GameDefs.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* GameDefs.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* Game Defines
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
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*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#ifndef GAME_DEF_H
#define GAME_DEF_H
#include "GameResDef.h"
/* skip audio align in PC environment */
#ifndef __MTK_TARGET__
#define __align(X)
#endif
typedef enum
{
#ifdef __MMT_TWEETY_BIRD_SLIM_GAME_SUPPORT__
game_tweetybird,
#endif
#ifdef __MMI_GAME_F1RACE__
game_f1race,
#endif
#ifdef __MMI_GAME_HANOI__
game_hanoi,
#endif
#ifdef __MMI_GAME_RICHES__
game_riches,
#endif
#ifdef __MMI_GAME_COLORBALL__
game_colorballs,
#endif
#ifdef __MMI_GAME_SNAKE__
game_snake,
#endif
#ifdef __MMI_GAME_SMASH__
game_smash,
#endif
#ifdef __MMI_GAME_DOLL__
game_doll,
#endif
#ifdef __MMI_GAME_MAJUNG__
game_majung,
#endif
#ifdef __MMI_GAME_COPTER__
game_copter,
#endif
#ifdef __MMI_GAME_SUBMARINE__
game_submarine,
#endif
#ifdef __MMI_GAME_JET__
game_jet,
#endif
#ifdef __MMI_GAME_PUZZLE__
game_puzzle,
#endif
#ifdef __MMI_GAME_PANDA__
game_panda,
#endif
#ifdef __MMI_GAME_MONKEY__
game_panda,
#endif
#ifdef __MMI_GAME_CHICKEN__
game_chicken,
#endif
#ifdef __MMI_GAME_ROBOT__
game_robot,
#endif
#ifdef __MMI_GAME_UFO__
game_ufo,
#endif
#ifdef __MMI_GAME_DANCE__
game_dance,
#endif
#ifdef __MMI_GAME_MAGICSUSHI__
game_magicsushi,
#endif
#ifdef __MMI_GAME_FRUIT__
game_fruit,
#endif
#ifdef __MMI_GAME_VSMJ__
game_vsmj,
#endif
#ifdef __MMI_GAME_FRUITNINJA__
game_fruitninja,
#endif
#ifdef __MMI_GAME_DIAMOND__
game_diamond,
#endif
#ifdef __MMI_GAME_NINJACLIMB__
game_ninjaclimb,
#endif
#ifdef __MMI_GAME_FROGCANDY__
game_frogcandy,
#endif
#ifdef __MMI_GAME_TRUEMAN__
game_trueman,
#endif
#ifdef __MMI_GAME_TOPGUN__
game_topgun,
#endif
game_list_count
} GAME_LIST_NEUM;
typedef enum
{
#ifdef __MMI_MOTIONGAME_DICE__
motion_dice,
#endif
#ifdef __MMI_MOTIONGAME_DJ__
motion_dj,
#endif
motion_list_count
} MOTION_LIST_NEUM;
#define GAME_NOTIFYDURATION ST_NOTIFYDURATION
#endif /* GAME_DEF_H */