aniadapt.c 41.1 KB
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/*
+-----------------------------------------------------------------------------
|  File     : aniAdapt.c
+-----------------------------------------------------------------------------
|                 Copyright (C) 2009-2010 SKY-MOBI AS.
|                 All rights reserved.
+-----------------------------------------------------------------------------
|  Purpose  : Definitions for the animation adapt interface
|  History  : qgp 2009-11-17 create.
|			DO NOT ADD ANY OTHER DEFINITIONS WHICH'S NOT ASKED BY THE LIB, PLS TO KEEP IT'S 
|			IN-DEPENDENT ANY ANI TYPE.
+-----------------------------------------------------------------------------
*/
#ifdef __SKY_3DGUI_ANIMASTER__

//#define  MEM_TEST

#include "mmi_include.h"
#include "med_utility.h"
#include "med_global.h"
#include "gdi_internal.h"
#include "gdi_include.h"
#include "gdi_layer.h"
#include "ATS_utility.h"
#include "SKY_3Dgui_interface.h"
#include "aniAdapt.h"
#include "ATS_adaptation_include.h"
#include "ATS_image.h"

#ifdef MEM_TEST
#include "ATS_DEBUG.h"
#endif

  

static int nTypeindex = 0;
int g_bEnableAni = 0;
int32 g_aniParticle_type = ANIMATION_9_FIREWORK;
//int32 g_aniParticle_type = ANIMATION_9_BUBBLE3; // yyj for testing
int32 g_tmp_type;
ATS_G_LAYER* g_aniParticle_bgLayerHandle;
ats_uint8* g_aniParticle_bgLayerBuffer;
uint32* g_colour; 
PTCL_DES_DISPLAY g_desDisp;
bitmapSt g_bmpDes;
  bitmapSt* 		g_bmpStScreenBk = NULL;
 bitmapSt* 		g_bmpStScreenSave =NULL ;
 int32 g_animationState  = ANIMATION_OFF;
PTCL_INIT_DATA g_ptclInitData[PTCL_INITDATA_NUM];
bitmapSt g_bmpSrc[PTCL_PICTURE_NUMBER];
int isTimerPTCLRun = 0;
mrc_timerCB gBMPTimerCbPTCL = NULL;
int gBMPTimePTCL = 0;
ani_beforeCb_t g_ani_showbeforeCb_list[ANI_SHOWBEFORECB_MAX] = {0};	/*curent showbefore cbs*/
ats_uint8* g_venusBK = NULL;
uint32 g_venuslayerHandle = 0;
 ats_uint8 g_aniskfFileName[256]; 
 
//-----------------------------------------------------------------------------
//蜻蜓停止位置和水波纹点击区域
//用户可以根据背景图自行修改
#if defined (__MMI_MAINLCD_240X320__)
	DRAGONFLY_WAVERECT   g_dragonflyWaveRect[DIGRONFLY_WAVE_RECT_NUM ] = {{0,230,100,80},{84,280,100,50},{174,220,66,110}};     	//水波纹区域
	//(40 , 180)为中心位置 
	Point g_dragonflyStopPos[DIGRONFLY_STOP_POS_NUM] = {{40 , 180},{110 ,215 },{190 ,185 }};
#elif defined (__MMI_MAINLCD_240X400__)
	DRAGONFLY_WAVERECT   g_dragonflyWaveRect[DIGRONFLY_WAVE_RECT_NUM ] = {{0,310,100,80},{84,360,100,50},{174,300,66,110}};     	//水波纹区域
	Point g_dragonflyStopPos[DIGRONFLY_STOP_POS_NUM] = {{40 , 260},{110 ,295 },{190 ,265 }};
#elif defined (__MMI_MAINLCD_320X480__)
	DRAGONFLY_WAVERECT   g_dragonflyWaveRect[DIGRONFLY_WAVE_RECT_NUM ] = {{0,310,100,80},{84,360,100,50},{174,300,66,110}};     	//水波纹区域
	Point g_dragonflyStopPos[DIGRONFLY_STOP_POS_NUM] = {{40 , 260},{110 ,295 },{190 ,265 }};
#endif
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
//讯锐快捷键响应函数
ATS_VOID_FUNC g_shortcutHdlr[8] = {
ATS_entry_browser,				//快捷浏览器
ATS_entry_SMS,	 				//快捷短信 
ATS_entry_calendar,				//快捷日历
ATS_entry_photo_album,			 //快捷相册
ATS_entry_camera,				//快捷相机 
ATS_entry_audio_player,			//快捷音乐 
NULL,							//快捷阅读
NULL							//快捷QQ
};
//-----------------------------------------------------------------------------

//-------------------------------------------------------
//buttlefly2效果
uint8 g_stopPointCount = 12; //停止位置数目
Point g_fpStop[12]={{100, 120}, {116, 80}, {56, 215}, {152,281}, {56, 115},  
					{200, 153}, {116, 199}, {186, 215},{52,281}, {186, 115}, 
					 {186, 55}, {186, 85} }; //停止位置
uint8 g_posDistence = 12;//设置点击有效区域与停点的距离
uint8 g_butflyStopCount = 80;//隔多久开始停止
//-------------------------------------------------------

