gpu_memory_if.h 4.58 KB
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/*****************************************************************************
 *
 * Filename:
 * ---------
 *    gpu_memory_if.h
 *
 * Project:
 * --------
 *   MAUI
 *
 * Description:
 * ------------
 *
 * Author:
 * ------- 
 * -------
 *============================================================================
 *             HISTORY
 * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
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 * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
 *============================================================================
 ****************************************************************************/
 
#ifndef  __GPU_MEMORY_IF_H__
#define  __GPU_MEMORY_IF_H__

/// define this option will allow Mali driver to allocate/free memory from single dedicated memory pool
/// #define __DEBUG_USING_SINGLE_DEDICATED_MEM__
#ifdef __cplusplus
extern "C" {
#endif

typedef enum
{
    NON_INITIALIZE_MEM = 0x0,
    CACHEABLE_MEM,
    NONCACHEABLE_MEM,
    DYNAMIC_SWITCHEABLE_MEM
    
} MEM_CACHED_TYPE_ENUM;


#define MAXIMUM_GL_CTX_SUPPORT  5   /// maximum number of gl contexts support per task
#define MAXIMUM_TASK_SUPPORT    5   /// maximum tasks that support gl application
#define MAXIMUM_POOL_NUM        3   /// maximum memory pool number support for single gl app.


/// function prototype declaration for memory allocator
typedef void * (*alloc_func)   (unsigned int size, MEM_CACHED_TYPE_ENUM type, int alignment);    /// malloc
typedef void * (*realloc_func) (void *ptr, unsigned int size, MEM_CACHED_TYPE_ENUM type);        /// realloc
typedef void   (*free_func)    (void *ptr, MEM_CACHED_TYPE_ENUM type);                                                  /// free


void glMemoryPoolInitialize(void *mem_pool, 
                            unsigned int pool_size,
                            MEM_CACHED_TYPE_ENUM type);

void glHookAllocatorFunctions(alloc_func   __alloc,
                              realloc_func __realloc,
                              free_func    __free);

void glDeInitAllocatorFunctions(void);

#ifdef __cplusplus
}
#endif
#endif /// __GPU_MEMORY_IF_H__