text_button_translate_pen_event
* DESCRIPTION
* Translate pen event of a text button object and display the corresponding effect.
* PARAMETERS
* b : [IN] Is the text button object
* pen_event : [IN] Is the pen event
* x : [IN] Is the x position of pen
* y : [IN] Is the y position of pen
* button_event : [IN/OUT] Is the pointer of parameter to get text button's pen event
* RETURNS
* MMI_BOOL
* Return Values
* MMI_TRUE: Text button will handle the given pen event.
* MMI_FALSE: Text button will not handle the given pen event.
* REMARKS
* This API is supported only in touch projects.
*****************************************************************************/
extern MMI_BOOL gui_text_button_translate_pen_event(
text_button *b,
mmi_pen_event_type_enum pen_event,
S16 x,
S16 y,
gui_button_pen_enum *button_event);
/* DOM-NOT_FOR_SDK-BEGIN */
#endif /* __MMI_TOUCH_SCREEN__ */
/* DOM-NOT_FOR_SDK-END */
/* DOM-NOT_FOR_SDK-BEGIN */
/* <group dom_buttons_variables> */
extern UI_icon_button_theme *current_icon_button_theme;
/* DOM-NOT_FOR_SDK-END */
/* <group dom_buttons_struct>
* Struct of icon button component.
*/
typedef struct _icon_button
{
S32 x; /* Is the x position of icon button */
S32 y; /* Is the y position of icon button */
S32 width; /* Is the width of icon button */
S32 height; /* Is the height of icon button */
UI_filled_area *normal_up_filler; /* Is the background filler of icon button in its notmal up state */
UI_filled_area *normal_down_filler; /* Is the background filler of icon button in its notmal down state */
UI_filled_area *disabled_up_filler; /* Is the background filler of icon button in its disabled up state */
UI_filled_area *disabled_down_filler; /* Is the background filler of icon button in its disabled down state */
UI_filled_area *clicked_up_filler; /* Is the background filler of icon button in its clicked up state */
UI_filled_area *clicked_down_filler; /* Is the background filler of icon button in its clicked down state */
UI_filled_area *focussed_up_filler; /* Is the background filler of icon button in its focussed up state */
UI_filled_area *focussed_down_filler; /* Is the background filler of icon button in its focussed down state */
U32 flags; /* Is the flag of icon button */
PU8 normal_up_icon; /* Is the icon of icon button in its normal up state */
PU8 normal_down_icon; /* Is the icon of icon button in its normal down state */
PU8 disabled_up_icon; /* Is the icon of icon button in its disabled up state */
PU8 disabled_down_icon; /* Is the icon of icon button in its disabled down state */
PU8 clicked_up_icon; /* Is the icon of icon button in its clicked up state */
PU8 clicked_down_icon; /* Is the icon of icon button in its clicked down state */
PU8 focussed_up_icon; /* Is the icon of icon button in its focussed up state */
PU8 focussed_down_icon; /* Is the icon of icon button in its focussed down state */
S32 icon_x; /* Is the logical x position of icon */
S32 icon_y; /* Is the logical y position of icon */
UI_transparent_color_type icon_transparent_color; /* Is icon's transparent color */
/* Is the clear background function handler of icon button
* SEE ALSO
* You should also know gui_button_clear_background_hdlr as well.
*/
gui_button_clear_background_hdlr clear_background_fp;
#ifdef __MMI_TOUCH_SCREEN__
/* Is icon button's pen state which is supported only in touch projects */
gui_button_pen_state_struct pen_state;
#endif/*__MMI_TOUCH_SCREEN__*/
} icon_button;
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_icon_button_current_theme
* DESCRIPTION
* Applies the current system theme to an icon button object.
* PARAMETERS
* b : [IN] Is the icon button object
* RETURNS
* void
*****************************************************************************/
extern void gui_set_icon_button_current_theme(icon_button *b);
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_icon_button_theme
* DESCRIPTION
* Applies the given theme to an icon button object.
