wav_codec_exp.h
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/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2009
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*******************************************************************************
*
* Filename:
* ---------
* wav_codec_exp.h
*
* Project:
* --------
* SWIP
*
* Description:
* ------------
* wav codec
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
*
*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#ifndef __WAV_SWIP_LIB_
#define __WAV_SWIP_LIB_
//*******************************************************************************
// WAV_STATUS
//*******************************************************************************
typedef enum {
WAV_FAIL = 0,
WAV_SUCCESS = 1,
WAV_REFILL_INBUF= 2
} WAV_STATUS;
//*******************************************************************************
// WAV_FORMAT
//*******************************************************************************
typedef enum {
WAV_FORMAT_LPCM = 1,
WAV_FORMAT_MSADPCM = 2,
WAV_FORMAT_ALAW = 6,
WAV_FORMAT_ULAW = 7,
WAV_FORMAT_DVIADPCM = 17,
WAV_FORMAT_DRA = 0xFFFE
} WAV_FORMAT;
//*******************************************************************************
// WAV_CONTAINER
//*******************************************************************************
typedef enum {
WAV_CONTAINER_WAV = 1,
WAV_CONTAINER_AU,
WAV_CONTAINER_AIFF,
WAV_CONTAINER_AIFC
} WAV_CONTAINER;
//*******************************************************************************
// STRUCTURE
// WAV_DEC_HDL
//
// DESCRIPTION
// WAV Codec handle
//
// MEMBERS
// wav_dec_data wav decoder internal buffer
// format coding format
// container container
// data_offset the offset (bytes) from file head to the first audio data
// data_chunk_length the total audio data number (bytes) in the file
// bit_rate file bit rate
// total_duration total duration (msec)
// sample_rate number of samples per second
// channel_num channel number
//
//*******************************************************************************
typedef struct {
void *wav_dec_data;
WAV_FORMAT format;
WAV_CONTAINER container;
unsigned int data_offset;
unsigned int data_chunk_length;
unsigned int bit_rate;
unsigned int total_duration;
unsigned short sample_rate;
unsigned char channel_num;
}WAV_DEC_HDL;
//*******************************************************************************
// STRUCTURE
// PCM_PARAM
//
// DESCRIPTION
// PCM parameters for non-wav header file playback
//
// MEMBERS
// format coding format
// DataLength the total audio data number (bytes) in the file
// SampleRate number of samples per second
// SamplesPerBlock Sample number in a block, for DVI-ADPCM format
// BlockAlign Block Alighed, for DVI-ADPCM format
// BitsPerSample number of bit per sample
// ChannelNum channel number
//*******************************************************************************
typedef struct {
WAV_FORMAT FormatTag;
unsigned int DataLength;
unsigned short SampleRate;
unsigned short SamplesPerBlock;
unsigned short BlockAlign;
unsigned char BitsPerSample;
unsigned char ChannelNum;
}PCM_PARAM;
//*******************************************************************************
// STRUCTURE
// WAV_ENC_HDL
//
// DESCRIPTION
// WAV Codec handle
//
// MEMBERS
// wav_enc_data wav encoder internal buffer
// header_length header length, the output file should reserved this offset for
// file header. In other words, the audio data should begins at
// file start + header_length
//*******************************************************************************
typedef struct {
void *wav_enc_data;
unsigned int header_length;
}WAV_ENC_HDL;
//*******************************************************************************
// DECLARATION OF PROTOTYPES
//*******************************************************************************
//*******************************************************************************
// FUNCTION
// WAV_GetDecBufferSize
//
// DESCRIPTION
// [DECODER] This function gets the buffers size for decoder.
//
// PARAMETERS
// bs_buf_size [i] input bitstream buffer size (byte).
// It should be a multiple number of 4. minimum size is 256
// pcm_buf_size [o] bitstream buffer size (byte). the size depends on the bs_buf_size
// int_buf_size [o] internal working buffer size (byte)
//
// RETURNS
// WAV_SUCCESS, if the bs_buf_size is legal.
// If the bs_buf_size is illegal, WAV_FAIL is returned;
//
//*******************************************************************************
WAV_STATUS WAV_GetDecBufferSize(unsigned int bs_buf_size,
unsigned int *pcm_buf_size,
unsigned int *int_buf_size);
//*******************************************************************************
// FUNCTION
// WAV_InitDecoder
//
// DESCRIPTION
// [DECODER] Decoder initialization.
//
// PARAMETERS
// internal_buf [i] internal working buffer. the size should as least equal to int_buf_size
//
// RETURNS
// decoder handle; WAV_BAD_FORMAT if initilation failed.
//
//*******************************************************************************
WAV_DEC_HDL *WAV_InitDecoder(void *internal_buf);
//*******************************************************************************
// FUNCTION
// [DECODER] WAV_ParseHeader
//
// DESCRIPTION
// Parse header
//
// PARAMETERS
// hdl [i] wav decoder handle
// inbuf [i] input buffer
// inputBytes [i] data counts(bytes) in input buffer
// consumedBytes [o] the data counts(bytes) consumed during WAV_ParseHeader()
//
// RETURNS
// If the file is broken or not supported, WAV_FAIL is returned.