//-------------------------------------------------------
//ANIMATION_9_EARTH 地球效果,
//用户需提供地球光环数据和地球纹理数据
#if 0
const unsigned char PNG_earth_halo_res[] = {0};
const unsigned char PNG_earth_texture_res[] = {0};
//#include "KONKA_unlock_res.h"
 uint16 g_earthHaloColor =  ATS_R8G8B8_TO_RGB565(47, 89, 189); //光环的颜色
#endif

//-------------------------------------------------------

#ifdef __MMI_VUI_HOMESCREEN__
extern MMI_BOOL mmi_vhs_is_enable(void);
#endif

#if 0
#undef ATS_LCD_WIDTH
#define ATS_LCD_WIDTH	240

#undef ATS_LCD_HEIGHT
#define ATS_LCD_HEIGHT	400
#endif

ANIMATION9_CONFIG_STRUCT gAnimation9Config[] = {
#if(ATS_LCD_WIDTH == 128 && ATS_LCD_HEIGHT == 160)
	{ANIMATION_MAIN_MENU_BUTFLY,aniParticle_Butfly,NULL,{0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly},
#endif
#if(ATS_LCD_WIDTH == 176 && ATS_LCD_HEIGHT == 220)
/*
   			{ ANIMATION_9_FIREWORK, aniParticle_StatFirework ,NULL,{0},NULL, NULL,NULL},
  			{ ANIMATION_9_STARTRAIL, aniParticle_StatStartral ,NULL,{0},NULL, NULL,NULL},
  			{ ANIMATION_9_STARFALLING, aniParticle_StatStarfall ,NULL,{0},NULL, NULL,NULL},
 			{ ANIMATION_9_LEAFFALLING, aniParticle_Leaffall,NULL,{0} ,NULL, NULL,NULL},
 			{ ANIMATION_9_DANDELION, aniParticle_Dandelion,NULL,{0},NULL, NULL,NULL},
 			{ ANIMATION_9_BUBBLE, aniParticle_Bubble ,NULL,{0},NULL, NULL,NULL},
   			{ ANIMATION_9_BUBBLE2, aniParticle_Bubble2 ,NULL,{0},NULL, NULL,NULL},
   			{ ANIMATION_9_SNOW, aniParticle_Snow ,NULL,{0},NULL, NULL,NULL},
   			{ ANIMATION_9_RAIN, aniParticle_Rain ,NULL,{0},NULL, NULL,NULL},
 			{ ANIMATION_9_COLLIDE1, aniParticle_Collide ,NULL,{0},NULL, NULL,NULL},
   			{ ANIMATION_9_COLLIDE2, aniParticle_Collide2 ,NULL,{0},NULL, NULL,NULL},
 			{ ANIMATION_9_INSECT, aniParticle_Insect,NULL,{0},NULL, NULL,NULL },
 			{ ANIMATION_9_SPLASHING, aniParticle_Splashing ,NULL,{0},NULL, NULL,NULL},
  			{ ANIMATION_9_MATRIXFALL1, aniParticle_Matrix1,NULL,{0},NULL , NULL,NULL},
 			{ ANIMATION_9_MATRIXFALL2, aniParticle_Matrix2,NULL,{0},NULL, NULL,NULL},
 			{ ANIMATION_9_GIF1, aniParticle_Gif1 ,NULL,{0}, NULL,NULL},
 			{ ANIMATION_9_GIF2, aniParticle_Gif2,NULL,{0},NULL , NULL,NULL},
 			{ ANIMATION_9_PERSPECTIVE, aniParticle_Perspective,NULL,{0},NULL, NULL,NULL},
  			{ ANIMATION_9_KUIHUA, aniParticle_Kuihua ,NULL,{0},NULL, NULL,NULL},
  			
