gdi_layer.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
* Filename:
* ---------
* gdi_layer.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* GDI Layer header file.
*
* Author:
* -------
* -------
*
*==============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* removed!
*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*==============================================================================
*******************************************************************************/
#ifndef _GDI_LAYER_H_
#define _GDI_LAYER_H_
#include "lcd_if.h"
#include "MMIDataType.h"
#include "gdi_features.h"
#include "gdi_datatype.h"
#include "gdi_const.h"
/* this data structure is defined in lcd_if.h, but will not include when build on older platform */
/* we should add by ourself */
#ifdef GDI_6_LAYERS
#define GDI_LAYER_ENABLE_LAYER_ALL (LCD_LAYER0_ENABLE|LCD_LAYER1_ENABLE\
|LCD_LAYER2_ENABLE|LCD_LAYER3_ENABLE \
|LCD_LAYER4_ENABLE|LCD_LAYER5_ENABLE \
)
#elif defined(GDI_4_LAYERS)
#define GDI_LAYER_ENABLE_LAYER_ALL (LCD_LAYER0_ENABLE|LCD_LAYER1_ENABLE\
|LCD_LAYER2_ENABLE|LCD_LAYER3_ENABLE \
)
#else
#define GDI_LAYER_ENABLE_LAYER_ALL (LCD_LAYER0_ENABLE|LCD_LAYER1_ENABLE)
#endif
/* user define handle */
#ifndef __MMI_SUBLCD__
#define GDI_LAYER_USER_ALLOCATE_HANDLE_START (1)
#else
#define GDI_LAYER_USER_ALLOCATE_HANDLE_START (2)
#endif
#define GDI_LAYER_USER_ALLOCATE_HANDLE_END (GDI_LAYER_TOTAL_LAYER_COUNT-1)
#define GDI_LAYER_VALID_HANDLE_START ((gdi_handle)&GDI_LAYERS[0])
/****************************************************************************
* Struct / Typedef
*****************************************************************************/
// TODO: merge this struct to gdi_layer_struct*, remove duplicate variable between this two structures.
typedef struct
{
kal_uint8 rotate_value; /* (keep)rotate select for specified layer */
kal_uint8 opacity_value; /* (keep)opacity value for specified layer */
kal_bool opacity_enable; /* (keep)enable/disable opacity for specified layer */
kal_bool source_key_enable; /* (keep)enable/disable source key for specified layer */
kal_uint32 source_key; /* (keep)source key color in RGB565 format for specified layer */
kal_int32 x_offset; /* (keep)x axis offset from main window for specified layer, should only refrence by lcd */
kal_int32 y_offset; /* (keep)y axis offset from main widnow for specified layer, should only refrence by lcd */
kal_uint32 frame_buffer_address; /* frame buffer start address of specified layer */
kal_bool dither_enable; /* (keep)enable/disable source key for specified layer */
kal_bool color_palette_enable; /* enable/disable color palette for specified layer */
kal_uint8 color_palette_select; /* selection of color palette table */
kal_uint8 source_color_format; /* color format of the specified layer */
} gdi_lcd_layer_struct;
extern gdi_lcd_layer_struct gdi_layer_info[GDI_LAYER_TOTAL_LAYER_COUNT]; /* this struct is used for output lcd */
extern gdi_lcd_layer_struct *gdi_act_layer_info;
#define GDI_LAYER_FLAG_USED (1<<0)
#define GDI_LAYER_FLAG_DOUBLE_LAYER (1<<1)
#define GDI_LAYER_FLAG_USE_OUTSIDE_MEMORY (1<<2)
#define GDI_LAYER_FLAG_FROZEN (1<<3)
#define GDI_LAYER_FLAG_LAZY_FREE (1<<4)
#define GDI_LAYER_FLAG_HW_UPDATE (1<<5)
