Game3D.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
* Filename:
* ---------
* Game3D.c
*
* Project:
* --------
* Maui
*
* Description:
* ------------
* 3D Game Menu
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
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*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#include "MMI_include.h"
#ifdef __MMI_3D_GAME__
#include "CustResDef.h"
#include "MiscFunctions.h"
#include "GameDefs.h"
#include "GameProts.h"
#include "FunAndGamesDefs.h"
#include "MainMenuDef.h"
#include "GameFramework.h"
#include "SettingProfile.h" /* SUCCESS_TONE define */
#include "Commonscreens.h"
#include "DateTimeGprot.h"
#ifdef GE_BROGENT
#include "BrogentGameGprot.h"
#endif
#ifdef GE_INTERGRAFX
#include "IntergraphxGameGprot.h"
#endif
/* TODO: shall remove, test only */
//#undef __MMI_3D_GAME_BROGENT_HB2_176x220__
//#undef __MMI_3D_GAME_BROGENT_GGR2_176x220__
//#undef __MMI_3D_GAME_BROGENT_HB2_240x320__
//#undef __MMI_3D_GAME_BROGENT_GGR2_240x320__
//#undef __MMI_3D_GAME_INTERGRAFX_DEMOGAME_240x320__
//#undef __MMI_3D_GAME_INTERGRAFX_DEMOGAME_176x220__
/****************************************************************************
* Macro
*****************************************************************************/
#define MMI_3D_GAME_SWITCH(_index, func_ptr) \
{ \
case _index: \
{ \
SetLeftSoftkeyFunction(func_ptr,KEY_EVENT_UP); \
SetKeyHandler(func_ptr, KEY_RIGHT_ARROW,KEY_EVENT_DOWN);\
} \
break; \
}
typedef enum
{
#if defined(__MMI_3D_GAME_BROGENT_GGR2_240x320__) || defined(__MMI_3D_GAME_BROGENT_GGR2_176x220__)
MMI_3D_GAME_BROGENT_GOGOROBOT,
#endif
#if defined(__MMI_3D_GAME_BROGENT_HB2_240x320__) || defined(__MMI_3D_GAME_BROGENT_HB2_176x220__)
MMI_3D_GAME_BROGENT_HEATBREAKER2,
#endif
#if defined(__MMI_3D_GAME_INTERGRAFX_DEMOGAME_240x320__) || defined(__MMI_3D_GAME_INTERGRAFX_DEMOGAME_176x220__)
MMI_3D_GAME_INTERGRAFX_DEMOGAME,
#endif
#if defined(__MMI_3D_GAME_INTERGRAFX_PETFISH_240x320__) || defined(__MMI_3D_GAME_INTERGRAFX_PETFISH_176x220__)
MMI_3D_GAME_INTERGRAFX_PETFISH,
#endif
#if defined(__MMI_3D_GAME_INTERGRAFX_ROLLINGBALL_240x320__) || defined(__MMI_3D_GAME_INTERGRAFX_ROLLINGBALL_176x220__)
MMI_3D_GAME_INTERGRAFX_ROLLINGBALL,
#endif
MMI_3D_GAME_MAX_COUNT
} MMI_3D_GAME_LIST_ENUM;
/****************************************************************************
* Local Functions
*****************************************************************************/
static void mmi_game3d_highlight_hdlr(S32 index);
static void mmi_game3d_entry_game_list(void);
/*****************************************************************************
* FUNCTION
* mmi_game3d_highlight_hdlr
* DESCRIPTION
* highlight hdlr for games
* PARAMETERS
* index [IN] Highlighted index
* RETURNS
* void
*****************************************************************************/
static void mmi_game3d_highlight_hdlr(S32 index)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
switch (index)
{
#if defined(__MMI_3D_GAME_BROGENT_GGR2_240x320__) || defined(__MMI_3D_GAME_BROGENT_GGR2_176x220__)
MMI_3D_GAME_SWITCH(MMI_3D_GAME_BROGENT_GOGOROBOT, mmi_game3d_entry_gogorobot);
#endif
#if defined(__MMI_3D_GAME_BROGENT_HB2_240x320__) || defined(__MMI_3D_GAME_BROGENT_HB2_176x220__)
MMI_3D_GAME_SWITCH(MMI_3D_GAME_BROGENT_HEATBREAKER2, mmi_game3d_entry_heatbreaker2);
#endif