* PARAMETERS
* b : [IN] Is the icon button object
* t : [IN] Is the given theme
* RETURNS
* void
* SEE ALSO
* You should also know gui_set_icon_button_BG_theme as well.
*****************************************************************************/
extern void gui_set_icon_button_theme(icon_button *b, UI_icon_button_theme *t);
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_icon_button_BG_theme
* DESCRIPTION
* Applies the given theme to an icon button object.
* REMARKS
* The API will only set background fillers of given theme to an icon button object.
* PARAMETERS
* b : [IN] Is the icon button object
* t : [IN] Is icon button's background theme
* RETURNS
* void
* SEE ALSO
* You should also know gui_set_icon_button_theme as well.
*****************************************************************************/
extern void gui_set_icon_button_BG_theme(icon_button *b, UI_button_theme *t);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_create_icon_button
* DESCRIPTION
* Create an icon button object.
* REMARKS
* Memory must be allocated to the icon button object before call this API.
* PARAMETERS
* b : [IN] Is the icon button object
* x : [IN] Is the x position of icon button
* y : [IN] Is the y position of icon button
* width : [IN] Is the width of icon button
* height : [IN] Is the height of icon button
* button_icon : [IN] Is the icon of icon button
* RETURNS
* void
*****************************************************************************/
extern void gui_create_icon_button(
icon_button *b,
S32 x,
S32 y,
S32 width,
S32 height,
PU8 button_icon);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_resize_icon_button
* DESCRIPTION
* Resize icon button object to a new dimension.
* PARAMETERS
* b : [IN] Is the icon button object
* width : [IN] Is the new width of icon button
* height : [IN] Is the new height of icon button
* RETURNS
* void
*****************************************************************************/
extern void gui_resize_icon_button(
icon_button *b,
S32 width,
S32 height);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_move_icon_button
* DESCRIPTION
* Move icon button object to a new position.
* PARAMETERS
* b : [IN] Is the icon button object
* x : [IN] Is the new x position of icon button
* y : [IN] Is the new y position of icon button
* RETURNS
* void
*****************************************************************************/
extern void gui_move_icon_button(
icon_button *b,
S32 x,
S32 y);
/*****************************************************************************
* <group dom_buttons_gui_layer_property_setting>
* FUNCTION
* gui_icon_button_set_icon_positon
* DESCRIPTION
* Set icon's logical position to icon button object.
* PARAMETERS
* b : [IN] Is the icon button object
* x : [IN] Is the logical x position of icon
* y : [IN] Is the logical y position of icon
* RETURNS
* void
*****************************************************************************/
extern void gui_icon_button_set_icon_positon(
icon_button *b,
S32 x,
S32 y);
/*****************************************************************************
* <group dom_buttons_gui_layer_property_setting>
* FUNCTION
* gui_icon_button_set_icon
* DESCRIPTION
* Set the icon to icon button object.
* PARAMETERS
* b : [IN] Is the icon button object
* button_icon : [IN] Is the icon of icon button
* icon_transparent_color : [IN] Is the transparent color of icon button
* RETURNS
* void
*****************************************************************************/
#ifdef __MMI_ICONTEXT_BTN_DISPLAY_ICON__
extern void gui_icon_button_set_icon(
icon_button *b,
PU8 button_icon,
UI_transparent_color_type icon_transparent_color);
#else
#define gui_icon_button_set_icon(_arg1, _arg2, _arg3)
#endif/*__MMI_ICONTEXT_BTN_DISPLAY_ICON__*/
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_show_icon_button
* DESCRIPTION
* Draw an icon button object to main LCD. This API will only
* draw the background and icon of button. It will not blt icon button
* to main LCD.
* PARAMETERS
* b : [IN] is the icon button
* RETURNS
* void
*****************************************************************************/
extern void gui_show_icon_button(icon_button *b);
/* DOM-NOT_FOR_SDK-BEGIN */
#ifdef __MMI_TOUCH_SCREEN__
/* DOM-NOT_FOR_SDK-END */
/*****************************************************************************
* <group dom_buttons_gui_layer_touch>
* FUNCTION
* gui_icon_button_translate_pen_event
* DESCRIPTION
* Translate pen event of an icon button object and display the corresponding effect.
