gd_primitive32pargb.c
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* gd_primitive32pargb.c
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* GD Primitive related.
*
* Author:
* -------
* -------
*
*==============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* removed!
*
* removed!
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*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*==============================================================================
*******************************************************************************/
#include "gdi_internal.h"
#include "gd_primitive.h"
#include "MMIDataType.h"
#include "gdi_datatype.h"
#include "gdi_util.h"
#include "gdi_include.h"
/*****************************************************************************
* FUNCTION
* gd_color_from_rgb_32PARGB
* DESCRIPTION
*
* PARAMETERS
* A [IN]
* R [IN]
* G [IN]
* B [IN]
* RETURNS
*
*****************************************************************************/
gdi_color gd_color_from_rgb_32PARGB(U32 A, U32 R, U32 G, U32 B)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U32 out_pixel;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
if (A != 0)
{
#define DIV_255(x) ((((x) + 128) * 257) >> 16)
R = DIV_255(R * A);
G = DIV_255(G * A);
B = DIV_255(B * A);
#undef DIV_255
out_pixel = ((A << 24) | (R << 16) | (G << 8) | B);
}
else
{
out_pixel = 0;
}
return out_pixel;
}
/*****************************************************************************
* FUNCTION
* gd_color_to_rgb_32PARGB
* DESCRIPTION
*
* PARAMETERS
* A [?]
* R [?]
* G [?]
* B [?]
* c [IN]
* RETURNS
* void
*****************************************************************************/
void gd_color_to_rgb_32PARGB(U32 *A, U32 *R, U32 *G, U32 *B, gdi_color c)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
S16 inv;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
*A = (U32) ((U8) (c >> 24));
if (*A != 0)
{
inv = gdi_alpha_inverse_table[*A];
/* alpha */
c <<= 8;
// TODO: may need to saturate each channel to 255
/* red */
*R = ((U32)((S16)(c >> 24) * inv) >> GDI_UTIL_INV_ALPHA_MUL_255_PRECISION_BITS);
c <<= 8;
/* green */
*G = ((U32)((S16)(c >> 24) * inv) >> GDI_UTIL_INV_ALPHA_MUL_255_PRECISION_BITS);
c <<= 8;
/* blue */
*B= ((U32)((S16)(c >> 24) * inv) >> GDI_UTIL_INV_ALPHA_MUL_255_PRECISION_BITS);
}
else
{
*R = (U32) ((U8) (c >> 16));
*G = (U32) ((U8) (c >> 8));
*B = (U32) ((U8) (c));
}
}
/*****************************************************************************
* FUNCTION
* gd_get_pixel_32PARGB
* DESCRIPTION
*
* PARAMETERS
* x [IN]
* y [IN]
* RETURNS
* gdi_color
*****************************************************************************/
gdi_color gd_get_pixel_32PARGB(int x, int y)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
return (gdi_color) * (U32*) (gdi_act_layer->buf_ptr + ((y * gdi_act_layer->width + x) * 4));
}
/*****************************************************************************
* FUNCTION
* gd_put_pixel_32PARGB
* DESCRIPTION
*
* PARAMETERS
* x [IN]
* y [IN]
* c [IN]
* RETURNS
* void
*****************************************************************************/
void gd_put_pixel_32PARGB(int x, int y, gdi_color c)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
*(U32*) (gdi_act_layer->buf_ptr + ((y * gdi_act_layer->width + x) * 4)) = (U32) c;
}
/*****************************************************************************
* FUNCTION
* gd_put_pixel_to_layer_32PARGB
* DESCRIPTION
*
* PARAMETERS
* x [IN]
* y [IN]
* c [IN]
* RETURNS
* void
*****************************************************************************/
void gd_put_pixel_to_layer_32PARGB(gdi_handle layer_handle, int x, int y, gdi_color c)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
gdi_layer_struct *layer = (gdi_layer_struct*)layer_handle;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
*(U32*) (layer->buf_ptr + ((y * layer->width + x) * 4)) = (U32) c;
}
/*****************************************************************************
* FUNCTION
* gd_get_buf_pixel_32PARGB
* DESCRIPTION
*
* PARAMETERS
* buf_ptr [?]