  			{ ANIMATION_9_JUHUA, aniParticle_Juhua ,NULL,{0},NULL,NULL,NULL},
  			{ ANIMATION_9_YUMAO, aniParticle_Yumao,NULL,{0} ,NULL, NULL,NULL},
  			{ ANIMATION_9_QIAN, aniParticle_Qian ,NULL,{0},NULL, NULL,NULL},
  			{ ANIMATION_9_BUBBLE2_BUTY, aniParticle_SjButy ,NULL,{0},NULL, NULL,NULL},
  			{ ANIMATION_9_COLLIDE1_BUTY, aniParticle_QpButy ,NULL,{0},NULL, NULL,NULL},
 			{ ANIMATION_9_SPLASHING_HUSHI, aniParticle_ButyHushi,NULL,{0},NULL, NULL,NULL},
  			{ ANIMATION_9_BUBBLE3, aniParticle_Bubble3,NULL,{0},NULL, NULL,NULL},
 			{ANIMATION_MAIN_MENU_BUTFLY,aniParticle_Butfly,NULL,{0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly},
			{ANIMATION_9_IDLEBUGS,aniParticle_IdleBugs,(ATS_A_ANIMASTER_PEN_HDLR)SKY_SetPcPos,{0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforPiaochong},
 			{ANIMATION_9_LIGHTNING,aniParticle_IdleLightning, (ATS_A_ANIMASTER_PEN_HDLR)mouseDown_IdleLightning, {0} , (ATS_A_ANIMASTER_PEN_HDLR)mouseUp_IdleLightning, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForIdleLightning},
			{ANIMATION_9_DRAGONFLY, aniParticle_Dragonfly, (ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Dragonfly,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForDragonfly},		      
		{ANIMATION_9_ANDROID_NEXUS, aniPtcl_Android_Nexus, (ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Android_Nexus, {0}, (ATS_A_ANIMASTER_PEN_HDLR)mouseUp_Android_Nexus, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForAndroidNexus},
		{ANIMATION_9_ANDROID_DANDELION, aniPtcl_Android_Dandlion, NULL, {0}, (ATS_A_ANIMASTER_PEN_HDLR)mouseUp_Android_Dandelion, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForAndroidDandelion},
		{ANIMATION_9_ANDROID_SEAJELLYFISH, aniPtcl_Android_SeaJellyfish, (ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Android_SeaJellyfish, {0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForAndroidSeaJellyfish},
		{ANIMATION_9_WATERWAVE, aniPtcl_WaterWave, NULL, {0},(ATS_A_ANIMASTER_PEN_HDLR)mouseUp_WaterWave, (ATS_A_ANIMASTER_PEN_HDLR)mouseMove_WaterWave,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForWaterWave},
		{ANIMATION_9_ANDROID_POLARLIGHT, aniPtcl_Android_Polarlight, (ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Android_Polarlight, {0},NULL, (ATS_A_ANIMASTER_PEN_HDLR)mouseMove_Android_Polarlight, (ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForAndroidPolarlight},
		{ANIMATION_9_LADYBUG,aniParticle_LadyBugs,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_LadyBugs,{0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForLadyBugs},
 		{ANIMATION_9_BUTFLY3,aniPtcl_Butfly3,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_SetButfly3Pos,{0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly3},	        
		{ANIMATION_9_FISH, aniPtcl_Fish,  (ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Fish, {0}, (ATS_A_ANIMASTER_PEN_HDLR)mouseUp_Fish, (ATS_A_ANIMASTER_PEN_HDLR)mouseMove_Fish, (ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForFish},
*/
 		//{ANIMATION_9_BUTFLY3,aniPtcl_Butfly3,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_SetButfly3Pos,{0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly3},	        
 			{ANIMATION_MAIN_MENU_BUTFLY,aniParticle_Butfly,NULL,{0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly},
 		//{ANIMATION_9_BUTFLY2,aniPtcl_Butfly2,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_SetButfly2Pos,{0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly2},
#endif 


/* 240X320的skf效果请在这里开启与关闭 */
#if(ATS_LCD_WIDTH == 240 && ATS_LCD_HEIGHT == 320)
#if 0
{ANIMATION_9_SKF_BLOOM, aniBloom_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniBloom_draw_bg, 468},
{ANIMATION_9_SKF_WORM, aniWorm_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniWorm_draw_bg, 552},
{ANIMATION_9_SKF_PLUM, aniPlum_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniPlum_draw_bg, 677},
{ANIMATION_MAIN_MENU_BUTFLY,aniParticle_Butfly,NULL,{0},NULL, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly},

{ANIMATION_9_SKF_FRUIT, aniFruit_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniFruit_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniFruit_draw_bg, 1311},
{ANIMATION_9_SKF_PANDA, aniPanda_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniPanda_draw_bg, 1694},
{ANIMATION_9_SKF_BALLOOM, aniBalloom_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniBalloom_draw_bg, 1671},
{ANIMATION_9_SKF_DRUM, aniDrum_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDrum_draw_bg, 800},
{ANIMATION_9_SKF_CATCHWORM, aniCatchWorm_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniCatchWorm_draw_bg, 628},
{ANIMATION_9_SKF_SCIENCE_FICTION, aniScienceFiction_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniScienceFiction_draw_bg, 904},
{ANIMATION_9_SKF_DREAM_FOREST_1, aniDreamForest_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDreamForest_draw_bg, 1093},
{ANIMATION_9_SKF_RABBIT, aniRabbit_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniRabbit_draw_bg, 1039},
{ANIMATION_9_SKF_PAINTER, aniPainter_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniPainter_draw_bg, 638},
{ANIMATION_9_SKF_MUSIC_2, aniMusic_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniMusic_draw_bg, 633},
{ANIMATION_9_SKF_FIREFLY, aniFirefly_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniFirefly_draw_bg, 919},
{ANIMATION_9_SKF_CHINA_LANDSCAPE_1, aniChinaLandscape_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniChinaLandscape_draw_bg, 1005},
{ANIMATION_9_SKF_DROP, aniDrop_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDrop_draw_bg, 458},
{ANIMATION_9_SKF_DUCK, aniDuck_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDuck_draw_bg, 600},
{ANIMATION_9_SKF_CHINA_LANDSCAPE_2, aniChinaLandscape2_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniChinaLandscape2_draw_bg, 900},
{ANIMATION_9_SKF_CELE, aniCele_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniCele_draw_bg, 652},
{ANIMATION_9_SKF_SPRING2, aniSpring2_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniSpring2_draw_bg, 1000},
{ANIMATION_9_SKF_RABBIT3, aniRabbit3_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf,  aniRabbit3_draw_bg, 1477},
#else

#if 0 //defined(__TOPWELL_T306_A28_SBYH__)
{ANIMATION_9_FISH, aniPtcl_Fish,  (ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Fish, {0}, (ATS_A_ANIMASTER_PEN_HDLR)mouseUp_Fish, (ATS_A_ANIMASTER_PEN_HDLR)mouseMove_Fish, (ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForFish},
#else
		//{ANIMATION_9_FISH, aniPtcl_Fish,  (ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Fish, {0}, (ATS_A_ANIMASTER_PEN_HDLR)mouseUp_Fish, (ATS_A_ANIMASTER_PEN_HDLR)mouseMove_Fish, (ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForFish}, // 金鱼
{ANIMATION_9_ANDROID_DANDELION, aniPtcl_Android_Dandlion, NULL, {0}, (ATS_A_ANIMASTER_PEN_HDLR)mouseUp_Android_Dandelion, NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForAndroidDandelion},     //蒲公英
#endif