#if defined(__MMI_3D_GAME_INTERGRAFX_DEMOGAME_240x320__) || defined(__MMI_3D_GAME_INTERGRAFX_DEMOGAME_176x220__)
MMI_3D_GAME_SWITCH(MMI_3D_GAME_INTERGRAFX_DEMOGAME, mmi_game3d_entry_demogame);
#endif
#if defined(__MMI_3D_GAME_INTERGRAFX_PETFISH_240x320__) || defined(__MMI_3D_GAME_INTERGRAFX_PETFISH_176x220__)
MMI_3D_GAME_SWITCH(MMI_3D_GAME_INTERGRAFX_PETFISH, mmi_game3d_entry_petfish);
#endif
#if defined(__MMI_3D_GAME_INTERGRAFX_ROLLINGBALL_240x320__) || defined(__MMI_3D_GAME_INTERGRAFX_ROLLINGBALL_176x220__)
MMI_3D_GAME_SWITCH(MMI_3D_GAME_INTERGRAFX_ROLLINGBALL, mmi_game3d_entry_rollingball);
#endif
default:
/* shall not enter here */
MMI_ASSERT(0);
break;
}
}
/*****************************************************************************
* FUNCTION
* mmi_game3d_highlight_app
* DESCRIPTION
* highlight game app menitem
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
void mmi_game3d_highlight_app(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
SetLeftSoftkeyFunction(mmi_game3d_entry_game_list, KEY_EVENT_UP);
SetKeyHandler(mmi_game3d_entry_game_list, KEY_RIGHT_ARROW, KEY_EVENT_DOWN);
}
/*****************************************************************************
* FUNCTION
* mmi_game3d_entry_game_lsit
* DESCRIPTION
* entry game app screen
* PARAMETERS
* void
* RETURNS
* void
*****************************************************************************/
static void mmi_game3d_entry_game_list(void)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 *guiBuffer;
UI_time t;
U16 menu_str[MMI_3D_GAME_MAX_COUNT + 1];
U16 menu_img[MMI_3D_GAME_MAX_COUNT + 1];
U16 index = 0;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
#if defined(__MMI_3D_GAME_BROGENT_GGR2_240x320__) || defined(__MMI_3D_GAME_BROGENT_GGR2_176x220__)
menu_str[index] = STR_ID_3D_GAME_BROGENT_GOGOROBOT;
menu_img[index++] = IMG_ID_3D_GAME_BROGENT_GOGOROBOT;
#endif
#if defined(__MMI_3D_GAME_BROGENT_HB2_240x320__) || defined(__MMI_3D_GAME_BROGENT_HB2_176x220__)
menu_str[index] = STR_ID_3D_GAME_BROGENT_HEATBREAKER2;
menu_img[index++] = IMG_ID_3D_GAME_BROGENT_HEATBREAKER2;
#endif
#if defined(__MMI_3D_GAME_INTERGRAFX_DEMOGAME_240x320__) || defined(__MMI_3D_GAME_INTERGRAFX_DEMOGAME_176x220__)
menu_str[index] = STR_ID_3D_GAME_INTERGRAFX_DEMOGAME;
menu_img[index++] = IMG_ID_3D_GAME_INTERGRAFX_DEMOGAME;
#endif
#if defined(__MMI_3D_GAME_INTERGRAFX_PETFISH_240x320__) || defined(__MMI_3D_GAME_INTERGRAFX_PETFISH_176x220__)
menu_str[index] = STR_ID_3D_GAME_INTERGRAFX_PETFISH;
menu_img[index++] = IMG_ID_3D_GAME_INTERGRAFX_PETFISH;
#endif
#if defined(__MMI_3D_GAME_INTERGRAFX_ROLLINGBALL_240x320__) || defined(__MMI_3D_GAME_INTERGRAFX_ROLLINGBALL_176x220__)
menu_str[index] = STR_ID_3D_GAME_INTERGRAFX_ROLLINGBALL;
menu_img[index++] = IMG_ID_3D_GAME_INTERGRAFX_ROLLINGBALL;
#endif
/* Set random seed */
GetDateTime(&t);
srand(t.nMin);
EntryNewScreen(SCR_ID_3D_GAME_LIST, NULL, mmi_game3d_entry_game_list, NULL);
guiBuffer = GetCurrGuiBuffer(SCR_ID_3D_GAME_LIST);
RegisterHighlightHandler(mmi_game3d_highlight_hdlr);
ShowCategory15Screen(
STR_ID_3D_GAME,
GetRootTitleIcon(MENU_ID_FNG_3D_GAME),
STR_GLOBAL_OK,
IMG_GLOBAL_OK,
STR_GLOBAL_BACK,
IMG_GLOBAL_BACK,
MMI_3D_GAME_MAX_COUNT,
menu_str,
menu_img,
1,
0,
guiBuffer);
SetKeyHandler(GoBackHistory, KEY_LEFT_ARROW, KEY_EVENT_DOWN);
SetRightSoftkeyFunction(GoBackHistory, KEY_EVENT_UP);
}
#endif /* __MMI_3D_GAME__ */