* PARAMETERS
* b : [IN] Is the icon button object
* pen_event : [IN] Is the pen event
* x : [IN] Is the x position of pen
* y : [IN] Is the y position of pen
* button_event : [IN/OUT] Is the pointer of parameter to get icon button's pen event
* RETURNS
* MMI_BOOL
* Return Values
* MMI_TRUE: Icon button will handle the given pen event.
* MMI_FALSE: Icon button will not handle the given pen event.
* REMARKS
* This API is supported only in touch projects.
*****************************************************************************/
extern MMI_BOOL gui_icon_button_translate_pen_event(
icon_button *b,
mmi_pen_event_type_enum pen_event,
S16 x,
S16 y,
gui_button_pen_enum *button_event);
/* DOM-NOT_FOR_SDK-BEGIN */
#endif /* __MMI_TOUCH_SCREEN__ */
/* DOM-NOT_FOR_SDK-END */
/* DOM-NOT_FOR_SDK-BEGIN */
/* <group dom_buttons_variables>
* UI icon text button structure */
extern UI_icontext_button_theme *current_icontext_button_theme;
/* DOM-NOT_FOR_SDK-END */
/* <group dom_buttons_struct>
* struct of icontext button component.
*/
typedef struct _icontext_button
{
S32 x; /* Is the x position of icontext button */
S32 y; /* Is the y position of icontext button */
S32 width; /* Is the width of icontext button */
S32 height; /* Is the height of icontext button */
UI_filled_area *normal_up_filler; /* Is the background filler of icontext button in its notmal up state */
UI_filled_area *normal_down_filler; /* Is the background filler of icontext button in its notmal down state */
UI_filled_area *disabled_up_filler; /* Is the background filler of icontext button in its disabled up state */
UI_filled_area *disabled_down_filler; /* Is the background filler of icontext button in its disabled down state */
UI_filled_area *clicked_up_filler; /* Is the background filler of icontext button in its clicked up state */
UI_filled_area *clicked_down_filler; /* Is the background filler of icontext button in its clicked down state */
UI_filled_area *focussed_up_filler; /* Is the background filler of icontext button in its focussed up state */
UI_filled_area *focussed_down_filler; /* Is the background filler of icontext button in its focussed down state */
U32 flags; /* Is the flag of icontext button */
PU8 normal_up_icon; /* Is the icon of icontext button in its normal up state */
PU8 normal_down_icon; /* Is the icon of icontext button in its normal down state */
PU8 disabled_up_icon; /* Is the icon of icontext button in its disabled up state */
PU8 disabled_down_icon; /* Is the icon of icontext button in its disabled down state */
PU8 clicked_up_icon; /* Is the icon of icontext button in its clicked up state */
PU8 clicked_down_icon; /* Is the icon of icontext button in its clicked down state */
PU8 focussed_up_icon; /* Is the icon of icontext button in its focussed up state */
PU8 focussed_down_icon; /* Is the icon of icontext button in its focussed down state */
S32 icon_x; /* Is the logical x position of icon */
S32 icon_y; /* Is the logical y position of icon */
/* Is the horizontal gap between icontext button's content and its border in X direction */
UI_transparent_color_type icon_transparent_color; /* Is icon's transparent color */
/* Is the clear background function handler of icontext button
* SEE ALSO
* You should also know gui_button_clear_background_hdlr as well.