//{ANIMATION_9_FIREWORK,aniParticle_StatFirework,NULL,{0},NULL,NULL,NULL},              // 欢庆的烟花
//{ANIMATION_9_STARTRAIL,aniParticle_StatStartral,NULL,{0},NULL,NULL,NULL},              // 燃燃烈火
//{ANIMATION_9_STARFALLING,aniParticle_StatStarfall,NULL,{0},NULL,NULL,NULL},           // 流星
//{ANIMATION_9_LEAFFALLING,aniParticle_Leaffall,NULL,{0},NULL,NULL,NULL},                   // 飘落的枫叶
//{ANIMATION_9_DANDELION,aniParticle_Dandelion,NULL,{0},NULL,NULL,NULL},                // 飘飘的羽毛
//{ANIMATION_9_BUBBLE,aniParticle_Bubble,NULL,{0},NULL,NULL,NULL},                          // 上浮的水泡  OK
//{ANIMATION_9_BUBBLE2,aniParticle_Bubble2,NULL,{0},NULL,NULL,NULL},                       // 多彩的气泡
//{ANIMATION_9_SNOW,aniParticle_Snow,NULL,{0},NULL,NULL,NULL},                              // 冬天里的雪
//{ANIMATION_9_RAIN,aniParticle_Rain,NULL,{0},NULL,NULL,NULL},                                // 天空下起了雨
//{ANIMATION_9_COLLIDE1,aniParticle_Collide,NULL,{0},NULL,NULL,NULL},                       //碰碰泡泡
//{ANIMATION_9_COLLIDE2,aniParticle_Collide2,NULL,{0},NULL,NULL,NULL},                      // 滚落的球
//{ANIMATION_9_INSECT,aniParticle_Insect,NULL,{0},NULL,NULL,NULL},                            //  七星瓢虫
//{ANIMATION_9_SPLASHING,aniParticle_Splashing,NULL,{0},NULL,NULL,NULL},               // 旋转三角
//{ANIMATION_9_MATRIXFALL1,aniParticle_Matrix1,NULL,{0},NULL,NULL,NULL},              // 神奇的数字
//{ANIMATION_9_MATRIXFALL2,aniParticle_Matrix2,NULL,{0},NULL,NULL,NULL},              // 神奇的数字2
//{ANIMATION_9_GIF1,aniParticle_Gif1,NULL,{0},NULL,NULL},                                       //  狂舞1
//{ANIMATION_9_GIF2,aniParticle_Gif2,NULL,{0},NULL,NULL,NULL},                               //  狂舞2
//{ANIMATION_9_PERSPECTIVE,aniParticle_Perspective,NULL,{0},NULL,NULL,NULL},     // 奔跑的猫猫
//{ANIMATION_9_KUIHUA,aniParticle_Kuihua,NULL,{0},NULL,NULL,NULL},                    // 羽毛飘飘
//{ANIMATION_9_JUHUA,aniParticle_Juhua,NULL,{0},NULL,NULL,NULL},                      // 花儿飘飘
//{ANIMATION_9_YUMAO,aniParticle_Yumao,NULL,{0},NULL,NULL,NULL},                      // 羽毛飘飘2
//{ANIMATION_9_QIAN,aniParticle_Qian,NULL,{0},NULL,NULL,NULL},                            // 天上掉钱了
//{ANIMATION_9_BUBBLE2_BUTY,aniParticle_SjButy,NULL,{0},NULL,NULL,NULL},          // 仙女
//{ANIMATION_9_COLLIDE1_BUTY,aniParticle_QpButy,NULL,{0},NULL,NULL,NULL},
//{ANIMATION_9_SPLASHING_HUSHI,aniParticle_ButyHushi,NULL,{0},NULL,NULL,NULL},
//{ANIMATION_9_BUBBLE3,aniParticle_Bubble3,NULL,{0},NULL,NULL,NULL},
//{ANIMATION_MAIN_MENU_BUTFLY,aniParticle_Butfly,NULL,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly},
//{ANIMATION_9_IDLEBUGS,aniParticle_IdleBugs,(ATS_A_ANIMASTER_PEN_HDLR)SKY_SetPcPos,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforPiaochong},
//{ANIMATION_9_LIGHTNING,aniParticle_IdleLightning,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_IdleLightning,{0},(ATS_A_ANIMASTER_PEN_HDLR)mouseUp_IdleLightning,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForIdleLightning},
//{ANIMATION_9_DRAGONFLY,aniParticle_Dragonfly,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Dragonfly,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForDragonfly},
//{ANIMATION_9_ANDROID_NEXUS,aniPtcl_Android_Nexus,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Android_Nexus,{0},(ATS_A_ANIMASTER_PEN_HDLR)mouseUp_Android_Nexus,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForAndroidNexus},
//{ANIMATION_9_ANDROID_DANDELION,aniPtcl_Android_Dandlion,NULL,{0},(ATS_A_ANIMASTER_PEN_HDLR)mouseUp_Android_Dandelion,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForAndroidDandelion},
//{ANIMATION_9_ANDROID_SEAJELLYFISH,aniPtcl_Android_SeaJellyfish,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Android_SeaJellyfish,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForAndroidSeaJellyfish},
//{ANIMATION_9_WATERWAVE,aniPtcl_WaterWave,NULL,{0},(ATS_A_ANIMASTER_PEN_HDLR)mouseUp_WaterWave,(ATS_A_ANIMASTER_PEN_HDLR)mouseMove_WaterWave,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForWaterWave},
//{ANIMATION_9_ANDROID_POLARLIGHT,aniPtcl_Android_Polarlight,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Android_Polarlight,{0},NULL,(ATS_A_ANIMASTER_PEN_HDLR)mouseMove_Android_Polarlight,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForAndroidPolarlight},
//{ANIMATION_9_LADYBUG,aniParticle_LadyBugs,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_LadyBugs,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForLadyBugs},
//{ANIMATION_9_BUTFLY3,aniPtcl_Butfly3,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_SetButfly3Pos,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly3},
//{ANIMATION_9_FISH,aniPtcl_Fish,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_Fish,{0},(ATS_A_ANIMASTER_PEN_HDLR)mouseUp_Fish,(ATS_A_ANIMASTER_PEN_HDLR)mouseMove_Fish,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemForFish},
//{ANIMATION_9_BUTFLY3,aniPtcl_Butfly3,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_SetButfly3Pos,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly3},
//{ANIMATION_MAIN_MENU_BUTFLY,aniParticle_Butfly,NULL,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly},
//{ANIMATION_9_BUTFLY2,aniPtcl_Butfly2,(ATS_A_ANIMASTER_PEN_HDLR)mouseDown_SetButfly2Pos,{0},NULL,NULL,(ATS_A_ANIMASTER_FREEMEM_HDLR)FreeMemforButfly2},
#endif
/* 240X400的效果请在这里开启与关闭 */
#elif(ATS_LCD_WIDTH == 240 && ATS_LCD_HEIGHT == 400)
		{ANIMATION_9_SKF_WORM, aniWorm_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniWorm_draw_bg, 602},
		{ANIMATION_9_SKF_PLUM, aniPlum_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniPlum_draw_bg, 727},
		{ANIMATION_9_SKF_FRUIT, aniFruit_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniFruit_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniFruit_draw_bg, 1417},
		{ANIMATION_9_SKF_PANDA, aniPanda_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniPanda_draw_bg, 1769},
		{ANIMATION_9_SKF_BALLOOM, aniBalloom_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniBalloom_draw_bg, 1774},
		{ANIMATION_9_SKF_DRUM, aniDrum_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDrum_draw_bg, 849},
		{ANIMATION_9_SKF_CATCHWORM, aniCatchWorm_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniCatchWorm_draw_bg, 673},
		{ANIMATION_9_SKF_RABBIT, aniRabbit_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniRabbit_draw_bg, 1059},
		{ANIMATION_9_SKF_PAINTER, aniPainter_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniPainter_draw_bg, 693},
		{ANIMATION_9_SKF_MUSIC_2, aniMusic_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniMusic_draw_bg, 698},
		{ANIMATION_9_SKF_FIREFLY, aniFirefly_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniFirefly_draw_bg, 515},
		{ANIMATION_9_SKF_DUCK, aniDuck_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDuck_draw_bg, 650},

