gdi_animate.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* gdi_animate.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* Animate API
*
* Author:
* -------
* -------
*
*==============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* removed!
*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*==============================================================================
*******************************************************************************/
#ifndef _GDI_ANIMATE_H_
#define _GDI_ANIMATE_H_
#include "MMIDataType.h"
#include "gdi_const.h"
#include "gdi_datatype.h"
#include "gdi_include.h"
#include "gdi_internal.h"
/****************************************************************************
* Define
*****************************************************************************/
typedef enum
{
GDI_ANIM_FLAG_IS_FREE,
GDI_ANIM_FLAG_IS_ANIMATING,
GDI_ANIM_FLAG_IS_STOP_AFTER_CALLBACK
} gdi_anim_used_enum;
typedef struct {
S32 serial_id;
S32 offset_x; /* draw position x */
S32 offset_y; /* draw position y */
S32 resized_width;
S32 resized_height;
U32 image_length; /* length of gif data */
U32 img_flag;
U8 *image_ptr; /* pointer to start of gif raw data */
void (*callback)(GDI_RESULT result); /* call back funtion when animation finished [MUST init]*/
void (*draw_before_callback)(GDI_RESULT result); /* Invoke calback function before image is decode */
void (*draw_after_callback)(GDI_RESULT result); /* Invoke calback function after image is decode */
void (*blt_before_callback)(GDI_RESULT result); /* call back funtion when animation frame before blt [MUST init]*/
void (*blt_after_callback)(GDI_RESULT result); /* call back funtion when animation frame after blt [MUST init]*/
gdi_handle layer_handle; /* draw on which layer */
gdi_handle src_layer_handle; /* src layer when drawing */
gdi_handle lcd_handle; /* play on which lcd */
U32 start_frame; /* start frame when not play from the start */
S32 frame_index; /* next frame index */
U32 frames; // total frames
U32 delay;
S32 anim_count; /* -1 means loop forever */
gdi_result result; /* error code for last-frame callback to return */
gdi_handle job_handle;
S16 clipx1,clipy1,clipx2,clipy2;
U16 width; /* width of this animation */
U16 height; /* height of this animation */
gdi_anim_used_enum is_used; /* this slot is use or not [MUST init] */
gdi_image_src_enum src_type;
gdi_anim_pos_type_enum pos_type;
U8 image_identifier;
U8 is_pause;
U8 retry_count;
} gdi_image_anim_struct;
typedef struct
{
gdi_image_anim_struct anim_list[GDI_ANIM_COUNT];
void (*anim_callback)(GDI_RESULT result);
void (*anim_draw_before_callback)(GDI_RESULT result);
void (*anim_draw_after_callback)(GDI_RESULT result);
void (*anim_blt_before_callback)(GDI_RESULT result);
void (*anim_blt_after_callback)(GDI_RESULT result);
S32 anim_count;
BOOL disable_blt;
} gdi_anim_cntx_struct;
/****************************************************************************
* Function
*****************************************************************************/
extern void gdi_anim_init(void);
extern void gdi_anim_set_delay(U32 delay);
extern void gdi_anim_set_frame_delay(U32 delay);
extern GDI_RESULT gdi_anim_stop_all_by_layer(gdi_handle layer);
extern GDI_RESULT gdi_anim_set_nb_job_handle(gdi_handle anim_handle,gdi_handle job_handle);
extern GDI_RESULT gdi_anim_stop_by_job_handle(gdi_handle job_handle);
extern GDI_RESULT gdi_anim_stop_by_all_job_handle(void);
extern S32 gdi_anim_get_current_frame_number(gdi_handle serial_handle);
extern GDI_RESULT gdi_anim_set_frame_index_of_curr_anim(U32 frame_index);
#endif /* _GDI_ANIMATE_H_ */