*/
gui_button_clear_background_hdlr clear_background_fp;
#ifdef __MMI_TOUCH_SCREEN__
/* Is icon button's pen state which is supported only in touch projects */
gui_button_pen_state_struct pen_state;
#endif/*__MMI_TOUCH_SCREEN__*/
S32 text_x; /* Is the logical x position of text */
S32 text_y; /* Is the logical y position of text */
S32 text_height; /* Is the text's height of icontext button */
S32 text_width; /* Is the text's width of icontext button */
UI_string_type text; /* Is the text's content of icontext button */
color normal_up_text_color; /* Is the text's color of icontext button in its notmal up state */
color normal_down_text_color; /* Is the text's color of icontext button in its notmal down state */
color disabled_up_text_color; /* Is the text's color of icontext button in its disabled up state */
color disabled_down_text_color; /* Is the text's color of icontext button in its disabled down state */
color focussed_up_text_color; /* Is the text's color of icontext button in its focussed up state */
color focussed_down_text_color; /* Is the text's color of icontext button in its focussed down state */
color clicked_up_text_color; /* Is the text's color of icontext button in its clicked up state */
color clicked_down_text_color; /* Is the text's color of icontext button in its clicked down state */
color normal_up_text_border_color; /* Is the text border's color of icontext button in its notmal up state */
color normal_down_text_border_color; /* Is the text border's color of icontext button in its notmal down state */
color disabled_up_text_border_color; /* Is the text border's color of icontext button in its disabled up state */
color disabled_down_text_border_color; /* Is the text border's color of icontext button in its disabled down state */
color focussed_up_text_border_color; /* Is the text border's color of icontext button in its focussed up state */
color focussed_down_text_border_color; /* Is the text border's color of icontext button in its focussed down state */
color clicked_up_text_border_color; /* Is the text border's color of icontext button in its clicked up state */
color clicked_down_text_border_color; /* Is the text border's color of icontext button in its clicked down state */
UI_font_type text_font; /* Is the text's font size of icontext button */
S32 touch_area_x1; /* Is the x position of touch area's left-top corner */
S32 touch_area_y1; /* Is the y position of touch area's left-top corner */
S32 touch_area_x2; /* Is the x position of touch area's right-bottom corner */
S32 touch_area_y2; /* Is the y position of touch area's right-bottom corner */
S32 display_area_x1; /* Is the x position of display area's left-top corner */
S32 display_area_y1; /* Is the y position of display area's left-top corner */
S32 display_area_x2; /* Is the x position of display area's right-bottom corner */
S32 display_area_y2; /* Is the y position of display area's right-bottom corner */
S32 horizontal_gap;
#ifdef __MMI_TOUCH_SCREEN__
/* Is a function handler which displays icontext button in its pen down state */
gui_button_draw_button_hdlr draw_down_fp;
/* Is a function handler which displays icontext button in its pen up state */
gui_button_draw_button_hdlr draw_up_fp;
#endif /* __MMI_TOUCH_SCREEN__ */
} icontext_button;
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_text_button_current_theme
* DESCRIPTION
* Applies the current system theme to an icontext button object.
* PARAMETERS
* b : [IN] Is the icontext button object
* RETURNS
* void
*****************************************************************************/
extern void gui_set_icontext_button_current_theme(icontext_button *b);
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_icontext_button_theme
* DESCRIPTION
* Applies the given theme to an icontext button object.
* PARAMETERS
* b : [IN] Is the icontext button object
* t : [IN] Is the given theme
* RETURNS
* void
* SEE ALSO
* You should also know gui_set_icontext_button_BG_theme as well.
*****************************************************************************/
extern void gui_set_icontext_button_theme(icontext_button *b, UI_icontext_button_theme *t);
/*****************************************************************************
* <group dom_buttons_gui_layer_theme>
* FUNCTION
* gui_set_icontext_button_BG_theme
* DESCRIPTION
* Applies the given theme to an icontext button object.
* REMARKS
* The API will only set background fillers of given theme to an icon button object.
* PARAMETERS
* b : [IN] Is the icontext button object
* t : [IN] Is icontext button's background theme
* RETURNS
* void
* SEE ALSO
* You should also know gui_set_icontext_button_theme as well.
*****************************************************************************/
extern void gui_set_icontext_button_BG_theme(icontext_button *b, UI_button_theme *t);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_create_icontext_button
* DESCRIPTION
* Create an icontext button object.
* REMARKS
* Memory must be allocated to the icontext button object before call this API.