// If the header is parsed successfully, WAV_SUCCESS is returned.
// If the bitstream in the buffer is insufficient and need to be refilled, WAV_REFILL_INBUF is returned.
//
//*******************************************************************************
WAV_STATUS WAV_ParseHeader(WAV_DEC_HDL *hdl,
const void *inbuf,
unsigned int inputBytes,
unsigned int *consumedBytes);
//*******************************************************************************
// FUNCTION
// [DECODER] WAV_FillPCMParam
//
// DESCRIPTION
// Non-wav header PCM file playback, the bitstream information should provided by application
//
// PARAMETERS
// hdl [i] wav handle
// pcm_param [1] bitstream information
//
// RETURNS
// WAV_SUCCESS is success, else returned WAV_FAIL;
//
//*******************************************************************************
WAV_STATUS WAV_FillPCMParam(WAV_DEC_HDL *hdl, PCM_PARAM *pcm_param);
//*******************************************************************************
// FUNCTION
// [DECODER] WAV_Seek
//
// DESCRIPTION
// Seek the data offset of a sample
//
// PARAMETERS
// hdl [i] wav decoder handle
// time [i/o] input the start time (mini-second)
// output the exact start time that is sought
//
// RETURNS
// Offset (bytes) of the desired sample from the first audio data. (In other words, the
// real file offset is (returned value + header length in wav decoder handle)
//
// If the given start time is larger than the total duration, 0xFFFFFFFF is returned.
//
//*******************************************************************************
unsigned int WAV_Seek(WAV_DEC_HDL *hdl, unsigned int *time);
//*******************************************************************************
// FUNCTION
// [DECODER] WAV_Decode
//
// DESCRIPTION
// decoder function, decode bistream in input buffer and put the PCM to output buffer
//
// PARAMETERS
// hdl [i] wav decoder handle
// inbuf [i] input buffer
// inputBytes [i] input data(bytes) counts in input buffer
// outbuf [o] output buffer
// outputSamples [o] output samples counts(words)
//
// RETURNS
// data counts(bytes) that is consumed by WAV_Decode()
//
//*******************************************************************************
unsigned int WAV_Decode(WAV_DEC_HDL *hdl,
const void *inbuf ,
unsigned int inputBytes,
void *outbuf,
unsigned int *outputSamples);
//*******************************************************************************
// FUNCTION
// [ENCODER] WAV_GetEncBufferSize
//
// DESCRIPTION
// This function gets the buffers size for encoder.
//
// PARAMETERS
// pcm_buf_size [i] input bitstream buffer size (byte).
// It should be a multiple number of 4. minimum size is 256
// bs_buf_size [o] bitstream buffer size (byte). the size depends on the bs_buf_size
// int_buf_size [o] internal working buffer size (byte)
//
// RETURNS
// WAV_SUCCESS, if the bs_buf_size is legal.
// If the bs_buf_size is illegal, WAV_FAIL is returned;
//
//*******************************************************************************
WAV_STATUS WAV_GetEncBufferSize(unsigned int pcm_buf_size,
unsigned int *bs_buf_size,
unsigned int *int_buf_size);
//*******************************************************************************
// FUNCTION
// [ENCODER] WAV_InitEncoder
//
// DESCRIPTION
// Encoder initialization.
//
// PARAMETERS
// int_buffer [i] Internal buffer
// Format [i] file format
// SampleRate [i] file sample rate
// ChannelNum [i] file channel number, only 1 and 2 are allowed.
//
// RETURNS
// WAV Encoder Handle; 0 if the input parameter is unsupported.
//
//*******************************************************************************
WAV_ENC_HDL *WAV_InitEncoder(void *internal_buf,
unsigned short Format,
unsigned int SampleRate,
unsigned int ChannelNum);
//*******************************************************************************
// FUNCTION
// [ENCODER] WAV_Encode
//
// DESCRIPTION
// encoder function, encode PCM data in input buffer and put bitstream to output buffer
//
// PARAMETERS
// hdl [i] wav handle
// inbuf [i] input buffer
// inputSamples [i] input samples counts(word)
// outbuf [o] output buffer
// outputBytes [o] output data counts(bytes)
//
// RETURNS
// samples count(word) that is consumed by WAV_Encode()
//
//*******************************************************************************
unsigned int WAV_Encode(WAV_ENC_HDL *hdl,
const void *inbuf,
unsigned int inputSamples,
void *outbuf,
unsigned int *outputBytes);
//*******************************************************************************
// FUNCTION
// [ENCODER] WAV_EncHeader
//
// DESCRIPTION
// generate header to output buffer, the size equals to header_length in WAV_ENC_HDL
//
// PARAMETERS
// hdl [i] wav handle
// outbuf [o] output buffer
// data_length [i] data length (bytes) that is encoded.
//
// RETURNS
// WAV_SUCCESS is success, else returned WAV_FAIL;
//
//*******************************************************************************
WAV_STATUS WAV_EncHeader(WAV_ENC_HDL *hdl,
void *outbuf,
unsigned int data_length);
#endif