srv_bitstreamaudio_interface.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* srv_bitstreamaudio_interface.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* IBitstreamAudio interface
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
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*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#include "gs_id.h"
#include "gs_base.h"
#define GS_C_INTERFACE
#include "gs_srv_bitstreamaudio_interface_def.h"
#include "gs_srv_bitstreamaudio_type.h"
/*****************************************************************************
* IBitstreamAudio methods
*****************************************************************************/
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_addRef
* DESCRIPTION
*
* PARAMETERS
* obj : [IN] Pointer to object.
* RETURNS
* The error code of the operation.
*****************************************************************************/
S32 __inline IBitstreamAudio_addRef(IBitstreamAudio *obj)
{
return obj->vt->addRef(obj);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_release
* DESCRIPTION
*
* PARAMETERS
* obj : [IN] Pointer to object.
* RETURNS
* The error code of the operation.
*****************************************************************************/
S32 __inline IBitstreamAudio_release(IBitstreamAudio *obj)
{
return obj->vt->release(obj);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_queryInterface
* DESCRIPTION
*
* PARAMETERS
* obj : [IN] Pointer to object.
* iid : [IN]
* pptr : [IN]
* RETURNS
* The error code of the operation.
*****************************************************************************/
S32 __inline IBitstreamAudio_queryInterface(IBitstreamAudio *obj, S32 iid, GS_IBase **pptr)
{
return obj->vt->queryInterface(obj, iid, pptr);
}
S32 __inline IBitstreamAudio_open_handle(IBitstreamAudio *obj,S32* p_handle, gs_bitstream_audio_cfg_struct* p_cfg, bistream_audio_open_handle_result_callback result_callback)
{
return obj->vt->gs_bitstream_audio_open_handle(obj,p_handle, p_cfg, result_callback);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_close
* DESCRIPTION
* This function is to close a bitstream audio handle
* PARAMETERS
* handle : [IN] The audio handle to be closed.
* RETURN VALUES
* GS_RES_BITSTREAM_SUCCEED : Close successfully.
*****************************************************************************/
S32 __inline IBitstreamAudio_close(IBitstreamAudio *obj,S32 handle)
{
return obj->vt->gs_bitstream_audio_close(obj,handle);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_get_buffer_status
* DESCRIPTION
* This function is to get current bitstream ring buffer status
* PARAMETERS
* handle : [IN] The audio handle
* p_status : [OUT] Buffer status
* RETURN VALUES
* GS_RES_BITSTREAM_SUCCEED : Get successfully.
*****************************************************************************/
S32 __inline IBitstreamAudio_get_buffer_status(IBitstreamAudio *obj,S32 handle, gs_bitstream_audio_buffer_status* p_status)
{
return obj->vt->gs_bitstream_audio_get_buffer_status(obj, handle, p_status);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_put_data
* DESCRIPTION
* This function is to put audio data into media ring buffer
* PARAMETERS
* handle : [IN] The audio handle
* p_buffer : [IN] Buffer pointer for input data
* buffer_size : [IN] Buffer size for input data
* p_used_size : [OUT] The actual filled buffer size
* RETURN VALUES
* GS_RES_BITSTREAM_SUCCEED : Put successfully.
*****************************************************************************/
S32 __inline IBitstreamAudio_put_data(IBitstreamAudio *obj,S32 handle, U8* p_buffer, U32 buffer_size, U32* p_used_size)
{
return obj->vt->gs_bitstream_audio_put_data( obj,handle, p_buffer, buffer_size, p_used_size);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_put_frame
* DESCRIPTION
* This function is to put a complete audio frame into media ring buffer.
* If the buffer is not enough, the entire frame will not be put into buffer.
* PARAMETERS
* handle : [IN] The audio handle
* p_buffer : [IN] Buffer pointer for input data
* buffer_size : [IN] Buffer size for input data
* timestape : [IN] Timestamp for audio frame
* RETURN VALUES
* MDI_RES_BITSTREAM_SUCCEED : Put successfully.
*****************************************************************************/
S32 __inline IBitstreamAudio_put_frame(IBitstreamAudio *obj,S32 handle, U8* p_buffer, U32 buffer_size, U32 timestamp)
{
return obj->vt->gs_bitstream_audio_put_frame( obj,handle, p_buffer, buffer_size, timestamp);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_audio_start
* DESCRIPTION
* This function is to start play data in audio bitstream buffer
* PARAMETERS
* handle : [IN] The audio handle
* p_para : [IN] Configuration for play
* RETURN VALUES
* GS_RES_BITSTREAM_SUCCEED : Start successfully.
*****************************************************************************/
S32 __inline IBitstreamAudio_start(IBitstreamAudio *obj,S32 handle, gs_bitstream_audio_start_param* p_para)
{
return obj->vt->gs_bitstream_audio_start( obj,handle, p_para);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_stop
* DESCRIPTION
* This function is to stop bitstream audio playback
* PARAMETERS
* handle : [IN] The audio handle
* RETURN VALUES
* GS_RES_BITSTREAM_SUCCEED : Stop successfully.
*****************************************************************************/
S32 __inline IBitstreamAudio_stop(IBitstreamAudio *obj,S32 handle)
{
return obj->vt->gs_bitstream_audio_stop(obj,handle);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_get_play_time
* DESCRIPTION
* This function is to get current play time, accumulation from start_time given in start request.
* PARAMETERS
* handle : [IN] The audio handle
* p_ms_current_time : [OUT] Current play time
* RETURN VALUES
* GS_RES_BITSTREAM_SUCCEED : Get successfully.
*****************************************************************************/
S32 __inline IBitstreamAudio_get_play_time(IBitstreamAudio *obj,S32 handle, U32* p_ms_current_time)
{
return obj->vt->gs_bitstream_audio_get_play_time( obj,handle, p_ms_current_time);
}
/*****************************************************************************
* FUNCTION
* IBitstreamAudio_get_open_handle_count
* DESCRIPTION
* This function is to get total number of bitstream handle
* PARAMETERS
* void
* RETURNS
* U16 : Number of total opened bitstream audio handle
*****************************************************************************/
U16 __inline IBitstreamAudio_get_open_handle_count(IBitstreamAudio *obj)
{
return obj->vt->gs_bitstream_audio_get_open_handle_count(obj);
}