* PARAMETERS
* b : [IN] Is the icontext button object
* x : [IN] Is the x position of icontext button
* y : [IN] Is the y position of icontext button
* width : [IN] Is the width of icontext button
* height : [IN] Is the height of icontext button
* text : [IN] Is the text of icontext button
* button_icon : [IN] Is the icon of icontext button
* RETURNS
* void
*****************************************************************************/
extern void gui_create_icontext_button(
icontext_button *b,
S32 x,
S32 y,
S32 width,
S32 height,
UI_string_type text,
PU8 button_icon);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_resize_icontext_button
* DESCRIPTION
* Resize icontext button object to a new dimension.
* PARAMETERS
* b : [IN] Is the icontext button object
* width : [IN] Is the new width of icontext button
* height : [IN] Is the new height of icontext button
* RETURNS
* void
*****************************************************************************/
extern void gui_resize_icontext_button(
icontext_button *b,
S32 width,
S32 height);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_move_icontext_button
* DESCRIPTION
* Move icontext button object to a new position.
* PARAMETERS
* b : [IN] Is the icontext button object
* x : [IN] Is the new x position of icontext button
* y : [IN] Is the new y position of icontext button
* RETURNS
* void
*****************************************************************************/
extern void gui_move_icontext_button(
icontext_button *b,
S32 x,
S32 y);
/*****************************************************************************
* <group dom_buttons_gui_layer_property_setting>
* FUNCTION
* gui_icontext_button_set_icon_positon
* DESCRIPTION
* Set icon's logical position to icontext button object.
* PARAMETERS
* b : [IN] Is the icontext button object
* x : [IN] Is the logical x position of icon
* y : [IN] Is the logical y position of icon
* RETURNS
* void
*****************************************************************************/
extern void gui_icontext_button_set_icon_positon(
icontext_button *b,
S32 x,
S32 y);
/*****************************************************************************
* <group dom_buttons_gui_layer_property_setting>
* FUNCTION
* gui_icontext_button_set_text_position
* DESCRIPTION
* Set text's logical position to icontext button object.
* PARAMETERS
* b : [IN] Is the icontext button object
* x : [IN] Is the logical x position of text
* y : [IN] Is the logical y position of text
* RETURNS
* void
*****************************************************************************/
extern void gui_icontext_button_set_text_position(
icontext_button *b,
S32 x,
S32 y);
/*****************************************************************************
* <group dom_buttons_gui_layer_property_setting>
* FUNCTION
* gui_icontext_button_set_icon
* DESCRIPTION
* Set the icon to icontext button object.
* PARAMETERS
* b : [IN] Is the icontext button object
* button_icon : [IN] Is the icon of icontext button
* icon_transparent_color : [IN] Is the transparent color of icontext button
* RETURNS
* void
*****************************************************************************/
#ifdef __MMI_ICONTEXT_BTN_DISPLAY_ICON__
extern void gui_icontext_button_set_icon(
icontext_button *b,
PU8 button_icon,
UI_transparent_color_type icon_transparent_color);
#else/*#ifdef __MMI_ICONTEXT_BTN_DISPLAY_ICON__*/
#define gui_icontext_button_set_icon(_arg1, _arg2, _arg3)
#endif/*#ifdef __MMI_ICONTEXT_BTN_DISPLAY_ICON__*/
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_show_icontext_button
* DESCRIPTION
* Draw an icontext button object to main LCD. This API will only
* draw the background and content of button. It will not blt icontext button
* to main LCD.
* PARAMETERS
* b : [IN] Is the icontext button object
* RETURNS
* void
*****************************************************************************/
extern void gui_show_icontext_button(icontext_button *b);
/*****************************************************************************
* <group dom_buttons_gui_layer_property_setting>
* FUNCTION
* gui_icontext_set_horizontal_gap
* DESCRIPTION
* Set the horizontal gap to icontext button object.