/* 320X480的效果请在这里开启与关闭 */
#elif(ATS_LCD_WIDTH == 320 && ATS_LCD_HEIGHT == 480)
		{ANIMATION_9_SKF_WORM, aniWorm_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniWorm_draw_bg, 702},
		{ANIMATION_9_SKF_PLUM, aniPlum_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniPlum_draw_bg, 840},
		{ANIMATION_9_SKF_FRUIT, aniFruit_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniFruit_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniFruit_draw_bg, 2205},
		{ANIMATION_9_SKF_PANDA, aniPanda_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniPanda_draw_bg, 1941},
		{ANIMATION_9_SKF_BALLOOM, aniBalloom_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniBalloom_draw_bg, 2973},
		{ANIMATION_9_SKF_DRUM, aniDrum_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDrum_draw_bg, 1213},
		{ANIMATION_9_SKF_CATCHWORM, aniCatchWorm_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniCatchWorm_draw_bg, 887},
		{ANIMATION_9_SKF_RABBIT, aniRabbit_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniRabbit_draw_bg, 1230},
		{ANIMATION_9_SKF_PAINTER, aniPainter_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniPainter_draw_bg, 793},
		{ANIMATION_9_SKF_MUSIC_2, aniMusic_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniMusic_draw_bg, 920},
		{ANIMATION_9_SKF_FIREFLY, aniFirefly_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniFirefly_draw_bg, 616},
		{ANIMATION_9_SKF_DUCK, aniDuck_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDuck_draw_bg, 750},
		{ANIMATION_9_SKF_CHINA_LANDSCAPE_2, aniChinaLandscape2_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniChinaLandscape2_draw_bg, 1366},
		{ANIMATION_9_SKF_RABBIT3, aniRabbit3_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf,  aniRabbit3_draw_bg, 1627},
		{ANIMATION_9_SKF_ROMANTIC2, aniRomantic2_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniRomantic2_draw_bg, 1505},
		{ANIMATION_9_SKF_VOILIN2, aniVoilin2_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniVoilin2_draw_bg, 2482},
		{ANIMATION_9_SKF_SPRING2, aniSpring2_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniSpring2_draw_bg, 1704},
   		 {ANIMATION_9_SKF_DUCK2, aniDuck2_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDuck2_draw_bg, 1052},
		{ANIMATION_9_SKF_CELE, aniCele_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniCele_draw_bg, 652},
		{ANIMATION_9_SKF_DREAM_FOREST_2, aniDreamForest2_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniDreamForest2_draw_bg, 2964},
		{ANIMATION_9_SKF_UNDERWATER_WORLD2, aniUnderwaterWorld2_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseDown_Skf,{0},(ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseUp_Skf, (ATS_A_ANIMASTER_PEN_HDLR)AniSkf_MouseMove_Skf, (ATS_A_ANIMASTER_FREEMEM_HDLR)AniSkf_FreeMemForSkf, aniUnderwaterWorld2_draw_bg, 2620 },