#define GDI_LAYER_CLEAR_FLAG(HANDLE,FLAG) ((gdi_layer_struct*)HANDLE)->flag &= ~(U32)(FLAG)
#define GDI_LAYER_SET_FLAG(HANDLE,FLAG) ((gdi_layer_struct*)HANDLE)->flag |= (FLAG)
#define GDI_LAYER_GET_FLAG(HANDLE,FLAG) (((gdi_layer_struct*)HANDLE)->flag & (FLAG))
#define GDI_LAYER_SET_CLIP(HANDLE,X1,Y1,X2,Y2) \
do \
{ \
((gdi_layer_struct*)HANDLE)->clipx1=X1; \
((gdi_layer_struct*)HANDLE)->clipy1=Y1; \
((gdi_layer_struct*)HANDLE)->clipx2=X2; \
((gdi_layer_struct*)HANDLE)->clipy2=Y2; \
}while(0)
#define GDI_LAYER_RESET_CLIPS(HANDLE) ((gdi_layer_struct*)HANDLE)->clips_top = 0
#define GDI_LAYER_SET_BLT_RECT(HANDLE,X,Y,W,H) \
do \
{ \
((gdi_layer_struct*)HANDLE)->blt_x=X; \
((gdi_layer_struct*)HANDLE)->blt_y=Y; \
((gdi_layer_struct*)HANDLE)->blt_width=W; \
((gdi_layer_struct*)HANDLE)->blt_height=H; \
}while(0)
#define GDI_LAYER_MAX_WIDTH ((LCD_LAYER_MAX_WIDTH < FLATTEN_LAYER_MAX_WIDTH)? LCD_LAYER_MAX_WIDTH: FLATTEN_LAYER_MAX_WIDTH)
#define GDI_LAYER_MAX_HEIGHT ((LCD_LAYER_MAX_HEIGHT < FLATTEN_LAYER_MAX_HEIGHT)? LCD_LAYER_MAX_HEIGHT: FLATTEN_LAYER_MAX_HEIGHT)
#define GDI_LAYER_MAX_OFFSETX ((LCD_LAYER_MAX_OFFSETX < FLATTEN_LAYER_MAX_OFFSETX)? LCD_LAYER_MAX_OFFSETX: FLATTEN_LAYER_MAX_OFFSETX)
#define GDI_LAYER_MAX_OFFSETY ((LCD_LAYER_MAX_OFFSETY< FLATTEN_LAYER_MAX_OFFSETY)? LCD_LAYER_MAX_OFFSETY: FLATTEN_LAYER_MAX_OFFSETY)
#if defined(__MTK_INTERNAL__) && defined(__MTK_TARGET__) && defined(__GDI_DEBUG_MEASURE__)
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#else
#define GDI_LAYER_START_LOGGING(_symbol_)
#define GDI_LAYER_STOP_LOGGING(_symbol_)
#endif
#ifdef GDI_USING_LCD_WORK_BUFFER
extern gdi_handle gdi_work_buffer_handle;
#endif
extern gd_replace_src_key_func gdi_act_replace_src_key;
/*****************************************************************************
* Function
*****************************************************************************/
/* layers related */
extern GDI_RESULT gdi_layer_init(void);
extern GDI_RESULT gdi_layer_blend_2_layers(
gdi_handle src_layer_handle,
S32 x1,
S32 y1,
S32 x2,
S32 y2);
extern GDI_RESULT gdi_layer_flatten_ext_internal(
gdi_handle handle0,
gdi_handle handle1,
gdi_handle handle2,
gdi_handle handle3,
#ifdef GDI_6_LAYERS
gdi_handle handle4,
gdi_handle handle5,
#endif
S32 x1,
S32 y1,
S32 x2,
S32 y2,
U8* output_buf_ptr,
S32 output_buf_size,
U16 output_buf_w,
U16 output_buf_h,
S32 output_buf_offset_x,
S32 output_buf_offset_y,
U8 output_buf_bits_per_pixel,
U8 output_buf_cf,
U8 output_buf_rotate_value,
gdi_layer_flatten_flag_bitset flag
#ifdef GDI_NB_BLT_SUPPORT
,void (*non_blocking_callback)(void *param)
,void *param
#endif
);
#if defined(__GDI_BLT_WITH_DOUBLE_BUF_SUPPORT__)
extern void gdi_bltdb_hw_update_state_change(kal_bool start_hw_update);
#endif
typedef enum
{
GDI_LCD_V2_CTX_FLATTEN = 0,
GDI_LCD_V2_CTX_BLT_MAIN_LCD = 1,
#if defined(__MMI_SUBLCD__)
GDI_LCD_V2_CTX_BLT_SUB_LCD = 2,
#endif
GDI_LCD_V2_CTX_MAX,
}gdi_lcd_v2_context_enum;
extern void gdi_layer_toggle_lcd_source(gdi_lcd_v2_context_enum ctx_index);
#ifdef GDI_GOVL_SUPPORT
extern void gdi_layer_govl_nb_callback_ind_handler(void);
#endif
#ifdef __MTK_TARGET__
#define gdi_layer_save_raw_data(layer_handle, filepath) (KAL_FALSE) /* Not support */
#else
extern kal_bool gdi_layer_save_raw_data(gdi_handle layer_handle, const WCHAR *filepath);
#endif
#endif /* _GDI_LAYER_H_ */