* PARAMETERS
* b : [IN] Is the icontext button object
* horizontal_gap : [IN] Is the horizontal gap value in pixel
* RETURNS
* void
*****************************************************************************/
extern void gui_icontext_set_horizontal_gap(icontext_button *b, S32 horizontal_gap);
/* DOM-NOT_FOR_SDK-BEGIN */
#ifdef __MMI_TOUCH_SCREEN__
/* DOM-NOT_FOR_SDK-END */
/*****************************************************************************
* <group dom_buttons_gui_layer_touch>
* FUNCTION
* gui_icontext_button_translate_pen_event
* DESCRIPTION
* Translate pen event of an icontext button object and display the corresponding effect.
* PARAMETERS
* b : [IN] Is the icontext button object
* pen_event : [IN] Is the pen event
* x : [IN] Is the x position of pen
* y : [IN] Is the y position of pen
* button_event : [IN/OUT] Is the pointer of parameter to get icontext button's pen event
* RETURNS
* MMI_BOOL
* Return Values
* MMI_TRUE: Icontext button will handle the given pen event.
* MMI_FALSE: Icontext button will not handle the given pen event.
* REMARKS
* This API is supported only in touch projects.
*****************************************************************************/
extern MMI_BOOL gui_icontext_button_translate_pen_event(
icontext_button *b,
mmi_pen_event_type_enum pen_event,
S16 x,
S16 y,
gui_button_pen_enum *button_event);
/*****************************************************************************
* <group dom_buttons_gui_layer_property_setting>
* FUNCTION
* gui_icontext_button_overwirte_pen_response_area
* DESCRIPTION
* Overwrite the response area of icontext button.
* PARAMETERS
* b : [IN] Is the icontext button object
* x1 : [IN] Is the new x position of pen response area's left-top corner
* y1 : [IN] Is the new y position of pen response area's left-top corner
* x2 : [IN] Is the new x position of pen response area's right-bottom corner
* y2 : [IN] Is the new y position of pen response area's right-bottom corner
* RETURNS
*
*****************************************************************************/
extern void gui_icontext_button_overwirte_pen_response_area(
icontext_button *b,
S32 x1,
S32 y1,
S32 x2,
S32 y2);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_icontext_button_show_up_by_pen
* DESCRIPTION
* Show icontext button's up state after pen release.
* PARAMETERS
* button_object : [IN] Is the icontext button object
* RETURNS
* MMI_BOOL
* REMARKS
* This API is supported only in touch projects.
*****************************************************************************/
extern MMI_BOOL gui_icontext_button_show_up_by_pen(void *button_object);
/*****************************************************************************
* <group dom_buttons_gui_layer_basic>
* FUNCTION
* gui_icontext_button_show_down_by_pen
* DESCRIPTION
* Show icontext button's down state after pen release.
* PARAMETERS
* button_object : [IN] Is the icontext button object
* RETURNS
* MMI_BOOL
* REMARKS
* This API is supported only in touch projects.
*****************************************************************************/
extern MMI_BOOL gui_icontext_button_show_down_by_pen(void *button_object);
/* DOM-NOT_FOR_SDK-BEGIN */
#endif /* __MMI_TOUCH_SCREEN__ */
/* DOM-NOT_FOR_SDK-END */
/*****************************************************************************
* <group dom_buttons_gui_layer_property_setting>
* FUNCTION
* gui_icontext_button_get_display_area
* DESCRIPTION
* Get content's display area of icontext button.
* PARAMETERS
* b : [IN] Is the icontext button object
* display_x1 : [IN] Is the x position of display area's left-top corner
* display_y1 : [IN] Is the y position of display area's left-top corner
* display_x2 : [IN] Is the x position of display area's right-bottom corner
* display_y2 : [IN] Is the y position of display area's right-bottom corner
* RETURNS
* void
*****************************************************************************/
extern void gui_icontext_button_get_display_area(
icontext_button *b,
S32 *display_x1,
S32 *display_y1,
S32 *display_x2,
S32 *display_y2);
/* DOM-NOT_FOR_SDK-BEGIN */
#ifdef __cplusplus
}
#endif
/* DOM-NOT_FOR_SDK-END */
#endif /* __GUI_BUTTONS_H__ */