#endif /* ATS_LCD_WIDTH == ... && ATS_LCD_HEIGHT == ... */


 // 			/*All Animation9 configs up this*/
			{ ANIMATION_9_END, NULL, NULL, {0}, NULL}
		};

void aniParticle_DelayStartAni(ats_uint8* bgbuf , void(*BltBeforeCb)(void));
extern int32 aniParticle_StartAniInternal(void);

ats_int32 getAnimation9ConfigCount(void)
{
	ats_int32 count;
	
	count = sizeof(gAnimation9Config) / sizeof(ANIMATION9_CONFIG_STRUCT) - 1;
	return count;
}

void aniParticle_refScreenCallBack(void)
{
	gdi_handle H1, H2, H3, H4;

	if(g_aniParticle_bgLayerHandle->buf && !g_venuslayerHandle)
	{
		gdi_layer_create_using_outside_memory( 0, 0, ATS_lcd_get_width(), ATS_lcd_get_height(), (gdi_handle*)&g_venuslayerHandle, (ats_uint8*)g_aniParticle_bgLayerHandle->buf, ATS_lcd_get_width()*ATS_lcd_get_height()*2);
		gdi_layer_get_blt_layer(&H1, &H2, &H3, &H4);
		gdi_layer_set_blt_layer(H1,g_venuslayerHandle,H3,H4);
	}
	
}
uint32 aniParticle_getDrawLayerHandle(void)
{
	 return g_venuslayerHandle;
}

void aniParticle_StartAniwithVenus(ats_uint8* bgbuf)
{
	aniParticle_DelayStartAni(bgbuf , aniParticle_refScreenCallBack);
}

/*********************************************************************
函数名:aniParticle_SetAniBltBeforeCb
功     能:set blt before cb
参     数:无
返回值:无
*********************************************************************/
void aniParticle_SetAniBltBeforeCb(void(*callback)(void))
{
	animationCSetBeforeCb(1, g_aniParticle_type, callback);
//	animationCSetBeforeCb(1, g_aniParticle_type, NULL);
}

/*********************************************************************
函数名:aniParticle_StartAni
功     能:在指定的layer(全屏)内容上进行粒子特效
参     数:gdi_handle imgLayerHandle, 此层的handle
		    void(*BltBeforeCb)(void), blt before cb
返回值:无
*********************************************************************/
int32 aniParticle_StartAni(void(*BltBeforeCb)(void))
{
	int32 ret;
#if 1//def MEM_TEST
	int size = (ats_uint32)med_ext_left_size();
	ATS_debug_trace((ats_uint8*)"aniParticle_StartAni -----------------MEM=%dtype", size );
#endif

	if(!g_bEnableAni){
		return ANIMA_ERROR;
	}
    	aniParticle_SetAniBltBeforeCb(BltBeforeCb);
    	ret = aniParticle_StartAniInternal();
	if(ret != ANIMA_OK){
		aniParticle_SetAniBltBeforeCb(NULL);
		stopParticleAnimation();
	}
	return ret;
}



/*********************************************************************
函数名:aniParticle_SetAniPos
功     能:设置当前粒子特效触发点
参     数:无
返回值:无
*********************************************************************/
void aniParticle_SetAniPos(int32 x, int32 y)
{
	SetMouseDownPos(x, y);
}
/*********************************************************************
函数名:aniParticle_SetAniType
功     能:设置当前粒子特效type - temp.debug
参     数:int32 nType
返回值:无
*********************************************************************/
void aniParticle_SetAniType(int32 nType)
{
	g_aniParticle_type = nType;
}


int32  aniParticle_draw_wallpaper(void)
{
	aniParticle_SetAniType(gAnimation9Config[nTypeindex].animationType);
	if(gAnimation9Config[nTypeindex].animationDrawBackground)
	{
		return gAnimation9Config[nTypeindex].animationDrawBackground();
	}
	else
	{
		return -1;
	}
}

/*********************************************************************
函数名:aniParticle_DelayStartAniCb
功     能:delay 50ms 启动aniParticle_StartAni()
参     数:无
返回值:无
*********************************************************************/
static void aniParticle_DelayStartAniCb(void)
{
	if(!g_bEnableAni)
		return;
	aniParticle_StartAni(g_aniParticle_bltBeforeCb);
}