* buf_width [IN]
* x [IN]
* y [IN]
* RETURNS
* gdi_color
*****************************************************************************/
gdi_color gd_get_buf_pixel_32PARGB(U8 *buf_ptr, U32 buf_width, int x, int y)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
return (gdi_color) * (U32*) (buf_ptr + ((y * buf_width + x) * 4));
}
/*****************************************************************************
* FUNCTION
* gd_put_buf_pixel_32PARGB
* DESCRIPTION
*
* PARAMETERS
* buf_ptr [?]
* buf_width [IN]
* x [IN]
* y [IN]
* c [IN]
* RETURNS
* void
*****************************************************************************/
void gd_put_buf_pixel_32PARGB(U8 *buf_ptr, U32 buf_width, int x, int y, gdi_color c)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
*(U32*) (buf_ptr + ((y * buf_width + x) * 4)) = (U32) c;
}
/*****************************************************************************
* FUNCTION
* gd_replace_src_key_32PARGB
* DESCRIPTION
*
* PARAMETERS
* dest_ptr [?]
* dest_pitch [IN]
* dest_offset_x [IN]
* dest_offset_y [IN]
* clipx1 [IN]
* clipy1 [IN]
* clipx2 [IN]
* clipy2 [IN]
* src_key [IN]
* width [IN]
* height [IN]
* RETURNS
* void
*****************************************************************************/
void gd_replace_src_key_32PARGB(
U8 *dest_ptr,
S32 dest_pitch,
S32 dest_offset_x,
S32 dest_offset_y,
S32 clipx1,
S32 clipy1,
S32 clipx2,
S32 clipy2,
gdi_color src_key,
S32 width,
S32 height)
{
/*----------------------------------------------------------------*/
/* Local Variables */
/*----------------------------------------------------------------*/
U8 *dest_line_start_ptr;
S32 jump_size;
S32 start_x, start_y, end;
S32 x_draw_count, y_draw_count;
/*----------------------------------------------------------------*/
/* Code Body */
/*----------------------------------------------------------------*/
/* if not totally out of clip region */
if (!((dest_offset_x > clipx2) ||
(dest_offset_y > clipy2) || (dest_offset_x + width < clipx1) || (dest_offset_y + height < clipy1)))
{
/* find x_draw_count and y_draw_count */
start_x = (dest_offset_x < clipx1) ? clipx1 : dest_offset_x;
end = (dest_offset_x + (S32) width - 1 > clipx2) ? clipx2 : dest_offset_x + (S32) width - 1;
x_draw_count = end - start_x + 1;
start_y = (dest_offset_y < clipy1) ? clipy1 : dest_offset_y;
end = (dest_offset_y + (S32) height - 1 > clipy2) ? clipy2 : dest_offset_y + (S32) height - 1;
y_draw_count = end - start_y + 1;
/* adjust dest ptr to the start of drawing point */
/* find start ptr for actual drawing */
jump_size = ((start_y * dest_pitch + start_x) * 32) >> 3;
dest_line_start_ptr = dest_ptr + jump_size;
{
U32 *dest;
S32 x, y;
for (y = 0; y < y_draw_count; y++)
{
dest = (U32*) (dest_line_start_ptr + ((dest_pitch * y * 32) >> 3));
for (x = 0; x < x_draw_count; x++)
{
U32 c = *dest;
if (c == src_key)
{
c ^= 1;
*dest = c;
}
dest++;
}
}
}
}
}
#define PIXEL_TYPE U32
#define PIXEL_BYTES 4
#define GET_PIXEL(C,PTR) C=*((PIXEL_TYPE*)(PTR))
#define PUT_PIXEL(C,PTR) *(PIXEL_TYPE*)(PTR) = (PIXEL_TYPE) C
#define JUMP_PIXEL(PTR,N) PTR = (((U8*)PTR)+(N)* PIXEL_BYTES)
#define GD_RESIZE_BITBLT gd_resize_bitblt_32PARGB
#define GD_BITBLT gd_bitblt_32PARGB
#define GD_MEMSET gd_memset_32PARGB
#define GD_FILL_DOT_RECTANGLE gd_fill_dot_rect_32PARGB
#define GD_IMAGE_BITS_DRAW gd_image_bits_draw_32PARGB
#include "gd_primitive_internal.h"