/*********************************************************************
函数名:aniParticle_StopDelayStartAni
功     能:关闭delay 50ms 的启动
参     数:无
返回值:无
*********************************************************************/
void aniParticle_StopDelayStartAni(void)
{
	ATS_timer_gui_stop(aniParticle_DelayStartAniCb);
}

/*********************************************************************
函数名:aniParticle_DelayStartAni
功     能:delay 50ms 启动aniParticle_StartAni()
参     数:gdi_handle imgLayerHandle, 此层的handle
		    void(*BltBeforeCb)(void), blt before cb
返回值:无
*********************************************************************/
void aniParticle_DelayStartAni(ats_uint8* bgbuf , void(*BltBeforeCb)(void))
{
	int w,h,x,y;
	
	x = 0;
	y = 0;
	w = ATS_lcd_get_width();
	h = ATS_lcd_get_height();

  	aniParticle_SetAniType(gAnimation9Config[nTypeindex].animationType);

	if(!bgbuf)
	{
		return;
	}
	
	if(g_aniParticle_bgLayerBuffer)
	{
		free_memory(g_aniParticle_bgLayerBuffer);
		g_aniParticle_bgLayerBuffer = NULL;
	}

	g_venusBK = NULL;
	
	#ifdef __MMI_VUI_HOMESCREEN__
	if (mmi_vhs_is_enable())
	{
		g_venusBK = bgbuf;
		
		if(g_aniParticle_bgLayerHandle != NULL)
		{
			ATS_G_destroy_layer_mem(g_aniParticle_bgLayerHandle);
			g_aniParticle_bgLayerHandle = NULL;
		}
		if(g_venuslayerHandle)
		{
			gdi_layer_free(g_venuslayerHandle);
			g_venuslayerHandle = 0;
		}
		g_aniParticle_bgLayerHandle = ATS_G_create_layer_mem(x, y, w, h, 0);
		if(!g_aniParticle_bgLayerHandle)
		{

			return;
		}
	}

	#endif
	
	g_bEnableAni = 1;
	#ifndef 	__MMI_VUI_HOMESCREEN__
	g_aniParticle_bgLayerHandle = ATS_G_create_layer( bgbuf, x, y, w, h, 0);									
	#else
	if (!mmi_vhs_is_enable())
	{
		g_aniParticle_bgLayerHandle = ATS_G_create_layer( bgbuf, x, y, w, h, 0);
	}
	#endif
	g_aniParticle_bltBeforeCb = BltBeforeCb;
	ATS_timer_gui_start(50, aniParticle_DelayStartAniCb);

}

/*********************************************************************
函数名:aniParticle_StopAni
功     能:stop particle ani
参     数:无
返回值:无
*********************************************************************/
void aniParticle_StopAni(void)
{
	int i;
#ifdef MEM_TEST
	int size;
#endif	
	g_bEnableAni = 0;
	g_venusBK = NULL;
	
	if(g_aniParticle_bgLayerHandle)
	{
		#ifdef __MMI_VUI_HOMESCREEN__
		if (mmi_vhs_is_enable())
		{
			if(g_aniParticle_bgLayerHandle != NULL)
			{
				ATS_G_destroy_layer_mem(g_aniParticle_bgLayerHandle);
				g_aniParticle_bgLayerHandle = NULL;
			}
			if(g_venuslayerHandle)
			{
				gdi_layer_free(g_venuslayerHandle);
				g_venuslayerHandle = 0;
			}
		}
		
		#endif
		
		aniParticle_StopDelayStartAni();
		stopParticleAnimation();
		aniParticle_SetAniBltBeforeCb(NULL);
		
		#ifndef __MMI_VUI_HOMESCREEN__
		ATS_G_destroy_layer(g_aniParticle_bgLayerHandle);
		g_aniParticle_bgLayerHandle = NULL;
		if(g_aniParticle_bgLayerBuffer)
		{
			free_memory(g_aniParticle_bgLayerBuffer);
			g_aniParticle_bgLayerBuffer = NULL;
		}
		#else
		if (!mmi_vhs_is_enable())
		{
			ATS_G_destroy_layer(g_aniParticle_bgLayerHandle);
			g_aniParticle_bgLayerHandle = NULL;
			if(g_aniParticle_bgLayerBuffer)
			{
				free_memory(g_aniParticle_bgLayerBuffer);
				g_aniParticle_bgLayerBuffer = NULL;
			}
		}
			
		#endif
		
		if(g_colour)
		{		
			free_memory(g_colour);
			g_colour = NULL;
		}
			
		for(i = 1;i<PTCL_PICTURE_NUMBER + 1;i++)
		{
			if(g_bmpSrc[i].p)
			{
				g_bmpSrc[i].p = NULL;
			}
		}
	} 

	nTypeindex++;
	if(nTypeindex == getAnimation9ConfigCount())
		nTypeindex = 0;

#ifdef MEM_TEST
	  size = (ats_uint32)med_ext_left_size();
	ATS_debug_trace((ats_uint8*)"aniParticle_StopAni-----------------MEM=%dtype", size );
#endif		
}


 void aniParticle_SetSkfFileName(ats_uint8* skyFileName)
 {
 	ATS_str_strcpy(g_aniskfFileName, skyFileName);
 }

int32 getBkBuffer(int32 size)
{
	#ifdef __MMI_VUI_HOMESCREEN__
	if (!mmi_vhs_is_enable())
	{
		g_aniParticle_bgLayerBuffer = (uint8*)malloc_memory(size);
		if(!g_aniParticle_bgLayerBuffer)
			return 0;
		memcpy(g_aniParticle_bgLayerBuffer, g_aniParticle_bgLayerHandle->buf, size);
	}
	#else
	g_aniParticle_bgLayerBuffer = (uint8*)malloc_memory(size);
	if(!g_aniParticle_bgLayerBuffer)
		return 0;
	memcpy(g_aniParticle_bgLayerBuffer, g_aniParticle_bgLayerHandle->buf, size);
	#endif
	return 1;
}

/*********************************************************************
函数名:bmpTimerCbPTCL
功     能:定时器回调函数,根据timerStartPTCL做一些特定处理
参     数:无
返回值:无
*********************************************************************/

static void bmpTimerCbPTCL(void)
{
	
	isTimerPTCLRun = FALSE;
	if(gBMPTimerCbPTCL != NULL)
	{
		ATS_timer_gui_start(gBMPTimePTCL,bmpTimerCbPTCL);
		isTimerPTCLRun = TRUE;
		ATS_acce_function1(gBMPTimerCbPTCL,0);	
	}
}

extern int32 timerStartPTCL(int32 time,mrc_timerCB f)
{
	gBMPTimerCbPTCL = f;
	gBMPTimePTCL = time;
	ATS_timer_gui_stop(bmpTimerCbPTCL);
	ATS_timer_gui_start(gBMPTimePTCL,bmpTimerCbPTCL);
	isTimerPTCLRun = TRUE;
	return 1;
}

void timerStopPTCL(void)
{
	isTimerPTCLRun = FALSE;
	ATS_timer_gui_stop(bmpTimerCbPTCL);
}
/***************************************************************************
函数名:offscreenFreshPTCL
功     能:animation库通过调用这个函数来通知上层,一帧的数据已经转化完毕,可以
			将以下函数中“g_bmpDes”的数据显示出来。
参     数:无
****************************************************************************/
int32 offscreenFreshPTCL(int32 x, int32 y, int32 w, int32 h)
{
	animationAShowBefore(g_aniParticle_type);
	#ifdef __MMI_VUI_HOMESCREEN__
	if (mmi_vhs_is_enable())
	{
		gui_BLT_double_buffer(x, y, x+w-1, y+h-1);
	}
	else
	{
		ATS_lcd_refresh_all();
	}
	#else
	ATS_lcd_refresh_all();
	#endif
	
	#ifdef WIN32	
	kal_sleep_task(4);
	#endif
	
	return 0;
}

/*********************************************************************
函数名:animationADrawBefore
功     能:在算法准备帧的绘制前会调用此函
参     数:int32 animationType - 当前ani 类型
返回值:无
*********************************************************************/
void animationADrawBefore(int32 animationType)
{
	/*reserve*/
}

/*********************************************************************
函数名:animationAShowBefore
功     能:在算法准备帧的show(blt)前会调用此函
参     数:int32 animationType - 当前ani 类型
返回值:无
*********************************************************************/
void animationAShowBefore(int32 animationType)
{
	int32 i;
	for(i = 0; i < ANI_SHOWBEFORECB_MAX; i++)
	{
		if(g_ani_showbeforeCb_list[i].animationType == animationType && g_ani_showbeforeCb_list[i].callback)
		{
			g_ani_showbeforeCb_list[i].callback();
			return;
		}
	}
}
      
/*********************************************************************
函数名:animationAShowBefore
功     能: 设置xxx before回调函数
参     数: int32 who -0 drawbefore -1 showbefore, int32 animationType, void(*callback)(void)
返回值:无
*********************************************************************/
void animationCSetBeforeCb(int32 who, int32 animationType, void(*callback)(void))
{
	int32 i;
	
	if(who != 1) return;
	
	for(i = 0; i < ANI_SHOWBEFORECB_MAX; i++)
	{
		if(g_ani_showbeforeCb_list[i].animationType == animationType)
		{
			g_ani_showbeforeCb_list[i].callback = callback;
			if(!callback)
			{//clear
				g_ani_showbeforeCb_list[i].animationType = 0;//ANIMATION_NONE_EFFECT
			}
			break;
		}
		else if(g_ani_showbeforeCb_list[i].animationType == 0 && callback)
		{
			g_ani_showbeforeCb_list[i].animationType = animationType;
			g_ani_showbeforeCb_list[i].callback = callback;
			break;
		}
	}
	if (i == ANI_SHOWBEFORECB_MAX && callback){//force Set, but debug must do not coming here !
		g_ani_showbeforeCb_list[0].animationType = animationType;
		g_ani_showbeforeCb_list[0].callback = callback;
	}
}

/*********************************************************************
函数名:animationCModInit
功     能: 开机初始化
参     数:
返回值:无
*********************************************************************/
void animationCModInit(void)
{
	
}

void sky_timer_gui_stop (void)
	{
	
}
void sky_timer_gui_start(void)
	{
	
}
void sky_animaster_is_multi_page_bg (void){}
void sky_animaster_get_bg_pos_y(void){}
void sky_animaster_get_bg_pos_x(void){}

#if (ATS_MTK_VERSION >= 0x10A1032)
MMI_BOOL mmi_vhs_is_enable(void)
{
    return 0;
}
#endif /* ATS_MTK_VERSION >= 0x10A1032 */

int getAnimasterstate()
{
	return g_bEnableAni;
}

#endif